MEDAL OF HONOR: PACIFIC ASSAULT FAQ/WALKTHROUGH - First Person Shooter - PC *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Made by: Moondogg Date Started: 1/6/05 Date Finished: 1/11/05 E-Mail address: moondogg22@yahoo.com Version: 1.2 *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* ~*~*~ Version 1.2 update, 2/17/05: Engine problem solved, credit line included. Before we start, I'd like to make this loud and clear: *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Legal Information *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* This document is Copyright 2005 Dennis "Moondogg" Marino. It may not be reproduced nor retransmitted in any form without prior consent from the author. It may not be altered, published, sold, given as an incentive to buy, etc. without advance permission from the author. All outside sources which have contributed to the making of this guide in some form have been cited either now or later on in the FAQ. 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To my eventual readers, if you see one of my guides on one of these sites then please send me an e-mail about it, thank you. ---------------------------------------------------------------------------- -- -911 Codes -9 Lives http://911codes.com http://www.9lives.ru/eng/ ---------------------------------------------------------------------------- -- -Bean's PlayStation Dimension -Cheat Index http://www.bean.dk/psx/index.htm http://cheatindex.com ---------------------------------------------------------------------------- -- -Cheat Matrix -Cheat Search http://cheatmatrix.com http://cheatsearch.com ---------------------------------------------------------------------------- -- -Cheatstop -CNET Gamecenter http://www.panstudio.com/cheatstop/ http://games.netscape.com/Faqs/ ---------------------------------------------------------------------------- -- -Console Domain -Dirty Little Helper http://www.consoledomain.co.uk http://dlh.net ---------------------------------------------------------------------------- -- -Dark Station -Dreamland http://www.darkstation.com/ http://kirby.pokep.net ---------------------------------------------------------------------------- -- -Games Domain -Game Express http://www.gamesdomain.com http://www.gameexpress.com ---------------------------------------------------------------------------- -- -Games Over -Mega Games http://www.gamesover.com/ http://www.megagames.com ---------------------------------------------------------------------------- -- -Square Haven -Ultimate System http://www.square-haven.net http://www.flatbedexpress.com ---------------------------------------------------------------------------- -- -VideoGaming.net http://www.videogaming.net/ ---------------------------------------------------------------------------- -- This guide is intended solely for use on GameFAQs.com, which is where I submitted this work. If you wish to host my guide on your website contact me and I will consider it, under the condition that the guide is in its complete and original form and proper credit is given to the author, a.k.a ME!. Ignorance to the law does not excuse you from any responsibility for your actions. If you steal this guide you have broken the law. Okay, here we go, here's the Table of Contents. 1.1 - Tarawa: Starting 1.2 - Tarawa: Get On That Fifty 2.1 - Boot camp 1: Starting 2.2 - Boot camp 1: Briefing 2.3 - Boot camp 1: Obstacle Course 2.4 - Boot camp 2: Starting 2.5 - Boot camp 2: Heavy Weapons Training 3.1 - Pearl Harbor 1: Starting 3.2 - Pearl Harbor 1: Docks 3.3 - Pearl Harbor 2: Starting 3.4 - Pearl Harbor 3: Starting 3.5 - Pearl Harbor 3: West Virginia Deck 3 3.6 - Pearl Harbor 3: West Virginia Deck 2 3.7 - Pearl Harbor 4: Starting 4.1 - Nightmoves 1: Starting 4.2 - Nightmoves 1: Campfire 4.3 - Nightmoves 2: Starting 4.4 - Nightmoves 2: AA Gun 4.5 - Nightmoves 3: Starting 4.6 - Nightmoves 3: Village 4.7 - Nightmoves 3: Radio Tower 5.1 - Mandown 1: Starting 5.2 - Makin Atoll: Man Down 5.3 - Mandown 1: Stealth Jungle 5.4 - Mandown 2: Starting 5.5 - Mandown 2: Jeep Camp 5.6 - Mandown 2: Fuel Depot 5.7 - Mandown 3: Starting 5.8 - Mandown 3: Tank Camp 5.9 - Mandown 3: Pilot Rescue 6.1 - Sitting Ducks: Starting 6.2 - Sitting Ducks: Return To Rafts 6.3 - Sitting Ducks: Nautilus Defense 7.1 - Henderson Field 1: Starting 7.2 - Guadalcanal: Henderson Field 7.3 - Henderson Field 1: Beach Landing 7.4 - Henderson Field 1: The Airfield 7.5 - Henderson Field 2: Starting 7.6 - Henderson Field 2: Assault 7.7 - Henderson Field 2: Supply Depot 7.8 - Henderson Field 3: Starting 7.9 - Henderson Field 3: River Defense 7.10 - Henderson Field 3: Tank Attack 7.11 - Henderson Field 3: Dense Jungle 7.12 - Henderson Field 4: Starting 7.13 - Henderson Field 4: Outpost 7.14 - Henderson Field 4: Marine Camp 7.15 - Henderson Field 4: Escort Pilots 7.16 - Henderson Field 4: Reclaim AA Guns 7.17 - Henderson Field 4: Dive Bombers 7.18 - Henderson Field 4: Wounded Catalina 8.1 - Bloody Ridge 1: Starting 8.2 - Bloody Ridge 1: Second Ridge 8.3 - Bloody Ridge 2: Starting 8.4 - Bloody Ridge 2: Jungle Clearing 8.5 - Bloody Ridge 3: Starting 9.1 - Lunga River 1: Starting 9.2 - Guadalcanal: Lunga River 9.3 - Lunga River 1: River Ambush 9.4 - Lunga River 2: Starting 9.5 - Lunga River 2: River Camps 9.6 - Kokumbona Village 1: Starting 9.7 - Guadalcanal: Kokumbona Village 9.8 - Kokumbona: Hill Bunker 9.9 - Kokumbona: Village Outskirts 9.10 - Kokumbona Village 2 - Starting 9.11 - Village: Jungle Valley 9.12 - Village: Bridge Barricade 9.13 - Kokumbona: Village 3 9.14 - Village: Beach 9.15 - Village: Artillery Installment 10.1 - Flyboys: Starting 10.2 - Flyboys: Autosave01 10.3 - Flyboys: Autosave02 10.4 - Flyboys: Autosave03 10.5 - Flyboys: Autosave04 11.1 - Tarawa 1: Starting 11.2 - Tarawa: On the Pierhead 11.3 - Tarawa: Aboard the LVT 11.4 - Tarawa: Red Beach 2 11.5 - Tarawa 2: Starting 11.6 - Tarawa: Buildings Clear 11.7 - Tarawa: Emplacements Destroyed 11.8 - Tarawa 3: Starting 11.9 - Tarawa: Nice Driving 11.10 - Tarawa: The Command Center 11.11 - Tarawa: Into the Tunnels 11.12 - Tarawa: Halfway Through 11.13 - Tarawa: From Bad to Worse 11.14 - Tarawa: Ant Hill 11.15 - Tarawa 4: Starting 11.16 - Tarawa: Survived Banzai 11.17 - Tarawa: Tank Support 11.18 - Tarawa: The Last Stand 12 - Afterthought 13 - Hidden Objectives and Hero Moments 14 - Credits and Acknowledgements *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* 1.1 - Tarawa: Starting You don't do anything here, just listen to the story. :) 1.2 - Tarawa: Get On That Fifty Here's where the fun begins....or ends....uhh...you'll see. As you heard, you have 20 seconds. Get on the fifty by pressing the USE key, then swing left to target the two Japs taking potshots from the pier. Keep the Japs' heads down by laying down fire on the pier. A plane will come by and detonate it, you can't do anything about the mortars, so your boat will get blown apart. Once you hit the water turn left and pop the Jap behind the wooden beam, keep pressing forward towards the beach, keeping in mind the Japanese shooting at you from the pier top. Take cover behind the boats as you go, then the obstacles. Once you get past the soldier hanging from the barbed wire, hump on over to the landed boat to grab some health and MG ammo. After you do that, run over to the pier to rejoin your comrades. Do your best to fend off the charging Japs, but eventually a grenade or two will land at your feet and you wont be able to get away, don't worry, this is normal. 2.1-2.5 This is boot camp, they tell you what to do, and how to do it, I'll let you do this yourself, it's easy enough. 3.1 - Pearl Harbor 1: Starting This again is just listening to the guy who's driving, nothing happens here until the Japs actually attack! 