Heroes

 
Heroes
  Chapter Introduction
Might Classes
Magic Classes
Creature Specialists
Spell Geniuses
Merchants
Talents
Secondary Skills
   
Heroes and Skills

Secondary skills, continued

Fire Magic
Like the other schools of magic, you want to learn this skill to achieve true mastery of all magic. That can be tough, but fire magic is a potent school to add to your arsenal anyway. Bloodlust, curse, and blind are in this school, as are armageddon and fireball. Basic skill in fire magic reduces casting costs by one point per level of spell.

Likely students: Heretic, warlock.

Unlikely students: Ranger, beastmaster

First Aid
This skill is used in conjunction with the first aid tent. Without this skill, the first aid tent is pretty useless, but if you learn this skill, you can eventually heal 100 hit points per turn with the first aid tent. Of course, the healing only applies to the first creature of one stack. What expert level means is you can effectively heal up to sixth-level troops. Advanced level lets you effectively heal up to fifth-level troops, and basic skill lets you heal up to fourth-level troops. You don't want too many heroes learning this skill.

Likely students: Cleric, witch, druid, wizard, beastmaster, warlock.

Unlikely students: Necromancer, death knight

Intelligence
This skill is great for spellcasters who don't advance in knowledge as fast as the wizard. It can also be learned by wizards who want to have gargantuan spell reserves. You get an immediate boost in spell points with the basic skill. Use this with the mysticism skill, and with the familiar, wraith, and mage creatures to really maximize your spell points. This is a good skill for every spellcaster to consider.

Likely students: Wizard, warlock, witch, druid, cleric, necromancer, heretic

Leadership
Every hero should learn this skill if he can, with the exception of the necropolis heroes. With leadership, you can boost your army's morale to a permanently high number and even mix and match multiple town creatures without any ill effect. Being able to attack twice is a bonus that cannot be dismissed.

Likely students: Knight, overlord, ranger, beastmaster, barbarian.

Unlikely students: Necromancer, death knight

Secondary skills, continued