___ ___ __ ___ __ _____ __ _____ __ __ _____ / / /_ \ / \\ \ |__|| __||__|| __|| | \ \\____\ / / ___| | / / \ \ | | | | | | \ \ _____ / / / _ / / /__ \ \ | | | | | | \ \\____\ / / /__ \ / _____\ \ \ | | | | | | \ \ / / ___| | / / \ \ | | | | | | __ \ \ _____ /__/ /_____/ /__/ \__\|__| |__| |__||__| \__\\____\ _________ ____ _____ _____ ____ ___ _____ ______ | // | / || \ | \ | | | | | | |_______// / / __||__ \ \ \ | | | | |______| / / | | | | |\\ \ | | | | / / | | | | | \\ \ | | | | / / | | | | | \\ \ | | | | _____ / / | | | | | \\ \\ | | | | | / / | | | | | \\ \\ | | | |_____| / / | | | | | | \ \\ | | | / / | | | | | | \ \\| | | / /________ | |__ __| | | | \ \\ | | ______ | // / \ || / | | \ | | | | | |___//_______/ \_____||_____/ |____| \___| |_____| |______| Game: Battlezone System: PC Author: Ryan Caird GameFAQs username: starmasta Written in: MS Word Copyright (c) Ryan "starmasta" Caird Last updated: Sunday, March 4, 2007 This walkthrough can only be posted on: www.neoseeker.com www.gamefaqs.com www.gamespot.com www.supercheats.com www.freewebs.com/mygameguides This FAQ is written solely and exclusively for the afore-mentioned websites and any other websites owned by CNET Networks. Any website not owned by CNET Networks and not specified above is not allowed to host this FAQ. Any website that does without written approval be me, the author, is in breach of copyright and is therefore open to prosecution under the current laws. This FAQ is not to be shown outside of home or public libraries. This FAQ can be reproduced in part or full without written consent from me. Version History --------------- Version 0.2 FAQ first submitted. Up to mission 6. Version 0.65 Up to Mission 8, finished Vehicles and Weapons. Version 0.7 Added Ideal Team Sizes section. Version 0.71 Reformatted guide, up to Mission 10. Version 0.9 Added FAQ, up to Mission 12. Version 0.925 Up to Mission 14. Version 0.95 Up to Mission 16. Version 1.00 First complete version of this guide! Added ASCII art at the top, finished ALL the NSDF missions. Added the real vehicle names. Version 1.5 Added the Additional Strategies to each mission. o+------------+o ++------------++ ||1) CONTENTS || ++------------++ o+------------+o 1) Contents 2) Intro 3) Walkthrough a) Mission 1 b) Mission 2 c) Mission 3 d) Mission 4 e) Mission 5 f) Mission 6 g) Mission 7 h) Mission 8 i) Mission 9 j) Mission 10 k) Mission 11 l) Mission 12 m) Mission 13 n) Mission 14 o) Mission 15 p) Mission 16 q) Mission 17 r) End Cutscene 4) Vehicles 5) Weapons 5.1) Cannons 5.2) Rockets 5.3) Mortars 5.4) Special 5.5) Other 6) Ideal team sizes 7) FAQ 8) Credits & Contact o+----------+o ++----------++ || 2) INTRO || ++----------++ o+----------+o Sorry this update took so long to get out, I was busy doing other stuff, mainly practicing my tennis, putting up some art on DeviantART, and playing either Kingdom Hearts II or Legend of Zelda: Majoras Mask. Ah, who am I kidding. No-one cares. No-ones reading this. This is a walkthrough for the PC game Battlezone, one of the most underappreciated games of the late '90s. This is written assuming you are already familiar with the interface of the game. o+----------------+o ++----------------++ || 3) WALKTHROUGH || ++----------------++ o+----------------+o The walkthrough here is for the NSDF or Stars and Stripes of the game. ------------- a) Mission 1: ------------- In front of you are 4 vehicles: a scout ship, a bomber, a light tank or regular tank. Get into anyone of these by walking into it. I suggest the regular tank because it is reasonably fast and comes with good weapons, perfect for destroying weak little scouts. Go right a bit past the other ships and you should see an object that slightly resembles a TV antenna on the right of a building. Pick this up by driving through it. It is the mighty RAVE GUN, which if shot continuously, sounds a bit like a music track. Press Q to change to the Rave Gun, then 5 to access the Recyclers unit list. Select Scavenger and it will be built. The scavenger will automatically search for available scrap. Follow it to the nav beacon and you will get told that hostile forces are approaching you. A target reticule should appear on your screen. Go towards the fighter and blow it sky high. Then head back to the scavenger and take out another fighter that's following it. You will get a message telling you to go back to base. Follow the scavenger home then you will be sent out to protect another one. Take out the enemy following it and then follow THAT Scavenger home. ADDITIONAL STRATEGIES: None ------------- b) Mission 2: ------------- Go towards the red dots on the radar. Destroy them as quick as you can allowing minimal damage to the command tower. When one is down, the other will flee. Take him out before he can get to the "turret mountain", which is a small mound surrounded by turrets. The Recycler command is now active. Send it to a geyser. Build 3 turrets, and then get them to deploy on the hill just in front of the C.T. Build another 2 and get them to deploy on the corners facing into the base. Build 2 more and deploy them facing the entrance to the base in front of the solar array. Build one last one and get that to deploy on the hill beside the Recycler. You can build two more if you want. After a while of fighting off Soviet attacks you will get a message telling you to rendezvous with extra forces at the solar array. Meet them then leave them there and then 1 more attack should come. A cutscene will then show a large Soviet force landing on the moon. You will be ordered to then escort 2 A.P.C's carrying all ground personnel to the NSDF launch pad. Select the tank and scout and get them to follow you. Stay in front of the APCs as they go. On the way 4 Soviet turrets will block you, so just destroy them and continue on your way. Then get to the launch pad. ADDITONAL STRATEGIES: Destroy the CCA Turrets at the turret mountain before the transports leave. That way you won't have to destroy them on the way. ------------- c) Mission 3: ------------- Order the Factory and Recycler to go to geysers. When they are both deployed, use the Recycler to build a Scavenger or 2 or 6. When you get enough scrap, then build 3 turrets, and then arrange them in front of the Recycler facing the front hill. Build