3.2 - Pearl Harbor 1: Docks The Japs are attacking, as your jeep crashes into a stack of boxes, you follow your comrade down to the end of the harbor towards the PT boats. Just stay behind cover and run behind him after he takes off from point to point. You can shoot down enemy planes with your Thompson, so if you want to blast a couple now, then by all means do so, just don't die, when you reach the end of the harbor, hop into the first PT boat and get ready to spray some lead. 3.3 - Pearl Harbor 2: Starting This is simple, your boat goes along a set path, and there are no friendly aircraft in the skies, so if it flies, SHOOT AT IT. 3.4 - Pearl Harbor 3: Starting Right after you dive into the water, and head into the bottom of the ship, there you are. Turn left from where you start and take a few steps, note the ladder is covered in flames, so it would generally be a bad idea to try and climb it, but look right and voila, an opening. Take a peek through the crack in the wall to observe a few midshipmen trying to save the ship, the boiler explodes, and punctures a hole in the wall to your right. Take that opening and as soon as you get through, another boiler explodes in a guy's face, look right when that happens and you should see a glowing red valve, run over there and hold the USE key to turn it off, which will shut off the flow of hot steam that's flowing from the boiler, now run to the back left of the room, where another explosion occurs, look right, and climb the stairs, when you get to the top, look for two small red valves on the pipes, turn them both off, then cross over to the opposite side to do the same to another valve. When you're done, proceed into the next compartment, down the catwalk to the end, look right, and go all the way down the stairs into the flooding chamber. Swim over in the direction of the floating body to shut off the first steam valve, then after you do, look right and turn off the final big valve (where the two corpses are). After you shut it off, follow the sailor up the stairs and into the next chamber, as you see for that sailor there, it might not be a good idea to go in that door, look right and go down the two steps and look right again to go up the flight of stairs you're supposed to. As you get up the ladder, there will be an explosion in your face, don't worry, look right and head over to where the midshipman is standing, follow him down the corridor and into a room that is on fire with a couple of sailors fighting the fire. Grab the ax on the wall, and chop the top of the oxygen tank to send it flying into the damaged door. Keep crouched so you don't take damage from smoke inhalation, and head on through into the next room, meet up with the medic in the center, and he tells you to bring the injured to him. Look left, and you'll see an ailing troop, you know what to do, go grab him and set him down next to the medic. Head on through the door to the right of the firefighting sailor, and hug the left wall to avoid the steam from the first jet, then with your ax, chop the red portion of pipe, which will allow you to pass without taking damage. In the next room, you can hear a soldier call for help, and you NEVER leave anyone behind, head on over to the back left hand corner of the room, pick him up and take him back to the medic you just walked past at the entrance. Look to the east side of the room, to where the broken door is, help him out by hacking the door a few times with your ax to open it up. In the next room, walk forward, and then take a right, use your ax again to chop up the boxes that block the path to the ladder, and then take it up. When you reach the top of the ladder, you'll be at.... 3.6 - Pearl Harbor 3: West Virginia Deck 2 make a left and move straight on ahead, in the next fire-filled room, take a right and in that room, move left, and you'll see a sailor have a whole bunch of boxes fall on him, take your ax and use it to break the boxes that fell on him (don't fret, you wont kill him), pick him up and go through the door forward and to the right of where you just entered the room you're in. Move with the sailor to the end of the corridor, near the stairway, but not too close, look left, and there will be a medic, drop the soldier you're carrying, and when the medic asks you if there is anyone left behind, you tend to think there is (plus, you can hear someone calling for a medic). So backtrack down the corridor, and on your right you'll find a broken door that you can break open with your ax, and then lo and behold, a commanding officer was trapped. Do the same with him, take him back to the medic. After you rescue him, head towards the staircase leading up right in front of you, they'll clear the way, and you'll be on your way to the next part of Pearl Harbor! 3.7 - Pearl Harbor 4: Starting Right then, you're topside now. When you start, head towards the bow of the ship, and then hook a right to get to the opposite side of the ship of where you started. Hump over towards the stern, and you'll see someone call for help on the guns, there's your cue! Head up the stairs and man the machine gun, where he is already stationed as a spotter. You know what to do from here, you have to protect another ship as it makes a run. Again, its all Jap aircraft, so show them what for. Keep firing until somehow the gun explodes, and you're fine. Look right and man an anti-aircraft gun a few spots down, and again take aim as best you can, just keep shooting down planes until the Japanese start retreating. Mission over. 4.1 - 4.1 - Nightmoves 1: Starting You start on a small boat with 3 other guys paddling your way towards the shore. When you get there, hop off and assemble on the beach with your squad. Just follow Minoso and pay attention to his hand signals. You'll come up on a..... 4.2 - Nightmoves 1: Campfire Campfire! You'll spot a US plane go down, and enter Japs. They come in through the brush, fight your way through the spot of jungle a bit forward of your position at the campfire, there are about a dozen Japs there and will easily gut you if you're not careful. When it's clear, assemble with your squad......That was fast.... 4.3 - Nightmoves 2: Starting Well, we're still in the jungle, but we knew that right? Keep moving until one of the rookies shoots himself in the foot. The soldier who heckles him gets capped by a sniper. Ditch your bolt action rifle PLEASE, and grab the M1 Carbine that he drops, and take cover behind the rocks to check for muzzle flashes. There is a sniper in the clearing in front of you to the left, and two on either side of the trail near the back. Take them down first then clear out the ground forces. Keep moving, there will be another sniper in the trees to the right. Keep your eyes peeled for a treehouse with another sniper in it, along with a handful more ground troops. Keep moving, and the game will save, which brings us to..... 4.4 - Nightmoves 2: AA Gun Move along with your squadmates. You'll come up on a camp, and it's time to take action into your own hands, as soon as they mention a truck being on the way, hurl a grenade at the cluster of Japs, and rush them, kill a few then hop on the artillery piece, and when the truck comes around the corner, light it up. Search the huts for ammo, then plant a demo charge on the artillery piece and move on. You'll run into another pocket of Japanese forces, take them out and move on to clear the section. 