Readme version 3.02
THANK YOU FOR
INSTALLING MECH PACK 3 PRESENTED BY MEKTEK.
THIS README CONTAINS SEVERAL DOCUMENTED ITEMS THAT PLAYERS SHOULD BE
AWARE OF WHEN INSTALLING MECH PACK 3.
3.02
CHANGES
Here is a documented list of
changes from version MP3.01 to version MP3.02
- Updated README file
- Security Updates
- New Maps
Pyramids Pro
GladiatorPitLegacy new update
LunarBase S
GreenPaths S
FloodedCity S
Pier18
IceCube
- Ultra AC heat adjustments
IS UAC/2: 0.10 -> 0.20
IS UAC/5: 0.15 -> 0.30
IS UAC/10: 0.75 -> 1.50
IS UAC/20: 1.50 -> 3.00
Clan UAC/2: 0.10 -> 0.20
Clan UAC/5: 0.15 -> 0.30
Clan UAC/10: 0.75 -> 1.50
Clan UAC/20: 1.50 -> 3.00
- Pulse Laser heat
adjustments
IS LPL: 4.50 -> 3.60
IS MPL: 1.25 -> 1.00
IS SPL: 0.50 -> 0.40
IS LXPL: 3.33 -> 3.00
IS MXPL: 2.75 -> 1.20
IS SXPL: 1.25 -> 0.60
Clan ERSPL: 0.60 -> 0.50
- IS SRMs updated to Inferno
SRMs with heat to target and effects
- IS Machine Gun Array
weight reduction (2.0 tons -> 1.5 tons)
- IS Large Continuous Beam
Laser weight reduction (8.0 tons -> 6.0 tons)
- Heavy Machine Gun base
ammo doubled to 600 rounds/ton
- BA Heavy Missile lock-on
time returned to 0.5 seconds
- Heat to target removed
from Heavy Large Laser
- Heat to target removed
from Heavy Medium Laser
- New models & effects
for Arrows and BA Heavy Missile
- Damage Ratio and Kill
Bonus values for Mechs added to Mechlab
- Warlord – CT updated to 2D
- Atlas head section
hitboxes updated
- Koto stock loadout updated
- Privateer stock loadout
updated
- Razorback stock loadout
updated
- Tenchi stock loadout
updated
- Annihilator stock loadout
updated
- Argus stock loadout
updated
- Brigand stock loadout
updated
- Catapult stock loadout
updated
- Chimera stock loadout
updated
- Flea stock loadout updated
- Osiris stock loadout
updated
- Urbanmech stock loadout
updated
- Uziel stock loadout
updated
- Warhammer stock loadout
updated
- Crab accel increase (5.75
-> 9.78)
- Crab decel increase (8.27
-> 14.67)
- Assassin II minimum speed
increase (73.40 kph -> 84.60 kph)
- Assassin II maximum speed
increase (124.99 kph -> 133.49 kph)
- Mad Cat maximum FF armor
increase (14.4 tons -> 14.5 tons)
- Wasp jump jet weight
increased to 1.0 tons, fix for stock available tonnage
- Pitbull torso twist speed
increase (45.00 -> 70.00)
- Pitbull S1 special section
external armor increase (40 -> 48)
- Pitbull S1 special section
internal armor added
- Marauder II S2 special
section internal armor added
- Blood Asp S1 & S2
special section internal armor added
- Warhammer torso weapon
port locations updated
- Horn sound effect replaced
with various ambient sound effects on Solaris maps
- Fix for Gnome S2 special
section external armor value
- Fix for Bowman S2 special
section external armor value
- Fix for Mechlab Comstar
info with IS & Clan Mech Paks not installed
- Fix for Observer Mode
after entering and exiting Mechlab
3.01 CHANGES
Here is a documented list of
changes from version MP3 to version MP3.01
- Updated README file
- HVAC adjustments (recycle
times unless specified)
HVAC2 1.5 -> 1.0
HVAC5 2.0 -> 1.5
HVAC10 5.0 -> 4.0
HVAC20 8.0 -> 6.0
HVAC20 Damage -> 24
HVAC10 Damage -> 12
HVAC2 Heat -> .6
HVAC5 Heat -> 1.0
HVAC10 Heat -> 1.5
HVAC20 Heat -> 3.0
- Adjustments made to Battle
