11-08-04 - New hatless species added for Outlaws - Brown horse added.....now mappers can place either a black horse or brown horse or both. - New gametype "Duel" added.....beta version, still under development - New placeable pickup weapon added, "GunPowder Barrel" - 2 new characters added, Mistress Dora and Mistress Veronica which are twin sisters. ******************** 10-21-04 - Hat bug fixed - Winchester Rifle visual artifacts fixed - Missing Wells Fargo on loadout fixed - Most map bugs fixed - Loadout menu improved - Interface tweaked more - Small Weapons feature always default - CTF Announcer voices fixed ********************* 8-12-04 - New Winchester Rifles imported - Additional male taunts added - Additional maps added...totaling 20 maps in all! - 2 new characters added....Lawman Johnson and Outlaw Vinny ********************* 7-31-04 - Doctor Odgin character now fixed and playable - Preacher Smudo now finalized for this release - Undertaker character finalized. - Saloon and DeepValley by Double U updated - All new pistols, Bowie knife, Machete, and hands are ingame ready in place - Hats adjusted for all characters - Taunt voices for both male and female outlaws and marshals working now...36 more male taunts are in the works to fill the rest of the empty slots. - Player portraits now working - Scaleable jump mutator added - Code tweaks for vehicles, and hit effects. - "Last Team Standing" game type added. To Do: - Re-Do loadout menu into a more compact slim layout - Finishing touches to menu interface - Scoreboard interface - Winchester rifle replacements with improved versions - Fill in empty slots for male taunts. - Assign CTF announcer sounds - Assign reload sound effects to wells fargo ********************** 7-15-04 - Flag adjusted for marshal and outlaws..doc bot still needs work - New characters..Undertaker Jones, Preacher Smudo, and Doctor Odgin..still work in progress - Maps and music finalized for this version. Grab at http://www.unrealprojects.com/modfiles/Maps-Music.zip To do: - Adjust all new weapons in place of old ones. - Assign voice taunts and related voices to. - Finishing touches to interface. - Re-do loadout menu into a more compact slim layout. ********************** 7-10-04 - Missing Weapons fixed - Weapons pack now has 13 replacements ending with extension NEW...Still needs code adjustment. - Karma pack has doc bag added and additional cowboy hat. - Cursor menu sound updated. - New characters added..Preacher and Doc Bot..(doc bot still needs work) - Graphical user interface update....(still needs minor work) - Hit effects and some code adjustments. ********************** 6-17-04 -MainMenu fonts finalized -MainMenu cinematic finalized -Cursor pointer aligned -female voices added to sound packs -New Bowie Knife with new arm added -Arm/hand updated on Machete -Arms/hand updated on 1875Outlaw_1st -Numerous code related improvements *********************** 6-14-04 -New MainMenu fonts changed -Cursor pointer aligned -All vehicles..horse, gatling, and cannon working -Cursor sound effect added -Numerous code related improvements *********************** 6-13-04 -New MainMenu cinematic added -Cursor pointer customized -MainMenu fonts changed -Hit Effects Added *********************** 6-05-04 -Added prelimanary custom main menu -Added weapon descriptions to lawdogs.ucl -Added final Ldintro...replaces Nointro -Added Shortcuts to LawDogs and LawDogs UED ************************ 5-27-04 Added Customized version of WebAdmin interface for LawDogs....compliments by El Muerte TDS. Lawdogs fans will be able to administer dedicated lawdogs game servers in style over the web using a standard web browser. Customized version of Nointro map added....still needs music and sound. Work provided by Double U ************************* 5-23-04 Music and KarmaData files now go in their respective directories in the LawDogs directory. I added a new scripted action, ACTION_ReloadWeapon, which starts reloading the current weapon. I added a few loading hints, so it doesn't go on about rocket launchers and stuff now :) Horse: I've rewritten the horse, it's working much better now. You can get on it, ride it around, shoot from it and it has a ragdoll death. There is still much to do though, it has some artefacts left over from the Onslaught base vehicle code, like the blue/red glow when it respawns, and I haven't handled the player animations yet. Bots probably can't shoot from it, I haven't tested them yet. You can summon it during a game with the command 'summon LawDogsVehicles.Horse', there is also a HorseFactory that mappers can place.