4.5 - Nightmoves 3: Starting You start off on the base of a swamp. Attack the most prominent and central nest first, using grenades and the rocks for cover, once you take the central MG nest, use the machine guns to take out the gunners to the left and right of your location, so you don't use up your own valuable ammunition. Now follow the ball bearings on the compass, where you will run into another nest of Jap forces and MGs. Do the same sweep, and proceed to the far beach and make a left down the trail, where you'll come to a save game and in the short distance, a..... 4.6 - Nightmoves 3: Village Cute lil' Jap village! For some reason, your squadmates move to the direct center of the village, and yep, AMBUSH! Take cover and eliminate the direct threats, then move methodically through the town, making sure your squad is with you. There are quite the number of Japs here, so watch your step, there are a couple of MG-manned windows as well. When they're clear, assemble with your team and follow your compass towards the edge of the large town, where you come to a smaller settlement, which is.... 4.7 - Nightmoves 3: Radio Tower Okay, as the name implies, there's a radio tower, and you have demo charges, so if you put two and two together.....So, you have to hump it over there towards the obvious tower, but plenty of angry Japs stand in your way, so dispose of them, but while quickly moving forward, as they are preparing to call in reinforcements. The sooner you can bomb the tower, the better off you are. So go ahead and make your way over there and do so. After you take out the MG teams, detonate the tower, and then hop on a machine gun of your own and prepare to fend off the Japanese counter attack. 5.1 - Mandown 1: Starting Just a cutscene here. 5.2 - Makin Atoll: Man Down You start in a dense jungle, and your objective is to find a Jap fuel depot. After the dialogue, take point and move out left down the trail until you come to a dirt road, stay towards the edge, as a two-man jeep is moving down the road. As it passes, lay down some fire. Move left down the road, where you will run across a Japanese patrol, and a few assorted soldiers. Take them down, as well as the jeep that drives down the road. Move in the same direction you were, but where the sign points to the right, don't move that way, instead, move past the sign, for example the sign looks like this ------> you want to do this ^ | | | you'll stumble on a sandbag bunker with three Japs sitting in it, waste them. Man a machine gun sitting there and wait for a bit, a truckful of soldiers will be moving down the road, keep hitting it with MG fire until it explodes. Move in the direction the truck was coming from. You'll quickly run across another patrol, as well as another 3 man bunker, clear them out and collect the ammo deposits in the bunker. You have a choice now, either man the MG and wait for the truck to rumble past, risking the troops exiting before they come into range, or if you have two submachine guns, you can quickly keep moving, empty a mag into the hood of the oncoming truck, then switch to your other SMG and do the same, which will make it explode, and the troops won't have a chance. I picked option two, but it's your call. You'll hear some Japanese chatter, which obviously means there's a patrol lurking near you, kill them off please, then attack the MG nest to the north of you. Man the MG and wait for the first truck to rumble around and light it up as soon as it comes into range. Then let go of the MG and take out the second truckful with regular weapons. Heal if you wish and move on down the same road (where the trucks were coming from). 5.3 - Mandown 1: Stealth Jungle Okay, continue down the road until you come to a Jap outpost, sweep the town and clear everyone, and take all the ammo you want. Exit through the opposite side of the outpost. Hump down the road, and you'll come across a Japanese patrol, neutralize them and keep moving. Hop the log and end the scene. 5.4 - Mandown 2: Starting You begin outside of an encampment. As you approach, you're told to save your demos, so turn around and follow your mates through the jungle path, where you'll stumble into a small Jap outpost, blast the two charging fellows to your left, then climb the tower on the right to man the MG, hose them all in there, then move out through the east exit of the outpost, where you'll come to a beachfront outpost. When everyone is neutralized, go into the house on the shore to the right of the seaplane, and grab the documents lying on the table. Now exit that house and move out to the left. You'll run into another 3 man patrol, killing them would be preferable. Keep moving and play Operation: Clean Sweep (fear Operation Flashpoint) in the next outpost. Search the huts for ammo and keep moving. Deja vu isn't it? Take out the next encampment and...... 5.5 - Mandown 2: Jeep Camp Hop in the jeep to go on a hell of a wild ride. Just shoot stuff until the car stops, frankly. 5.6 - Mandown 2: Fuel Depot When you bail, be prepared to defend yourself quickly. There are a couple of Japs swarming around your crash site, make sure the site is clear, then set a demo charge on the large white fuel tower in the corner. After that, assemble with your team, where you learn of a downed pilot. Is it me or is there a "rescue a downed pilot" in every FPS game...sheesh... 5.7 - Mandown 3: Starting Begin by running down the trail. Follow your team to the ledge overlooking the Jap encampment, don't fire just yet, after they say to move out, wing a grenade at the couple of Jap soldiers goofing around. After you throw, continue down the path to the right, zapping Japs as you go. When you get to the bottom, you'll notice a big fat tank sitting off in the northern end of the place, nice. Take cover behind the large boxes, and right after it fires, hug the most western part of the outpost to make your way over to the tank, there will be a couple of Japs in your way. Shift over behind the tank and place a demo charge on it, then take cover behind the tin-like hut. Don't run until the tank explodes, as if you try and run back to your team, the tank will fire at you as you pass by the benzene tanks, which will blow you to kingdom come. Move back to your team and clear out the remaining Japs. Exit the outpost to the right of where you entered it. You'll come upon ANOTHER fortification, this one has trenches and whatnot, clear them out, then man an MG as a truck will roll through, it helps fend off the Japanese counterattack as well. Once they're clear, move on. 5.8 - Mandown 3: Tank Camp You will stumble on this camp....full of tanks....take out the eminent Japanese soldier threat, then man one of those AA guns, and target the truck coming down the road. Once you neutralize it, heal up, assemble and move on, you'll hit a few more Japs, then make sure all your stuff is ready to roll. You're going to be shooting alot in the coming few minutes. See all those red barrels? Shoot them all. Clear the enemy fortification here, and that includes shooting the cans next to the fuel tower. Head right and take out another Jap in a tower. Continue along the trail. 5.9 - Mandown 3: Pilot Rescue You're still on the trail, and you can clearly see the plane wreck in front of you, head towards it and a bit further down (check your compass to see what I mean). Once you're close, you'll see the body of the plane along with a white star, there's your guy. Drop an SMG or something and grab the shotgun next to him if you wish, but do this all fast because you don't have much time before the plane explodes and takes the pilot's life with it, now pick him up and take him back to the group and place him down in front of the medic. Don't worry about the Japs when you're going to grab the pilot, you'll only take one or two hits taking him back, plus there are a few medkits strewn about in the rocks. Take up a defensive position and fend off the Japs. After a large push, they will back off, ending the scene. 