In Call of Duty, you get to experience the war from three different perspectives. The three separate Allied Campaigns also means three separate sets of weapons to familiarize yourself with. And let's not forget that you will encounter plenty of German weapons you can pick up and use along the way. Just because you come across a weapon does not mean you should pick it up. Take a look at the weapons for each military. We've included some basic information and chosen the best weapon from each group.
Here are the stats to consider when choosing one weapon over another:
Range - Long-range means it's a good sniper rifle but may not necessarily be the right choice in close quarters. Medium-range is good for fights up-close or battles across a trench or street.
Rate of Fire - The better the RoF, the more shots you can get off. Generally you want a better RoF for any weapon you are using in close quarters and weapons with slower RoF are better-suited for long-range combat and sniping.
Damage - This should be pretty obvious. The higher the damage, the quicker the kill.
Mobility - This determines how much the weapon slows you down when you have it drawn. A slow weapon means it's heavy, bulky, or both and shouldn't be used if you need to move quickly.
Rounds - How many rounds a weapon can hold indicates how often you'll need to reload. If the weapon has a high RoF, ammo will deplete much quicker.
United States
M1 Garand
Range: Long
Rate of Fire: Medium
Damage: High
Mobility: Fast
Rounds: 8
The M1 Garand is a much better sniping tool than the M1A1
Carbine. With greater range and greater damage, the Garand's only drawback is
the paltry two bullets that can be loaded at any time. This means you'll need to
reload often, making the Garand only a good choice when you have lots of cover
and no enemies pressing the advance.
Thompson
Range: Short
Rate of Fire: Fast
Damage: High
Mobility: Fast
Rounds: 30
Say 'ello to mah little fren'! The Thompson is a great
choice for a short-range weapon. It delivers a large spread, holds plenty of
ammo, and offers good damage. It doesn't have good range, however, so it is best
used when rushing through houses or for taking on Nazis pushing their
advance.
Browning Automatic Rifle (BAR)
Range: Long
Rate of Fire: Fast
Damage: High
Mobility: Slow
Rounds: 20
A solid rifle for
picking off enemies, it may be a better choice than the Garand, depending on
what you want out of it. The Browning is bulky and will slow your movement, so
it should not be used when you need to get across open areas quickly. However,
its solid rate of fire makes it accessible for face-to-face combat in a
pinch.
Springfield
Range: Very
Long
Rate of Fire: Slow
Damage: Very High
Mobility: Medium
Rounds: 5
If you're looking for the king of American sniping weapons,
look no further. The Springfield has the best range and maxes out damage to
allow for one-hit chest kills on occasion. It's only drawback is it's very slow
rate of fire, making it the ideal sniping weapon from cover, but not the best
choice in a situation where time is vital.
Colt .45
Range: Short
Rate of Fire: Medium
Damage: Moderate
Mobility: Very Fast
Rounds: 7
There are only two pistols in the game, the Colt .45 and
the Luger. They share many of the same properties, making either one suitable
for close combat. The .45 is a good choice if you need to conserve ammo (or run
out!) but certainly isn't the gun you want to use when running into a heated
battle.
M2 Fragmentation Grenade
Range: Medium
Rate of Fire: Medium
Damage: Very High
Mobility: Very Fast
Rounds: 1
Ah, yes. The grenade.
It's easy to forget you have these in your possession, but grenades can flush
out nesting enemies and can blow them up too. Even if a grenade doesn't kill an
enemy, it provides damage to anyone in the area, making them easier to kill when
they come running. Just be sure you don't throw it against a wall and have it
bounce back at you, numbskull.
United Kingdom
Sten
Range: Medium
Rate of Fire: Fast
Damage: Moderate
Mobility: Very Fast
Rounds: 32
The British version of a Tommy-Gun, the Sten is a bit more
stable. It can't dish out a lot of damage, but it is very light and is perfect
in close quarters. Forget about picking off enemies from afar, though. This one
is for when you are busting through rooms, not for cherry-picking Hanz from
afar.
Bren LMG
Range: Long
Rate of Fire: Fast
Damage: High
Mobility: Slow
Rounds: 30
A solid machinegun. It has a strange design but it's long
range and high rate of fire make it the best among British weapons. More useful
for laying the law down on enemies quickly, it can do well to pick off hiding
enemies in a pinch. This is one you should never trade in.
Colt .45
Range: Short
Rate of Fire: Medium
Damage: Moderate
Mobility: Very Fast
Rounds: 7
There are only
two pistols in the game, the Colt .45 and the Luger. They share many of the same
properties, making either one suitable for close combat. The .45 is a good
choice if you need to conserve ammo (or run out!) but certainly isn't the gun
you want to use when running into a heated battle.