another 2 and put them on the left of the factory so they are facing the edge of the back hill. Then build a Tug with the Factory, and 2 Scouts with the Recycler. Build 3 Tanks with the Factory, then defeat all the Soviet attacks that will soon come through. Eventually you will get a message to go out to recon a nav beacon. Select Nav Beacons on the command menu and select 5: Investigate Nav. Order your Tug to follow you and go to Nav 5. Destroy both of the enemies and order your Tug to pick up the relic they where flying around. Order your Tug to follow you and head back to base. You will get a confirmation saying that you have returned the relic. Fight off a few more fighter waves and your done. ADDITIONAL STRATEGIES: Order the Recycler to a different set of geysers, do above, and if you fell like it, destroy the CCA Base. Just make sure you DO destroy it, because otherwise you fail the mission. ------------- d) Mission 4: ------------- Order your brand new Armory to deploy on a geyser, then order your Recycler to follow you while you follow the Armory. A bit past its branch- off is another spot with 2 geysers. Order your Recycler to deploy on one of them and build a couple of Scavengers. After raising the "funds", build a few turrets, about 4, arranging them across the entrance to your Recycler branch-off. Build a Factory and order that to deploy. Build 4 Tanks with it to help defend the "base". Build another 5 turrets with the recycler and 1 more to place between the recycler and factory. Order the 5 turrets to follow you. Go to Nav 1: Volcano. Deploy 4 of the turrets on the left hill as you enter the main place (I mean to the left of the beacon, not actually inside the volcano) and the other on the right. Go into the volcano to find that it isn't a volcano at all. Jump the ledge and go down to the structures. Target the big one in the middle with T and inspect it with I. You will then be told to defend the structure. Go back up the ridges to your turrets. Soviets will then attack. Defeat them all, using the Armory to heal and re-ammo the turrets as needed. After a few waves they will send in bombers. Destroy them before they get into range of the structure. Remember, this is the only time they will come on the right, and they pack a punch. But when they are destroyed, the mission ends. ADDITIONAL STRATEGIES: As well as turrets, take a few Howitzers to the Volcano with you. I wouldn't recommend it though. They are only good for long-distance accuracy. ------------- e) Mission 5: ------------- Order the tanks to follow the Recycler and then get that to go to a geyser. Exit the canyon you are in and go left towards the reticule "5th Platoon". On the way a new reticule will pop up labeled "object". Go to this "object" and after a cutscene target/investigate with T/I. A reticule labelled Starport should popp-up on the screen. Go towards it and on the way you will encounter 2 turrets guarding a canyon. Destroy them and go inside the canyon to find a Howitzer. This will rain hell on your base so destroy it. Then go to the Starport and T/I all 3 buildings. A cutscene will then show a patrol coming through the starport. Destroy it and wait for the recycler to deploy. First up, because you only have 5 scrap, build a Scavenger to collect more. Build another one when you can. Then, finally, when you can "fony up the dough", build 3 turrets to defend the recycler, and during or after that you will be told to go to the CCA base and recon their launch pad. With the 3 turrets deployed, go through the starport until you find a canyon guarded by a CCA turret destroy it and enter the canyon. You will quickly find yourself at a 3-way junction. Take the left one and ignore the 2 separate branches you will soon find. Ignore all enemies, they will only take time. After the 2 branches you will find yourself at another junction. Take the left one. Ignore the seperate branchs, and you will find yourself in a large area. Guarding another canyon are 2 Gun Towers. Go past them as quick as you can. Follow this one, ignore the tanks in the corner, and you will find yourself in the CCA Base. Go past the recycler and turrets to the launch pad. T/I it, then go back to base. Just reverse right and lefts until you get to the 3-way, then take the single. This will lead you to the starport. Order the Recycler to pack up, then go to Nav Dust Off. If the CCA squadrons follow you through, take out as many as you can till the recycler gets there. ADDITIONAL STRATEGIES: None ------------- f) Mission 6: ------------- For this mission, you pilot a Rocket Tank. The Sandbag doesn't do much so change to the Shadower. Order the Armory to a geyser. Set the turrets up around it, facing into the gap. Order the tank and scout to follow you. Go NW up the alley, keep going up to the point that you have to turn right, destroying the 2 enemies on the way. Turn right and keep going till you see a B on your radar. Go to the B and now 2 more tanks are under your control. Order them to follow you. Turn left into the alley next to the one you are in. Open the Nav Beacons menu and select CCA Outpost. Follow the alley until you are attacked by 2 Soviet fighters. Take one out and then the other will run. Take him out as quick as you can. Continue to follow your radar to the Nav beacon and stop about 200m short of it. There are 2 Gun Towers guarding the entrance to the outpost. Select the Hornet rockets and lock on to them. Wait for the lock to turn red, then fire away. When both are down, enter the base. Let the other 4 take care of everything else, you go straight forward to a tower labeled Radar Array. Destroy it with Hornets and then bug out. The Recycler and Factory commands should become available now. Order them both to deploy and then get the recycler to build a Scout and the factory to build a tank. A swarm of CCA fighters are about to attack, so build as many as you can. When they attack, take them out (duh!) and then press H to jump out of your rocket tank. Order one of the regular tanks to pick you up. Then get everyone to recycle and then build aplatoon of tanks, which means build as many tanks as possible. Push Caps Lock on your keyboard to change the radar view. You will see to the far east 2 separate valleys. One lets you go through