6.1 - Sitting Ducks: Starting, 6.2 - Sitting Ducks: Return To Rafts, 6.3 - Sitting Ducks: Nautilus Defense You start on the beach with the pilot, and a few extra troops, when you come under attack, take out your pistol and swap it with the Thompson SMG w/drum off one of your comrades who was blasted by a mortar. Clear the handful of attacking Japs, then move in with your team as the beach is being bombarded. There will be loads of Japs in the jungle, but keep a cool head, you'll have plenty of ammo to handle them. Move methodically from left to right, taking out Japs and watching the "cliff" edge for the three mortar teams, one near the hut, another further down on the cliff and another way further down on the ground. Once they're done, reassemble with your team, who will inform you the subs have arrived. Follow them back onto the beach, but unfortunately, Willy is missing, so guess who is going to have to go back and find him. Check near the far right mortar area, it's not RIGHT there but in that general vicinity. Once you bring him back, board the raft that you're supposed to. You'll come under attack from two Zeros, Minoso will hand you his BAR, so do your best to eliminate them with it. Once you reach the Nautilus, you'll come under attack again, this time they will be using torpedoes, so man the MG by moving to the right when you board the ship and up a ladder (you'll see the previous gunner fall from where you want to be), and when the torpedoes hit the water, target them before they hit the ship. Mission complete. 7.1 - Henderson Field 1: Starting, 7.2 - Guadalcanal: Henderson Field, 7.3 - Henderson Field 1: Beach Landing Welcome to Guadalcanal, soldier! Starting from the beach, follow your team into the jungle and around a corner, stopping at a riverbank. Follow Minoso's orders by heading straight down the stream, past the first inlet to the right, and up the hill to the right a ways down, clear the village here, then move on to clear the next connecting village. When everything is clear, check the connecting village's huts for a map. Reassemble with your squad, and move on through the thick brush to Henderson Airfield. 7.4 - Henderson Field 1: The Airfield When you reach the airfield, exchange your Colt pistol with the M1 Carbine and ammo. Hop in the truck.......but in a few seconds it'll flip over, sending you and your teammates flying overboard, and knocking you out cold. 7.5 - Henderson Field 2: Starting, 7.6 - Henderson Field 2: Assault Okay, it starts for REAL this time. When you come to your senses, regroup and follow your squad. Assemble up, and since you found the map previously, your squad will take a detour through the jungle to flank the artillery piece. Follow them through and when you emerge out the other side you'll be face to face with a Japanese MG nest (nice detour isn't it?) Make your way up to it while your team lays down cover fire, and toss a grenade in there to clear them out. Follow the trenches to the artillery piece, and clear all the Japs stationed there. From where you entered the arty plaza, look right and follow the path down to the MG and fend off the oncoming Japs. If you run out of ammo on the MG and there are still Japs coming, fall back to the arty plaza and defend it until all the attackers are dead. By the way, don't stand next to the guy who's inspecting the crates. Plant a charge on the arty and reassemble, then after the detonation, follow your squadmates through the hole that was punched in the wall. 7.7 - Henderson Field 2: Supply Depot The game saves and brings you to the next stage, keep moving down the trail. You'll come upon a fairly large occupied settlement. Weed 'em out. Keep moving and you'll see a Japanese runner, shoot at him from a fixed position, do not follow him, as when he runs by a spot, a Japanese ambush is set in motion, so it's better to take it on from the front than from the middle, I say. When all is clear, keep moving. As you turn a corner, you'll be nose to nose with a Jap patrol, go full auto on the first one as soon as you see him, don't take your finger off the trigger, the column will fall (I know it's against your training of short, controlled bursts, but its fun! Try this method while screaming at the top of your lungs.) Move on and the scene ends. 7.8 - Henderson Field 3: Starting, 7.9 - Henderson Field 3: River Defense, 7.10 - Henderson Field 3: Tank Attack, 7.11 - Henderson Field 3: Dense Jungle Move straight on ahead, where you'll come into contact with friendly forces overlooking a river. Man the MG while you listen to their chatter. After a loud gunshot that kills a comrade, the Japs make a push over the river, hold them off with the MG and when you run out of ammo, just keep firing until it says objective complete. Move on down the river where you'll come under attack again on both sides of the bank, but mostly the left side. Clear them out, along with the MG nest up the hill, then hop into the trench and follow it down to an open spot with a few Japs and an arty piece, take the Japs down and hop on the artillery. Tanks will move in from right to left, so keep your eyes open and blast them until they show up, keep firing until the objective completed shows itself, then follow your team down to the base of the hill and to the left. Move on, and you'll come across a WHOLE lot of Japs lying in wait, about 20, use the rocks for cover and clear them all out, grenades help. 7.12 - Henderson Field 4: Starting, 7.13 - Henderson Field 4: Outpost, 7.14 - Henderson Field 4: Marine Camp, 7.15 - Henderson Field 4: Escort Pilots, 7.16 - Henderson Field 4: Reclaim AA Guns, 7.17 - Henderson Field 4: Dive Bombers, 7.18 - Henderson Field 4: Wounded Catalina Move on towards the friendlies sitting in the brush, and then trek over to the camp, which very quickly comes under attack by Japs, in force. Keep moving on the road through the camp, blasting Japs, and when Minoso tells you to man the MG, it would be a good idea, because the Japs will be bonzai'ing you in the face. When you're through here, move over to NEAR the truck, but not too close, because it'll explode. Move through the house to the other side and you'll find yourself at the airbase. Move out left and attack the Japs in front of you rushing over the hill. After you kill them all, wait for the explosion to break the wood fence, and take out the Japs who are charging across the airstrip. Look right and you'll see an MG, move over there when ordered and man it. While on the MG, look right, and you'll see a string of five aircraft ready to take off. Your job is to protect them as they do so. The Japanese aircraft come from behind them as they're taking off, so keep your eyes peeled to your right, and focus on behind the Allied planes, where the Zeros will come in groups of two or three. After you (attempt) to protect the planes, move down the side of the airstrip to the AA guns. You'll have to move a far way, and there will be a number of Japs standing in your way, just follow your compass, its not like you can wander off somewhere =). Man whichever piece of anti aircraft you wish, whether it be the MG or the AA gun. The MG is easier to handle, but cant rotate 360 degrees, and it will eventually get bombed, and you're told to get the hell out of there before it happens, and the AA gun is a bit more clumsy and harder to operate, but its above ground and spins the whole way around. Take out the dive bombers at high noon who are attacking the hangars. After you deal with them, you'll have to protect the Black Cat (Catalina), by taking down all the fighters on her tail. After you've taken them down, you finish in success! 