Open Jedi Project Cvars & Commands

$revision$

Table of Contents

Introduction

As part of the OJP (Open Jedi Project) we are compiling a masterlist of commands, cvars, mapnames, and npcs for Jedi Knight: Jedi Academy (JKA).  We include cvar/commands that come with the game and those that have been added as part of the OJP.

The default valve is listed with each cvar/command is if is known.

Keywords

Keyword Name Description
Archived Archived Cvar This cvar is saved in the player's .cfg file whenever it is changed.  The new value will be saved between games.
Cheat Cheat Code This can't be used unless you activate cheat mode.  See HelpUsObi and devmap to learn how to toggle cheat mode.
Client Client Side This is relivent to the client side of the game engine.  You always have control of these cvars/commands.
Command Command Commands do something when you type them in but do not store values.
Cvar Command Variable Controls various things by storing a value.  These are entered into the console by simply typing the name of the cvar (HelpUsObi) and a value (1).  Example:  HelpUsObi 1.  cvars are not case sensitive.
Debug Debug Mode This cvar/command only works when the game has been compiled in debug mode.
Force Power Force Power This cvar/command is related to the Force Powers.
Holster Holstered Weapons This cvar is related to the holstered weapons (VisualWeapons) feature of OJP.
Latched Latched Cvar This cvar doesn't actually change/take effect until the map is restarted by changings maps or by using /map_restart.
MP MultiPlayer For use in the multiplayer aspect of JKA.
OJP Open Jedi Project  Added for use in the Open Jedi Project Basic and Enhanced Distributions.
OJP+ Open Jedi Project Enhanced Added for use in the Enhanced version of OJP.
Protected Protected Cvar/Command This cvar/command can't be changed from inside the console.  The only way to change it is either using the command line or the UI menus.
SP Single Player For use in the singleplayer aspect of JKA.
Server Server Side Relavent to the server side of the game engine.  You can only use these cvars/commands if you are hosting/administrating a MP game OR playing SP.  All cvars with a "g_" prefix are server side cvars.
Scaler Scaler Value Uses a decimal scaler to control a varible.  1 is typically the default.  .5 would be 50% of normal and etc.
Startup Startup Cvar/Command This cvar/command effects the game on startup.  This will not take effect until you restart/change maps.
Toggle Toggle Command/Cvar This is a simple off/on control for this feature.  A cvar value of 1 means on.  0 means off.
True View True View Cvar These cvars control True View, a realistic first person view for OJP.

Cvars & Commands

/addip

    OJP, Multiplayer, Admin, Command
    Description:
        Adds a IP to the IP ban list.  You can use incomplete IPs (IE 192.246.40) to ban entire subnets.


bot_attachments 1

    Multiplayer, Server, Bots, Toggle, cvar
    Descriptions:
        Toggles bot attachments.  Bot attachments are positive emotion attachments that they associate with other bots (based on model name).  These are set in the bot files.


bot_forgimmick 0

    Multiplayer, Server, Bots, cvar, Integer, Cheat
    Description:
        Debug bot functions:
        1 = Stand still.
        2 = Stand and attack
        3 = Move towards map origin while attacking
        4 = Move towards client 0

    All modes also follow orders from the bot movement debug commands.


bot_fps 20

    OJP, Multiplayer, Bots, Cvar, Integer, Server, Archived
    Description:
        Controls the number of frames per second that the bot AI is processed.  This is mainly designed to cut back on unnessicary resource drainage when you have the server fps set up.  Note:  the bot AI fps is clamped by the server fps.  The bot AI fps can't go faster than the server fps no matter what setting you set it to.


bot_getinthecarrr 0

    Multiplayer, Bots, Debug, cvar
   
    Description:
        Bot debugger for vehicle passengers.
        1 = Get in a vehicle with a pilot, then try to move forward
        2 = Get in a vehicle
        3 = Get in a vehicle with a pilot, then try to move forward and press alt fire.


bot_honorableduelacceptance 0

    Multiplayer, Bots, Cheat, OJP
   
    Description:
        Bots will accept saber challenges when a player has his saber holstered (or in single blade stance for the dual/staffs).