Armor Point/Damage Multipliers (overall decrease)
Elemental 5.00
Longinus 5.00
Kanazuchi 4.00
Golem 4.00
Standard 5.00
Gnome 4.00
Salamander 4.00
Gray Death 5.00
Infiltrator 6.00
Infantry 8.00
- Adjustments made to IS
weapons (recycle times)
IS Gauss: 6.00 seconds (-1.00 seconds)
IS LBX5: 2.60 seconds (-0.40 seconds)
IS LBX10: 3.30 seconds (-0.70 seconds)
IS LBX20: 5.00 seconds (-1.00 seconds)
IS UAC2: 0.75 seconds (-0.25 seconds)
IS UAC5: 1.20 seconds (-0.30 seconds)
IS UAC10: 3.50 seconds (-0.50 seconds)
IS UAC20: 5.30 seconds (-0.70 seconds)
- IS Ultra AC10 weight
reduction (16 Tons -> 15 Tons)
- Adjustments to BA Heavy
Missile (damage to 8, range to 1000 meters)
- Reduction in Heat to
Target values of Inferno LRM20
- Reduction in Heat to
Target values of Inferno Heavy Rocket Launcher
- Marauder II and
Annihilator torso twist rate increase:
30 -> 40
- Osiris max speed increased
to 152.10 kph
- Damage transfer removed
from Stalker S1 and S2
- Correction in Fenris
hitbox set up (LT and RT were reversed)
- Updated weapons groupings
for several stock ‘Mechs
- 3rd Person view
fixed for Marauder II, Behemoth II, and Pitbull
- Increased scale for
Hunchback IIC and Ursus
- Loki – RT updated to 1E/1D
- Centurion – LA updated to
2D
- Strider – CT updated to 2E
- Avatar – reverted to
MP2.1a slots, addition of 1D to chin rack
- Infantry adjustments (turn
rate to 2.00, twist speed to 150, jump jets added)
- Canis torso twist speed
increase (52.50 -> 55.00)
- Jump jets added to
Hellhound
- BA_Claustrophobia drop
zones fixed
- CrosscountryAssault
Mission Play objectives fixed
- EvergreenAssault Mission
Play objectives fixed
- Tangle CTF .nfm fixed
- updated AI scripts
- Fix for Standard Battle
Armor CT slot allowing missiles (1D in Mechlab)
- Fix for Crab Head armor
bug
- Fix for Centurion Rear
armor bug
- Fix for Black Heart arm
special sections
- Fix for Infantry arm
special section
- Fix for Orion IIC arm
special section
- Fix for Bowman damage
transfers & arm special section
- Fix for Yeoman damage
modifier
- Fix for RAC/2 producing 0
heat (returned to 0.15)
DEDICATED
SERVERS NOTICE
If you wish to run a
dedicated server, you cannot have any “Standard” Battle Armor variants in your
variants folder. There is an old bug in
the system where having a variant of the 48th ‘Mech in your variants
folder will cause a dedicated server to crash.
This used to be the Uziel, but is now the Standard Battle Armor in version
MP3.
Also, server administrators
should note that the game automatically restricts MRM30 when you host. This is a hardcoded bug and cannot be fixed
presently, so server administrators must manually remove this ban in order for
the weapon to be available on their servers.
TROUBLESHOOTING
AND MD5CHK
MP3 contains a batch file
program called MD5CHK that can help you troubleshoot if you are having problems
with the game. Simply run the file,
which is located in your Mercenaries folder.
You should get the results shown here:
If your results do not match
these, one of your files has become corrupted and you should try a reinstall. If your results do match these results, and
you are continuing to have problems, please contact MekTek using the contact
information at the end of this README file.
