A mod for BG1Tutu and Baldur's Gate Trilogy
Version 13
Developed by: icelus, devSin,
SimDing0, Idobek, Ascension64, CamDawg, SixOfSpades, and Dudley
BG1UB Support Forum: http://forums.pocketplane.net/index.php/board,79.0.html
BG1UB Homepage: http://www.pocketplane.net/bg1ub
TABLE OF CONTENTS
BG1
Unfinished Business ("BG1UB") is a WeiDU-based mod for Baldur's Gate,
Baldur's Gate: Tales of the Sword Coast ("TOTSC"), and Baldur's Gate:
The Original Saga ("TOS"). This edition is for BG1Tutu
("Tutu") and Baldur's Gate Trilogy ("BGT"), which port
these games into the Baldur's Gate II engine. The mod is designed to restore
many of the cut items, quests, and encounters from the game's final release, as
well as try to tie up some of the "loose ends." As usual, BG1UB
should be compatible with most other WeiDU-based mods, and should be installed
after either conversion. BG1UB should work with or without the Tales of
the Sword Coast expansion pack.
For version 13 no additional audio pack is needed. Do not install the
separate German, French or Spanish audio packs of earlier releases!
Listed below is an explanation of some of the
mod's components:
A. Ice Island Level Two Restoration
TOTSC/TOS
ONLY. Developed by devSin, this component restores the second level of the Ice
Island from the Tales of the Sword Coast expansion. In the original release,
some of the files for this area were damaged and summarily cut from the
original game.
One
of the biggest "unsolved mysteries" from the original game involves
the "mysterious vial" that you find in the Nashkel Mines. SimDing0
has rectified this, and now we can finally tie up this notorious loose end.
C. Additional Elminster Encounter
In
the original game, a bug prevented an additional encounter with Elminster from
occurring. Thanks to SimDing0, however, this should no longer be the case, so
expect to meet the famous wizard once more outside of the Friendly Arm Inn.
Donated
by Ascension64, this component originally appeared in the BGT Tweak
Pack. From the BGT Tweak Pack readme:
"Father and daughter relationship saves the day when the party is
captured by the Flaming Fist."
E. Finishable Kagain Caravan Quest
Donated
by Ascension64, this component originally appeared in the BGT Tweak
Pack. From the BGT Tweak Pack readme:
"Finding the son of Duke Entar Silvershield is not a futile wander
unless the player waits too long..."
A
bug in Coran's original scripting and dialogue caused him to introduce himself
over and over again if the player refused his quest. Thanks to this fix by
Idobek, Coran should finally recognize that he had already introduced himself.
Additionally, the wyverns that Coran want dead have been made unique,
preventing the player from killing any wyvern to complete his quest.
Tazok
murdered Kivan's lover, Deheriana, and yet Kivan has nothing to say to Tazok
when the party initially meets him in the Bandit Camp. The mourning lover will
be silent no more.
Tranzig
was the man responsible for turning Branwen into a decorative statue at the
Nashkel Carnival, and yet she said nothing to him in the original game. After
installing this component, the exotic priestess will not be so forgiving.
Donated
by Dudley, this component originally appeared in the Dudleyville Tweaks
package.
"Have you ever wondered why Safana, who chats up the men in your
party, and is generally a bit of a babe, has Charm Animal as her innate
ability? Well now she has "Flirt" instead, which isn't as reliable as
magic but when it does work those who fall for her charms will be very
forthcoming."
J. Appropriate Albert and Rufie Reward
Different
versions of the game and Baldurdash all affected this sequence in the game
differently. The original release of the game gave the player a Horn Coral gem.
Baldurdash changed it to a bandit scalp. TOTSC broke the dialogue completely.
This component should hopefully standardize the reward across the various
versions of the game.
K. Place Entar Silvershield in His Home
On
the player's first trip to the city of Baldur's Gate, Entar Silvershield was
not in his home, though his murder had not yet occurred. This component, coded
by SimDing0, restores him during this timeframe, using dialogue from the
original game release that was never implemented.
L. Scar and the Sashenstar's Daughter
One
of the quests given to you by Scar is to investigate the disappearance of
people from the city of Baldur's Gate. Included among the missing is the
daughter of the Sashenstars. This component will expand upon the quest a bit,
allowing you to bring a bit more closure for the family. Special thanks to
SixOfSpades for this component's concept.