undisturbed straight to the CCA base, the other has a couple of turrets but lets you destroy the factory. Because the factory won't help them much anyway, go for the undisturbed passage, which is the further east one. At the end is the CCA base. RAZE IT TO THE GROUND!!!!!!!! ADDITIONAL STRATEGIES: You can always take the other passage, then set up your Factory there and make many attacks at the base. Or you can relocate your base to the site of the CCA Outpost, it's a real good spot. ------------- g) Mission 7: ------------- Order the recycler to deploy and then get the constructer to build an S-Power along the ridge to the right. Build 2 gun towers next to it to defend the base. Order the recycler to build a factory. Build another platoon of tanks, with a few bombers mixed in as well. While this is going on, select CCA base in the Nav Beacons menu. When the platoon is completed, head off North to the CCA base with them in tow. There are 3 access routes to the base. All 3 are guarded by Soviet "Walkers", a new weapon which is slow, cumbersome and has crazy high defenses along with crazy powerful weapons. However, these can be defeated by simply going around them in circles care of the strafe buttons, and shooting them to bits. They only target you, so the others can help. But if you want to be sure, take the left one, because the walker there has returned from destroying an NSDF Recycler, and so has low ammo. But when you are through, destroy the CCA base. It is very well guarded, however, so you may need to make a couple of attack runs at it. Another strategy is to take the Factory along with you. Deploy this in one of the routes towards the end and then it will let you make your attack runs a lot more frequently, rather than having to go to the other end of the map. When the base is destroyed, you will be ordered to go and find some ancient Chthonian ruins. Go there (a reticule pops up) and T/I it. Mission complete. ADDITIONAL STRATEGIES: Build a few escorts, then order the Constructor to recycle and the Recycler to pack up. Order the escorts to Protect Recycler,then order THAT to follow you. Take the far right passage and at the end you should find 2 geysers. Set up the recycler there and build another factory. Then proceed to make attack runs at the base. Beware of Walkers on the way, you might find one or to. ------------- h) Mission 8: ------------- Go forward to where the Armory is waiting among other units. Order the armory to a geyser and then a cutscene will roll. Order the Constructor to build a Silo next to the armory, and then a hangar close to that. Order the Factory to Nav 1: Choke Point. When the constructor is done, let the hangar heal it, then order it to follow you. Go to Nav 1. Build an L-Power and then a Gun Tower near the factory, then go up the hill to the right. You should see an alien relic on the ground. A Nav Camera will be dropped there. To the left of it is a narrow-ish ledge that you can go along. Go along it until you see a Howitzer. Destroy it and just past it is a ground thing that resembles a jump. Speed towards it then use your jump thrusters to fly across to the next Howitzer. Destroy that and continue. This one is one a lower ledge to the right of where you jumped to. Go down to this ledge and destroy the Howitzer. Use your thrusters to go back up and on the radar you should see that there are 2 rows of hills. Go through and jump, attack, destroy again, until all 6 are down. Now it's time to worry about the CCA base. Go back to your factory and build about 7 tanks. Behind your factory is like a raised alley, or a "hill-path". Go up this and before you get to a couple of gun towers is a route leading off to the right. Down here is the base. Go in and wipe them out. Congratulations, apart from scavengers and the convoy, Venus is secure. Now go back to base and build 3 bombers. Assuming you came back along the raised alley, to your right is another passage. Order all your forces to the entrance there, and then get the Constructor to build a couple of Gun Towers on the raised alley, assuming by some miracle the CCA get through your massive defense force. After a while they will come through. When they are all destroyed, you should see the relic that you found on Mars among the wreckage. Build a Tug and order it to pick it up. Then go back to Nav 1. ADDITIONAL STRATEGIES: None ------------- i) Mission 9: ------------- Deploy your Recycler and get the Flash Cannon. Order the Recycler to build a Factory then a Scout. When its done, order the Factory to deploy. Then get it to build a Tug and a Tank. Order the Scout and Tank to follow the Tug and the Tug to follow you. Go off up the road to the SW, then take the branch that goes off to the right. Continue going past the geyser, up the hill and then along the ledge to the relic. Order the tug to pick it up. When its done that, go back along the ledge, down the hill, past the geyser, continue along then go to the branch on the left to get back to the Recycler. This is one of the shortest missions in the game, not to mention easiest. ADDITIONAL STRATEGIES: None, unless you want to destroy the CCA base. By all means, go ahead. -------------- j) Mission 10: -------------- This is an escort mission to bring home the relics. Assign the Light Tank and Tank 1 to Transport 1 and Tank 2 to Transport 2. The Transports will start moving automatically. Follow the Nav Beacons, staying ahead of the transports. A short distance along the way you will find a CCA turret. Destroy it. You may then notice one of the transports leaving the main trail. It is piloted by a CCA person and is stealing the relic. Ignore it and continue on your way. A short distance from the first turret is another, except this time a fighter is with it. Take them both down and then you will get the message about the renegade transport. Continue on and when you get to Waypoint 2 the convoy will stop. This is because there is a Walker, a Turret and a Fighter on the other side. The fighter will come over so destroy it. Order the Armory to build you a Splinter mortar, an SP- Stabber and a couple of health and ammo packs if you need them. Get the splinter and the packs and then launch a couple of splinters over the hill. This should get the attention of the Walker so be