Heroes

 
Heroes
  Chapter Introduction
Might Classes
Magic Classes
Creature Specialists
Spell Geniuses
Merchants
Talents
Secondary Skills
   
Heroes and Skills

Secondary skills, continued

Archery
This skill is great if you are using lots of ranged troops. At the highest level, you are inflicting 50 percent extra damage. Not every hero needs to have this skill, but it is a good idea to have around three heroes with this skill and designate them as your heavy artillery. Couple this skill with luck and leadership for an unstoppable force.

Likely students: Ranger, barbarian, beastmaster, demoniac, overlord

Artillery
The artillery skill is only really useful in the hands of a hero with high attack, since the ballista's damage is heavily dependent on this statistic. That makes this a good skill for heroes like the barbarian, knight, and overlord. However, heroes from towns with a lack of ranged units should take this skill because it gives them an additional ranged unit. That means characters like the ranger and beastmaster. If you want to bolster your armies with an additional ranged attacker, get this skill. Magic classes should not bother with this skill because it does require high attack. Note this skill is useless unless your hero commands a ballista.

Likely students: Beastmaster, barbarian, overlord, ranger

Armorer
This skill is potent when used with fortress units, and is also good for protecting otherwise poorly armored creatures like stronghold units. This is a valuable skill for any hero to know. Armorer is definitely a worthwhile acquisition because it means you suffer less damage in every battle for every unit. At basic level, the bonus is 5 percent; 10 percent for advanced armorer, and 15 percent for expert level. Use this with such skills as leadership, archery, luck, and offense to creater killer might characters.

Likely students: Beastmaster, ranger, alchemist, demoniac, overlord, barbarian

Ballistics
Ballistics is a very useful ability for taking over enemy castles, as it ensures your catapult deals damage to enemy walls, and allows you to aim its attack. However, don't make every hero learn this skill because it's better to just have two heroes learn it and become your siege commanders. Couple this ability with the archery and armorer ability and the siege commander will also be able to whittle away at siege defenders faster while suffering less damage from the towers of the castle under siege. While magic classes can learn this skill, it is better for a might character to learn it instead, since it really is most potent when combined with other offensive skills.

Likely students: Knight, witch, barbarian, beastmaster, overlord, demoniac, death knight, alchemist, heretic, warlock, battle mage

Secondary skills, continued