Readme File for Microsoft MechWarrior 4: Mercenaries Point Release 1
© 2000–2003 Microsoft Corporation. All rights
reserved.
The names of actual companies and products
mentioned herein may be the trademarks of their respective owners.
This readme contains information about the changes
and improvements provided by the Microsoft®
MechWarrior® 4: Mercenaries Point
Release 1.
CONTENTS
A. Installation and System Requirements
B. Changes and Improvements
C. Troubleshooting Error Messages
During Patch Installation
The
MechWarrior 4: Mercenaries Point Release 1 (PR1) is a self-extracting WinZip
file (Mercpr1.exe) that contains the following patch files:
· Mw4mercs.rtp
· mw mercs patch 1 readme.rtf (this file)
· Patchw32.dll
· Patchw.dll
· PatchApply.exe
If you saved the Mercpr1.exe zip file to your computer before installing
the patch (i.e., you chose "Save" in the "File Download"
dialog box), perform the following installation procedure to unzip and install
the patch.
To install the MechWarrior 4: Mercenaries PR 1 Point Release
1. Go
to the folder where you saved Mercpr1.exe.
2. Double-click
the Mercpr1.exe file, and then follow the instructions that appear on the
screen.
Once you have installed the point release no
further action is required.
The
patch includes the following changes and improvements for Mech Warrior 4:
Mercenaries:
·
New protections that prevent players from using "trainer" tools.
These tools allowed players to create 'Mechs that violated game limits on
weapons and equipment.
·
Improved the way heat works in order to limit exploits with energy
weapons and to keep the intended flavor of the game universe. Specifically:
o Heat
is now tracked to a higher threshold.
o You
can now only override an automatic shutdown one time while the temperature of a
'Mech is in automatic shutdown range. If the 'Mech continues to stay above that
temperature, it will continue to automatically shut down.
o If
you shut down manually when the temperature of the 'Mech is in automatic
shutdown range, you will not be able to start up again until the temperature is
below the automatic shutdown threshold.
·
The "NoFog" setting in the videocard.txt file no longer
disables fog. This setting was originally intended as a compatibility fix for
older video cards, but its potential for giving players an unfair advantage in
multiplayer games has necessitated its removal.
·
The "No Respawn" checkbox in the Game Lobby screen has been
replaced by a "# of waves" checkbox, which functions as follows:
o When
the "# of waves" checkbox is unchecked, respawn functionality
is enabled. The resulting behavior is the same as in the retail version of
MechWarrior 4: Mercenaries when the "No Respawn" box was unchecked.
o When
the "# of waves" checkbox is checked and the # of waves is set
to 1-9, the functionality is similar to the retail version of MechWarrior 4:
Mercenaries when the "No Respawn" box was checked, but it is limited by a set number of waves in addition to a
time limit.
o When
the "# of waves" checkbox is checked and the # of waves is set
to Unlimited, the functionality is identical to the retail version of
MechWarrior 4: Mercenaries if the "No Respawn" box was checked (waves
continue until the time limit is reached).
·
Adjusted objects in the "Paradise" multiplayer map so that it
no longer occasionally crashes the game.
·
An occasional crash which displayed the message "Stop: Vehicle off
edge" error has been fixed.
·
The amount of "knock" caused by being hit by a Rotary
Autocannon 2 (RAC2) has been reduced.
·
The ER PPC now does 14 damage, and its range is now 925 meters.
·
All 'Mechs now have the same internal heat scale. The changed 'Mechs
include the Masakari, Daishi, Atlas, Hauptmann and Thanatos.
·
If you own one or both MechWarrior 4: 'Mech Pak products, you can now
run a dedicated server and connect to that server as a client even if both
machines have the 'Mech Paks with the same Product Identification number
installed.
·
You can now run a Win32 dedicated server and restrict 'Mechs from either
of the MechWarrior 4: 'Mech Pak products.
·
When a host player fires missiles while in Passive radar mode, the
missiles are no longer seen as tracking their targets on the client(s).
·
Error messages for being kicked out of a game, for being banned from a
game, or for using a Product Identification number that is already in use (only
applies when using MechWarrior 4: 'Mech Pak products) are now correct.
·
Corrected the problem where you would occasionally not respawn in No
Respawn games if you used Ctrl-Z to eject.
·
A host can now kick and/or ban users from a server using
"connection ID" rather than user name. The following three new
commands have been added to server chat.