Quoningar
is one of several minor characters that were cut prior to the game's initial
release. Thanks to devSin, CHARNAME can now help out this old cleric.
N. Shilo Chen and the Ogre-Magi
Like
Quoningar, Shilo Chen never appeared in the original game, but this component
will now allow you to help him with his problem.
O. Edie, the Merchant League Applicant
Edie,
another cut encounter, is trying to get accepted into the Merchant League. Will
CHARNAME be able to help her pass her entrance exam?
P. Flaming Fist Mercenary Reinforcements
The
road to Beregost is dangerous these days, so why would a Flaming Fist Mercenary
be guarding it alone? Thanks to devSin, this oversight from the original game
is now solved.
This
component contains numerous small edits to many of the game's creature files. Edits
include alignment, gender, script, dialogue, death variable, class, and
inventory corrections; providing weapons to unarmed creatures; and adds scalps
to more bandits.
There
are many minor NPCs that were not included in the game's original release, and
this component restores many of them. Most are generic "scenery"
NPCs, but a few will provide important information.
By
digging through various game files, many NPCs can now be given specific names,
rather than, for example, "Noblewoman".
T. Minor Dialogue Restorations
There
are many small pieces of dialogue that never made it to the game's final
release, but that is no longer the case due to this component. Also included
are reward fixes, Dudley's Hobgoblin Fix
(modified to work better) and Ike's Reaction-Based
Costs, and modification of dialogues in Chapter 7 that is sensitive to the
order in which you perform the quests.
Due
to some coding bugs, several creature soundsets did not function properly--or
at all. devSin has graciously corrected this problem, however, and now Ajantis,
Garrick, Xan, Delsvirftanyon, and several other NPCs can be fully heard.
V. Store, Tavern and Inn Fixes and
Restorations
To
put it bluntly, stores, taverns, and inns in the original game are a mess. This
component restores a few unused stores, assigns the correct bartenders, adds
more specific names to the establishments, and fixes an oversight at the
Ulgoth's Beard store.
W. Item Corrections and Restorations
Like
the Creature Corrections component, this component contains many fixes and
restorations. Several items that were unavailable in the original game have now
been added to strategic locations, item-related bugs have been fixed, stores
have received new inventory, and item graphics which were previously unused
have been restored.
X. Area Corrections and Restorations
This
is a rather small component, but installing it will introduce the Halfling
Enforcers, alter the Firedrake trap in Durlag's Tower, and fix the game
crashing bug for AR0717 (courtesy of Idobek).
A
few encounters in the game, such as the Ogre Mage in the Cloakwood Mines,
involved corpses, but because of a coding issue, these corpses would disappear
prematurely. Installing this component will make some of the more important
corpses in the game permanent.
Z. Elven Charm & Sleep Racial Resistance
TOTSC/TOS
ONLY. Courtesy of CamDawg, this component restores the natural resistance that
Elves and Half-Elves should have toward charm and sleep spells. Elves gain 90% resistance
and Half-Elves 30%.
AA. The Original Saga Music Playlist
Corrections
TOS
ONLY. The Original Saga, the re-release of the original Baldur's Gate that
included the Tales of the Sword Coast expansion, had an error regarding in-game
music, which this component should correct. Quote Dudley:
"A couple of respondents have noted that the 3CD Original Saga
contains duplicate MUS files in certain instances. It is believed all MUS files
should be unique."
AB. Sarevok's Diary Corrections
SixOfSpades
has spent a lot of time overhauling Sarevok's Diary and a few related documents
so that the dates make a bit more sense, and this component is the result of
his effort. It will also correct some of the inconsistency regarding Sarevok's
last name (Anchev vs. Costak).
Mac OS X Installation Notes
If
you have previously installed this mod, you must uninstall it before installing the new version.
To install, simply extract the contents of the mod into the "Game
Data" folder in your game installation folder. If properly extracted, you
should have a "bg1ub" folder, "setup-bg1ub", and
"setup-bg1ub.command" in the Game Data folder. To install, simply
double-click "setup-bg1ub.command" and follow the instructions on
screen.
Though
this mod is made using the WeiDU standard, and *should* be compatible with all
other WeiDU-based mods, there is always the possibility for conflicts. If
you encounter any problems installing the mod, please post the contents of the
file SETUP-bg1ub.DEBUG at the BG1UB
support forum.
