Necromancer

The Necromancer
From the steamy recesses of the southern swamps comes a figure cloaked in mystery. The Necromancer, as his name implies, is an unseemly form of sorcerer whose spells deal with the raising of the dead and the summoning and control of various creatures for his purposes. Though his goals are often aligned with those of the forces of Light, some do not think that these ends can justify his foul means. Long hours of study in dank mausolea have made his skin pale and corpselike, his figure, skeletal. Most people shun him for his peculiar looks and ways, but none doubt the power of the Necromancer, for it is the stuff of nightmares.

Strength:

Dexterity:

Energy:

Vitality:

stamina

Hit Points:

Mana:

15

25

25

15

79

30

25

Life Per Level

Stamina Per Level

Mana Per Level

Life Per Vitality

Stamina Per Vitality

Mana Per Energy:

Stat Points Per Level

8

4

8

8

4

8

10

 

Skills

Summoning Spells

Raise Skeleton

Early on, Necromancers learn to control the skeletal remains of deceased creatures. Invoking this skill causes a nightmarish jumble of animated bones to rise from a fresh corpse. Animated partially through their own will and partially through the summoned spirits of ancient warriors, Necromancers often maintain a small host of these reanimated soldiers to do their bidding.

Effect: Cast on the corpse of a slain monster. This raises a skeleton warrior that fights for you. boosted up to make theese skills more useful later in the game | max summons is now same as skill level!

Skeleton Mastery

As the Necromancer's knowledge of the undead improves, he is able to harness and divert more powerful spirits to inhabit the corpses of the recently dead. A Necromancer who possesses this skill is able to raise skeletons and skeletal mages of a much more powerful variety.

Passive Effect: Improves the quality of your raised Skeletons, Magi, and Revived. boosted up to make theese skills more useful later in the game | max summons is now same as skill level!

Clay Golem

Effect: Raises a Golem from the earth to fight for you.

Golem Mastery

Passive Effect: Enhances speed and life of Golems.

Skeletal Mage

Effect: Raises a Skeletal Mage that fights for you with an elemental attack. boosted up to make theese skills more useful later in the game

Blood Golem

Effect: Summons a Golem.

Summon Resist

Passive Effect: Raises elemental resistances of your Minions.

Iron Golem

Effect: Summon a Golem from a metal item. The golem gains properties of the item.

Fire Golem

Effect: A Golem of fire that uses fire damage to heal itself.

Revive

Effect: Resurrects a monster to fight for you.

Poison and Bone Spells

Teeth

Effect: Summons multiple projectiles that damage enemies. Teeth damage increased + synergy bonuses uppped to 30% instead of 15

Bone Armor

Effect: A protective shield that absorbs damage.

Poison Dagger

Effect: Adds poison damage to a dagger.

Corpse Explosion

Effect: The targeted corpse explodes, damaging all nearby enemies.

Bone Wall

Effect: Creates a barrier of bone.

Poison Explosion

Effect: Releases a cloud of poisonous gas from a corpse.

Bone Spear

Effect: Summons a magical missile of bone.

Bone Prison

Effect: Summons a ring of bone to surround a target.

Poison Nova

Effect: A ring of poison explodes from the Necromancer.

Bone Spirit

Effect: Spirit tracks down a target, or finds one of its own.

Curses 

Amplify Damage

Effect: Increases the amount of damage received.

Dim Vision

Effect: Decreases radius of awareness.

Weaken

Effect: Decreases the damage the target can do.

Iron Maiden

Effect: Damage dealt is damage received.

Terror

Effect: Cursed monsters run in fear.

Confuse

Effect: Cursed monsters attack randomly.

Life Tap

Effect: Attacking a cursed soul gives you health.

Attract

Effect: Causes other monsters to target your enemy.

Decrepify

Effect: Target's Speed, Damage and Physical Resistance -50%

Lower Resist

Effect: Elemental attacks do more damage to the cursed monster.