Paladin
The Paladin The Knights of Westmarch who felled the armies of mighty Leoric are pure at heart and closely follow the teachings of Zakarum, the Religion of the Light. A battle-ready warrior for whom faith is a shield, the Paladin fights for what he believes to be right. His steadfastness gives him powers to bestow blessings to his friends and wreak cruel justice on foes. There are those who call the Paladin an overwrought zealot, but others recognize in him the strength and goodness of the Light.
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Defensive Auras |
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Prayer
Effect: Heals all party members. |
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Crossbow Trap
Effect: A trap that fires crossbow bolts at enemies. |
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Reanimate aura
Effect: Raises a monster to fight for you. This aura works using a missile, when you kill a monster a missile is fired towards the corpse. Staying idle a few seconds after a kill increases the chanse of the missile to hit. A paladin sacrifices some of hes own life when reviving. |
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Healing Strike
Effect: Grants you like after each kill, converts damage in to magic damage , increases attack rating, defence and attack speed |
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Defiance
Effect: Boosts the Defense of all party members. |
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Cleansing
Effect: Reduces Poison and Curse duration for all party members. |
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Vigor
Effect: Increases Speed, Stamina, and Stamina recovery for all party members. |
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Meditation
Effect: Boosts Mana recovery for all party members. |
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Redemption
Effect: Periodically attempts to redeem corpses for Health and Mana. |
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Salvation
Effect: Increases all Elemental resistances for all party members. |
Offensive Auras |
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Might
Effect: Increases damage dealt by party members. |
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Holy
Fire
Effect: Periodically does Fire damage to nearby enemies. |
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Thorns
Effect: Enemies take damage when they cause melee damage to party members. |
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Blessed
Aim
Effect: Increases Attack Rating. |
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Concentration
Effect: Reduces the chance that your attacks will be interrupted. |
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Holy
Freeze
Effect: Periodically slows enemies nearby. |
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Holy
Shock
Effect: Periodically does Lightning damage to enemies within a radius. |
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Sanctuary
Effect: Damages and does knockback to the Undead. Ignores Physical Resistances and Immunities Of Undead Monsters. |
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Fanaticism
Effect: Increases your Attack Rate and Attack Rating. Increases damage for all party members. |
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Conviction
Effect: Reduces enemy Defense and the Resistances of monsters. |
Combat Skills |
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Sacrifice
Effect: Increased damage at the cost of health. |
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Smite
Effect: Shield bash that does damage and knock back. |
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Holy
Bolt
Effect: Bolt of energy that damages undead, or heals friendly units. |
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Zeal
Effect: Quickly attacks multiple adjacent enemies. |
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Charge
Effect: Closes the distance with an enemy, delivering a bash on contact. |
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Vengeance
Effect: Adds Elemental (Fire, Lightning and Cold) damage to all melee attacks. |
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Blessed
Hammer
Effect: A summoned Hammer spirals outward, damaging enemies. The Undead take additional damage. |
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Conversion
Effect: A successful attack has a chance to convert the target to fight evil. |
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Holy
Shield
Effect: Magically enhances shield to give defense bonuses. |
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Fist
of the Heavens
Effect: Lightning attack from the sky that releases Holy Bolts. |