|
Combat
Terrain Considerations
Just as terrain affects your
movement on the strategic map, so too does it affect your units on the
tactical map. Different terrain types have varying effects on tactical
combat. Basically, creatures fighting on their native terrain gain a +1
bonus to speed. Golems and gargoyles fighting on snow terrain, for example,
move one hex faster. (For a list of each town type's native terrain, read
your Heroes III manual)
Another type of terrain that
affects combat is obstacles such as lakes, stalactites, and rocks. These
will impede the movement of your ground troops, although the terrain doesn't
affect fliers and devils when moving. Obviously, obstacles can be used
to tactical advantage.
There are two other types of
terrain that affect combat, in a much more drastic fashion than just extra
movement. These two terrain types affect your spell casting.
Cursed Ground
The skull-laden, bleak landscape of cursed ground is so bereft of life
that it can't even support the casting of magic. During combat on cursed
ground, no spells may be cast. Keep this in mind. If you are poor in magic
but your opponent is not, lure him to battle on cursed ground. Also remember
this when assaulting towns built on cursed ground. Such towns also dampen
all spellcasting. Just remember that when battling on cursed ground, no
magic can be cast, and your fight will be determined by raw physical strength.
On the strategic map, no spells can be cast either. Thus you need to leave
the cursed ground before casting such spells as vision and town portal.
Magic Plains
Magic plains have the opposite affect on spellcasting. All spells cast
on magic plains are cast at the expert level, even if you don't have the
spell skill for that school of magic. A fireball cast in the magic plains
would do the maximum range of damage, while a haste cast in the magic
plains would speed up all your units. Your power and knowledge are still
used to determine how many spell points and how much damage is done, but
the modifiers, range, and area of effect can be increased by the magic
plains' spell-boosting properties.
Next,
morale and luck
|