General: 1. How do I turn on my second saber? 2. How do I turn on the dualbladed saber? 3. What commands/emotes are there in the game? 4. How do I load ForceMod with the dedicated server? 5. What are the new special moves? 6. Do I need JediMod in order to run ForceMod? 7. Can I play as a Bounty Hunter with all the goodies AND Force Powers? 8. My buddy has a Macintosh, can he play ForceMod too? 10. How does the jetpack work? 11. Why doesn't ammo regen recharge the such-and-such gun? 13. How do I block lightning with my saber? 14. How can i make this new model i just got a bounty hunter when it's a bot? 15. What's the difference between cloaking and mindtrick? 16. What's the difference between optic radar and force seeing? Trouble Shooting: 1. ForceMod doesn't load. Gives a white screen and a user interface error. 2. ForceMod isn't in the mods menu. 3. ForceMod behaves strangely. 4. My Saber colors reset everytime the map restarts. 5. How come my (insert model name here) doesn't scale to the right size? 6. Why doesn't my saberblade skin mod show up in forcemod? General: 1. How do I turn on my second saber? You can select it through the player force menu under the title "Proficiency" when creating your character. Also, in the Forcemod Controls menu you can select a button to turn on your 2nd saber, ortype /twosaber or /dualsaber in the console while your saber is off. typing this again while your sabers are off will go back to the single saber. If you are hosting the server make sure mod_dualsaber is set to 1. 2. How do I turn on the dualbladed saber? You can select it through the player force menu under the title "Proficiency" when creating your character. Also, in the Forcemod Controls menu you can select a button to turn on your dualsaber, ortype /thedestroyer or /dualblade while your saber is off to toggle the dualbladed saber if mod_dualblade is set to 2 then executing this command while you have double sabers will turn on double dual bladed sabers. 3. What commands/emotes are there in the game? /sit ~ sits, do again to stand up/stand ~ stands up from sit, typing /sit a second time will do the same thing /kiss ~ kisses another player if both of you have your sabers off /taunt ~ does the spinning saber taunt /draw ~ does a nifty saber drawing move /nod ~ nods your head /shake ~ shakes your head /super ~ strike a superman pose /thumbsdown ~ looks like your giving something a thumbs down /looks ~ looks around /flip ~ twirls your saber /dest ~ looks like your typing, possibly coding. /cocky ~ you point at yourself /jedi ~ does something that was for some reason named jedi /way ~ shows you the way /scratch ~ scratch your head /dunno ~ hold your arms out saying you don't know /power ~ holds your hand up in the air /barf ~ barf all over /throw1 ~ throw your saber behind you /throw2 ~ throw your saber forwards /throw3 ~ throw your saber to the side /adjust ~ adjust your saber /beg ~ beg for mercy /kneel ~ kneel on the ground /punch ~ punches only when mod_boxing is 1 /slap ~ slap someone if they kiss you /sleep ~ lay down, you fall when your getting up cause your tired /spintaunt ~ do the spinning saber taunt /bounce ~ do a pushup thingy sortof /breakdance ~ breakdance /taunt 0-12 ~ play a taunt sound /size 0.5 ~ change your size to 0.5 if mod_clientscale is 1 /mod_timescale 0.5 ~ game goes at half the speed, /mod_timescale just sets the timescale variable, but allows it to be used when not in cheat mode. Admin only command When binding emotes or commands to keys make sure to leave the / out. ex. bind x "super" and not bind x "/super" 4. How do I load ForceMod with the dedicated server? add +fs_game ForceMod_2 to the command line.ex. "C:\LucasArts\Star Wars JK II Jedi Outcast\GameData\jk2ded.exe" +set fs_game ForceMod_2 5. What are the new special moves? Purple stance: forward + jump + attack while facing the enemy.Jumps fairly high and does a spinning twirling thingy of death. Green stance: forward + jump + attack while facing the enemy. Tornado attack if you only have one saber. Same move as the yellow stance if you have two sabers. 