Earth, 8 September 2011 Sanctuary presents WW4 MODPACK 2.5 --------------- Welcome to the WW4 Modpack 2.5 readme.txt WW4 modpack 1 is a huge infantry modification for Operation Flashpoint with the Resistance expansion. WW4 modpack 2.1 upgraded it with even more thingies but is always unfinished. WW4 modpack 2.5 does a lot of bugfixes and has been played a lot in multiplayer without problems, and comes with a few additional content. Credits to everyone listed in the desert island intro cutscene that can be seen when you launch OFP. OFP original credits (Options -> Credit button in the bottom of the screen) have been changed too. How to install -------------- If you ever installed a beta or a previous version of the mod, delete it from your OFP or CWA directory you will not need it (as the mod folder name has changed you will not mixmatch files, but in the case you have 2 lefts hands, better remove the ww4 beta or @ww4mod21 folder if you have one) Once you have downloaded the archive named ww4mod25l.rar , open it with by example winrar. You will se a folder named @ww4mod25l Extract this folder and place it to your OFP or CWA directory where you usually place your various mod folders. by default it is : ...Codemasters\Operation Flashpoint\ So you would obtain ...Codemasters\Operation Flashpoint\@ww4mod25\ or if you have installed CWA : ...\Bohemia Interactive\Arma Cold War Assault\ So you would obtain ...\Bohemia Interactive\Arma Cold War Assault\@ww4mod25\ Once done, modify an OFP or CWA shortcut to enable the mod. If you never enabled an OFP mod, refer to this http://community.bistudio.com/wiki/modfolders The sortcut in that case will need the following to be added in the target line -mod=@ww4mod25 You can add -nomap to avoid some memory problems with recent computers, and skip the intro with a -nosplash So you should have added in the target line of a normal OFP or CWA shortcut -nomap -nosplash -mod=@ww4mod25 That's all, launch OFP or CWA with this modified shortcut to play with the mod. What is the WW4 modpack concept : --------------------------------- -The WW4 modpack goal is to provide highly optimised troops and their weaponry to build massive battles without most addons usual performance hit : as few textures as possible, nearly everything in merged textures, optimised lod system, selections and polycount in very reasonable amount without too much details cluttering the model, etc.. -Providing animations especially tailored for those units and featuring some never seen yet features like the dynamic weapon stance change during jogging or climbing/moving over. -The ambition is to make the WW4 mod the biggest infantry mod ever done for OFP. Currently the goal is probably already met as in the WW4 Modpack 1.0 there are 19 different army corps ! (and more in the work) and each of those corps are coming in desert and woodland version to provide even more variation and mission possibilities. -Everon and Malden provided in desert retextured by CJE and me, variants available with DMA Lybia vegetations -All the units are using the same model basis, so there is a real coherent look between all of them. -Mission editor ready for use groups and sub groups for every of those corps and with the great help of Faguss allow to view more category listed without needing to scroll down a lot. -creating several modder ressources to help potential addon makers to very easily build their own soldiers in the WW4 standard . -Increase the interest of firefight by making them longer due to better soldier resistance (instead of only HD dispersion so you can enjoy longer battle without needing to use the inaccurate ammo magazines), AI can shoot from longer distance (roughly same as the player) too and is more aware of what's going around overall. Why WW4 and not WW3 ? --------------------- 3 reasons : -the WW3 tag is already taken by another OFP mod team. -As no units models and camo pattern are 100% correct to their real life counterpartgetting the era even more fictional than a WW3 allowed me more freedom of unit creation and balanced gameplay. -Because. Which army corps are present ? ------------------------------ There are no more american or russian in the mod, there is just West, East and Unaligned sides, currently in the WW4 modpack 1.0 are the following : For the West side -Army : the regular army of the West (inspired by US army) -Marines : Naval troops of the West (inspired by US marines) -AntiTerror : Military police intervention forces for the West (inspired by US DEVGRU) -Airbornes : Paratroopers of the West (inspired by US Airborne Rangers) -Specops : Special forces and operations of the West (inspired by US Delta forces) -Shadow Ops : murder/assassination/black operations of the West (inspired by US CIA/blackops) -Recon : reconnaissance troops of the West (inspired by US Force Recon) For the East side -Army : the regular army of the East (inspired by Russia motorized infantry) -Marines : Naval troops of the East (inspired by Russia naval infantry) -AntiTerror : Military police intervention forces for the East (inspired by Russia OMON) -Airbornes : Paratroopers of the East (inspired by Russia VDV) -Specops : Special forces and operations of the East (inspired by Russia Vityaz) -Shadow Ops : murder/assassination/black operations of the East (inspired by Russia GRU/blackops) -Recon : reconnaissance troops fo the East (inspired by Russia naval Spetsnaz) For the Unaligned side -Everon Alliance : regular army of the Everon group of island (Kolgujev/Everon/Malden) -Everon Airborne : Paratroopers of the Everon Alliance -Everon Specops : Special forces and operation of the Everon Alliance -Everon Antiterror : Military police intervention forces of the Everon Alliance -Everon Recon : reconnaissance troops of the Everon Alliance Available for all side : -Guerilla : generic experimented guerilla -Insurgency : generic untrained civilians rebelling -Militias : generic trained civilians paramilitary forces -Mercenary : generic experimented mercenary groups With those troops are coming 116 weapons in 2.5 to equip them. ammunitions are coming in 2 versions : standard and HD, so you can equip soldiers in HD ammo to get them less accurate. Weapons and ammo classes names are provided in the WeaponClasses.txt inside the @ww4mod21 "Classes" folder This very lot of corps is meant to cover most of mission making and skirmishes needs, and due to the high optimisation they can be used in vast amount without any problems. You're welcome to visit Bohemia Interactive forum to discuss the modification or publish missions created for it. --While Standing with your rifle aiming, leave TURBO key pressed and press MOVE LEFT or MOVE RIGHT to LEAN to the right or the left.

--While Kneeling with your rifle aiming, leave TURBO key pressed and press MOVE LEFT or MOVE RIGHT to LEAN to the right or the left.

--While being Prone with your rifle, leave TURBO key pressed and press MOVE LEFT or MOVE RIGHT to ROLL to the right or the left.

Works for when you have a pistol too.

--When you are running or sprinting, by default you have the weapon low, but "tap" the FIRE button of your mouse and you'll move your weapon up allowing you to shoot while running and sprinting.

Notice that shooting while running obviously lack of precision as you can imagine, and shooting while sprinting would need an insane amount of luck to land any kind of hit.

--When you shoulder an AT launcher, note that you can walk, run and sprint, unlike with the default anims that have you stuck with walking only.
But i have not found any ways to configure kneeling and going prone with the AT shoulder like you do with rifle and handguns.

--But you can do it, when you are not moving and have the AT weapon shouldered, leave the TURBO key pressed and press the MOVE BACK key, your soldier will go prone.

--Now when you have the AT weapon shouldered, first press whatever key that switch your speed to WALK, then press MOVE BACK key and you will kneel with the AT weapon.

--To move over an obstacle like a fence, put your rifle or handgun on back and leave the TURBO key pressed while pressing the MOVE BACK key.
Your soldier will move over the obstacle.

-- When your soldier is laying on the ground behind a roof cover or a hill top, you can press the TURBO key and MOVE back key to elevate your aim a bit to shoot from a bit higher instead of having to crouch