Objectives: Find the Star Map
This tomb, by necessity, is the last of the four you will enter, since only by winning the competition and impressing Uthar will you gain access. Once Uthar escorts you to the tomb, you'll be tasked with facing the challenges within by yourself, with only your wits and your lightsaber to help.
To the east of the corridor branching, you encounter an optional minigame that requires you to transfer energy pulses between three pillars until they all reside on the rightmost pillar. Of course, nothing's ever simple in KOTOR, so you'll have to follow certain rules:
1. | The top-most energy ring can be transferred between pillars freely. |
2. | The upper-middle ring can only be transferred to pillars where there is no top ring. |
3. | The bottom-middle ring can only be transferred to pillars where there are no rings, or only a bottom ring. |
4. | The bottom ring must be transferred to a bare pillar. |
If you're the sort that likes to solve the minigames, feel free; just keep in mind that if you violate any of the above rules twice, you'll be toasted. The correct solution is as follows:
1. | Top ring: left pillar to middle pillar. |
2. | Upper-middle: left to right. |
3. | Top: middle to right. |
4. | Mid-lower: left to middle. |
5. | Top: right to left. |
6. | Upper-middle: right to middle. |
7. | Top: left to middle. |
8. | Bottom: left to right. |
9. | Top: middle to right. |
10. | Upper-middle: middle to left. |
11. | Top: right to left |
12. | Lower-middle: middle to right. |
13. | Top: left to middle. |
14. | Upper-middle: left to right. |
15. | Top: middle to right. |
That wasn't so bad, now was it? In case youre wondering whether or not this optional game is worth it, the loot includes a nextor crystal, a Zabrak blaster pistol, an Eriadu strength amplifier, and Naga Sadows poison blade, which deals 4-15 damage as a one-handed melee weapon, with a good chance of poisoning your target on a successful hit. Once youre done raiding the tomb, head back to the corridor branch.
Heading west this time, you'll enter a chamber where you'll face off against two terentateks simultaneously. Even though your party probably handled the earlier beast in the Shyrack Caves easily, two will be a challenge for any solo character. Activate any defensive force powers you have available, and attempt to stun them via, for instance, Force whirlwind if at all possible.
They get +30 to their attack rolls, and deal over 25 damage per hit, so youll definitely need to beware sudden drops in health. Equip Brejiks belt if you can, to save yourself from five points of damage per blow. If you can stun both of the tarentateks, then concentrate your attacks on one of them until it falls, then repeat the process for the other. If you find yourself completely outmatched, you may be able to use stealth to bypass the tarentateks.