Uninstalling
is simple. Double-click the setup-bg1ub.exe file and enter the given commands
for Uninstallation.
Afterwards, you may delete the following files:
We
are striving to make BG1 Unfinished Business compatible with as many other mods
as possible. Some BG1 Unfinished Business components contain checks for BG1 NPC
Project and Northern Tales of the Sword Coast to prevent mod conflicts.
Currently there are no other known incompatibilities with Tutu or BGT mods.
Q:
What do I need to use this mod?
A: This version of BG1 Unfinished Business will require BG1, BG1Tutu or
Baldur's Gate Trilogy.
Q:
Where did you find the information on these cut quests?
A: Most of our information came from from delving deep in the dialogue and
script files for the game. There are many remnants of creatures and
conversations that hint at things that were planned, but never implemented.
Q:
Why did you decide to develop this mod?
A: The inspiration behind this mod's development springs from my borderline
obsessive-compulsive desire for things to be complete. After the success of the
Unfinished Business mod for Baldur's Gate II, making the equivalent for the
initial game in the Baldur's Gate series seemed like a logical next step.
Q:
Who is behind Unfinished Business's development?
A: The mod was started by myself, Erik Manning (a.k.a. icelus). After I
publicly announced my desire to begin the mod, help came flooding in from
people like SimDing0, devSin, SixOfSpades, and many others. This mod, like its
BG2 predecessor, is truly a community effort.
Q:
What items have been restored with this mod?
A: There were actually less than we initially believed, but as of the current
release, the restored items are as follows:
Q:
Will there be spoilers in this section soon?
A: Of course!
Q:
Where can I find the Restored Items?
A: We tried to place the items in places that made at least a little sense. None
of them should be too difficult to find. Nevertheless, here is the list:
BG1
Unfinished Business is copyright © 2006 by Erik Manning (aka icelus)
BALDUR'S
GATE, BALDUR'S GATE: TALES OF THE SWORD COAST, BALDUR'S GATE: THE ORIGINAL SAGA
© 1998, 1999 BioWare Corp. All Rights Reserved.
BG1
Unfinished Business is not developed, supported, or endorsed by BioWare or
Interplay/Black Isle.
All images and contents of this mod are copyright BioWare, Interplay/Black Isle
or Wizards of the Coast.
REDISTRIBUTION
NOTE: BG1 Unfinished Business was created to be freely enjoyed by all Baldur's
Gate gamers. BG1 Unfinished Business, however, may not be sold, published,
compiled or redistributed in any form without the consent of its authors.
Many
people are to be thanked for their support of this mod.
First
and foremost, we'd like to thank BioWare and Black Isle for supplying us with
such an enjoyable PC game. We would also like to thank the Infinity Engine
community as a whole for their ongoing dedication and support of the Baldur's
Gate series.
On
a more personal level, we would like to thank the following individuals for
their assistance with this mod:
Below
are links to community-related sites:
Baldurdash |
|
The Pocket Plane Group modding community |
|
The Gibberlings Three modding community |
|
Infinity Engine Modlist |
|
BioWare Forums |
|
Near Infinity |
|
WeiDU |
|
DLTCEP |
|
Infinity Explorer |
Version
BETA1 (8 April, 2006) - Initial BETA Release
Version
BETA2 (29 April, 2006) - Second BETA Release
Version
1 (7 May, 2006) - Initial Public Release
NEW ADDITIONS
Version
2 (14 May, 2006)
BUGFIXES
Version
3 (29 May, 2006)
NEW ADDITIONS
CHANGES
BUGFIXES
Version
4 (Dawn of the Ding0)
NEW ADDITIONS
CHANGES
BUGFIXES
Version
5 (Ascension64 Dabbles)
NEW ADDITIONS
CHANGES
BUGFIXES
INSTALLATION CHANGES
Version
6 (Return of the Ding0)
BUGFIXES
Version
7 (The Saga Coalesces)
NEW ADDITIONS
BUGFIXES
CHANGES
Version
8 (It)
NEW ADDITIONS
BUGFIXES
CHANGES
Version
9 (Damage Control)
BUGFIXES
Version
10
Version
11
BUGFIXES
CHANGES
Version
12
Version
13
BUGFIXES
CHANGES
Please
see bg1ub.txt for release notes pertaining to your specific platform.