quick and destroy it with the SP. Remember, it has really strong weapons so take it down ASAP. Then deal with the turret. The convey should start moving again. This time, stay with them. Eventually you will arrive at the launch pad, only to see it destroyed by CCA tanks. Don't bother with trying to get there before them, they arrive when you get the message. If you take them down before they destroy the launch pad, it will self- destruct. But either way, it goes down. Destroy the 2 tanks and wait for the second Launch Pad to be established. When it is, the convoy will set off again. Defend it from CCA fighter attacks which will come along the way, until you arrive at the launch pad. Mission complete. ADDITIONAL STRATEGIES: None -------------- k) Mission 11: -------------- Jump out of your tank. Go down your alley then left and down a hill. A bit to your right are 2 large mounds. In between them is a small gap. Go through that gap. Then continue straight forward. Then you should see 2 hills with a large gap between them. Again, go through said gap. A little in front of you should be the Checkpoint Tower. Wait for a CCA fighter to come in and stop by the barracks. Change to Sniper Rifle and shoot the little orange glowing dot in the cockpit. You have just killed the pilot. Get into it before the person from the barracks. A cutscene will now show the 4 targets you must go to in order. You can check which one next in the objectives list. Go right through the gaps in the hills and then fight again along the path. You should soon find yourself in a narrow path between 2 hills. Follow it along the whole way. If you see 2 dots on your radar passing the exit, STOP!. Wait for them to pass then leave the alley. Go left and after a while you will find 2 turrets. Go past the 2 turrets and you should see another checkpoint tower. Stop in front of it and T/I it. Now some extra Nav beacons are available. Select checkpoint 3 which is the Turret Silo. Go towards it and you should see a very big mountain. In front of you is a path through the mountain. Go through it. Eventually you will come to the turret silo. Switch to slow movement because if you bump into anything then they will start chasing and shooting at you. Go back the way you came to the checkpoint tower. T/I it again and select 4 which is the factory. Go around the mountain you were at before and after a while you will see a branch with an incline on one side. Go through that branch and up the incline to find a fork. Take the right one to get to the Factory. Change to slow again. You will get the all-clear so go back to the checkpoint tower. T/I it again and choose 5, the scrap silos. Go towards it, which is a straight line including up an incline, then slow again as you get there. Receive the all-clear, do a 180 and go back in a straight line to the checkpoint tower. T/I it one last time. Select Nav 6. Go between the 2 mounds and forward to where the turret is. Make a right and follow the path to the left. Go down it and you are now at the Communications Tower. Destroy the 2 tanks and then move into the Com Tower's shadow to begin uploading. When the uplink is complete select Nav 1. Go there as fast as you can because now the entire Soviet force is coming after you. Go back out the same alley and make a left. Then turn right and follow the hill. At the end go left past the turret. Continue straight and pass another turret. You should soon get to a fork. Take the right and continue up the incline. Soon you should see another hill. Go up that hill and continue towards the nav beacon. Soon you will get to an almost vertical incline. Go right and off the hill when you get there. Continue towards the nav beacon. When you get there, congratulations. Mission complete. ADDITIONAL STRATEGIES: Instead of completing the checkpoint route, go straight to the Communications Tower. This is quicker but the tanks there attack you straight away. -------------- l) Mission 12: -------------- Order the Recycler to deploy, then build a Scavenger or more. Next build a Constructor for which to build Gun Towers. First, order it to build an S-Power out front of the "inlet", as it were, towards the back. Then build a couple of Gun Towers in front of it. When you can, build a Factory. Order the Recycler to pack up, and then deploy the factory on its geyser. So that the Scavengers can still drop off their scrap, build a Silo at the back behind the factory. Order the Factory to build about 4 tanks. Then order it to Pack Up then Recycle. Your probably wondering why, it's so that you can relocate base without too much hassle. You don't have to do this, but it'll let you have Recycler, Factory and Armory deployed at the same time, and you won't have to go as far to reach the CCA base. Lastly, order the Constructor to Recycle (don't worry about needing to deploy the Recycler, they recycle at the Silo). Order the tanks to follow the Recycler, then order that to follow you. Now, we go. Leave the base and make a left past the gun towers. Follow the side hill up to when you get to a slope down. Go down that slope. At the bottom turn right and you should see 2 hills. Go through the path to the right of the hills. At the end of that real short bit, you should see a big open space. At the end of that space is another few hills. Again on the right is another path. Again go through that path. Continue forward and you should see a Checkpoint Tower, the same one at which you snipered the CCA pilot to get his fighter. Go past this and you should soon find yourself by a hill. Go left when you get to this hill and you should arrive at a fork with 2 turrets. Destroy the turrets and take the left fork. Follow it and after a little while you should see, on your radar, a red dot with 3 white ones surrounding it. This is your new home. Order the Recycler to deploy on one of the geysers. Chances are you've met some resistance, so order it to make you some ammo and repair packs. When you are fully fixed up, build a Constructor and a couple more Scavengers. When you can, build a few gun towers around the new base. Now we are going to find the CCA base. For some reason, for me, it's harder to find with my team than without. Before you leave, press P to deploy a nav beacon so you know where your new base