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DIABLO PREFIXES
| PREFIX | EFFECT |
| AMBER | +17% to 18% resist all |
| ANGEL'S | all spells are raised one level |
| ARCH-ANGEL'S | all spells are raised two levels |
| AZURE | +24% to +25% resist lightning |
| BENT | -45% to -60% damage |
| BLESSED | +91% to +105% armor |
| BLUE | +10% to +18% resist lightning |
| BOUNTIFUL | charges are tripled |
| BRASS | -1 to -4 to hit |
| BRONZE | +1 to +5 to hit |
| BRUTAL | +81% to +90% damage |
| BURGUNDY | +31% to +40% resist fire |
| CHAMPIONS | +126% to 150% damage and +51 to 75 to hit |
| CLUMSY | -45% to -65% damage and -1 to -5 to hit. |
| COBALT | +41% to +50% resist lightning |
| CRIMSON | +21% to +40% resist fire |
| CRYSTAL | +41% to +50% resist magic |
| DEADLY | +38% to +45% damage |
| DIAMOND | +51% to 60% resist magic |
| DRAGON'S | +51 to +60 mana |
| DRAKE'S | +41 to +50 mana |
| DULL | -20% to -40% damage and -4 to -5 to hit |
| EMERALD | +41% to +50% resist all |
| FINE | +20% to +30% armor |
| FROG'S | -1 to -10 mana |
| GARNET | +41% to +50% resist fire |
| GLORIOUS | +71% to +90% armor |
| GODLY | +171% to +200% armor |
| GOLD | +25 to +27 to hit |
| GRAND | +41% to +55% armor |
| HEAVY | +51% to +65% damage |
| HOLY | +151% to +170% armor |
| HYDRA'S | +81 to +100 mana |
| HYENA'S | -11 to -25 mana |
| IRON | +6 to +8 to hit |
| IVORY | +31% to +40% resist magic |
| JADE | +21% to +30% resist all |
| JAGGED | +20% to +35% damage |
| KING'S | +151% to +175% damage and +76 to +100 to hit |
| KNIGHTS | +100% to +105% damage and +31 to +40 to hit |
| LAPIS | +31% to +40% resist lightning |
| LORD'S | +81% to +95% damage and +21 to +30 to hit |
| MASSIVE | +96% to +110% damage |
| MASTER'S | +105% to +115% damage and +41 to +50 to hit |
| MERCILESS | +151% to +175% damage |
| METEORIC | +61 to +80 to hit |
| MITHRIL | +41% to +60 to hit |
| OBSIDIAN | +35-37% resist all |
| PEARL | +21% to +30% resist magic |
| PLATINUM | +31 to +40 to hit |
| PLENTIFUL | charges doubled |
| RED | +15% resist fire |
| RUBY | +51% to +60% resist fire |
| RUSTED | -25% to -50% armor |
| RUTHLESS | +126% to +150% damage |
| SAINTLY | +111% to +130% armor |
| SAPPHIRE | +51% to +60% resist lightning |
| SAVAGE | +111% to +114% damage |
| SERPENT'S | +30 to +35 mana |
| SHARP | +20% to +35% damage and +1 to +5 to hit. |
| SILVER | +16 to +20 to hit |
| SNAKE'S | +21 to +30 mana |
| SOLDIER'S | +66% to +80% damage and +16 to +20 to hit |
| SPIDER'S | +10 to +15 mana |
| STEEL | +11 to +15 to hit |
| STRANGE | +101 to +150 to hit |
| STRONG | +31% to +35% armor |
| STURDY | +20% to +30% armor |
| TIN | -6 to -10 to hit |
| TOPAZ | +10% to +15% resist all |
| USELESS | -80% damage |
| VALIANT | +56% to +70% armor |
| VULNERABLE | -51% to -100% armor |
| WARRIOR'S | +51% to +65% damage and +11 to +15 to hit |
| WEAK | -30% damage |
| WEIRD | +81 to +100 to hit |
| WHITE | +10% to +20% resist magic |
| WYRM'S | +61 to +80 mana |
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HELLFIRE PREFIXES
| PREFIX | EFFECT |
| CRYSTALLINE | +200-236% damage, low durability |
| DOPPELGANGER'S | occasionally creates a duplicate of the monster being hit |
| JESTER'S | inflicts random 0-500% damage |
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DIABLO SUFFIXES
| SUFFIX | EFFECT |
| ABSORPTION | -3 hit points per enemy hit |
| ACCURACY | +13 dex |
| THE AGES | indestructible |
| ATROPHY | -1 to -5 dex |
| BALANCE | faster hit recovery |
| BASHING | damages the target's armor 8 to 24 ac per turn |
| THE BAT | adds 3% damage to your mana |
| THE BEAR | knocks target back a square |
| BLOOD | adds 5% of damage done to hp |
| BRILLIANCE | +11 to +15 magic |
