Instruction Kit
There are 3 forces and 7 different kits to play as in Battlefield 2. Each kit comes with a unique set of weapons. Within each kit, there are slight differences between each force. You can change which kit you are playing with by selecting it on the Spawn Screen after you die. You can also change while still alive by grabbing a Kit off of a downed soldier.
Medic
Having a Medic in your squad will help greatly, regardless of what mission you have been
tasked with. Being equipped with both the Medic Bags (to heal partially wounded soldiers) and
the Defibrillators (to revive downed soldiers), the Medic is central to keeping the squad
in one piece.
Fran Says: Medics are especially handy when defending a point. They can revive teammates with defibrillators, which decreases reliance on spawn time and allows the defense line to maintain itself. |
The Medic is another great kit to play with when you are first starting out. If you stay with your squad, you'll have the opportunity to get points for both healing and reviving. Throw Medic Bags on the ground and whenever a teammate picks one up, you get a point. Or, pull out the Defibrillators and shock a dead teammate back into existence for even more points. These will add up quickly when your squad battles another for a Capture Point. Although their primary weapon does good damage with high accuracy, the majority of a Medics time will be spent healing and reviving injured teammates.
The Defibrillator is more important than it first appears. Not only do you get points for reviving teammates and keep your Squad in tact, you also save Tickets. A revived soldier does not count as a reinforcement. Keep reviving the incapacitated soldiers, and it will be reflected in your team's score.
Sniper
Snipers work well as reconnaissance and as a first strike tactical force. Since Snipers
can zoom in much more than any other Kit, they will be the first to see advancing troops, and can
warn the rest of the team through active communication. Snipers will lose in a close firefight, so
stay hidden and prone, especially if you don't have a squad mate defending you. If you notice
the enemy has spotted you, don't stay where you are! Keep moving so that nobody can get the drop
on you. Make sure you take enough time aiming to make your shot count, the last thing you want
to do is to alert the enemy of your presence without getting any kills.
Snipers are the only Kit that has access to Claymore mines. These powerful explosives are multipurpose, but should be used carefully. Claymores will explode whenever infantry walks in front of them, regardless of whether they are enemy, teammate, or you. Surround Capture Points with Claymores to protect them from being taken. Claymores also work well at choke points (bridges, alleyways, key roads) to keep infantry from advancing on you. However, the main way most Snipers will use them is defensively. Snipers have no armor and nothing that works well in a close battle. So once you find your place to survey the area and Snipe, place a protective ring of Claymores around you to prevent any soldiers who find you from getting an easy kill.
On to Engineer/Anti-Tank/Assault...