Assassin

The Assassin
The Assassins are an ancient order originally founded by the Vizjerei to hunt down and eliminate rogue mages within their own ranks. Employing secret disciplines to combat and resist the magical abilities of their elusive quarry, the Assassin's bag of tricks includes traps and other infernal devices, martial arts, and powerful mental abilities. Common people know nothing of the Assassins, but they are widely feared and respected by all who employ the magic arts.

Strength:

Dexterity:

Energy:

Vitality:

stamina

Hit Points:

Mana:

20

20

25

20

95

30

25

Life Per Level

Stamina Per Level

Mana Per Level

Life Per Vitality

Stamina Per Vitality

Mana Per Energy:

Stat Points Per Level

8

5

6

12

5

7

10

Skills

Martial arts

Tiger Strike

 Charge-up Skill: Through extensive training in human, animal, and demonic anatomies, Assassins have developed the ability to perceive natural points of weakness in their foes and target these locations for especially devastating attacks.

Dragon Talon

Finishing Move: An Assassin is taught to utilize her entire body as a weapon-using this skill, she lets loose a powerful kick to send her opponents flying.

Dragon Claw

Finishing Move: This skill allows the Assassin to try to finish her opponent off with a rending double claw attack. (Requires two equipped Claw-class weapons.)

Fists of Fire

Charge-up Skill: Combining her powerful Martial Arts abilities with her psychic training, an Assassin can charge her own fists with pyrokinetic energies, scorching her opponents when the charge is released.

Cobra Strike

Charge-Up Skill: A properly trained Assassin can focus her mind to draw upon the ambient energies surrounding her. Using this skill, she can drain her adversary of life and spiritual essence.

Dragon Tail

Finishing Move: The experienced Assassin can deliver a kick so powerful it actually causes an explosion on impact, sending any nearby victims sprawling.

Claws of Thunder

Charge Up Skill: Using her weapon's metal blades as conductors, an Assassin charges the ions surrounding her and delivers a devastating lightning attack to any who dare challenge her. (Requires equipped Claw-class weapon.)

Blades of Ice

Charge-up Skill: Charging the ether around her claw blades, the trained Assassin can chill opponents with a vicious rake of her razors. (Requires equipped Claw-class weapon.)

Dragon Flight

Finishing Move: After years of disciplined physical conditioning, an Assassin can develop the ability to move faster than the eye can follow in one quick burst. Using this skill, she lunges at her target and delivers a devastating kick.

  • Dragon Flight will teleport you and your minions to the monster you clicked. It requires a clear line of sight; in other words, trees, walls and other obstacles will omit a Dragon Flight beyond it. Use Dragon Flight to quickly bypass rivers or to teleport you out of danger when surrounded.
Phoenix Strike

Charge-up Skill: This mighty skill allows the Assassin trained in its arts to prepare an attack that gives off powerful elemental energies.

  • Phoenix Strike launches the active charge, not all three charges at once. So if you have it built up to Charge 2, Chaos Lightning will be released.
  • Phoenix strike is a handy skill if you're fighting around monsters with different Resistances, because you don't need to change between skills.

Shadow Disciplines Skills

Claw Mastery

Passive Effect: Well-disciplined training in this skill improves the artistry with which an Assassin wields her unique Claw-class weapons.

Searing mace

Effect

Cast a flail that exploads in a circle. This skill becomes truly powerful if you max it and invest heavily in dexterity!

Requires a mace class weapon to be equipped

Recives magic damage from dexterity

Half weapon damage

Burst of Speed

Effect: Increases Attack And Movement Speed For A Period Of Time

Burst of speed will also benefit some assassin trap skills as they are affected by Increased Attack Speed.

Cloak of Shadows

Effect: Moving through the darkness, unseen by her foes, the enshrouded Assassin can steal past opponents or ambush her unsuspecting victims with devastating attacks.

Cloak of Shadows causes the sky to become dark. If the sky suddenly becomes dark, possibly an Assassin is nearby using this skill. In addition to the darkness, enemy Defense is reduced. This is a handy skill that almost all Assassins will want to take advantage of.

  • This skill is extremely useful. When cast, many skills of some monsters are blocked: archers cannot fire (except champion and unique ones), Sand maggots cannot lay eggs, Unravelers cannot use their poison breath, Venom lords cannot use their Inferno attack etc. Most monsters stop moving when you cast Cloak of shadows until you get close to them. Once you attack them, they can use their skills again.
Weapon Block

Passive Effect: After developing this skill, an Assassin wielding two Claw-class weapons can use her blades to deflect incoming attacks, thus giving herself a defensive edge without using a shield. (Requires two equipped Claw-class weapons.)