is. Push Cap Lock to change radar. "Above" your base is a big cluster of dots. That is the Com Tower you had to find last time. To the left of it there is what looks kind of like a rectangle with a deformed right side. This is the CCA base. Go there by yourself and you should see an opening with a hill on one side and a VERY narrow path on the other. Drop another Nav beacon there and then go back to base. Build a team of tanks and then go to the recently-dropped nav beacon. Go up the hill and you should see a small mound with a tank in front of it. To the left you should see a group of 4 Soviet Howitzers, and on the right is the Factory. Expect A LOT of resistance here so be ready and well armed. Destroy the factory and anything else. Mission complete. ADDITIONAL STRATEGIES: Leave the base where it is. This is annoying though because eventually a few Soviet Howitzers find a hill beside your base and make it their own, and theirs only the one geyser there. Best to relocate. -------------- m) Mission 13: -------------- Order your Recycler to deploy. Build a Scavenger or 2, and then build a Constructor. On the right of the Recycler is a line of geysers. Just past the furthest is where you should build an S-Power, then build a couple of Gun Towers. After your Scavengers get enough scrap, build another couple of Gun Towers and S-Power to the LEFT of the recycler. Build a Gun Tower facing in to the base from the front G.Ts, then a Factory with the Recycler. Again, when scrap is in sufficient supply, build an APC, 2 Scouts and 2 Tanks. Select Nav Rescue 1 on the Nav Select menu. Order your Scouts and Tacks to follow the APC, then order it to the rescue point. Stay out the front of the APC on the way there. When it gets there, the APC will stop on the Nav Beacon. The 3 people will congregate on the APC, then disappear. Don't worry, they are inside the APC. They will say something, then a new reticle will pop up on screen for Rescue 2. Order the APC there, again staying ahead of it. ON the way you might get attacked, so fight it off. Again, when you get there, the APC will stop on the beacon. The same will happen as before, the people will say something, and a reticle will appear labelled Rescue 3. Order the APC there. On the way, you will meet resistence in the form of 2 puny turrets. Wipe them out and continue on. Pick up the people then go back to base. Fight off any attacks if they come. These will be in the form of the new CCA weapon, the Fury. These will jump HUGE distances, so if you get in a fight with one away from base, decide to leave and go back to base, it will probably be there before you. Eventually you will get a message that the CCA have surrendered, and you have been charged with picking them up. You might want to add a few Bombers to your escort to be safe, because you will meet a LOT of Fury resistence. When your escort is complete, order it to follow the APC and order that to the nav CCA Rescue. It will stop out the front of a barracks. The CCA people will board the APC and then go back to base. Mission complete. ADDITIONAL STRATEGIES: None ------------- n) Mission 14 ------------- I REALLY hate this mission. Why? Because all you do is pick up scrap. That's it. And defend Scavengers, but that loses its thrill quite quickly. Oh well, its gotta be done. Order your Recycler and Scavenger to follow you. Wait at the Nav beacon until the CCA forces arrive. Order them to follow you too. Go along the ridge the CCA came from, and at the end make a left. You should see a Hanger, a Gun Tower, and a Field HQ. Order the recycler to deploy on the geyser closer in to the hanger, and then build a scavenger. Order your Constructor to build an S-Power to go with the Gun Tower. Build another Scavenger and collect scrap for a while. You may want to build a few Silos to a) increase your maximum allowance and b) so the scavengers don't have as far to go. You should also probably build a few Gun Towers closer to the Recycler, as you can expect a LOT of Furies to attack, so expect to have to build a LOT of scavengers. Soon you should get a message to rescue some NSDF survivors. They are at Nav 5: NW Geyser. If you so desire, this is also a good place to relocate your base, if it so behooves you. The survivors you rescue consists of 1 Scavenger, 1 APC and 1 Turret. Not much use except the Scavenger, and even then not much. Just wait a while with at least 1 silo built. When you collect enough scrap, mission complete. ADDITIONAL STRATEGIES: None ------------- o) Mission 15 ------------- This is a big improvement on last mission. This one actually involves fighting. Order the Factory and Recycler to deploy. Don't bother the Armory, there aren't enough geysers, and it's not really important. You should have enough scrap to last a while, but there's no harm in thinking ahead. Build 2 Scavengers and then build about 3 Gun towers in close range to the Recycler. Try to have them all powered by 1 power source. Actually, make it 2. Then build about 2 by the Factory. To the right of where you started is a BIIIIIIIIIIIIIIGGGGGGGGGGGGGG wraparound mountain. It goes all the way around the "once-was" CCA base, now Fury manufacturing plant. The 3 small entrances there are guarded by 2 Fury Boltmines each. These shoot an ?electric? beam at you, which slowly damage you and prevent movement. The best thing I've found to deal with these is the MDM Mortar. Aim at the boltmine, fire, when it stops press fire again. Do this until they are both gone. If you wish you can go around to all 3 entrances and do this, but the Soviet people do this themselves. Because in this mission, they help you. With the Factory, build 4 Howitzers. Then, with the recycler, build 3 Turrets. Last of all, build 1 Tank and 1 Scout. Take the Scout and Tank with you through the entrance and destroy any Furies there. Don't even try the Gun Towers, you will get shot to bits. When the area is secured, order the Howitzers in and deploy them in a line, just out of the wall. So it would be a little like this: \ / \ \____________/ / \ G p p G / \ G p p G / | | | Ha | | | | | \ p HQ p / \___G G___/ | | THHHHT / \ | | T / \ / \ / \____________ ____/ KEY: G = Gun Tower P = Power Ha = Hanger HQ = Headquarters H = Howitzers T = Turrets Forgive the suckiness, I'm not very