Necromancer
The
Necromancer From the steamy recesses of the southern swamps comes a figure cloaked in mystery. The Necromancer, as his name implies, is an unseemly form of sorcerer whose spells deal with the raising of the dead and the summoning and control of various creatures for his purposes. Though his goals are often aligned with those of the forces of Light, some do not think that these ends can justify his foul means. Long hours of study in dank mausolea have made his skin pale and corpselike, his figure, skeletal. Most people shun him for his peculiar looks and ways, but none doubt the power of the Necromancer, for it is the stuff of nightmares.
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Summoning Spells |
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Raise
Skeleton
Early on, Necromancers learn to control the skeletal remains of deceased creatures. Invoking this skill causes a nightmarish jumble of animated bones to rise from a fresh corpse. Animated partially through their own will and partially through the summoned spirits of ancient warriors, Necromancers often maintain a small host of these reanimated soldiers to do their bidding. Effect: Cast on the corpse of a slain monster. This raises a skeleton warrior that fights for you. boosted up to make theese skills more useful later in the game | max summons is now same as skill level! |
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Skeleton
Mastery
As the Necromancer's knowledge of the undead improves, he is able to harness and divert more powerful spirits to inhabit the corpses of the recently dead. A Necromancer who possesses this skill is able to raise skeletons and skeletal mages of a much more powerful variety. Passive Effect: Improves the quality of your raised Skeletons, Magi, and Revived. boosted up to make theese skills more useful later in the game | max summons is now same as skill level! |
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Clay
Golem
Effect: Raises a Golem from the earth to fight for you. |
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Golem
Mastery
Passive Effect: Enhances speed and life of Golems. |
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Skeletal
Mage
Effect: Raises a Skeletal Mage that fights for you with an elemental attack. boosted up to make theese skills more useful later in the game |
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Blood
Golem
Effect: Summons a Golem. |
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Summon
Resist
Passive Effect: Raises elemental resistances of your Minions. |
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Iron
Golem
Effect: Summon a Golem from a metal item. The golem gains properties of the item. |
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Fire
Golem
Effect: A Golem of fire that uses fire damage to heal itself. |
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Revive
Effect: Resurrects a monster to fight for you. |
Poison and Bone Spells |
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Teeth
Effect: Summons multiple projectiles that damage enemies. Teeth damage increased + synergy bonuses uppped to 30% instead of 15 |
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Bone Armor
Effect: A protective shield that absorbs damage. |
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Poison
Dagger
Effect: Adds poison damage to a dagger. |
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Corpse
Explosion
Effect: The targeted corpse explodes, damaging all nearby enemies. |
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Bone Wall
Effect: Creates a barrier of bone. |
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Poison
Explosion
Effect: Releases a cloud of poisonous gas from a corpse. |
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Bone Spear
Effect: Summons a magical missile of bone. |
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Bone Prison
Effect: Summons a ring of bone to surround a target. |
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Poison Nova
Effect: A ring of poison explodes from the Necromancer. |
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Bone Spirit
Effect: Spirit tracks down a target, or finds one of its own. |
Curses |
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Amplify
Damage
Effect: Increases the amount of damage received. |
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Dim Vision
Effect: Decreases radius of awareness. |
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Weaken
Effect: Decreases the damage the target can do. |
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Iron Maiden
Effect: Damage dealt is damage received. |
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Terror
Effect: Cursed monsters run in fear. |
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Confuse
Effect: Cursed monsters attack randomly. |
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Life Tap
Effect: Attacking a cursed soul gives you health. |
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Attract
Effect: Causes other monsters to target your enemy. |
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Decrepify
Effect: Target's Speed, Damage and Physical Resistance -50% |
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Lower Resist
Effect: Elemental attacks do more damage to the cursed monster. |