Items upgradable by Cromwell
For reference, Cromwell the dwarven blacksmith can be found in the
Docks district of Atkhathla, near Mae'Var's guildhall (AR0334). In
addition to his regular work, Cromwell can now craft the following
items:
Blazing Glory (Fading Glory + Symbol of Amaunator + 7500gp)
For
many generations, this shield was passed down to selected High Jurists
of Amaunator who took upon them the duty of cleansing the lands of all
undead. After Amaunator seemingly disappeared and the Keep of the
Eternal Sun had fallen, the shield's brilliant golden finish began to
fade and its powerful enchantments started to dissolve. Eventually, the
once mighty artifact was degraded to a mere wall decoration. As
time passed, Amaunator's followers slowly fell into disarray and
started to disband. The shield was lastly pillaged from their temple
along with many other relics.
Fused with Amaunator's holy symbol, the shield pulses with energy once again. Some of its former powers have been restored.
STATISTICS:
Equipped Abilities:
+2 extra bonus to AC vs. undead creatures
Any undead creature who strikes the shield bearer in melee takes 2d4
points of fire damage and must save vs. spells or become blinded for 4
rounds
Special Abilities:
Casts Sunfire 1x/day
Armor Class Bonus: 4
Special: No Missile/Piercing Attack Protection
Weight: 2
Requires: 4 Strength
Unusable By:
Mage
Returning Frost Dart +3 (Returning Frost Dart + Mithral token + 5000gp)
It is rumored that a cunning priestess of Auril created dozens of
these darts in order to provide her temple guards with a weapon of last
resort. A dart seemed perfect for the task since it was very easy to
conceal. Minor enchantments which cause frost burns and return the dart
to the wielder's hand after striking were added as well. In general,
such weapons are rarely seen outside of Auril's temples which are
commonly located on the snow covered peeks of Icewind Dale. However, in
the recent years, a few merchants from the Ten Towns region have been
acquiring suspiciously large quantities of these darts from local
adventuring parties.
The mithral coating appears to have enhanced the dart's magical capabilities a bit further.
STATISTICS:
Combat abilities:
Dart instantly returns to the wielder's hand after being thrown
15% chance on each hit that the target becomes slowed for 1 round
THAC0: +3 bonus
Damage: 1D3 +3, +1d3 Cold
Damage type: missile (piercing)
Weight: 0
Speed Factor: 1
Proficiency Type: Dart
Type: 1-handed
Not Usable By:
Cleric
Keeper of the Law +3 (Keeper of the Law + Brine Potion + 5000gp)
This blade once belonged Lao-Tzu, a samurai from one of the
southern provinces of Kara-Tur. Upon finishing his training the warrior
had sworn an oath to finally free his lands from the bandits and
brigands which had plagued his people for the last ten years. However,
that task proved fairly difficult as his opponents were cunning, and
only struck late at night, always wearing hoods and masks. Lao-Tzu
understood that these bandits had no honor and that may well be hiding
among the very people which he sought to protect, but he dared not act
merely on impulse for his code of conduct would not permit him to
falsely accuse an innocent. To aid him in this task, Lao-Tzu sought a
great Wu Jen master and asked him to enchant his wakizashi with the
ability to sense the true intentions of a person and to strike
vigorously against those without honor. The samurai organized a feast
for the people in order to lift the spirits of the robbed ones and to
drive out the bandits into the open. The people answered his call and
Lao-Tzu was pleased. Using the power of his new weapon he managed to
separate the cunning bandits from the simple peasants and to seat them
inside a separate dining hall. Once they were all rounded up, the
samurai barred the only exit and fought alone against a dozen rogues.
After a short battle Lao-Tzu emerged victorious, but his honor did not
allow him to kill even such unworthy foes. Instead, the samurai exiled
the bandits from the province and his people finally knew peace.
Infused
with the properties of Illithid brine water, the sword has become even more
effective against Chaotic aligned opponents. Furthermore, it can now
protect the mind of its wielder against chaos-based magic for a small
amount of time.
STATISTICS:
Equipped Abilities:
+1 bonus to AC, +3 vs. Chaotic aligned creatures
Special Abilities:
Casts Detect Alignment 3x/day
Casts Chaotic Commands 1x/day
THAC0: +3 bonus, +5 vs. Chaotic aligned creatures
Damage: 1D8 +3, +5 vs. Chaotic aligned creatures
Damage type: piercing
Weight: 2
Speed Factor: 0
Proficiency Type: Scimitar/Wakizashi/Ninja-To
Type: 1-handed
Requires: 5 Strength
Not Usable By:
Chaotic aligned characters
Druid
Cleric
Mage
The Weary Cudgel +3 (The Weary Cudgel + Beljuril + 5000gp)Crafted
by a powerful Uthgardt shaman, this club has been specifically
enchanted to diminish the fighting capability of an adversary. It was
wielded by chieftain Aukthar of the Blackraven tribe in many clashes
between his people and the orcish hordes which periodically attempted
to invade Ravenrock, their ancestral mound. The weapon was lost during
one particularly fierce battle when the war cries of the combatants
triggered a huge avalanche which swept them down the mountainside.