good with ASCII maps. Words, maybe, but not maps. The barrier goes all the way around, but you get the idea. Order the Howitzers to fire on the Hanger. With 4 firing at once, it shouldn't take long. Oddly enough, that is what makes the Furies. A hanger. Now that is something that you wouldn't think of. The turrets should be able to handle the Fury attacks on the Howitzers, and believe me, you will get them. But they take damage from firing their own weapons, so no biggy. And tadah, your mission is done. ADDITIONAL STRATEGIES: After deploying and fortifying the main base, cruise around the side of the hill surrounding the Fury base and destroy all boltmines. That way, the CCA fighters, tanks, scavengers, tugs and walkers can get in. ------------- p) Mission 16 ------------- This is one of the more confusing missions. You are now on the moon Achilles (I'm not sure if it even really exists) and you have to destroy the 7 Power Towers powering a field of Boltmines guarding the Fury manufacturing plant. The towers appear on your screen as labelled target reticles. You start off in a large enclosed area with your Recycler, Factory, 2 Turrets, 2 Tanks, a Light Tank and a Scout. You also have a reasonable supply of scrap, so order the Recycler and Factory to deploy then build a Constructor. Follow up with a couple of Scavengers. There is only one entrance to the base (for some reason the Furies don't go OVER the walls) so build 2 S-Powers and 3 Gun Towers. On the high point of the entrance walls, deploy the turrets, one on each side. Now that that's done, pick spots in the base to build a Hangar and a Supply. You will definitely need them. Now we go tower hunting. All you have to do is take the tanks, light tank and scout with you, and go to each of the reticles. It doesn't matter which order. At each one there is also 2 Fury Tanks, which are the same as regular Furies except these can take more damage and can't jump. Just rove over to the towers, blow up the Furies then blow up the Towers. Return to base as needed, either to repair and reload or to get a new tank should your old one be destroyed. When all are down, the boltmine field will be destroyed. Head back to base. Odds are your team is in bad shape so order them to recycle. Now you will want to do a Heavy Strike (see below), or if you're too lazy to scroll down, 5 tanks, 2 APCs and 3 Bombers. When your team is finished, wait until you have enough scrap, then build an Armory. Order the Factory to Pack Up and then order the Armory to deploy on the Factories geyser. When you have enough scrap, build a Day Wrecker Bomb. Order it to deploy to Nav 2: Fury Base. Immediately take you team to just outside the main entrance to the Fury base. Wait for the Day Wrecker to hit, then immediately take your platoon in to attack. Select the APCs and choose their targets; they can't deploy by themselves. Expect reasonably heavy resistance. The reason it's only reasonably heavy is because most of the Furies are out attacking you base, or getting destroyed by the Gun Towers. Still, there is about 7 Furies there, which may make life difficult. But when the Furies are destroyed, turn your attention to the small structures. These are the Factories power supplies. Blow them to smithereens, and then mission is complete. ADDITIONAL STRATEGIES: After you have destroyed the towers, you can pack up your base and Relocate to where the set of 2 towers were. This is a lot closer to the base so you can make more attacks without a lot of travel time. ------------- q) Mission 17 ------------- I think this is the most annoying mission ever. And as the last, it is also the hardest. You are tasked with destroying the transport which is going to take away the remaining Furies before the moon explodes. The reason it will explode is because the power supplies you destroyed last mission tapped the moons core for power. With the supplies gone, the moon has become unstable. You start of in a little "gully" type thing, with a Factory, Recycler and 2 Tanks. A cutscene will roll showing the 2 access routes to the transport. 1 is shorter, more direct but has more Furies. The other is longer, narrower but has less Furies. Build a Scout and jump out of your tank. Order the Scout to pick you up. This is because once the transport is destroyed, you have 3 minutes to get back to the Recycler. Take the longer route. It will take a while, but eventually you will arrive at the transport. Make sure you avoid all Furies on the way. There should be about 3 Furies there already. Destroy them and deploy 2 Nav Beacons, spaced out a bit. Order the Recycler to build an Armory, then pack up the Factory. Order the Armory to deploy on the factories geyser, then get it to deploy about 6 Health Packs to 1 of the 2 Nav beacons, and about 6 Ammo Packs to the other. Now we will destroy the Transport. To be truthful, you don't destroy the transport, you destroy its thrusters. These take A LOT of damage, so it's a good thing you got the ammo reloads deployed. While you are destroying them, the Furies will continuously crash the party. This is why we got the Repair things. Reload and Repair as needed, making more to deploy if you need them. After a while, you will have destroyed all 4 thrusters, and a timer will start. That's how long you have to get back to the Recycler. Its also the hardest bit. Take the exit away from the remaining transport and take the wide fork. You should get a message telling you to take the other fork because it has fewer furies, but ignore him and continue on. Make sure you don't pause even for a moment on the way, because when you pause, you will be tempted to destroy the Furies. This takes time, so don't pause. When you get there, wait a moment, and the mission will end. Congratulations, you have just completed Battlezone! ADDITIONAL STRATEGIES: Take a team with you. --------------- r) End Cutscene --------------- Achilles is destroyed. You see a ship soaring away from the blast, and a voice plays. A flash to an asteroid. "History comes full circle. Sometimes, humanity survives. I wish the best to those who find a fallen meteor. Who uncover a little secret. Who follow the trail. Who reconstruct my nightmare." Flash to a black-and-white picture of a blimp with Battlezone written on it, with