Command |
Action |
-lc |
Lists all the connection numbers along with MP names. |
-kc <connection
number> |
Kicks by connection
number. |
-bc <connection
number> |
Bans by connection
number. |
·
Server lock now functions correctly on Win32 dedicated servers.
·
'Mech animations in the "Target Selection" box are now present
all the time. (Previously, they sometimes didn't appear.)
·
The spectator camera now shows the name of the player it is currently
displaying. Previously the camera would sometimes show the name of the winning
player even if that player's 'Mech had been destroyed.
·
ZoneStats logs now upload correctly when using a Win32 dedicated server.
·
ZoneStats logs generated locally (on your computer) now correctly record
bot weapon use.
·
In multiplayer, a chat message
now indicates when a player is destroyed by a turret.
·
The new command line "-cycle <server cycle file name>"
(in both the NFM Editor and the game) makes it possible to host multiple
servers on one computer using different server cycle lists.
·
When using the MechWarrior 4: Mercenaries Editor, you can now create
user-made MissionPlay maps that will not cause the error "Can’t find
Stock_MissionPlay.abl". There is a new file "objectives.abl"
located in \Content\ABLScripts\StockScripts. Attach this file to something a player has no chance of killing (for
example, attach them to buildings and put them out of sight of the player). If
objectives.abl isn’t attached to something, then mission objectives will never
be displayed.
·
The “RespawnLimitNumber” flag doesn’t have any effect now and has been
removed from the NFM Editor, and a new “RespawnWaveNumber” flag has been added
to the .nfm files. The default for “RespawnWaveNumber” is 0.
The numerical values for
RespawnWaveNumber are -
0 specifies unlimited waves,
1-9 specifies 1-9 numbers of
waves
(anything else will be
discarded)
The following error messages may appear when you install MechWarrior 4:
Mercenaries PR1.
0001: Illegal Input Option
'<Option>'. Either the specified option is an invalid option, or you do
not have the appropriate user level to use the option.
0002: Insufficient Memory. Insufficient memory is available to run the patch.
The patch needs more memory free for its internal tables.
0004:
Specified Update Directory '<DirName>' does not exist.
A directory to update was specified that does not
exist.
0005: Specified [Update|Backup] Directory '<DirName>' is not a
valid directory. A directory name was specified
for either the Update or the Backup directory that is not a valid directory
name. An existing file with the same name as the specified directory can cause
this message.
0006: Cannot Find Patch File '<FileName>'. The patching utility executable file (MW4.exe
or MW4x.exe) was not able to locate the specified patch file.
0007: Error Opening Patch File. MW4.exe or MW4x.exe was able to locate the patch
file but could not open the file to read it.
corrupted disk can cause this error.
0008: MW4.EXE and Patch File incompatible - Need to update MW4.EXE. The current version of
MW4.exe or MW4x.exe and the patch file are incompatible. MW4.exe or MW4x.exe
can update patch file versions older than itself but not newer versions. You
need to obtain a later version of MW4.exe or MW4x.exe to apply this patch.
0009: Invalid Patch File '<FileName>'. MW4.exe or MW4x.exe was
unable to read correct information from the specified patch file. The file is
either not a patch file or has been corrupted. Obtain a new copy of the patch
file and then rerun the patch.
0010: Failure Creating Backup Directory '<DirName>'. MW4.exe or MW4x.exe was
unable to create the specified backup directory.
0013: Failure Opening Backup Destination File '<FileName>'. MW4.exe or MW4x.exe was
unable to open a new file to copy the original file to.
0014: Failure Writing Backup File '<FileName>'. MW4.exe or MW4x.exe was
unable to write the original file to the backup version.
0015: Old File does not exist. MW4.exe or MW4x.exe needs information from the
existing version of a file in order to create a new file and was unable to
locate the old file.
0016: New File already
exists. A
file with the same name as the new file being created already exists. The
existing file is copied to the backup directory if the Backup option for
MW4.exe or MW4x.exe is on.
0017: Failure Opening Old File: 'filename'. MW4.exe or MW4x.exe was
able to locate the old version of a required file, but the open operation on
the file failed. Try rerunning the patch.
0018: Failure Opening New
File: '<FileName>'. MW4.exe or MW4x.exe was unable to open the named file while attempting
to open it to create a file for the updated version of the game. A disk or
network error can cause this error. The existence of a directory with the same
name as the file that the patching utility is trying to open can also cause
this error.
0019: Failure Writing to File. An error occurred while MW4.exe or MW4x.exe was
trying to write information to a new file.