8.1 - Bloody Ridge A: Starting, 8.2 - Bloody Ridge A: Second Ridge Here's some action for ya, you start after a pep talk on a ridge overlooking a valleyish place. Rumor has it that the Japs are coming, and do you really think they will leave you alone? Of course not! Face the direction everyone else is facing and prepare for the oncoming assault. Make sure when you're shooting at the Japs, you're not accidentally hitting your own friendlies in the back of the head, because you don't have the best of foxholes, view-wise. Fend them off the best you can, they'll be coming up the middle, left, and the right, its going to be hell. When the order is given, fall back to the position behind you (you'll see where everyone is going), and follow them to the second line of defense. Move to the far left edge of the defensive perimeter, and look to the top "level" where you'll find an MG and a mortar. Use the mortar to blow apart the enemy mortar team that will set up on the ridge directly across from you. Then again, fend off the Japanese attack using anything you can. You'll be ordered to fall back again. You'll run into an artillery team pushing in a cannon, after they talk to you, look to the side of the (to your right if you're looking directly at them) and follow that path down. Scene complete. 8.3 - Bloody Ridge 2: Starting, 8.4 - Bloody Ridge 2: Jungle Clearing Follow your squadmate until he tells you to take cover, so duck behind the rock on the right across from him. DO NOT FIRE AT THE PATROL. After they're gone, move up a little to coax your squadmate to move, then follow him. When you come to the ledge, drop down. When you get down, look to your right, and you'll see a Jap on the ground, shoot him, it will induce an ambush, but it's better to have one done with than have him pop up behind you. Fight off the four or so remaining ambushers, then check the bodies for Intel. One of the bodies will have a red map near him, that's it. Grab it and keep moving through the jungle. You'll see some friendlies in the distance, help them fight off the Japs that are right on top of them, then man the MG and fend off the next wave. When you do this, fall back to the ridge and press the USE key on Minoso's hand, which will help you up. 8.5 - Bloody Ridge 3: Starting Okay, here you are at yet another defensive fortification, facing another attack from Japanese forces. Run into the base, and hop on the howitzer. Blast away at the oncoming Japanese forces. Keep firing until the ammo runner in front of you falls to the ground. Get off the howitzer and run to him, he'll tell you to take the ammo box first, so grab it when it becomes red, and take it to the MG nest on the front right hand side (if you're facing outwards towards the Japanese attackers). After you deliver the box, run back to the ammo runner, and pick him up. Return him to the medic tent and drop him, then get back on the howitzer or the MG next to it and fend off the attackers some more. Listen closely to your teammates screaming, "right flank", "left flank", this is really helpful. You'll first defend the left side (main part of the battlefield, where you were aiming with the howitzer) then moves over to the right side. Just do your best to fend off the Japanese until the cavalry arrives in the form of a bombing run, after the second run, the mission ends in success. 9.1 - Lunga River 1: Starting, 9.2 - Guadalcanal: Lunga River, 9.3 - Lunga River 1: River Ambush You start with your team in a river, about to go scout the Jap positions. It's comforting when a dead US soldier floats down the river coming from the direction you're going, isn't it? Anyway, head up that way. Don't worry about making noise during your stay in the water, there aren't any enemies just yet. Follow your comrade onto land and to a ledge overlooking the river. Get out your binocs and watch the river for movement. After a few seconds a couple of Japs will come out of hiding and move up. Keep watching, now when your pal says its time to warn the cap', don't follow him just yet, keep your eyes peeled on the river, as more Japs will be moving up, keep your binocs up until it says "objective has been added" to complete the hidden objective. Now follow your buddy there down the trail, you'll come across another group of Japs, but take cover behind him, and wait for him to mention the MG that's sitting there, keep crouched and head right, keeping to the grass and around the back of the clearing, and use the rocks for cover, when you're close, run to the MG and turn it on the Japanese forces there. He'll tell you good job and to take the MG with you (while you're on the MG look to the top of the screen to see which button you press to take it with you. Now holding the MG, follow your friend back to your squad. After you and your team move upriver, set up the MG behind the log on the right side or something, and fend off the Japanese attack. When it's all over, leave the MG there and continue along with your team. You'll encounter a few more, along with an MG. You know what to do here. Play touchy feely with a couple more Jap troops, until you come to a ledge. Jump down to the bottom for the ending of the scene. 9.3 - Lunga River 1: River Ambush, 9.4 - Lunga River 2: Starting, 9.5 - Lunga River 2: River Camps Still on the blue line, +1 for mist and swamp gas. Follow the blue line to the left around the tree and left where you'll run right into a Japanese ambush, but there are only a handful. Clear them out and keep moving. Yet another squad of troops shows itself, along with an MG. Kill 'em and keep going. Again, another patrol lurks in the swamp, take them down, follow your compass ball bearings and your team, and you'll come to another ledge. Hop on down and move out, and you'll come across a village. Pick off the guy in the hut you can plainly see, then take out the handful of Japs stationed there. Move on down the river and you will take gunfire from the right, cut through the bushes and you'll find yourself in a larger camp, sweep the general area, and pick off the MG gunner down the river, but before you leave, check one of the raised huts to find uncovered caches of bombs and stuff, and manually toss a satchel charge on it, then get the hell out of dodge before it explodes. Move on down the river and clear the next section of village. Either continue down the river or cut through the left, you'll end up in the same place anyway. Make sure you clear everyone out, then plant a charge on the ammo boxes in one of the huts. When it goes boom, keep moving down the river. A Jap, obviously asking for his death, stands right in front of you, blast him a new one, and take his rifle. There are 5 snipers in the trees in the clearing ahead, one is right in front of you, one on the left side, one on the right, and two towards the back, one on each side. Take care of them and assemble. 9.6 - Kokumbona Village 1: Starting, 9.7 - Guadalcanal: Kokumbona Village, 9.8 - Kokumbona: Hill Bunker, 9.9 - Kokumbona: Village Outskirts, 9.10 - Kokumbona Village 2 - Starting, 9.11 - Village: Jungle Valley, 9.12 - Village: Bridge Barricade, 9.13 - Kokumbona: Village 3, 9.14 - Village: Beach, 9.15 - Village: Artillery Installment After your chat, move with your team through the rocky lands, and take cover behind a rock, as a Jap patrol is on its way. When they're close, wait for your team to open up on them, then follow suit until all lay dead. Your grenades and shotgun work well here, and when you run into a couple more a few yards down the trail. Keep moving through the brush. You'll run into the bunker, with two machine guns protecting it. Take the gunners out and move up the hill. You'll stumble onto an outpost, and you know what you do here, so do it. When they go bye-bye, keep moving. A large occupied village stands in your way, clear this out as well, there's nothing to see here besides enemies and ammo, so move on. You'll come across a Jap runner, target him and off him before he can do something that will be dangerous to you in a few minutes. Hop down the ledge where the scene ends. Arm your shotgun (if you still have it anyway) for a second and then keep moving when the next part loads. Blow away the