a bunch of signatures, and a group of people sitting in front of it. From these, you can piece together that the person who speaks while missions are loading is your character. o+-------------+o || 4) VEHICLES || o+-------------+o These will be written as scores out of 10 for speed, maneuverability, armour and other notes. They should help you decide which vehicle to use for each mission. -------- a) Scout -------- NAME: Razor SPEED: 9/10 MANEUVERABILITY: 8/10 ARMOUR: 5/10 This is the fastest ship you can use. It has 2 cannon hardpoints and 1 rocket hardpoint, and comes preloaded with 2 miniguns. It isn't very reliable in full-on dogfights, but is perfect for recon missions. ------- b) Tank ------- NAME: Grizzly SPEED: 7/10 MANEUVERABILITY: 7/10 ARMOUR: 8/10 This is probably the most well rounded craft in the whole game. Decent speed, decent maneuverability and high endurance make this perfect for the full-on dogfights in which the scout was lacking. It has 2 cannon hardpoints, 1 mortar and 1 special. Comes with AT-Stabber, Minigun, MDM Mortar and Thumper. ------------- c) Light Tank ------------ NAME: Bobcat SPEED: 8/10 MANEUVERABILITY: 8/10 ARMOUR: 6/10 This is more like a scout tank, which should be used for escorting scouts on recon missions. It is faster and more agile than a regular tank, but can't take as much and so is less reliable. Comes with 1 cannon, 1 rocket and 1 special. AT-Stabber, Hornet and Solar Flare Mine. -------------- d) Rocket Tank -------------- NAME: Wolverine SPEED: 6/10 MANEUVERABILITY: 6.5/10 ARMOUR: 9/10 This is less agile than the afore-mentioned vehicles, but it can take more damage and is pretty reliable. It comes with 2 rockets, 1 mortar and 1 special. Shadower, Hornet and Proximity Mine, but doesn't come with a mortar weapon so get your armory to make you one. ------ e) APC ------ NAME: Rat Pack SPEED: 3/10 MANEUVERABILITY: 5/10 ARMOUR: 10/10 This vehicle is best used for strikes against gun towers and other fixed emplacements. It has no hardpoints, but comes pre-loaded with 5 soldiers with miniguns. Press K to deploy them and then get out. It can take a lot of damage so it can get in deep into enemy territory, but don't risk it without heavy escort. --------- f) Bomber --------- NAME: Thunderbolt SPEED: 8/10 MANEUVERABLITY: 3/10 ARMOUR: 8/10 This is best used to take out fixed emplacements along with APCs. It is fast but hard to turn and can take a lot of damage. 1 cannon and 2 rocket hardpoints, 2 rockets on the rocket hardpoints and you will have to manually make the cannon. --------- g) Walker --------- NAME: Sasquatch SPEED: 1/10 MANEUVERABLITY: 2/10 ARMOUR: 12/10 This is a pure assault vehicle. It is slower than a Scavenger, more unstable than a Bomber, and can take more damage than an APC. It has 2 cannon hardpoints and one Mortar, with dual AT-Stabbers and a Pop-Gun. o+------------+o ++------------++ || 5) WEAPONS || ++------------++ o+------------+o These will be rated out of 10 on damage, fire rate and range. These were tested in a Tank and a Bomber. If you choose to use dual of 1 weapon, double the damage, or add them together if using dual different weapons. To use dual weapons press L. ------------ +5.1) Cannons+ ------------ ------------- a) AT-Stabber ------------- Damage: 5/10 Fire Rate: 8/10 Range: 7/10 ---------- b) Minigun ---------- Damage: 3/10 Fire Rate: 10/10 Range: 5/10 ------------- c) SP-Stabber ------------- Damage: 7/10 Fire Rate: 6/10 Range: 8/10 ------------- d) MAG Cannon ------------- Damage: 2-10/10 Fire Rate: 9-0/10 Range: 6-9/10 SPECIAL NOTE: This has varying degrees of power range and fire rate. It all depends on how long you hold the fire button. Just tapping it looses 5 weak shots while holding it for about 7 seconds unleashes 1 BLOODY POWERFUL shot. I don't want any emails about this. --------------- e) Flash Cannon --------------- Damage: 9/10 Fire Rate: 10/10 Range: 4/10 --------------- f) Blast Cannon --------------- Damage: 9/10 Fire Rate: 5/10 Range: 8/10 SPECIAL NOTE This is only available in CCA missions ------------ +5.2) Rockets+ ------------ ----------- a) Shadower ----------- Damage: 5/10 Fire Rate: 2-5/10 ) Range: 10/10 \ \ --------- | b) Hornet / --------- / Damage: 9/10 / Fire Rate: 1-4/10 ) Range: 10/10 \ \_________________These 4 Rockets must -------- | c) Comet / LOCK-ON!!!!!!!!! -------- / Damage: 10/10 / Fire Rate: 4/10 ) Range: 10/10 \ \ ------------- | d) TAG Cannon / ------------- / Damage: 7/10 / Fire Rate: 6/10 ) Range: 10/10 ---------- e) Sandbag ---------- Damage: 0.5/10 Fire Rate: 3/10 Range: 5/10 NOTE This just slows down the target and slows down their auto-healing, also does miniscule damage. --------- f) Rocket --------- Damage: 9/10 Fire Rate: 5/10 Range: 8/10 ------------ +5.3) Mortars+ ------------ --------- a) Mortar --------- Damage: 4/10 Fire Rate: 4/10 Range: 7/10 ------------- b) MDM Mortar ------------- Damage: 6/10 Fire Rate: 4/10 Range: 7/10 ---------- c) Pop Gun ---------- Damage: 6/10 Fire Rate: 4/10 Range: 9/10 ----------- d) Splinter ----------- Damage: 0-9/10 Fire Rate: 0/10 Range: 3/10 ------------ +5.4) Special+ ------------ -------------- a) Solar Flare -------------- Damage: 6/10 Fire Rate: 1/10 Range: 1/10 ------------ b) M-Curtain ------------ Damage: 0/10 Fire Rate: 1/10 Range: 3/10 SPECIAL NOTE This is more of a shield, it deflects all weapons except for Flash Cannon. This is only here because you might just get hit by your own or a reflected attack. ------------ c) MITS Mine ------------ Damage: 0/10 Fire Rate: 1/10 Range: 2/10 SPECIAL NOTE If you pass over this, you will stay there. It will explode eventually doing a teeny bit of damage. ----------------- d) Proximity Mine ----------------- Damage: 2/10 Fire Rate: 6/10 Range: 3/10 ---------- e) Thumper ---------- Damage: 4/10 Fire Rate: 5/10 Range: 10/10 -------------- f) Phantom VIR -------------- This is just for bypassing Gun Towers, it makes you invisible. ----------- g) SITE Cam ----------- Good for observing enemy movements, as you can see through terrain. ---------- +5.5) Other+ ---------- ------------------ ||Day Wrecker Bomb|| ------------------ Damage: 7/10 Fire Rate: N/A Range: 20/10 NOTE OF SPECIALNESS 1 --------------------- BUILT BY ARMORY NOTE OF SPECIALNESS 2 --------------------- This is the only