Druid
The Druid The Druids are a race of nomadic warrior-poet-kings. Driven from their homelands long ago by their Barbarian brothers, the Druid tribes live primarily in the northern forests. Using mystic secrets passed down through the generations, they summon the elements of fire and wind to do their bidding, and command the creatures of the forest to aid them in battle. Shifting from their human forms into that of wild beasts, gives them abilities far beyond those of other mortals.
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Elemental Skills |
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Firestorm
Effect: Wielding this ability, the Druid projects waves of molten earth that spread outward and burn a wide swath of destruction through his foes. |
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Molten
Boulder
Effect: By virtue of this talent, a Druid can summon forth a huge, rolling mass of magma, bowling over smaller enemies in its path before bursting into fiery shards. |
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Arctic
Blast
Effect: Aided by the will of the North Winds, the Druid conjures up a chilling torrent of frost that incapacitates all caught within the frozen blast. |
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Fissure
Effect: Sending his plea to the very core of the earth, the Druid rends the earth's very crust, tearing open volcanic vents beneath the feet of his adversaries, charring them to the bone. |
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Cyclone
Armor
Effect: This skill allows the Druid to sheath himself in a swirling mass of charged particles that absorbs damage from fire-, cold-, and lightning-based attacks. |
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Twister
Effect: Calling to the winds, the Druid sends small whirlwinds advancing into the midst of his enemies, buffeting and stunning them as they go. The way to use Twister is to lay down a lot of them. It's best to aim past a monster sort of like Barbarian Whirlwind rather than click on a monster and cast. Once you have experience with Twister you can use it more effectively. |
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Volcano
Effect: A Druid trained in this ability possesses the power to summon from the bowels of the earth a violent eruption, raining molten rock down upon all nearby foes. |
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Tornado
Effect: Manipulating the great winds into a fearsome cyclone, the Druid sends this force of destruction into a throng of opponents, crushing into them and leaving devastation in its wake. The way to use Tornado is to lay down a lot of them. It's best to aim past a monster sort of like Barbarian Whirlwind rather than click on a monster and cast. Once you have experience with Tornado you can use it more effectively. |
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Hurricane
Effect: Particularly talented Druids can summon this most potent gale of devastation. A fierce storm wreaks havoc around him, while the Druid stays cradled within the gentle calm of its eye. Hurricane surrounds your character. Move your character close to monsters, and run around them in order to hit them with the Hurricane. |
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Armageddon
Effect: This terrible force of nature's vengeance rains down flaming stones around the Druid who cast it, pummeling any opponents foolish enough to be caught in its fury.
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Shapeshifting Skills |
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Werewolf
Effect: This ability allows an enlightened Druid to take on the form of a wolf, imparting to him quicker reflexes and heightened combat facilities. Although Werewolf gives an increase to Attack Speed, Werewolves and Werebears swing more slowly than the Druid in his natural form. This gives the impression that the Attack Speed increase is not working when in fact it does increase the Werewolf's Attack Speed. You can cast Armageddon while in Werewolf form. |
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Lycanthropy
Passive Effect: Changing shape is quite a taxing ordeal for a Druid, and he can only assume animal forms for a limited time. This skill enhances his constitution while in animal form, thereby increasing the amount of time he can remain transformed. |
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Werebear
Effect: This skill empowers the Druid with the capacity to assume the form of a savage bear, granting him great strength and fortitude. You can cast Armageddon while in Werebear form. |
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Maul
Werebear Only Effect: A Druid in Werebear form uses his mighty paws to rend brutal gashes in the flesh of his enemies. Using this ability, the fury of his assault increases with every opponent he kills. |
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Feral Rage
Werewolf Only Effect: When in wolf form, the Druid using this ability enters a frenzied rage, viciously tearing into foes and becoming heartier with each consecutive attack. The more hits you get in, the more life you will steal. |
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Fire Claws
Werewolf or Werebear Only Effect: While in his animal form, a Druid can use his affinity with the natural elements in order to supplement his attacks with a blazing assault. |
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Rabies
Werewolf Only Effect: When a Druid utilizes this ability, he toxifies his own saliva and attacks his enemies with a vicious bite, spreading a contagious disease that wracks the flesh of his infected opponents. Rabies is a very lethal attack. It constantly hits the afflicted player with poison damage about every second. Thus, once the target reaches 1 hp, Rabies' next cycle kills the player. The Rabies "aura" cannot be destroyed. Because the source of the poison is untouchable, all the antidotes in the game will not cure rabies directly. |
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Shock Wave
Werebear Only Effect: With a tremendous roar, the Druid shakes the earth, stunning any enemies in the surrounding area with the resultant tremor. |
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Hunger
Werewolf or Werebear Only Effect: Nature gives life, but it can also snatch it back. When a Druid using this ability bites an opponent, he drains some of his victim's vital essence, replenishing his own. |
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Fury
Werewolf Only Effect: The use of this skill drives the Druid into a bloodthirsty frenzy, attacking many foes with a raging fervor. |
Summoning Skills |
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Raven
Effect: Summon Ravens to peck out the eyes of your enemies. Ravens will cast "blind" on enemies they attack. Damage increased to make this skill usefull! |
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Poison
Creeper
Effect: A more subtle ally, these intelligent vines travel through the ground and use their cruel thorns to poison any opponents they contact. |
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Oak Sage
Effect: The Druid uses this ability to call upon a helpful spirit of Nature to enhance his well-being, as well as the health of his companions. |
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Summon
Spirit Wolf
Effect: This gift of Nature allows the Druid to conjure forth one or more wolf allies who, with their mystical powers, provide the Druid a potent and ferocious colleague. Spirit Wolves are very helpful. It's best to place 5 points into this skill as quickly as possible to get 5 Spirit Wolves. The Spirit Wolves will attract the attention of Monsters keeping them away from you. You also don't have to worry about "wasting" points in Summon Spirit Wolf because their Passive Attack and Defense Bonuses will apply to your Dire Wolves and Grizzly Bear when you upgrade to those skills. Druids can now have both wolfs anf grizzly summoned simultaniously |
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Carrion Vine
Effect: The sentient plant summoned by this skill draws the corpses of your enemies into the ground, where it rapidly decomposes them, giving their life energies to the Druid who summoned it. |
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Heart of
Wolverine
Effect: This ability grants the Druid the knowledge needed to summon into being a spirit that increases his skill in battle, as well as that of his party. |
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Summon Dire
Wolf
Effect: This blessing from Nature imparts to the Druid the ability to summon several great wolves. Though the wolf is already fierce in combat, its savagery becomes greatly inflamed as it consumes the corpses of fallen foes. Druids can now have both wolfs anf grizzly summoned simultaniously |
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Solar
Creeper
Effect: This skill conjures forth an intelligent plant that draws the enemy's dead deep into the earth, where it drains their spiritual essences and bestows them upon the Druid who summoned it. |
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Spirit of
Barbs
Effect: The spirit invoked by this skill bestows upon the Druid and his company the mystical ability to reflect damage back at any opponents who injure them. |
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Summon
Grizzly
Effect: This boon grants the Druid the aid of a tremendous wild bear with huge claws and great fangs that fights ferociously alongside him with terrible strength and unmatched fury. Druids can now have both wolfs and grizzly summoned simultaniously |