        OJP:  You now have to have your saber fully holstered for the bot to accept your duel challenge.


bot_nogoals 0

    Multiplayer, Bots, Debug, Toggle, cvar
    Description:
        Disables the goal system for the bots.


bot_pvstype 1

    Multiplayer, Bots, Cheat
    Description:
        Shares control with g_RMG weither or not visual check scans are done for far visual point checks (> 5000 game units).  Both must be enabled for the checks NOT to be done.  When they are not done, the system automatically assumes that the visual check fails.


bot_wp_editornumber 0

    OJP, Multiplayer, Bots, BotTweaks
    Description:
        This cvar sets which client (by client number) recieves the bot waypoint editing information while in the waypoint editor.


/centersay

    OJP, Multiplayer, Admin, Command
    Description:
        /centersay, which is used just like /say, is used to print large, center-of-the-screen messages on all clients connected to the game.


cg_centertime 3  (OJP 7)

    Multiplayer, Cheat
    Description:
        Controls the amount of time (in seconds) that a center printed message stays on the screen.


cg_chatbox 10000

    Multiplayer, Client, cvar

    Description:
        This CVar sets the amount of time (in milliseconds) that chat text may be displayed before disappearing.


cg_chatboxheight 350

    Multiplayer, Client, cvar

    Description:
        This sets the position of where the chat text is displayed on-screen. Set this to 60 for it to be closer to how chat was in JK2.


cg_dynamicCrosshair 1

    Multiplayer, Client, cvar

    Description:
        Toggles weither or not the player's crosshair is based on their gun muzzle position.
        1 = gun muzzle
        0 = static position


cg_fov 80

    Single Player, Multiplayer, Client, cvar, Float

    Description:
        Controls how large your field of view is (in degrees).  Larger values result in fisheye (or alien) like views while smaller values make your view appear to zoom in.
   

cg_RenderToTextureFX

    Single Player, Multiplayer, cvar

    Description:
        Toggles the texture wrapping effects (force push/pull and respawning).  Some video cards don't support this effect and have extreme frame drops whenever they occur.  JKA attempts to automatically set this but this often doesn't do it correctly.  Experiment on your system to determine what works for you.


cg_thirdPersonCameraDamp 0.3

    Multiplayer, Single Player?, Client, cvar, Float
   
    Description:
        Controls the amount how much your camera view "lags" behind movement changes of your crosshairs.  Set this to 1 to eliminate the lag.


cl_timenudge 0

    Multiplayer, Client, cvar

    Description:
        Sets the latency adjust of the game (in milliseconds).  Setting a positive value artifically lags the client while negative values makes the client use prediction into the future.

        This cvar is useful for lagging players.
            - It can be used to eliminate lag.  For example, if your ping is 30ms, you can set cl_timenudge -30 to give the effect of having a ping of 0.  However, this only works to a point because there's a limit to the abilities of the client to predict movement.  Any setting below -50 isn't recommended.
            - The cvar can also be used for smoothing out lag fluctuations.  For example, if your ping is varying between 30-60ms, you can set a positive cl_timenudge value to smooth it out to an even 50ms.  This is useful when using accuracy-based weapons like the Disruptor.


cg_trueeyeposition 0

    OJP, True View, Multiplayer, Float
   
    Description:
        Controls the forward/backward offset for True View camera.  This is automatically set by trueview.cfg on model load unless it's unlisted.


cg_trueflip 0

    OJP, True View, Multiplayer, Client, Integer

    Description:
        Controls the realism level of camera flip while in True View.

        0 = none
        1 = Simplifed - Whenever a flip is performed, the camera does a simple flip.  This is for people who want flipping but find the real setting to be too pukey.  Note:  Yes, you can see thru parts of the model in this mode.
        2 = Real - When your character flips in the game, the camera is locked to his POV.


cg_truefov 80

    OJP, True View, Multiplayer, Float

    Description:
        Sets the fov (field of view), in degrees, while using True View.  Setting this to 0 will make the game use the standard fov setting (cg_fov) for True View.


cg_trueinvertsaber 1

    OJP, True View, Multiplayer, Client, Toggle

    Description:
        Determines how the weapons handle the current 1st/3rd person setting.

        0 = all same
        1 = saber/melee inverted
        2 = sabers/melee locked to third person (the basejka behavior)


cg_trueguns 0

    OJP, True View, Multiplayer, Toggle, Integer

    Description:
        Controls if True View is used for the guns.


cg_trueroll 0

    OJP, True View, Multiplayer, Client, Integer
        Default: 2

    Description:
        Controls the realism level of camera rolling while in True View.
 