NEW
VARIANTS FOLDER
All user variants created in
MP3 will be contained in VariantsMTMP3.
MP3 will not see any of the variants you have created in previous game
versions. This is because any variants
created in previous game versions are now incompatible with MP3, and if you try
to copy them into your VariantsMTMP3 folder, the game will crash upon entering
the ‘Mech Lab.
OPTIONS.H
Within the Mercenaries
folder, you will find the Options.h file located in Content\MercsShellScripts. This file allows the user to change several
of the default settings for MechWarrior: Mercenaries, Version MP3. Options.h can be edited using a normal text
editor. There are instructions inside
the file to help you change settings, but it is not recommended that you change
the settings if you are unsure of what you are doing.
HUNCH
BACK_IIC
The Hunchback IIC is
deliberately misspelled to prevent the game from requiring a user to own the IS
Mech Pack from Microsoft in order to select the ‘Mech as playable.
MERCSHIELD
FUNCTIONALITY
The anti-cheat functionality
of MercShield has been directly built into MP3.
MercShield is no longer required to run separately with MP3.
ADVANCED
GYRO
Advanced gyro has been made
into a mix tech electronics option in MP3.
It was added to the following ‘Mechs from previous game versions.
Dasher
Uller
Cougar
Puma
Arctic Wolf
Gesu
Hellhound
Cauldron-Born
Nova Cat
Gargoyle
Masakari
Warthog
Daishi
BATTLEFIELD
MAP SERIES
There are eleven BattleField
maps included in MP3. They are purposely set as waves games to allow non 'Mech
units to respawn throughout the game. You can change these maps to a respawn
game environment, but the non 'Mech units will not respawn.
BATTLE
ARMOR SPECIFIC MAPS
These maps are purposely set
with a C-bill limit to allow only Battle Armor and Infantry units. You can
change the C-Bill limit to allow 'Mechs, but please be advised that these maps
were set up specifically for Battle Armor and Infantry, and 'Mechs may have
difficulty navigating them and may even become stuck.
The following are Battle
Armor specific missions:
BA_Alpine
BA_Concourse
BA_Claustrophobia
BA_Defiance
BA_DefianceIndustries
BA_Factory
BA_Lostcity2
BA_Ruinedcity
BA_Switchback
BA_UrbanChaos
BattleField10
BattleField11
TunnelThunder
INTRODUCTION
VIDEOS
In case there are problems
with the game freezing during an introduction video, players can use the
/gosnovideo command to bypass the introduction videos. In order to do this, right click the shortcut
on your desktop for Mercenaries, and then select Properties. Under the Shortcut tab, you will see a
Target: box. After the path to
where the game executable is located, enter the /gosnovideo command.
Example:
"C:\Program Files\Microsoft
Games\Mechwarrior Mercenaries\MW4Mercs.exe" /gosnovideo
This can also be used to
fixed problems with videos freezing the main menu. It will disable the main menu videos as well
as the introduction videos.
BATTLE
ARMOR WEAPONS
Battle Armor weapons have
special icons to make them visible from a normal ‘Mech weapon. While you can mount ‘Mech weapons on Battle
Armor in a limited fashion, you cannot mount Battle Armor weapons on ‘Mechs,
despite having enough free tonnage or correct number of hard points. This is intentional. The Battle Armor slots will decrease and
increase according to how many slots are available. There is also an indicator on the Battle
Armor weapons to show how many hard points the weapon will occupy.
MISSILE
LOCK ICONS
Missile lock icons have been
added to all missiles that have a lock on target functionality. This functionality was removed from some
missiles for MP3.
MW4Mercs_win32.exe
MechWarrior: Mercenaries,
Version MP3 no longer uses MW4Mercs_win32.exe to host a dedicated
server. The file is obsolete. All dedicated servers should be run using the
Mercenaries Dedicated Server batch file or though MW4Mercs.exe. You can do this by right clicking on your
Mercs desktop shortcut and putting a “-win32dedicated” command after the path
that appears in the target box. This
will automatically launch a win32 dedicated server instead of launching the
game itself when you click on the shortcut.
