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Heroes and Skills
Secondary skills, continued
Archery
This skill is great if you are using lots of ranged troops. At the highest
level, you are inflicting 50 percent extra damage. Not every hero needs
to have this skill, but it is a good idea to have around three heroes
with this skill and designate them as your heavy artillery. Couple this
skill with luck and leadership for an unstoppable force.
Likely students: Ranger, barbarian,
beastmaster, demoniac, overlord
Artillery
The artillery skill is only really useful in the hands of a hero with
high attack, since the ballista's damage is heavily dependent on this
statistic. That makes this a good skill for heroes like the barbarian,
knight, and overlord. However, heroes from towns with a lack of ranged
units should take this skill because it gives them an additional ranged
unit. That means characters like the ranger and beastmaster. If you want
to bolster your armies with an additional ranged attacker, get this skill.
Magic classes should not bother with this skill because it does require
high attack. Note this skill is useless unless your hero commands a ballista.
Likely students: Beastmaster,
barbarian, overlord, ranger
Armorer
This skill is potent when used with fortress units, and is also good for
protecting otherwise poorly armored creatures like stronghold units. This
is a valuable skill for any hero to know. Armorer is definitely a worthwhile
acquisition because it means you suffer less damage in every battle for
every unit. At basic level, the bonus is 5 percent; 10 percent for advanced
armorer, and 15 percent for expert level. Use this with such skills as
leadership, archery, luck, and offense to creater killer might characters.
Likely students: Beastmaster,
ranger, alchemist, demoniac, overlord, barbarian
Ballistics
Ballistics is a very useful ability for taking over enemy castles, as
it ensures your catapult deals damage to enemy walls, and allows you to
aim its attack. However, don't make every hero learn this skill because
it's better to just have two heroes learn it and become your siege commanders.
Couple this ability with the archery and armorer ability and the siege
commander will also be able to whittle away at siege defenders faster
while suffering less damage from the towers of the castle under siege.
While magic classes can learn this skill, it is better for a might character
to learn it instead, since it really is most potent when combined with
other offensive skills.
Likely students: Knight, witch,
barbarian, beastmaster, overlord, demoniac, death knight, alchemist, heretic,
warlock, battle mage
Secondary
skills, continued
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