Infused
with the powdered essence of a Beljuril, this weapon has become even
more effective at causing fatigue. Consequently, the wielder of the
weapon is immune to artificially caused fatigue effects (i.e. fatigue
caused by a Haste spell) but still suffers normal fatigue effects from
the lack of resting.
STATISTICS:
Equipped Abilities:
Wielder is immune to artificially caused fatigue effects
Combat Abilities:
50%
chance that the target must save vs. death or become fatigued (note:
Constructs, Elementals, Slimes and Undead creatures are not susceptible
to fatigue)
THAC0: +3
Damage: 1D6 + 3
Damage type: crushing
Weight: 3
Speed Factor: 1
Proficiency Type: Club
Type: 1-handed
Requires: 5 Strength
Not Usable By:
Mage
Stonesmasher +3 (Stonesmasher + Golem Building Book + 5000gp)
Dark orcish runes are etched into this club. It is a remnant of the
last war between the orcs and the Turmish wizards. When the orcish
tribes started raiding their city the wizards created golems of
terrible power to protect them. Sensing that the brute strength of his
warriors was not enough, the great orc chieftain Gull-Nar ordered his
shamans to craft a weapon that would allow him to smash the "living
statues" into rubble. His shamans used the books from a raided wizard
tower to enchant the favorite weapon of their chieftain, a great war
club. Gull-Nar was so pleased that he decided to personally lead the
next raid, smashing the golems into bits as he proceeded toward the
city core. Victory was near, but then a lone mage dressed in black
appeared out of nowhere and cast a powerful spell which caused the
raging orcs to turn upon each other. In mere minutes, their numbers
were decimated and Gull-Nar himself was killed by his most trusted
warriors.
Further enchanted using knowledge obtained from the
Golem Building Book, the club becomes an even more potent weapon against constructs.
STATISTICS:
Combat Abilities:
15% chance to instantly shatter Stone, Clay and Sand Golems on each hit
THAC0: +3, (+5 vs. Golems)
Damage: 1D6 + 3, (+5 vs. Golems)
Damage type: crushing
Weight: 3
Speed Factor: 1
Proficiency Type: Club
Type: 1-handed
Requires: 5 Strength
Not Usable By:
Mage
Note:
the Golem Building Book can be found in the Planar Sphere, on a table
inside the chamber where the Guardian Golem is created (AR0411 x=505
y=1425).
Rogue's Ward +3 (Rogue's Ward + Rogue Stone + Adamantine Dust + 5000gp)This
buckler is made from a darksteel alloy which was tinged with trace
amounts of mithral and silver. Although its surface appears to be
extremely polished, the shield somehow seems to draw in the light,
rather than reflecting it. Upon closer examination, several
enchantments which are commonly attributed to Mask's priesthood can be
detected. It is likely that the Shadowlord himself blessed this item
with his touch, granting it the power to hide and guard his followers
from any dangers which they may encounter in their risky professions.
Infused
with the magical essence of a Rogue Stone and coated with a thin layer
of Adamantine, the buckler now provides even more protection.
STATISTICS:
Equipped Abilities:
+3 bonus to all saves vs. death
+15% to Hide in Shadows
Special Abilities:
Casts Improved Invisibility 3x/day
Armor Class Bonus: 4
Special: No Missile/Piercing Attack Protection
Weight: 1
Requires: 4 Strength
Only Usable By:
Thief
Bard
Items upgradable by CespenarFor reference, Cespenar the imp servant can be found in the Pocket Plane (AR4500). In
addition to his regular recipies, Cespenar can now craft the following
items:
Masterbelt of Fortune (Masterbelt + Scroll of Luck + Potion of Master Thievery + 5000gp)
The pouches of this belt hold an array of masterfully crafted tools
that are most commonly used by locksmiths and watchmakers. However,
such items can easily be abused for nefarious purposes making these
items a very popular accessory among thieves. This particular belt has
the letter "G" engraved upon its buckle.
The masterwork tools have been infused with the essence of luck and enchanted with magic. They now confer additional benefits.
