PB_AutoExec [Filename]
Holds the name of a game script file that is to be executed each time a server is joined; This is
useful if you need to reset game settings each time you join a server
PB_LogAddr [Address / Internet Hostname]
Holds the address of the machine to which remote logging is sent (default is empty meaning the feature
is not used)
PB_LogPort [Port #]
Holds the listen port of the machine to which remote logging is sent (default is 0 meaning the feature
is not used)
PB_LogPw [Password]
Holds the password required to send logging output to a listening remote logging machine
PB_LogToFile [0=no, 1=yes]
When set to 1, PunkBuster will log activity to the pbcl.log file; the default is 0 which means only
errors are logged
PB_LogUser [Username]
Holds the username required to send logging output to a listening remote logging machine
PB_MsgPrefix [New Prefix]
Holds the text that PunkBuster displays in front of every output line displayed; the default is "^5PunkBuster Client
" (note the ^5
means output in the color LIGHT BLUE); All PunkBuster Client output goes to both the top of the playing screen and to the console by default; To prevent PunkBuster Client messages from being displayed on the playing screen, insert the text [skipnotify]
before any desired message prefix text. For example, the command pb_msgprefix [skipnotify]^5PunkBuster Client
will cause all PunkBuster Client output to go only to the console and not to the playing screen.
PB_Security [0=no, 1=yes]
When set to 0, PunkBuster will accept all "update" files without verifying that they are authentic;
the default is 1 which should not normally be changed except for LAN environments where there is
no Internet Access and/or you fully trust the Servers you are connecting to
PB_Sleep [Period]
Holds the period of time (milliseconds) that PunkBuster "sleeps" between processing cycles; the default
is 60; lower numbers will cause PunkBuster to process events more times each second which
also has the effect of increasing the bandwidth used by PunkBuster; Players with a modem connection
will probably want to set this as high as possible
PB_SsLog [0=no, 1=yes]
When set to 1 (which is the default), PunkBuster will create an entry in the pbsslog.htm log file every
time a PunkBuster Server requests a screenshot to be taken and delivered; this log file is designed to
be viewed with a web browser and contains information about the size of the image, when it was taken,
and also a digital signature of the image itself
PB_SsSave [0=no, 1=yes]
When set to 1 (0 is the default), PunkBuster will save all Server-requested Screenshots to the local
hard drive so that Players can see the actual screenshots that have been delivered to Game Servers
that they were connected to; if this setting and the PB_SsLog
setting are both set to 1, then the
pbsslog.htm log file will automatically have links created for local viewing directly from the log
file
PB_System [0/1]
PB can conflict with other software on some systems due to vigorous memory scanning; Changing
this setting may reduce or eliminate conflicts if you have problems on your system; this setting
can only be changed before connecting to a server