Assassin
Strength: Dexterity: Energy: Vitality: stamina Hit Points: Mana: 20 20 25 20 95 30 25 Life Per Level Stamina Per Level Mana Per Level Life Per Vitality Stamina Per Vitality Mana Per Energy: Stat Points Per Level 8 5 6 12 5 7 10
Skills
The Assassin
The Assassins are an ancient order originally founded by the Vizjerei to
hunt down and eliminate rogue mages within their own ranks. Employing
secret disciplines to combat and resist the magical abilities of their
elusive quarry, the Assassin's bag of tricks includes traps and other
infernal devices, martial arts, and powerful mental abilities. Common
people know nothing of the Assassins, but they are widely feared and
respected by all who employ the magic arts.
Martial arts |
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Tiger
Strike
Charge-up Skill: Through extensive training in human, animal, and demonic anatomies, Assassins have developed the ability to perceive natural points of weakness in their foes and target these locations for especially devastating attacks. |
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Dragon
Talon
Finishing Move: An Assassin is taught to utilize her entire body as a weapon-using this skill, she lets loose a powerful kick to send her opponents flying. |
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Dragon
Claw
Finishing Move: This skill allows the Assassin to try to finish her opponent off with a rending double claw attack. (Requires two equipped Claw-class weapons.) |
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Fists
of Fire
Charge-up Skill: Combining her powerful Martial Arts abilities with her psychic training, an Assassin can charge her own fists with pyrokinetic energies, scorching her opponents when the charge is released. |
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Cobra
Strike
Charge-Up Skill: A properly trained Assassin can focus her mind to draw upon the ambient energies surrounding her. Using this skill, she can drain her adversary of life and spiritual essence. |
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Dragon
Tail
Finishing Move: The experienced Assassin can deliver a kick so powerful it actually causes an explosion on impact, sending any nearby victims sprawling. |
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Claws
of Thunder
Charge Up Skill: Using her weapon's metal blades as conductors, an Assassin charges the ions surrounding her and delivers a devastating lightning attack to any who dare challenge her. (Requires equipped Claw-class weapon.) |
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Blades
of Ice
Charge-up Skill: Charging the ether around her claw blades, the trained Assassin can chill opponents with a vicious rake of her razors. (Requires equipped Claw-class weapon.) |
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Dragon
Flight
Finishing Move: After years of disciplined physical conditioning, an Assassin can develop the ability to move faster than the eye can follow in one quick burst. Using this skill, she lunges at her target and delivers a devastating kick.
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Phoenix
Strike
Charge-up Skill: This mighty skill allows the Assassin trained in its arts to prepare an attack that gives off powerful elemental energies.
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Shadow Disciplines Skills |
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Claw Mastery
Passive Effect: Well-disciplined training in this skill improves the artistry with which an Assassin wields her unique Claw-class weapons. |
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Searing mace
Effect: Cast a flail that exploads in a circle. This skill becomes truly powerful if you max it and invest heavily in dexterity! Requires a mace class weapon to be equipped Recives magic damage from dexterity Half weapon damage |
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Burst of Speed
Effect: Increases Attack And Movement Speed For A Period Of Time Burst of speed will also benefit some assassin trap skills as they are affected by Increased Attack Speed. |
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Cloak of Shadows
Effect: Moving through the darkness, unseen by her foes, the enshrouded Assassin can steal past opponents or ambush her unsuspecting victims with devastating attacks. Cloak of Shadows causes the sky to become dark. If the sky suddenly becomes dark, possibly an Assassin is nearby using this skill. In addition to the darkness, enemy Defense is reduced. This is a handy skill that almost all Assassins will want to take advantage of.
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Weapon Block
Passive Effect: After developing this skill, an Assassin wielding two Claw-class weapons can use her blades to deflect incoming attacks, thus giving herself a defensive edge without using a shield. (Requires two equipped Claw-class weapons.)
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Fade
Effect: An Assassin can will her physical being to shift partially into the astral planes. As her body becomes less substantial, she becomes less susceptible to the effects of elemental attacks and magical curses.
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Assassin Frenzy
Effect: Allows you to swing two weapons at once, each successful attack increases your overall speed requires you to equip two assassin weapons |
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Mind Blast
Effect: Focusing her anima, an Assassin using this potent ability can crush the will of a group of enemies, stunning them and confusing the feebleminded into attacking their comrades. |
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Venom
Effect: Poison use is another technique an Assassin has to help even the odds when battling demons and their ilk. An Assassin who has mastered this skill secretly coats her weapons with vile toxins. Venom caps the poisoning duration at 0.4 seconds, thus preventing long term poisoning. Consequently, all other items will only inflict poison damage for 0.4 seconds. Example: Though 700 damage over 10 seconds might seem impressive only 28 damage will be inflicted due to the 0.4 seconds cap. |
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Shadow Master
Effect: This discipline allows an Assassin to project an even
more powerful shadow avatar. The Shadow Master has access to all of the
Assassin skills, also skills you don't have yet. In version 5c max summons is increased to 2 and the cast delay is removed!
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Trap Skills |
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Fire Blast
Effect: This skill gives an Assassin the ability to manufacture and throw a small incendiary device. This ordinance explodes on impact, damaging any foe within its small blast radius. |
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Shock Web
Effect: These traps comprise a collection of small conductive components that arc electricity between one another, damaging any opponents who tread upon them. | damage increased x2 |
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Blade Sentinel
Effect: This skill allows the Assassin to throw a razor-sharp device that flies back and forth between the Assassin and its target, slicing any hostile creatures in its path.
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Charged Bolt
Sentry
Effect: This small device, once cast upon the ground, emits charges of electricity that shock any adversary who strays too close. |
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Wake Of Fire
Effect: Once erected, this trap releases waves of flame that incinerate any opponents within its path. |
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Blade Fury
Effect: Using this skill, the Assassin throws several small blades, shredding her enemies with a barrage of metal.
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Lightning Sentry
Effect: This device discharges great bolts of electricity, frying assailants when they come near. |
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Wake Of Inferno
Effect: Once an Assassin throws it to the ground, this trap expels a large spout of fire at any opponent who moves within its range. |
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Death Sentry
Effect: This trap emits projectiles laden with a potent chemical catalyst, detonating the exposed cadavers of slain enemies. |
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Blade Shield
Effect This contrivance releases several small razors and uses magnetic forces to set them spinning about the Assassin, inflicting grievous wounds on any foe who approaches her too closely.
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