6. Do I need JediMod in order to run ForceMod? Nope, this version of ForceMod includes JediMod and will work fine on its own.7. Can I play as a Bounty Hunter with all the goodies AND Force Powers? Not exactly. You can use gadgets like the grappling hook and jetpack, but things like optic radar and flame gauntlets are Merc only.8. My buddy has a Macintosh, can he play ForceMod too? Assuming he has the Macintosh version of JediKnight II, most certainly! (And it works great BTW!)9. How does the grapple work? First, make sure mod_grapple is turned on (either via the ForceMod menus or command line) for your class. Next you'll have to bind a key to use for it (again, look in the menus). If you've got all this set, then using the grapple is simple. Fire once to latch, once again to stop, and once more to free. Also, pressing the grapple button rapidly will disengage the grapple.10. How does the jetpack work? Similar to the grappling hook, make sure it's turned on and available for your class (use the ForceMod menus or refer to the CVAR section for more info). Once you've bound it to a key (again via menus), press the button once to start your jetpack engine(s). You must hold jump while airborne to ignite the jetpack, and then you may use the jump & croutch keys to control your ascent/descent.Editor's Note: Keep in mind there are a number of possible restrictions on jetpack use. Jetpacks can be restricted by both class AND model (for example jetpacks can be restricted to Mandalorians only). Also, the server can limit jetpack use by flag carriers in ctf games. 11. Why doesn't ammo regen recharge the such-and-such gun? Take a look at the classes section to see if the Merc you're using can regenerate the ammo type specific to your gun. For example, the Heavy Soldier only regenerates Metallic Bolt ammo.12. How do i use dualguns? First, make sure dualguns is turned on and set appropriate to your class (either by using the in-game menus or f_dualguns in console). Next bind a key to use them and start blasting! :)13. How do i block lightning with my saber? Check that lightning blocking is turned on (either via the game menus or use the console to check f_saberblockall and f_saberblocklit - see cvar section for more info). You must be a pure saber user, and you'll also need to keep your opponent in your crosshairs to be successful.14. How can i make this new model i just got a bounty hunter when it's a bot? You have two ways of accomplishing this, either by using the cvar f_defaultclass (as outlined in the cvar section) or add a new line for your bot in fm_classes.cfg (details are in the file). Modellers who wish to include such specifications in the botfiles of a model are given instructions in "note_to_modelers.txt"15. What's the difference between cloaking and mindtrick? Cloaking is in some ways more effective, as you can attack while cloaked and can't be detected by Force Seeing. However you aren't 100% invisible, so discriminating players (and bots) can still find you if you get up close. Cloaking also makes you invisible to missiles and sentry guns.16. What's the difference between optic radar and force seeing? Like cloaking, in some ways optic radar is more effective than force seeing, as optic radar can see even the most advanced Jedi. But it cannot be used in 3rd person, and the nature of the goggles makes it difficult to see your surroundings as well.Trouble Shooting: 1. ForceMod doesn't load. Gives a white screen and a user interface error Try updating to the 1.04 patch. If this doesn't work you may have a mod in your base directory that is interfereing with my mod. Try removing all mods from your base directory.2. ForceMod isn't in the mods menu. Make sure all the files from the zip end up gamedata/ForceMod3. ForceMod behaves strangely Another mod may be interfering. ForceMod does not play well with other mods. Try removing all mods from your base directory.4. My rgb saber colors reset everytime the map restarts. Delete or rename the autoexec.cfg file in the ForceMod directory.Editor's Note: I'd recommend making a few custom .cfg files with your favorite settings - you can always load them while playing by using the console. For example: exec favorites.cfg I use these to store all my favorite binds and settings - it's saved my bacon about a dozen times when my jk2mpconfig.cfg file went South. (Keep your personal .cfg's in the same directory as jk2mpconfig.cfg) 5. How come my (insert model name here) doesn't scale to the right size? First, make sure model scaling is turned on (mod_scaleModels should be set to 1). If it is, then you may need to edit your tckmodel.cfg file and add a line for your model. For example, here's the line for Jango Fett:"jango_fett" 1.01 0 The number "1.01" is his height (1 = two meters or roughly six feet) - the second number (0) is for the scale of his saber. 6. Why doesn't my saberblade skin mod show up in forcemod? As mentioned before, ForceMod does not play well with other mods. The new set of 8 saber blade skins included in ForceMod use a different naming convention, and so new saber skins can be easily added by simply changing the names of the skins. |