STATISTICS:
Equipped Abilities:
+1
Luck +20% to Open Locks
+20% to Disarm Traps
+20% to Set Snares
Weight: 2
Usable by:
Thieves
Stonesmasher +4 (Stonesmasher + Stone Golem manual + 5000gp)
Dark orcish runes are etched into this club. It is a remnant of the
last war between the orcs and the Turmish wizards. When the orcish
tribes started raiding their city the wizards created golems of
terrible power to protect them. Sensing that the brute strength of his
warriors was not enough, the great orc chieftain Gull-Nar ordered his
shamans to craft a weapon that would allow him to smash the "living
statues" into rubble. His shamans used the books from a raided wizard
tower to enchant the favorite weapon of their chieftain, a great war
club. Gull-Nar was so pleased that he decided to personally lead the
next raid, smashing the golems into bits as he proceeded toward the
city core. Victory was near, but then a lone mage dressed in black
appeared out of nowhere and cast a powerful spell which caused the
raging orcs to turn upon each other. In mere minutes, their numbers
were decimated and Gull-Nar himself was killed by his most trusted
warriors.
Further enchanted using knowledge obtained from the
Golem Manual, the club becomes an even more potent weapon against the
fearsome constructs.
STATISTICS:
Combat Abilities:
20% chance to instantly shatter Stone, Clay and Sand Golems on each hit
THAC0: +4, (+6 vs. Golems)
Damage: 1D6 + 4, (+6 vs. Golems)
Damage type: crushing
Weight: 3
Speed Factor: 0
Proficiency Type: Club
Type: 1-handed
Requires: 5 Strength
Not Usable By:
Mage
Stormcharged Axe +5 (Stormcharged Axe + Starfall Ore + Lapis Lazuli + 10000gp)
This superbly crafted axe holds an enchantment of unusual origin.
Immediately after it was forged the axe was brought on top of a high
mountain peak where dwarven priests waited for a great storm to gather.
The weapon was placed on an iron pedestal and soon afterward struck by
a bolt of lightning. Because of the pre placed enchantment it absorbed
some of the bolt's properties. The axe was later given to a high
ranking dwarven officer to aid him in the ensuing battle between the
orcish hordes and the dwarves of Dorn's Deep. The attack came as a
complete surprise to the dwarves when one morning a scout arrived and
told that the largest orcish army he had ever seen was only hours away.
With little time to prepare, the dwarven warriors were overrun and the
orcs began to pour into Dorn's Deep. The dwarves were forced to retreat
into the depths of the citadel but key passages were collapsed to cover
their movements and buy them time. Even in such dire conditions, this
allowed the dwarves to control when and where they would fight. Every
battle cost the orcs dearly as the dwarves fought on their terms, but
they were still being driven farther and farther back into Wyrm's Tooth
Glacier. Eventually, due to their superior numbers, the orcs managed to
breach the dwarven defenses and plunder their homes.
Coated
with the otherworldly Starfall Ore and infused with the essence of a
Lapiz Lazuli, the powers of this already formidable weapon are greatly
enhanced.
STATISTICS:
Equipped Abilities:
+50% to electrical resistance
Combat Abilities:
15% chance on each hit that the target becomes stunned for 1 round
Special Abilities:
Static Discharge 1x/day (deals 10d6 points of electrical damage to a single target)
THAC0: +5
Damage: 1D8 +5, +1d6 electrical
Damage type: Slashing
Weight: 5
Speed Factor: 2
Proficiency Type: Axe
Type: 1-handed
Not Usable By:
Druid
Cleric
Mage
Thief
Note:
the Lapis Lazuli is a new gemstone which is added to the game by this
component of the Rogue Rebalancing mod. It can be found on a table near Iycanth
the Mad in Abazigal's Lair (AR6003 x=515 y=280).Short Sword of Backstabbing +5 (Short Sword of Backstabbing + five Rogue Stones + 10000gp)
The Shadow's Blade was created to be the perfect assassin's
tool. It is highly sought after by any who settle differences
with a blade, and many that possess it do not do so for long. In
the hands of any character this sword acts as a standard +5 magical
weapon, but in the hands of a Thief it becomes especially potent by
increasing his chances to score a critical hit and improving his
backstab multiplier.
Infused with the magical essence of the Rogue Stones, the blade becomes even more powerful in the hands of a Thief.
STATISTICS:
Equipped Abilities (Thieves only):
Increases backstab multiplier by 1
Increases critical hit chance by 2
THAC0: +5 bonus
Damage: 1D6 +5
Damage type piercing
Weight: 3
Speed Factor: 0
Proficiency Type: Short Sword
Type: 1-handed
Requires: 5 Strength
Not Usable By:
Druid
Cleric
Mage
Compatibility