bomb resembling thing in the game. It does significant damage over a very large area, so be sure to follow up with a Heavy Strike immediately after it hits! (See next section) o+---------------------+o ++---------------------++ || 6) Ideal Team Sizes || ++---------------------++ o+---------------------+o This just explains what you should have and how many depending on what situation your in, such as recon or full on war. -------------------------- a) Perimeter Recon Mission -------------------------- Here you want fast light ships that are easy to handle, and so can flee very quickly. Scout x1 Light Tank x2 ----------------------- b) Inside Recon Mission ----------------------- What this is is just like a Perimeter Recon, except you are getting in very close to the enemy base and possibly entering it. For this you need a bit more durability with a couple more escorts. Scout x1 Light Tank x2 Tank x1 -------------- c) Exploration -------------- This is when you are going to check the lye of the land, but you don't know if the CCA are there already. Scout x2 Tank x3 --------------- 4) Light Strike --------------- This is the thing where you want to make many attacks at an enemy base but you don't want to take ages manufacturing, so the attacks aren't really big. Light Tank x2 Tank x3 ------------------ 5) Standard Strike ------------------ This is when you want to do significant damage in about 2 separate attacks. Scout x2 Tank x3 Bomber x2 --------------- 6) Heavy Strike --------------- This is stronger and larger than a standard strike, it's when you want to take down the base in one attack rather than 2 or 5. Day Wrecker Bomb x1 Tank x5 APC x2 Bomber x3 !!!NOTE!!! ---------- If you do one of these be sure to attack straight after the Day Wrecker hits! This will ensure a fair bit of damage over a wide area and they won't have much time to auto-heal! o+--------+o ++--------++ || 7) FAQ || ++--------++ o+--------+o --------------------------------------- a) Where are the health and ammo packs? --------------------------------------- Health and ammo packs are only made by the Recycler and Armory, there aren't any spread out across the level. ------------------------------------------- b) Why can't I build (insert vehicle here)? ------------------------------------------- The most likely reason is that you don't have enough scrap. If that's the case, build a scavenger and let it collect some. Otherwise you haven't built the manufacturer of that particular vehicle, or you already have enough of them. You can only have 10 offense, defense or utility vehicles and 10 of any Constructor-built thing. --------------------------------------------- c) How do you complete (insert mission here)? --------------------------------------------- This is a walkthrough. Read it. If its not there, then most likely I haven't typed it up yet. ----------------------- d) Is this a good game? ----------------------- Why did I write the walkthrough for it? --------------------------------------------------- e) I can't connect to any multiplayer servers! Why? --------------------------------------------------- Can't help you there. See OFernando's Strategy Guide for that. ------------------------------------------------------------ f) Do I have to follow what you say to complete the mission? ------------------------------------------------------------ You don't have to follow it, it is just what I find easiest to complete each mission. When I have submitted a 100% finished copy of this, I will go back and try and find some additional strategies. ---------------------------------------------------------------------------- g) I noticed that you say CCA and Soviet as if they are the same thing. Why? ---------------------------------------------------------------------------- Because they ARE the same thing. The CCA is Russian, and this is set during the Cold War, so then the CCA is a Soviet organization. ------------------------------------------------------------------------ h) I can't build a Gun Tower, yet I have enough scrap and a Constructor! Why? ------------------------------------------------------------------------ There are only 2 possible answers I know of. One is that you haven't built a power supply yet. To be built or work, they need either an S-Power or L- Power, and can only be built within a 50m radius of it. The other is that you already have 10 of them. --------------------------------- i) Where are the weapon pick-ups? --------------------------------- All weapons are made solely and exclusively by the Armory. I believe there are pickups in multiplayer, but I don't know for sure. ------------------------- j) Where is the Rave Gun? ------------------------- This is available ONLY on Mission 1 for NSDF. Maybe in multiplayer, but again, I don't know for sure. More FAQs will come when I think of them. No, they weren't actually asked. So I should probably rename this Miscellaneous. o+------------------------+o ++------------------------++ || 7) CREDITS AND CONTACT || ++------------------------++ o+------------------------+o Me for writing this Grandma for the 50 bucks to buy this Ashleigh (my sister) for letting me use her PC to play this awesome game CjayC for the awesome site GameFAQs and for hosting this FAQ EB Games for selling this to me Inferno2 - He helped me alot in making this FAQ a lot better. He pointed out how to make it more interesting, helped make it seem like I actually tried (which I did), and was the main critique of the FAQ. CONTACT INFO ------------ For any comments/suggestions/questions email them to me at: P/e/a/_/s/o/u/p/_/o/w/n/s/_/y/o/u/(a/t)/h/o/t/m/a/i/l/(d/o/t)/c/o/m Sorry about that, that's to stop all the spambots that rove the netscape these days. Just make sure its all lowercase, remove the slashes and make the (at) @ and the (dot) .. Be sure to put something in the heading such as "Battlezone Walkthrough" Please don't send me any viruses, because I have a nasty one on one of my disks and so I would hate to send it to you. Also, contact me if you see this on any site other than the mentioned ones, especially on CCC. From what I've heard, "Dave" isn't the nicest of people, taking peoples guides without permission and altering them any way he likes. ----------- END OF FILE -----------