lone charging Jap officer, then switch back to your weapon of choice. Fling a couple of grenades down at the MG nest and clear that area. Move into the village and clear it, now listen carefully, I know your compass says to go somewhere else, but go back to where to came into the village and look forward (look AT the village itself right in front of you) there is a trail there that you'll be able to see right smack in front of you at the back of the village. Your team wont follow, its all you. Follow this trail and you'll come upon a couple of Japs, but you'll be able to hear US troops calling for help, move to the back of this area to find the entrance to an underground bunker (along with 2 Japs guarding the entrance itself), move in and go down the stairs to the dungeon place, as soon as you enter, look right and blast the charging officer who guards here. Either shoot or melee the lock on the door to free the POWs. They'll grab weapons and follow you. Return to your squad and sweep the next section of village, then another. Keep moving as the game will save (if you didn't realize already, this is how you tell the next section starts), as you are talking, you come under attack from a couple of annoying Japs, nothing major, kill them off....so.....KEEP MOVING, seems to be my trademark here. You'll move past an area, and a soldier comments about checking out a cave. Backtrack a bit, and you'll see a trail leading a bit upwards leading to the cave. If you have it, equip your shotgun and enter, follow the cave into an opening that houses a fistful of Japs, let them have it, and take the sniper rifle on the far end of the room if you wish, now look around and you'll see a radio sitting in the corner, blast it to pieces until it mentions your objectives. Go back out and rejoin your squad. Move out until you reach the bridge. Take cover behind a large rock and target the MG gunner in the tower first, the tower is on your left, above you. Use the sniper rifle if you took it to pick them off, they'll make a few attempts to reclaim the tower MG, just keep picking them off, and the planes will give a fly-by and bomb the hell out of the bridge. After it's a smoldering crater, move through the hole the explosion punched and out. Continue on when the next part loads. You'll come upon a pretty strongly defended outpost, complete with trenches and MG towers. Fire at the red barrel on the bottom of the right-most tower, which will detonate it, then clear out the camp. Make your way over to the other tower and plant an explosive on it. Now follow your team through the trenches and towards the beach. When you hit the beach, nail the Japs that are sifting around. Move up through the beach and you'll come across another outpost. Sweep the village clean, target the red barrel underneath the right-most tower to blow it up, then set charges on the other two. Now move out through the exit on the right side. Move down the trail, where a few explosions will go off right in front of your face (shrapnel anyone?), you'll be fine, just keep moving. Blast the Japs who are a present danger, one on the bridge, one across from you, and one on the ground level, who can be eliminated via the barrels, which isn't exactly a bright place to stand. Make a right and you will encounter a few more, further down is a machine gunner who needs to be taken care of. Head up that way where you'll encounter a few more. Around the corner are a pair of machine gun toting Japs and their accomplices. The sniper rifle is nice here, but if not, just pick them off, who cares how you do it, just do it. After you get up there, look left and shoot a few more, then move towards the bunker, where there will be a few more waiting. When everything is clear above ground, hump on into the bunker. Head on in and look left to blast the rushing Jap officer. Then pick off the couple of Japs hiding behind the boxes, go left and shoot a few more in the next section of trench, now look left and go down through the entrance to another bunker-ish type building. Shoot the three Japs occupying the place if they didn't already come at you before. Now before you set the charge, collect your thoughts and quicksave, because you're going to have to absolutely haul ass back to where you entered the bunker in the first place as soon as you plant it. RUN LIKE HELL! Once you reassemble with your squad the mission ends in success. 10.1 - Flyboys: Starting, 10.2 - Flyboys: Autosave01, 10.3 - Flyboys: Autosave02, 10.4 - Flyboys: Autosave03, 10.5 - Flyboys: Autosave04 How do you like the flight? Well, it's just about to start sucking profusely. You soon come under attack from Zeros, so obviously, try and shoot as many down as possible using your machine gun. What I like here that doesn't seem to be evident in other games is that if you shoot your tail fin, you take damage now, it seems in most other games, you can hit your tail fin an infinite amount of times and wont do anything, so...well....be careful now. After you're done with target practice, the crap really hits the fan. Your pilot got hit in the face, can't see a thing, and bails out. Well, hot damn, look who gets to fly it now? Although a change of pace, I despise this part, I don't even think it should be in the game. Flying is hard enough with the mouse, but shooting things at the same time is impossible. Save often, because if this is your first time, you're going to be crashing a whole hell of a lot. Anyway, fend off a couple of fighters, and make your way over to the island. As soon as it comes in range, start firing at the radio tower (it's blatantly obvious if you stick with your wingmen) Blow that up as quick as possible so no reinforcements can be called in. Firstly take care of the three incoming Jap fighters, then lay down strafing runs on the lagoon, and the airstrip to take care of the crap in the water and bombers. Make sure not to strafe too close to the ground, because controlling the plane is a bit clumsy, and you're likely to crash into trees and such. When you've hit everything, follow your other planes out, when you'll figure out you're coming up on a pair of Jap ships. Use your torpedo on the aircraft carrier, firstly, then use the bombs at your own discretion. Make sure to hit all the planes on the carrier, but don't assume that since you torped it and dropped a few bombs on it that it's dead, because it isn't, keep strafing it with machine gun fire until the command bridge explodes and its just sort of a floating raft, you'll get the message that it's dead in the water, now move on to the destroyer, and do the same, use the rest of your bombs if you haven't already, then again, strafe it with machine gun fire, you'll get a message that you got both of them. When both ships are toast, regroup into formation and follow your airmen. After quite a bit of flying, Mikey has a bogey on his tail and he's going to give you a flyby so you can blast it. Do so. Now just ease back and just fly close to the U.S.S Independence, you'll land automatically. Mission and FINALLY Guadalcanal is completed! *** I've gotten a whole mess of emails saying that their engines crapped out on them all of a sudden after some flying, and a helpful reader helped out saying that the reason your engine is crapping out is that you're straying too far from your wingmates, so stay CLOSE TO THEM and don't fly off. 11.1 - Tarawa 1: Starting, 11.2 - Tarawa: On the Pierhead, 11.3 - Tarawa: Aboard the LVT, 11.4 - Tarawa: Red Beach 2, 11.5 - Tarawa 2: Starting, 11.6 - Tarawa: Buildings Clear, 11.7 - Tarawa: Emplacements Destroyed, 11.8 - Tarawa 3: Starting, 11.9 - Tarawa: Nice Driving, 11.10 - Tarawa: The Command Center, 11.11 - Tarawa: Into the Tunnels, 11.12 - Tarawa: Halfway Through, 11.13 - Tarawa: From Bad to Worse, 11.14 - Tarawa: Ant Hill, 