MK1 Fragmentation Grenade
Range: Medium
Rate of Fire: Medium
Damage: Very High
Mobility: Very Fast
Rounds: 1
Ah, yes. The
grenade. It's easy to forget you have these in your possession, but grenades can
flush out nesting enemies and can blow them up too. Even if a grenade doesn't
kill an enemy, it provides damage to anyone in the area, making them easier to
kill when they come running. Just be sure you don't throw it against a wall and
have it bounce back at you, numbskull.
Russia
Mosin-Nagant
Range: Long
Rate of Fire: Slow
Damage: Very High
Mobility: Medium
Rounds: 5
The Russian rifle's only weakness is a slow rate of fire.
Otherwise this weapon is a good tool for sniping. Certainly not intended for
face-to-face combat, this gun will see you through 80% of the combat in the
Russian Campaign.
Scoped Mosin-Nagant
Range:
Very Long
Rate of Fire:
Slow
Damage: Very High
Mobility: Medium
Rounds: 5
The scoped version of the Mosin-Nagant has incredible range
and can hit anything you can see on-screen. The perfect sniper weapon, this baby
will be your miracle worker in Russia and Poland.
Luger
Range: Short
Rate of Fire: Medium
Damage: Moderate
Mobility: Very Fast
Rounds: 8
A capable
firearm good in a pinch, but not meant as your default weapon. It's comparable
to the Colt .45 and looks cooler. For that alone you should make the switch when
you come across one.
RGD-33 Stick Grenade
Range:
Medium
Rate of Fire:
Medium
Damage: Very High
Mobility: Very Fast
Rounds: 1
Stick hand grenades, why did you fall out of favor? Not
only do they look cool, but hand grenades are excellent tools for clearing out
entrenched soldiers. Toss it in a nest and watch them run.
Germany
MP44
Range: Long
Rate of Fire: Fast
Damage: High
Mobility: Medium
Rounds: 30
A solid choice, this assault rifle closely resembles an
AK-47 in terms of power and versatility. It's a better choice than the Thompson
and can provide a powerful sniping tool and a great close-quarters weapon.
However, the MP44 isn't that common among Nazi soldiers, so ammo will be
limited.
Kar98k
Range: Long
Rate of Fire: Slow
Damage: Very High
Mobility: Medium
Rounds: 5
The standard issue German rifle, this weapon will never run
low on ammo, because there's always more to be found on the bodies of dead
Nazis. It's a better choice than the U.S. M1A1 Carbine, so if that's what's
currently in your possession, don't be hesitant about making the switch. Though
some of the better U.S. rifles offer more potency, the Kar98k is a good default
to go to anytime you need a good long-range weapon.
Scoped Kar98k
Range: Very
Long
Rate of Fire: Slow
Damage: Very High
Mobility: Medium
Rounds: 5
With a scope attached to a Kar98k, it becomes a much more
effective sniper rifle.
FG42
Range: Very Long
Rate of Fire: Fast
Damage: High
Mobility: Medium
Rounds: 12
One of the best weapons in Call of Duty, if you see an
FG42, you should almost always pick it up. The FG42 works effectively as both a
sniper rifle (thanks to its x4 zoom scope) and full-auto ability. Change the
rate of fire (M) and you can mow down enemies. Versatile, powerful,
perfect.
Luger
Range: Short
Rate of Fire: Medium
Damage: Moderate
Mobility: Very Fast
Rounds: 8
A capable firearm good in a pinch, but not meant as your
default weapon. It's comparable to the Colt .45 and looks cooler. For that alone
you should make the switch when you come across one.
Panzerfaust
Range: Short
Rate of Fire: One Shot
Damage: Very High
Mobility: Slow
Rounds: 1
It's nice of the German's to have brought a rocket launcher
to the party, because you'll need this in several missions. With only one load,
you have to make your shot count. Grab a Panzerfaust when it matters to an
objective, but don't count on having one in your back pocket just in case you
suddenly need it. The Panzerfaust targeting reticle is very broad, so make sure
to get your target (which should also be quite sizable) within the full reticle
before firing.
Stielhandgranate
Range:
Medium
Rate of Fire:
Medium
Damage: Very High
Mobility: Very Fast
Rounds: 1
Stick hand grenades, why did you fall out of favor? Not
only do they look cool, but hand grenades are excellent tools for clearing out
entrenched soldiers. Toss it in a nest and watch them run.