Paladin

The Paladin
The Knights of Westmarch who felled the armies of mighty Leoric are pure at heart and closely follow the teachings of Zakarum, the Religion of the Light. A battle-ready warrior for whom faith is a shield, the Paladin fights for what he believes to be right. His steadfastness gives him powers to bestow blessings to his friends and wreak cruel justice on foes. There are those who call the Paladin an overwrought zealot, but others recognize in him the strength and goodness of the Light.

 

Strength:

Dexterity:

Energy:

Vitality:

stamina

Hit Points:

Mana:

25

20

15

25

89

30

15

Life Per Level

Stamina Per Level

Mana Per Level

Life Per Vitality

Stamina Per Vitality

Mana Per Energy:

Stat Points Per Level

8

4

6

12

4

6

10

 

Skills

Defensive Auras

Prayer

Effect: Heals all party members.

Crossbow Trap

Effect: A trap that fires crossbow bolts at enemies.

Reanimate aura

Effect: Raises a monster to fight for you. This aura works using a missile, when you kill a monster a missile is fired towards the corpse. Staying idle a few seconds after a kill increases the chanse of the missile to hit. A paladin sacrifices some of hes own life when reviving.

Healing Strike

Effect: Grants you like after each kill, converts damage in to magic damage , increases attack rating, defence and attack speed

Defiance

Effect: Boosts the Defense of all party members.

Cleansing

Effect: Reduces Poison and Curse duration for all party members.

Vigor

Effect: Increases Speed, Stamina, and Stamina recovery for all party members.

Meditation

Effect: Boosts Mana recovery for all party members.

Redemption

Effect: Periodically attempts to redeem corpses for Health and Mana.

Salvation

Effect: Increases all Elemental resistances for all party members.

Offensive Auras

Might

Effect: Increases damage dealt by party members.

Holy Fire

Effect: Periodically does Fire damage to nearby enemies.

Thorns

Effect: Enemies take damage when they cause melee damage to party members.

Blessed Aim

Effect: Increases Attack Rating.

Concentration

Effect: Reduces the chance that your attacks will be interrupted.

Holy Freeze

Effect: Periodically slows enemies nearby.

Holy Shock

Effect: Periodically does Lightning damage to enemies within a radius.

Sanctuary

Effect: Damages and does knockback to the Undead. Ignores Physical Resistances and Immunities Of Undead Monsters.

Fanaticism

Effect: Increases your Attack Rate and Attack Rating. Increases damage for all party members.

Conviction

Effect: Reduces enemy Defense and the Resistances of monsters.

 Combat Skills 

Sacrifice

Effect: Increased damage at the cost of health.

Smite

Effect: Shield bash that does damage and knock back.

Holy Bolt

Effect: Bolt of energy that damages undead, or heals friendly units.

Zeal

Effect: Quickly attacks multiple adjacent enemies.

Charge

Effect: Closes the distance with an enemy, delivering a bash on contact.

Vengeance

Effect: Adds Elemental (Fire, Lightning and Cold) damage to all melee attacks.

Blessed Hammer

Effect: A summoned Hammer spirals outward, damaging enemies. The Undead take additional damage.

Conversion

Effect: A successful attack has a chance to convert the target to fight evil.

Holy Shield

Effect: Magically enhances shield to give defense bonuses.

Fist of the Heavens

Effect: Lightning attack from the sky that releases Holy Bolts.