  • Weapon Block allows Assassins to use two Katar (or Claw Weapons) while still having Blocking. Assassins that use two Katars will want to invest heavily in this skill. Even a 1% Increase in Blocking will provide a great amount of protection.
  • Weapon Block does not benefit from Dexterity or increased chance of blocking.
  • You will only block while standing still or attacking. Weapon Block does not work while walking or running.
  • Note: Whirlwind is an attack and weapon block will still function during the attack.
Fade

Effect: An Assassin can will her physical being to shift partially into the astral planes. As her body becomes less substantial, she becomes less susceptible to the effects of elemental attacks and magical curses.

  • Fade has a hidden bonus to Physical Resistance. Being hidden, it doesn't display on your character or on the skill. It is capped at 50%.
  • Fade reduces Shrine duration by the same percentage as it reduces curse duration. To avoid shortend Shrine duration, cast Burst of Speed before touching the shrine; once you touched the Shrine, cast Fade again.
  • Burst of Speed and Fade will not work at the same time.
Assassin Frenzy

Effect: Allows you to swing two weapons at once, each successful attack increases your overall speed 

requires you to equip two assassin weapons

Mind Blast

Effect: Focusing her anima, an Assassin using this potent ability can crush the will of a group of enemies, stunning them and confusing the feebleminded into attacking their comrades.

Venom

Effect: Poison use is another technique an Assassin has to help even the odds when battling demons and their ilk. An Assassin who has mastered this skill secretly coats her weapons with vile toxins.

Venom caps the poisoning duration at 0.4 seconds, thus preventing long term poisoning. Consequently, all other items will only inflict poison damage for 0.4 seconds. Example: Though 700 damage over 10 seconds might seem impressive only 28 damage will be inflicted due to the 0.4 seconds cap.

Shadow Master

Effect: This discipline allows an Assassin to project an even more powerful shadow avatar. The Shadow Master has access to all of the Assassin skills, also skills you don't have yet. In version 5c max summons is increased to 2 and the cast delay is removed!

  • The Shadow Master has Resistances when compared to the Shadow Warrior. Most players choose the Shadow Master for play past level 30 although the Shadow Warrior offers more control over which skills and spells she casts.
  • Shadow Masters have a base strength and dexterity equal to their level * 10. The skills a Shadow Master casts have the skill-level equal to half her skill-level +1.
  • You can either have a Shadow Master or a Shadow Warrior
  • Resistances of the Shadow Master do not suffer from the penalties in Nightmare and Hell difficulty. Furthermore, they are not capped at 75%. Hence, it's possible to get the Shadow Master immune against elemental attacks.
  • The Skills a Shadow Master uses are: Cloak of Shadows (rarely), Mindblast, Fade, Burst of Speed, Death Sentry [some Martial Arts and other traps]

Trap Skills

Fire Blast

Effect: This skill gives an Assassin the ability to manufacture and throw a small incendiary device. This ordinance explodes on impact, damaging any foe within its small blast radius.

Shock Web

Effect: These traps comprise a collection of small conductive components that arc electricity between one another, damaging any opponents who tread upon them. | damage increased x2

Blade Sentinel

Effect: This skill allows the Assassin to throw a razor-sharp device that flies back and forth between the Assassin and its target, slicing any hostile creatures in its path.

  • Blade sentinel will not trigger % chance to cast on striking nor % chance to cast on attack effects, and will not apply open wounds
  • Blade sentinel is indeed dependant on your attack rating although that's not displayed. Check your chances of hitting a monster with a normal attack to determine your chance with Blade Sentinel.
Charged Bolt Sentry

Effect: This small device, once cast upon the ground, emits charges of electricity that shock any adversary who strays too close.

Wake Of Fire

Effect: Once erected, this trap releases waves of flame that incinerate any opponents within its path.

Blade Fury

Effect: Using this skill, the Assassin throws several small blades, shredding her enemies with a barrage of metal.

  • Blade Fury doesn't use up durability of weapons, thus qualifies for ethereal weapons.
  • Blade Fury will attack constantly with 6 frames per attack. It does not work with Burst of Speed or any other increased (or decreased) attack speed.
  • Blade Fury is indeed dependant on your attack rating although that's not displayed. Check your chances of hitting a monster with a normal attack to determine your chance with Blade Fury.
  • Blade Fury does not work with pierce or exploding arrow effects.
  • Blade Fury works with effects on striking, but not on attack. Therefore, Curses and other effects can be triggered very fast.
Lightning Sentry

Effect: This device discharges great bolts of electricity, frying assailants when they come near.

Wake Of Inferno

Effect: Once an Assassin throws it to the ground, this trap expels a large spout of fire at any opponent who moves within its range.

Death Sentry

Effect: This trap emits projectiles laden with a potent chemical catalyst, detonating the exposed cadavers of slain enemies.

Blade Shield

Effect This contrivance releases several small razors and uses magnetic forces to set them spinning about the Assassin, inflicting grievous wounds on any foe who approaches her too closely.

  • Using Blade Shield will reduce the durability of your weapon.
  • This will not trigger "On Striking" spells. It will however, trigger On Attack spells.
  • Blade shield will trigger a "hitcheck" as soon as it is cast, so you can make it hit faster by standing within range of your target and spamming it.