== INF_Charges mutator (now integrated in the INF_Bonus mutator) == This mutator adds Door Breaching Charges to the game that can be placed into a players loadout. The mutator has to be active to allow the charges in game.. In addition, the INF_AddEquipment mutator has to be used too, to allow the useage of the charges from within the QuickAction/Speech menu. Useage: - face the grabable or bumpable door you want to blow open and disable - select the Breaching Charge from within the QuickAction->Equipment menu - the charge will then be attached to the door - if you do not face a door or if you are too far away then the charge will be dropped to the floor - once attached you have to hold the grab key to arm the charge - five seconds later it explodes, opens the door this way and let it stay permanently opened - if the door opens while the charge is attached it will fall down to the floor The Breaching Charges are based on an idea of ecale3. Have Fun with it! Beppo Norbert Bogenrieder aka Beppo Lead Programmer beppo@sentrystudios.net Sentry Studios - Infiltration nb_beppo@gmx.net http://www.sentrystudios.net http://infiltration.sentrystudios.net