MAX PAYNE READ ME
Congratulations!
Thank you for purchasing MAX PAYNE. This document contains
important information about Max Payne, please read it through carefully.
Last Minute Notes
Bullet Time Aid:
The Game Options menu contains a new selection called Bullet Time Aid.
The Bullet Time Aid helps players to conserve Bullet Time by automatically
switching off Bullet Time when performing a Shootdodge, and prevents the
player from accidentally re-enabling Bullet Time during a Shootdodge.
Additionally, when you run out of ammo or switch guns,
Bullet Time is automatically switched off. Bullet Time Aid is enabled by default.
Key Names: The menus read key names directly from Windows. This means that
key names will change depending on your localized Windows version.
For example with US versions of Windows, the mouse buttons are referred to
as MB1 for left and MB2 for right mouse button.
System Requirements
Max Payne runs on a wide variety of hardware and operating systems.
To make sure you are getting optimal game play experience on your system,
please make sure Max Payne uses suitable graphical detail level settings
for your PC. For more information, please refer to the Options menu tool tips
in the game.
Minimum (minimum graphical detail):
450 MHz AMD / Intel Processor (or compatible)
16 MB Direct3D Compatible Graphics Card
96 MB RAM
Recommended (medium graphical detail):
700 MHz AMD / Intel Processor (or compatible)
32 MB Direct3D Compatible Graphics Card
128 MB RAM
Supported Operating Systems:
Windows 95 (OSR2 or later), Windows 98, Windows ME, Windows 2000.
Although Max Payne has been found to work on Windows XP, it has not been
thoroughly tested and thus Windows XP is not officially supported.
Additionally, Windows NT is not supported.
Max Payne requires Microsoft DirectX 8.0 or newer to be installed.
Supported 3D Accelerators
Max Payne requires a DirectX 8 compatible 3D accelerator in order to run.
The following table lists 3D accelerators (3D Chipsets) supported by Max Payne
and the tested driver versions:
3D Accelerator | | Windows 9x/ME | | Windows 2000 |
3dfx Voodoo4/5 | 1.04.00 | 1.04.00 |
3dfx Voodoo3 | 1.07.00 | 1.03.00 |
ATI RADEON | 4.13.01.7075 | 5.13.01.3112 |
ATI RADEON VE | 4.13.01.7075 | 5.13.01.3112 |
ATI Mobility M6-P | 4.13.7132 | 5.13.01.3221 |
ATI RAGE FURY MAXX | 4.12.7942 | Not Supported |
ATI RAGE 128 / 128 PRO | 4.13.7078 | 5.13.01.192 |
Intel i815 (integrated) | v6.3.1 | v6.3.1 |
Matrox G400/G450 | v6.51 | v5.52 |
NVIDIA GeForce3, GeForce2 GTS/Pro, GeForce2 MX, GeForce256/DDR | v12.41 | v12.41 |
NVIDIA RIVA TNT2 Ultra, TNT2, TNT2 m64, TNT, Vanta | v12.41 | v12.41 |
S3 Savage4 | Reference 8.20.33 | Reference 8.40.02 |
SiS 315/315Pro | Any | Any |
SiS 640/740 (integrated) | Any | Any |
ST KYRO, KYRO II | v1.2.2 | v1.2.2 |
VIA / S3 ProSavage4 (Integrated) | 4.12.01.1038 | N/A |
Notes: There may be certain issues with specific settings with the above accelerators.
Please refer to the Troubleshooting section for more details.
Most above 3D accelerators will not run satisfactorily on maximum detail level settings.
The following unsupported 3D Accelerators may work with Max Payne, but all game visuals may not be correct
and performance may be unsatisfactory:
- 3dfx Voodoo2
- 3dfx Voodoo Banshee
- Intel i810
- Matrox G200
The following unsupported 3D accelerators do not work with Max Payne:
- 3dfx Voodoo, Voodoo Rush
- 3Dlabs Permedia, Permedia2
- ATI RAGE II/II+/IIc, RAGE PRO
- Cirrus Logic Laguna3D (CL5465)
- Intel i740
- Matrox Millennium II, Mystique
- NVIDIA RIVA 128/128ZX
- PowerVR Neon 250i
- S3 Savage 2000, Savage3D, Trio64 3D, Virge/DX/GX/VX
- Rendition Verite V1000/V2200
- Some older integrated / laptop display adapters (Neomagic, Trident)
Legal:
Intel is a registered trademark of Intel Corporation.
AMD is a registered trademark of AMD Corporation.
DirectX and Windows 95/98/ME/NT/2000/XP are registered trademarks of Microsoft Corporation.
3DMark is a registered trademark of MadOnion.com Inc.
Max Payne is a trademark of 3D Realms Entertainment.
MAX-FX Technology is a registered trademark of Remedy Entertainment Ltd.
All other trademarks are the property of their respective owners.
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