0020: Failure Reading from
File. An
error occurred while MW4.exe or MW4x.exe was trying to read information from an
old file.
0021: Failure Seeking to Position in File. MW4.exe or MW4x.exe was
unable to find a specified position within a file. A corrupted disk probably
caused this problem. Try rerunning the patch.
0022: Failure Renaming File. MW4.exe or MW4x.exe was unable to rename a file. A
corrupted disk probably caused this error. Try rerunning the patch.
0024: New File already exists. The specified file has already been patched.
MW4.exe or MW4x.exe does not need to patch this file.
0025: Verify of New File Failed. Possible Internal Error. The file that MW4.exe or
MW4x.exe created is not valid.
0026: Failure Creating Overflow File: 'FileName'. MW4.exe or MW4x.exe was
unable to open a file for its overflow information. A full disk drive probably
caused this error.
0027: Overflow File Write Failure. MW4.exe or MW4x.exe was unable to read from
the overflow table it created to hold data that did not fit in its internal
tables. A corrupted disk or insufficient room on the disk for the file probably
caused this error.
0028: Overflow File Read Failure. MW4.exe or MW4x.exe was unable to read from
its overflow table. A full disk probably caused this error.
0029: Insufficient Disk Space to Apply Patch - You need at least
<Size> bytes free on drive <DriveLetter> for <Feature>. MW4.exe or MW4x.exe needs
at least the specified number of bytes free to perform the patch process. If
the Undo or Backup option is selected, the patching utility needs room to back
up all of the files making up the original game and also room to create the
patched version of the game. If both Undo and Backup are not selected, the
patching utility only needs room to back up the biggest of the files being
patched.
0030: Error opening serialization file '<FileName>'. Either MW4.exe or MW4x.exe
could not find the serialization file, or the open operation on that file
failed. Try rerunning the patch.
0031: Error reading serialization file '<FileName>'. MW4.exe or MW4x.exe cannot
find the correct position in the serialization file or read the correct number
of bytes from the file. Possible causes are invalid positions and lengths
specified while running Patchbld.
0032: Failure Setting File's Time/Date Stamp. MW4.exe or MW4x.exe was
unable to set the time-date stamp for an updated or backed-up file. A disk
failure or network file-sharing problem probably caused this error.
0033: Failure creating temporary file. MW4.exe or MW4x.exe was
unable to create a temporary file to hold a new file or overflow information.
Try rerunning the patch. If rerunning the patch does not work, reduce the
number of temporary files required by disabling Backup and Undo on the MW4.exe
or MW4x.exe command line.
0034: Neither command line parameter specified is an existing directory.
Multiple
parameters were given on MW4.exe or MW4x.exe command line that were neither
valid patching utility options or existing directories. If multiple parameters
are specified, at least one must be a valid existing update directory.
0035: Only one file and one
directory may be specified on command line. More than one patch file and one update
directory were specified on MW4.exe or MW4x.exe command line.
0036: Old file not found.
However, a file of the same name was found. No update done since file contents
do not match. MW4.exe or MW4x.exe was unable to locate an exact match for a file to be
updated, although the patching utility was able to locate a file with the same
name as the original file. However, the file found did not have either the same
size or checksum as the file that the patching utility is seeking to update. A
checksum is a count of bits done for comparison
purposes.
0037: Error opening error message file. MW4.exe or MW4x.exe could
not open the file MW4.err or MW4x.err for storing error messages. Try rerunning
the patch, or specify the NOERRORFILE option on the MW4.exe or MW4x.exe command
line.
‘This is impossible’ error message. A server is being run on a minimal
installation of MechWarrior 4: Vengeance. A server should only run on a full
game installation.
‘Failure opening New File c:\Program Files\Microsoft Games\MechWarrior:
Vengeance\resource\RTxxxxx’ error message (xxxxx = random numbers or
letters). Insufficient free disk space to install the patch. The patch requires a
minimum 230 MB of free disk space. After increasing memory capacity, rerun the
patch.
If you experience an internal page fault (IPF) error while installing
the patch on a computer running Microsoft Windows 98, make sure your virtual
memory is active:
· On the Windows desktop, right-click My Computer,
click Properties, and then click the Performance tab.
· On the Performance tab, click Virtual
Memory.
You might experience a 0036 error when installing the patch on a Nordic,
Italian, or Brazilian game. If you encounter this error, uninstall and
reinstall MechWarrior 4: Vengeance and rerun the patch.