| BRITTLENESS | -26% to -75% durability |
| BURNING | additional fire arrow attack that does 1 to 16 fire damage |
| CARNAGE | +14 to +16 damage |
| CORRUPTION | lose all of your mana |
| CRAFTMANSHIP | +52% to +100% durability |
| THE CRUSADERS | 50% of the previous attack's damage is added to the next one |
| THE DARK | -4 squares of light |
| DEXTERITY | +1 to +6 dex |
| THE EAGLE | +21 to +30 hp |
| FIRE | additional fire arrow attack that does 1 to 6 fire damage |
| FLAME | additional fire arrow attack that does 1 to 3 fire damage |
| THE FOOL | -7 magic |
| THE FOX | +10 to +15 hp |
| FRAGILITY | durability = 1 |
| THE GIANTS | +16 to +18 strength |
| GORE | +10 to +12 damage |
| HARMONY | fastest hit recovery |
| HASTE | fastest attack |
| HEALTH | -1 damage per enemy attack |
| THE HEAVENS | +12 to +15 to all stats |
| THE JACKAL | -1 to -10 hp |
| THE JAGUAR | +18 to +20 hp |
| THE LEECH | 3% of damage done to life |
| LIFE | -4 damage per enemy attack |
| LIGHT | +2 squares light |
| LIGHTNING | additional lightning arrow attack that does 1 to 10 lightning damage |
| THE LION | +55 hp |
| MAGIC | +1 to +5 magic |
| THE MAMMOTH | +61 to +80 hp |
| MANY | high durability (bows) |
| MIGHT | +6 to +10 str |
| THE MIND | +6 to +10 magic |
| THE MOON | +4 to +7 all stats |
| THE NIGHT | -2 squares light |
| OSMOSIS | -6 damage per enemy attack |
| PAIN | +4 damage per enemy attack |
| PARALYSIS | -6 to -10 dex |
| PERFECTION | +21 to +30 dex |
| PIERCING | each attack takes 2 to 6 ac from the target |
| THE PIT | -1 to -5 all stats |
| PLENTY | high durability (for bows) |
| POWER | +11 to +15 str |
| PRECISION | +16 to +20 dex |
| PROTECTION | -2 damage per enemy attack |
| PUNCTURING | takes 4 to 12 ac away from target per attack |
| QUALITY | +1 to +2 damage |
| RADIANCE | +4 squares of light |
| READINESS | faster attack |
| SHOCK | additional lightning arrow attack that does 1 to 6 lightning damage |
| SKILL | +6 to +10 dex |
| THE SKY | +1 to +3 all stats |
| SLAUGHTER | +17 to +20 damage |
| SLAYING | +17 to +20 damage |
| SORCERY | +16 to +20 magic |
| SPEED | faster attack |
| SPIKES | 1 to 10 damage to the attacker; every attack |
| STABILITY | faster hit recovery |
| THE STARS | +8 to +11 all stats |
| STRENGTH | +1 to +5 str |
| STURDINESS | +26% to +50% durability |
| SWIFTNESS | fast attack |
| TEARS | +1 damage per enemy attack |
| THE THIEF | half damage from traps |
| THORNS | 1 to 6 damage to the attacker; every attack |
| THUNDER | additional lightning arrow attack that does 1 to 20 lightning damage |
| THE TIGER | +45 to +50 hp |
| THE TITAN | +21 to +30 str |
| TROUBLE | -6 to -10 all stats |
| THE VAMPIRE | 5% of damage of every attack added to mana |
| VIGOR | +16 to +20 vit |
| VILENESS | target does not heal |
| VITALITY | +1 to +5 vit |
| THE VULTURE | -11 to -25 hp |
| WEAKNESS | -1 to -5 str |
| THE WHALE | +81 to +100 hp |
| WIZARDY | +21 to +30 magic |
| THE WOLF | +30 to +40 hp |
| ZEST | +6 to +10 vit |
| THE ZODIAC | +16 to +20 all stats |
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HELLFIRE SUFFIXES
| SUFFIX | EFFECT |
| DECAY | at first, weapon does +200-300% damage, then decays to -100% and breaks |
| DEVASTATION | occasionally inflicts triple damage |
| JESTER | casts random spells - Teleport, Town Portal, Guardian, Firebolt, Fireball, Lightning, Chain Lightning, Apocalypse, or Stone Curse |
| MANA | Mana ball level increases |
| PERIL | x2 damage to monsters, and x1 damage to you |
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BLIZZARD and Diablo are trademarks of Blizzard Entertainment.
HELLFIRE is a trademark of Sierra On-Line/Synergistic Software.