WGL

SEARCH


THIS PAGE
Login

BUILT FOR
Get Firefox!
 
 
Question:
What is the rucksack system and why is it important?

Answer:
The rucksack system is based around custom rucksack magazines that act like bundles of magazines. A rucksack M16 magazine, for instance, is a bundle of 3 magazines that only takes up 1 inventory space. This effectively triples your carrying ability. You can also carry magazines for weapons you don't have so that you can share them with a buddy (like a Machinegunner).



Question:
Can I carry AT when carrying a rucksack?

Answer:
No and yes. No you can not carry a tube. However you can carry additional rounds for someone else depending on the type of AT rocket or missile. The RPG7, RPG7VL, and Carl Gustav all have rounds that can be carried in the rucksack for a teammate.
You can also carry entire LAW or RPG22 rockets in the rucksack. To remove them from the ruck and place them on the ground follow the steps listed above. When it is placed on the ground you can then pick it up and use it. When you do that your ruck will be put on the ground. You can carry 2 LAW or RPG22 rockets in the ruck, but you can only pick up 1 at a time after removing them from the ruck.



Question:
Can I pick stuff up and put it back into the ruck?

Answer:
Depends.
WGL5 Introduced repack for a certain ammo types.
Yet for the rest you can reorganize your pack by dropping or picking up pack bundles all you want. So there's no limits to the combinations of pack magazines you can carry.



Question:
Can the rucksacks carry weapons?

Answer:
No, with the exception of the LAW and RPG22 that was discussed earlier.



Question:
Can the rucksack be dropped?

Answer:
Yes, and it will retain what has been loaded into it or used already.


Question:
Your machineguns and mortars start without ammo, what gives?

Answer:
This is so that when they're assembled on the battlefield you have to carry in the appropriate ammo in a rucksack. However in the case of placing static machineguns (for AI and the like) you can add magazines via the init line in the editor. Use the addMagazine command and these magazine names:
Browning M2 mag -> WGL_M2Mag
NSV machinegun mag -> WGL_NSVMag
AGS17 magazine -> WGL_AGS17Mag



Question:
How do I disassemble the mortars and machineguns?

Answer:
The mortar must be empty, which means you can't disassemble it while there's a round loaded into the tube. Also, you will have to drop any secondary weapon or rucksack. Dropping the rucksack is usually what people forget to do. Machineguns can not be disassembled unless the current magazine is either EMPTY or FULL. If you have started to use the magazine you will need to finish it before you can disassemble.



Question:
What does CAS targeting do?

Answer:
When used it will put an invisible target onto the ground. This is useful for pilots in A10s or other choppers. They can use it as a reference point to drop a bomb or shoot at with rockets.

 
?Note that it's no laserTarget object - it's only an irTarget.



Question:
What do the other radio commands do?

Answer:
The Reinforce command is useful if a mission maker wants to use it to trigger vehicle respawns. It can be built into a mission if you monitor the status of the public variables, WGLReinforceW and WGLReinforceE. The radio command sets them as true and sets it public. So if you want to use it in a mission, do something like ?(WGLReinforceW): goto "respawnvehicles". Be sure to set the variable false when you're done though!
The Insertion command is currently not used but in the future it may be used to a mission maker to allow a team to specify multiple respawn points. This is handy if you're trying to avoid spawn control.




©2006 Wargames League. All Rights Reserved. "OFP" is a trademark of Bohemia Interactive Studio. All other trademarks or copyrights are property of their respective owners. All rights reserved.

Important: Please note that any content submitted to this Wiki is subject to deletion or editing by the administrators without prior notice. Inappropriate (e.g. off-topic, offensive or illegal) content, or links to such content, will not be tolerated. The decision of the administrators regarding deletions or editing is final.