Example:
"C:\Program Files\Microsoft
Games\Mechwarrior Mercenaries\MW4Mercs.exe" -win32dedicated
MAP EDITOR
Those who wish to use the
map editor with MP3 must now use the new .exe file that was included with
MP3. This file is MW4EdMP3. After clicking this .exe file, the map editor
will run as normal.
NEW SLOT
TYPES
There are three new slot
types in MP3. They are:
Direct Fire (blue) – allows
for only energy and ballistic weapons.
Heat Generating (purple) –
allows for only energy and missile weapons.
Ammo Consuming (light blue)
– allows for only ballistic and missile weapons.
PURE TECH
ENFORCER
MP3 contains a pure tech
enforcer. This will be activated by
adding +PT+ before the server name or before the mission name (by editing the
.nfm file).
Example:
+PT+ Pete’s Server
Frostbite - +PT+ Team Battle
When an offender is caught
breaking the pure tech rules, the offending weapons on the ‘Mech will be deemed
“out of ammo” and will not be able to fire.
MP3
COMPREHENSIVE MAP LISTING
Here is a comprehensive list
of the maps and missions included in MP3.
Arena - Egypt
BA_Alpine
BA_Concourse
BA_Claustrophobia
BA_Defiance
BA_DefianceIndustries
BA_Factory
BA_Lostcity2
BA_Ruinedcity
BA_Switchback
BA_UrbanChaos
BattleField1
BattleField2
BattleField3
BattleField4
BattleField5
BattleField6
BattleField7
BattleField8
BattleField9
BattleField10
BattleField11
Cityscape
ColiseumLegacy
Crosscountry
DeathTrap
DeepFreeze
FloodedCity
GladiatorPitLegacy
GreenPaths
Harlech
Ironmountain
LunarBase
MiningCorp
MossValley
MountDooM
RollingDesert
Talon Pro
Tangle
Titan Base
TunnelThunder
UrbanWreck
COMPREHENSIVE
‘MECH CHANGES
Many ‘Mechs were changed
from previous versions to MP3. Here is a
summary listing of those changes:
Slot
Changes
Annihilator
- new arm slot configuration, new stock configuration
Arctic Wolf
- 1O added to Right Torso
Argus
- D Slot implementation
Argus XT
- D Slot implementation
Atlas
- Leg Missile Launcher activated
Avatar
- Split chin rack, 40 Left Arm
Awesome
- CT: 2M 2M, Left Arm H slot implementation
Black Hawk
- D Slot implementation
Black Knight
- D Slot implementation
Catapult
- 2E added to Center Torso
Chimera
- D Slot implementation
Commando
- H Slot implementation
Daishi
- Arms changed to 3E/2O
Dasher
- H Slot implementation
Deimos
- D Slot implementation
Dragon
- D Slot implementation
Fafnir
- Arms upgraded to 4E
Flea
- D Slot implementation
Gesu
- D Slot implementation
Gladiator
- D Slot implementation
Grim Reaper
- Split chin rack, H slot implementation
Hellhound
- D slot implementation
Hellspawn
- D slot implementation
Highlander
- A slot implementation
Hollander II
- split chin rack, H slot implementation
Hunchback
- A slot implementation
Kodiak
- D slot implementation
- RT 3B to 4B
- Arms 3M 4E
Longbow
- Torsos increased to 3M/2E
Mad Cat
- D slot implementation
Mad Cat Mark II
- D slot implementation
Nova Cat
- H slot implementation
Owens
-1E added to each arm
Raven
- Right arm becomes 1E/1E
Rifleman
- Chin rack split, arms become 3E/2D
Stalker
- A slot implementation, new stock load out
Strider
- Split CT into 1E/1E, Right Torso and Left Torso become 2O
Thanatos XT
- D slot implementation
Thanatos
- D slot implementation
Uller
- D slot implementation
Uziel
- Beam Pod activated
Mech
Attribute Changes
Annihilator
- 25 tons max armor
- new stock load out
- twist speed lowered to
30
- speed scale changes
Ares
-Score multiplier reduced to 1.55
-increased scale
-LAMS removed
Atlas
- 3 free tons added
- 25 tons max armor
Black Hawk
-Speed adjustments
-Min speed to 82.82, max speed at 118.9
-Turn rate set to 1.05 from 1.57
Black Knight
-LAMS removed
Catapult
-Leg armor down from a max of 60, to 56.
