THANK YOU FOR INSTALLING MECH PACK 3 PRESENTED BY MEKTEK.
THIS README CONTAINS SEVERAL DOCUMENTED ITEMS THAT PLAYERS SHOULD BE
AWARE OF WHEN INSTALLING MECH PACK 3.
NEW
VARIANTS FOLDER
All user variants created in
MP3 will be contained in VariantsMTMP3.
MP3 will not see any of the variants you have created in previous game
versions. This is because any variants
created in previous game versions are now incompatible with MP3, and if you try
to copy them into your VariantsMTMP3 folder, the game will crash upon entering
the ‘Mech Lab.
OPTIONS.H
Within the Mercenaries
folder, you will find the Options.h file located in
Content\MercsShellScripts. This file
allows the user to change several of the default settings for MechWarrior:
Mercenaries, Version MP3. Options.h can
be edited using a normal text editor.
There are instructions inside the file to help you change settings, but
it is not recommended that you change the settings if you are unsure of what
you are doing.
HUNCH
BACK_IIC
The Hunchback IIC is
deliberately misspelled to prevent the game from requiring a user to own the IS
Mech Pack from Microsoft in order to select the ‘Mech as playable.
MERCSHIELD
FUNCTIONALITY
The anti-cheat functionality
of MercShield has been directly built into MP3.
MercShield is no longer required to run separately with MP3.
ADVANCED
GYRO
Advanced gyro has been made
into a mix tech electronics option in MP3.
It was added to the following ‘Mechs from previous game versions.
Dasher
Uller
Cougar
Puma
Gesu
Hellhound
Cauldron-Born
Nova Cat
Gargoyle
Masakari
Warthog
Daishi
BATTLEFIELD
MAP SERIES
There
are eleven BattleField maps included in MP3. They are purposely set as waves
games to allow non 'Mech units to respawn throughout
the game. You can change these maps to a respawn game environment, but the non 'Mech units will not respawn.
These
maps are purposely set with a C-bill limit to allow only Battle Armor and
Infantry units. You can change the C-Bill limit to allow 'Mechs, but please be
advised that these maps were set up specifically for Battle Armor and Infantry,
and 'Mechs may have difficulty navigating them and may even become stuck.
The
following are Battle Armor specific missions:
BA_Alpine
BA_Concourse
BA_Claustrophobia
BA_Defiance
BA_DefianceIndustries
BA_Factory
BA_Lostcity2
BA_Ruinedcity
BA_Switchback
BA_UrbanChaos
BattleField10
BattleField11
TunnelThunder
INTRODUCTION
VIDEOS
In
case there are problems with the game freezing during an introduction video,
players can use the /gosnovideo command to bypass the introduction videos. In order to do this, right click the shortcut
on your desktop for Mercenaries, and then select Properties. Under the Shortcut tab, you will see a
Target: box. After the path to
where the game executable is located, enter the /gosnovideo command.
Example:
"C:\Program
Files\Microsoft Games\Mechwarrior Mercenaries\MW4Mercs.exe" /gosnovideo
This
can also be used to fixed problems with videos freezing the main menu. It will disable the main menu videos as well
as the introduction videos.
Battle
Armor weapons have special icons to make them visible from a normal ‘Mech
weapon. While you can mount ‘Mech
weapons on Battle Armor in a limited fashion, you cannot mount
MISSILE
LOCK ICONS
Missile
lock icons have been added to all missiles that have a lock on target
functionality. This functionality was
removed from some missiles for MP3.
MAP EDITOR
Those
who wish to use the map editor with MP3 must now use the new .exe file that was
included with MP3. This file is
MW4EdMP3. After clicking this .exe file,
the map editor will run as normal.
NEW SLOT
TYPES
There
are three new slot types in MP3. They
are:
Direct
Fire (blue) – allows for only energy and ballistic weapons.
Heat
Generating (purple) – allows for only energy and missile weapons.
Ammo
Consuming (light blue) – allows for only ballistic and missile weapons.
PURE TECH
ENFORCER
MP3
contains a pure tech enforcer. This will
be activated by adding +PT+ before the server name or before the mission name
(by editing the .nfm file).
Example:
+PT+
Pete’s Server
+PT+
Frostbite
When
an offender is caught breaking the pure tech rules, the offending weapons on
the ‘Mech will be deemed “out of ammo” and will not be able to fire.
MP3
COMPREHENSIVE MAP LISTING
Here
is a comprehensive list of the maps and missions included in MP3.