11.15 - Tarawa 4: Starting, 11.16 - Tarawa: Survived Banzai, 11.17 - Tarawa: Tank Support, 11.18 - Tarawa: The Last Stand This seems familiar, doesn't it? Man the fifty again and look towards the ship on your right. Take out the guy on top, then keep focused on the bottom part of it, because there are a couple of gunners in a blown out portion near the back. Blast them, then look towards the pier and shoot whoever is scuttling around up there. When your craft pulls up, get out and go up the stairs. Take aim at the two Japs taking shots at you (you'll see them), and then grab the ammo from inside the house as well as one of the rifles dropped from one of the soldiers you shot from the boat, exchanging it TEMPORARILY for your shotgun. Use it to take aim at the machine gunner and the two other soldiers ahead of you. Once they're down crying for momma, get your shotgun back and move forward, down through the broken part of the pier and out again, where you'll come face to face with a couple of nutty Japs. Take them down and hang a right into a pierhouse, where there are three or so waiting for you, exterminate. On the right side of the hut, there is a ladder leading up, take it and spin around quick, shoot the Jap standing there. Grab the sniper rifle, and take aim at the two machine gunners on the ship. Once they're toast, take your weapon that you dropped and go on back down and out the other side of the hut (the way you DIDN'T come in), look right and head down the broken set of stairs where you'll find your comrade. Follow him down the narrow causeway to the right and help him clear it out all the way down. Might want to exchange your shotgun for a Type 100, I dunno, you're going to make a beach head, a shotgun might not be the best thing in that situation, you want ranged stuff. Your call, whatever you choose, move close to the LVT to get back in it and on the .50. Here we go again. Move up in the water like you did last time (there are a couple more people shooting at you, how about that), and join up with your squad under the pier, also like you did last time, and fight off the oncoming Japs. Don't worry, they don't have grenades this time. Once they're done for, assemble with your squad, wait for the talking to cease, then move forward down the beach until you come to a hole blown in the wall, once you're ordered to (after you clear the beach), hop in. The next section starts with you assembled with your team, and as you know, the Japs aren't surrendering, so you'll have to ax every single one on this rock. There are a whole lot of enemies here, and right now all you have to do is clear houses. So keep clearing houses in this area until you get the objective complete. Then move out through the concrete bunker with the hole in the side, there are two Japs in here, so blast them. Then when you come out the opposite end, drop down into the trench (jump on a box or something to break your fall), and move on down the line. (He scared the hell out of you didn't he). When you come out, there will be a Jap or two waiting for you. Follow your team, but when they go up the plank, don't follow just yet, look to the right, where you'll find a few Japs and an arty piece. Take them down and then set a charge on it, then move down and blow the other one not too far away (take out the machine gunner shooting at you while you're at it). Now rejoin your team and clear out the house and its surroundings. Move out through the back of the hut, or around it, who cares, where you'll run into a dozen or so Japs. Take them down and keep moving. There will be a machine gunner in a really tiny pillbox-like structure, get familiar with these, because they'll become pains in the asses rather quickly. Move down with your squad, and demo charge the next two arty pieces, then go into the bunker at the end of the line (not through the barbed wire fence) to get lots of ammo. Rejoin your squad and move out through the opening in the fence. Take down the two mini-pillbox gunners, and head down the bunker to the right. Blast all four Japs who are farting around in there, and when the order is given, set a demo charge on the torpedo rack, and then bug the hell out of there back to your squad in the ditch. When it's clear, follow them forward. Clear out the oncoming Japs, as well as the ones in the house on your left. When it's clear, hop in the jeep with a couple of your squadmates and go on another merry ride. You'll be in the vehicle until this part ends. You'll start the next part assembled with your team. Move out left with everyone else, don't blow the charge just yet, clear out the clearing ahead of you first, then go back and set the charge on the gun you past first, as well as the gun in the clearing. Use the cracks in the hut as cover as you take care of the MG nest on the other side of it. Assemble up and move out with the rest of them. Move to the back of the hut (where the MG team was) and move down the trenches. there will be a few Japs right in front of you, and will attack as you move. Move to the raised platform right in front of you and clear it out. Look to the right, and you'll see a concrete raised building, along with a bunch of Japs scurrying about the area. Move down that way (your team might be there already), and weed them out. Be careful though, as a tank is sitting off around the corner of the building, so the best bet would be to just run up to the side of it, that way, the tank can't target you, and the machine gunners in the windows above you can't do anything about it either. Peek around the corner, and when the tanks turret swivels away from you, rush out to it and plant a charge, then run back behind the wall. Now move out into the concrete building and proceed to clear it out, there are a bunch of Japs stationed in there. If you look outside to the left, there is another tank, so do the same to it and go back into the building, where your team will be waiting in the corner. Head into there first, and clear out the hospital they have there. Head out the back and take out the Jap sitting there, as well as the other one in the dead end. You'll exit in a rubble pile with a couple of Japs there taking potshots, nail them and make your way to the other side, taking out the couple of Japs sitting in there. Turn around and blast the punk who's on top of the building you came from. Huddle up with your squad inside and rally up. After the talking, keep moving through the bunker/trench. When you come to the fork in the trenches, the enemies seem to be all on the left, so shoot them, but take the right path, and take down the four or so Japs there. Don't go all the way down, look left where the pair of Japs were as you moved in and there's the exit, along with another arty piece. Plant a charge and move down the line where you'll run into another, and do it again. Take down the Japs who are trying to make it over the barbed wire. Now move back into the bunker and follow it left where you'll run into a roomful of Japs, take them down. Move out into the exit area of the bunker, make sure all your stuff is reloaded because there's going to be lots of ruckus going on here. Take down the Japs as they come wave after wave over the barbed wire and from down yonder. Take down the mini-pillbox gunner on the right, try grenades, remember your training when you were trying to throw one into a barrel? Blow the arty piece to the left, as well as the one further down, also on the left, then regroup with your team in the blown out hut. Okay, this is going to get hairy. Move down and to the left, towards the arty. Get there and detonate it, it's the last one. Now, move towards the right hand side, keeping low to avoid being hit by the machine guns, towards the Sherman tanks. Using the blown out one for cover, make your way