-Catapult arm armor up from a max of 36, to 42
Daishi
- 3 free tons added
- 25 tons max armor
Dasher
-6 tons max armor
-5 tons base weight
-8th & 9th engine upgrades removed
-turn rate reduced to 1.40 from 1.57
Fafnir
-25 tons max armor
-improved agility
Gargoyle
- Speed adjustments
Gesu
-Free weight modified (gave it 0.25 tons more). Reduced its base weight from
9.75 to 9.50
Gladiator
-LAMS removed
-22.0 tons max armor
Hauptmann
-22.0 tons max armor
Kodiak
-25 tons max armor
Mad Cat
- new texture
Marauder
- LAMS removed
Nova Cat
- LAMS removed
Puma
- 10 kph increase to speed increments
Ryoken
- LAMS removed
Stalker
- new stock load out
Solitaire
- LAMS removed
Templar
-hitboxes revised
-ECM added
Uller
-Max armor for arms and side torsos upgraded
Urban Mech Clan
- stock reactive armor
- increased internal armor
Urban Mech IS
- increased internal armor
Warhammer
- new texture
Warthog
- new speed scale
- speed upgrades of about 5 kph each for min speed 60, max speed 95 kph.
- 22.0 tons max armor
Wolfhound
- LAMS removed
MP3
PLAYABLE UNITS
Here is a list of playable
units that MP3 provides in addition to those in previous versions:
Inner Sphere: (30)
Infantry (Ballistic)
Infantry (Energy)
Infantry (Missile)
Infiltrator (Battle Armor)
Gray Death (Battle Armor)
Standard IS (Battle Armor)
Longinus (Battle Armor)
Kanazuchi (Battle Armor)
Wasp (20 Tons)
Duan Gung (25 Tons)
Koto (25 Tons)
Razorback (30 Tons)
Panther (35 Tons)
Assassin II (45 Tons)
Black Jack II (50 Tons)
Crab (50 Tons)
Centurion (50 Tons)
Trebuchet (50 Tons)
Privateer (55 Tons)
Shadow Hawk (55 Tons)
Yeoman (60 Tons)
Catapult K2 (65 Tons)
Tenchi (65 Tons)
Archer (70 Tons)
Black Heart (70 Tons
Talos (80 Tons)
Thug (80 Tons)
BattleMaster (85 Tons)
Marauder II (100 Tons)
Warlord (100 Tons)
Clan: (24)
Infantry (Ballistic)
Infantry (Energy)
Infantry (Missile)
Elemental (Battle Armor)
Salamander (Battle Armor)
Gnome (Battle Armor)
Golem (Battle Armor)
Locust IIC (25 Tons)
Jenner IIC (35 Tons)
Reaver (40 Tons)
Fenris (45 Tons)
Hunchback IIC (50 Tons)
Ursus (50 Tons)
Rabid Coyote (55 Tons)
Vulture C (60 Tons)
Bowman (70 Tons)
Pitbull (70 Tons)
Orion IIC (75 Tons)
Wildcat (75 Tons)
Vulture II (75 Tons)
BattleMaster IIC (85 Tons)
Supernova (90 Tons)
Behemoth I (100 Tons)
Behemoth II (100 Tons)
CONTACT
INFORMATION
Any serious bugs found after
MP3 will be addressed in a later patch.
A MP3.1 Patch is already planned for a future release.
If you have any questions or
concerns, please visit www.mektek.net
. For quickest answers to any questions,
please visit the forums.