Arena -
BA_Alpine
BA_Concourse
BA_Claustrophobia
BA_Defiance
BA_DefianceIndustries
BA_Factory
BA_Lostcity2
BA_Ruinedcity
BA_Switchback
BA_UrbanChaos
BattleField1
BattleField2
BattleField3
BattleField4
BattleField5
BattleField6
BattleField7
BattleField8
BattleField9
BattleField10
BattleField11
Cityscape
ColiseumLegacy
Crosscountry
DeathTrap
DeepFreeze
FloodedCity
GladiatorPitLegacy
GreenPaths
Harlech
Ironmountain
LunarBase
MiningCorp
MossValley
MountDooM
RollingDesert
Talon Pro
Tangle
Titan Base
TunnelThunder
UrbanWreck
COMPREHENSIVE
‘MECH CHANGES
Many ‘Mechs were changed from previous versions to MP3. Here is a summary listing of those changes:
Slot
Changes
Annihilator
- new arm slot configuration, new stock configuration
Arctic Wolf
- 1O added to Right Torso
Argus
- D Slot implementation
Argus XT
- D Slot implementation
Atlas
- Leg Missile Launcher activated
Avatar
- Split chin rack, 40 Left Arm
Awesome
- CT: 2M 2M, Left Arm H slot implementation
Black Hawk
- D Slot implementation
Black Knight
- D Slot implementation
Catapult
- 2E added to Center Torso
Chimera
- D Slot implementation
Commando
- H Slot implementation
Daishi
- Arms changed to 3E/2O
Dasher
- H Slot implementation
Deimos
- D Slot implementation
Dragon
- D Slot implementation
Fafnir
- Arms upgraded to 4E
Flea
- D Slot implementation
Gesu
- D Slot implementation
Gladiator
- D Slot implementation
Grim Reaper
- Split chin rack, H slot implementation
Hellhound
- D slot implementation
Hellspawn
- D slot implementation
Highlander
- A slot implementation
Hollander II
- split chin rack, H slot implementation
Hunchback
- A slot implementation
Kodiak
- D slot implementation
- RT 3B to 4B
- Arms 3M 4E
Longbow
- Torsos increased to 3M/2E
Mad Cat
- D slot implementation
Mad Cat Mark II
- D slot implementation
Nova Cat
- H slot implementation
Owens
-1E added to each arm
Raven
- Right arm becomes 1E/1E
Rifleman
- Chin rack split, arms become 3E/2D
Stalker
- A slot implementation, new stock load out
Strider
- Split CT into 1E/1E, Right Torso and Left Torso become 2O
Thanatos XT
- D slot implementation
Thanatos
- D slot implementation
Uziel
- Beam Pod activated
Mech
Attribute Changes
Annihilator
- 25 tons max armor
- new stock load out
- twist speed lowered to
30
- speed scale changes
Ares
-Score multiplier reduced to 1.55
-increased scale
-LAMS removed
Atlas
- 3 free tons added
- 25 tons max armor
Black Hawk
-Speed adjustments
-Min speed to 82.82, max speed at 118.9
-Turn rate set to 1.05 from 1.57
Black Knight
-LAMS removed
Catapult
-Leg armor down from a max of 60, to 56.
-Catapult arm armor up from a max of 36, to 42
Daishi
- 3 free tons added
- 25 tons max armor
Dasher
-6 tons max armor
-5 tons base weight
-8th & 9th engine upgrades removed
-turn rate reduced to 1.40 from 1.57
Fafnir
-25 tons max armor
-improved agility
Gargoyle
- Speed adjustments
Gesu
-Free weight modified (gave it 0.25 tons more). Reduced its base weight from
9.75 to 9.50
Gladiator
-LAMS removed
-22.0 tons max armor
Hauptmann
-22.0 tons max armor
Kodiak
-25 tons max armor
Mad Cat
- new texture
Marauder
- LAMS removed
Nova Cat
- LAMS removed
Puma
- 10 kph increase to speed increments
Ryoken
- LAMS removed
Stalker
- new stock load out
Solitaire
- LAMS removed
Templar
-hitboxes revised
-ECM added
Uller
-Max armor for arms and side torsos upgraded
Urban Mech Clan
- stock reactive armor
- increased internal armor
Urban Mech IS
- increased internal armor
Warhammer
- new texture
Warthog
- new speed scale
- speed upgrades of about 5 kph each for min speed 60, max speed 95 kph.
- 22.0 tons max armor
Wolfhound
- LAMS removed
MP3
PLAYABLE UNITS
Here
is a list of playable units that MP3 provides in addition to those in previous
versions:
Inner Sphere: (30)
Infantry (Ballistic)
Infantry (Energy)
Infantry (Missile)
Infiltrator (
Gray Death (
Standard IS (
Longinus (
Kanazuchi (
Wasp (20 Tons)
Duan Gung (25 Tons)
Koto (25 Tons)
Razorback (30 Tons)
Panther (35 Tons)
Assassin II (45 Tons)
Black Jack II (50 Tons)
Crab (50 Tons)
Centurion (50 Tons)
Trebuchet (50 Tons)
Privateer (55 Tons)
Shadow Hawk (55 Tons)
Yeoman (60 Tons)
Catapult
Tenchi (65 Tons)
Archer (70 Tons)
Black Heart (70
Tons
Talos (80 Tons)
Thug (80 Tons)
BattleMaster (85 Tons)
Marauder II (100 Tons)
Warlord (100 Tons)
Clan: (23)
Infantry (Ballistic)
Infantry (Energy)
Infantry (Missile)
Elemental (
Salamander (
Gnome (
Golem (
Locust IIC (25 Tons)
Jenner IIC (35 Tons)
Reaver (40 Tons)
Fenris (45 Tons)
Hunchback IIC (50 Tons)
Ursus (50 Tons)
Rabid Coyote (55 Tons)
Vulture C (60 Tons)
Bowman (70 Tons)
Pitbull (70 Tons)
Orion IIC (75 Tons)
Wildcat (75 Tons)
Vulture II (75 Tons)
BattleMaster IIC (85 Tons)
Supernova (90 Tons)
Behemoth I (100 Tons)
Behemoth II (100 Tons)
CONTACT
INFORMATION
Any
serious bugs found after MP3 will be addressed in a later patch. A MP3.1 Patch is already planned for a future
release.
If
you have any questions or concerns, please visit www.mektek.net . For quickest answers to any questions, please
visit the forums.