down to the end of the trench (surviving a Jap ambush from the right and machine gunners ahead of you), just move fast and get to the end near the wall as fast as you can and you won't take alot of damage. Kill the Japs when the door opens and move inside. Follow your team around and you'll come back outside where a few Japs above you wait. Kill them off and move up to the "surface". Before you do anything, call the Corpsman over, no matter what your health (unless its 100....nert nert...) now make your way over to the log walls and assemble with your squad at the base of the hill. Stay in cover, and then when the order is given, charge up the right side of the hill and plant a demo charge on the vent, then run back down and get back into cover (you'll get hit a few times in the process.) and as SOON as the charge blows, run back up the hill and take up a defensive position at the top of the hill you just ran up. Be prepared, and don't worry, by standing there, you won't take as many hits as you think. Go all out on the oncoming superwave of Japs. You have your corpsman as well as plenty of ammo, and there are a BLANKLOAD of Japs coming at you. Just keep firing until you hear music playing, now you know you're close, but it's not over yet, so keep shooting. Eventually, after a few minutes, you'll get a rally up message. Before you do, reload your weapons, and if there are any ammo crates lying around, please take them now, because it's not over. At the next scene, fend off the charging Japs, remember, they never surrender, crazy sons of bitches. The charge isn't too strong and its disorganized, so you should have no problem hacking them down. When they're gone, move out with your squad forward. This is basically seek and destroy. You'll see where the muzzle flashes are coming from, so take down the Japs right there, making sure they don't reach the machine gun on the right. Now move forward into the trenches, and take down the mini-pillbox gunner. Just move forward methodically killing as you go. When you get to the end, make a sharp left around the corner, where a couple of Japs are, take them down and keep moving. Let your teammates go through the underground area first, DON'T follow just yet. After they're all through, take a few steps in, then back out, as a "dead" Jap has a live grenade and detonates himself, and will surely take you with him if you're too close. All you have to do for now is follow your squadmates and kill the remaining Japs, it's not too hard, and it's not like you can wander off somewhere. After the tanks roll in, use their fire to clear a hole in the defensive area. Follow your squadmates to the outer edge of the trench, then move all the way left down the line, where you'll come across another huge ant hill, totally hit the dirt behind the wall where your squadmates are (crouching sometimes isn't enough, and you could be hit). Your buddies will call in an air strike on the ant hill. Now here it comes, the last part of the game. BANZAI!!!! How quaint...just fend them off, it shouldn't be much of a problem, and as soon as they're history, you've just beaten Medal of Honor: Pacific Assault! 12 - Afterthought This was a superb game, and in some ways a new step forward in the MoH series. The theme for games nowadays is the squad, not the individual, no more of this one-man wrecking crew, and squads = good. I went through this FAQ just doing what I do, meaning I necessarily didn't include EVERYTHING in the body of it, for instance all of the hidden objectives and hero moments. If you're looking for those, they're a bit further down. If this finds it's way to Dave's site, there will be hell to pay. This is my afterthought....though not much of it making sense, on a fantastic game, I can't wait for more. The only gripe about this game that I have, and you might agree, was the flying mission. Anyway, I continue with the goodies. 13 - Hidden Objectives and Hero Moments BOOT CAMP- 1.Hidden 1 - 50% accuracy at shooting range - Bootcamp 2, Starting 2. Hidden 2 - 75% accuracy at shooting range - Bootcamp 2, Starting 3. Hidden 3 - 100% accuracy at shooting range - Bootcamp 2, Starting 4. Cap From Boot Camp - 100% accuracy at shooting range - Bootcamp 2, Starting PEARL HARBOR- 1. Hidden 1 - Bring 3 wounded soldiers on pier to medic - Pearl Harbor, Docks 2. Hidden 2 - Bring 4 wounded soldiers in ship to medic - Pearl Harbor, W. Virginia Decks 3 and 2 3. Burnt XO Cap - Bring ship XO to medic (break down door with the axe in the hall just before the soldier has boxes fall on him) - Pearl Harbor, W. Virginia Deck 2 4. Hidden 3 - Shoot down 60 enemy planes - any time throughout Pearl Harbor MAKIN ATOLL- 1. Hood Emblem - Blow up transport truck with AA gun before troops unload - Nightmoves, AA Gun 2. Hidden 1 - Blow up radio tower before reinforcements are called - Nightmoves, Radio Tower 3. Hidden 2 - Find Japanese fleet movement documents in hut by sea plane - Mandown 2, Starting 4. Pilot Goggles - Rescue downed pilot - Mandown, Pilot Rescue 5. Altimeter From Zero - shoot down the 2 attacking zeros with the BAR while in the raft - Sitting Ducks, Return to Rafts GUADALCANAL- 1. Hidden 1 - Find intelligence map in hut in village - Henderson Field, Beach Landing 2. Cactus Air Force Patch - protect all 5 allied planes on the runway while they're taking off - Henderson Field, Escort Pilots 3. Hidden 2 - Take out enemy mortar positions with your own mortar at the top of the ridge - Bloody Ridge, Second Ridge 4. Hidden 3 - Find hidden documents on dead Japanese soldier after ambush - Bloody Ridge, Jungle clearing 5. Hidden 4 - Deliver ammo to machine gun crew straight down the hill from the wounded ammo runner - Bloody Ridge 3, Starting 6. Letter of Commendation - Bring the ammo runner to the medic station - Bloody Ridge 3, Starting 7. Hidden 5 - Sight Japanese patrol without being seen (keep watching the riverbed with binoculars until all the Japanese are gone - takes a minute) - Guadalcanal, Lunga River 8. Japanese Canteen - Sneak over to the portable machine gun to the right of the Japanese campfire - Guadalcanal, Lunga River 9. Hidden 6 - Blow up supply cache in raised hut in 2nd camp area (look for the open boxes with shells inside - must manually throw a satchel charge) - Lunga River, River Camps 10. Busted Padlock - Rescue POW's (follow the left path as you enter the 1st village area after the 2 machine guns) - Kokumbona Village 2, Starting 11. Hidden 7 - Destroy radio station in cave (cave is right after securing the village, shoot the radio equipment inside to complete the objective) - Village, Jungle Valley 12. Hidden 8 - Destroy all of the trench MG towers (use either explosives or red barrels) - Kokumbona Village 3, Starting (2 towers) and Village, Beach (3 towers) 13. Life Jacket Dye Marker - Save Frank from Japanese chase plane (the last event before landing) - Flyboys, Autosave05 TARAWA- 1. Hidden 1 - Destroy Japanese gun emplacement with mortar (look to the left) - Tarawa 2, Starting 2. Large Meatball Flag - Kill Japanese AA crew before they shoot allied plane (in a trench just to the left of the mortar cannon) - Tarawa 2, Starting 3. Hidden 2 - Bomb torpedo bunker with explosives (to the right just after destroying the gun emplacements) - Tarawa, Emplacements Destroyed. *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* 14 - Credits and Acknowledgements * JDogg5639 from the Gamespot forums for the list of hidden objectives and hero moments * Don Fleming (El Greco) for the legal information section * F R, for the Flyboys engine problem. *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Lastly, if you have any questions or comments, or I f***ed up somewhere, feel free to email me at the email listed at the top of the FAQ, and you'll most likely get a quick response. * Moondogg