        0 = none
        1 = Simplifed - Whenever a roll is performed, the camera does a simple roll.  This is for people who want rolling but find the real setting to be too pukey.  Note:  Yes, you can see thru parts of the model in this mode.
        2 = Real - When your character spins in the game, the camera is locked to his POV.


cg_truemoveroll 0

    OJP, True View, Multiplayer, Client, Integer
   
    Description:
        Controls how much the roll (leaning) of walking or running effects the True View camera.
        0 = no walking/running lean
        1 = %50 damper on walk/run leaning
        2 = %100 realistic leaning
 

cg_truesaberonly 0

    OJP, True View, Multiplayer, Toggle, Integer

    Description:
        Determines if the your body is shown while using True View with the saber.  If this is set to on, only the saber blade will be seen.

   

cg_truespin 0

    OJP, True View, Multiplayer, Client, Integer

    Description:
        Controls the realism level of camera spinning while in True View.
   
        0 = none
        1 = Simplifed - Whenever a spin is performed, the camera does a simple spin.  This is for people who want spining but find the real setting to be too pukey.  Note:  Yes, you can see thru parts of the model in this mode.
        2 = Real - When your character spins in the game, the camera is locked to his POV.


cg_turnAnims 0

    Single Player, Toggle, cvar   

    Description:
        Determines if the turn animation is on.  The turn animation plays whenever you look around.  It doesn't work very well since it skips in and out of the animation without smoothing. 


com_maxfps 85

    client, cvar

    Description:
        Sets a maximum limit on the client's fps.  This limit is in addition to the monitor refresh restriction by Video Sync (if you have that on).


/cvarlist

    Command
   
    Description:
        Prints out cvars and their cvar flags.  See Cvar Attributes for an explaination of the different cvar flags.  You can also limit the range of this function by giving a complete or partial cvar name as the cvar arguement.


d_saberInterpolate 2

    OJP, Multiplayer, Server, cvar, Cheat

    Description:
        Sets the interpolation method (a system for improving hit detection of stuff that happens between world updates) used for the saber system.
        0 = no interpolation
        1 = Raven's interpolation
        2 = Super Duper interpolation (OJP only option)


/DebugKnockMeDown

    Multiplayer, Command, Debug

    Description:
        This commands knocks the player down.     

dmflags 0

    Multiplayer, Server, cvar

    Description:
        Enables various features for competative environment.
        Add values together to achieve multiple results:
              8  = Disables Falling Damage
                 16 = lock Field of View to default of 80
                 32 = silent footsteps
            (Example: dmflags 56 would be all three options enabled)


/forceteam <player> <team>

    Command, Admin

    Description:
        Forces the given player (by name) onto the given team (by name).


fs_game " Default:"

    Multiplayer, Startup, Cheat, cvar, Protected

    Description:
        Sets the mod to be used by the game.  When you set this to something other than the default, the game will load the files in the gamedata/namedvalue directory.  In the state of a conflict with another file in the /base directory, the /namedvalue directory file should get presidence.  Use this cvar to load up your mod or test files into the game.


fx_freeze 0

    Singleplayer, Multiplayer, cvar
    Description:
        Freezes all the fx images.  This makes bolts invisible and freezes the saber trails in their place.  There seems to be a maximum fx limit so even the saber trails quit drawing after a while.


g_allowGametypeVote 1

    OJP, Multiplayer, Admin, Cvar
    Description:
        Allow Gametype voting


g_AllowMapVote 1

    OJP, Multiplayer, Admin, Cvar
    Description:
        Controls map change voting
            2 = full map voting
            1 = map restart and next map votes only
            0 = no map votes
   

g_AllowKickVote 1   

    OJP, Asteroids, Multiplayer, Admin, cvar
    Description:
        Allow kick votes.  Note: This does not apply to the Team Kicking mentioned above.


g_allowTeamVote 1

    OJP, Asteroids, Multiplayer, Admin, cvar
    Description:
        Toggles the abilitiy to vote to of kick your own teammates.


g_autoBanKillSpammers 0

    OJP, Asteroids, Multiplayer, Admin, cvar

    Description:
        Auto ban a player after this many suicides (/kill). 0 = no limit.  This cvar overrides g_autoKickKillSpammers if set.


g_autoBanTKSpammers 0

    OJP, Asteroids, Multiplayer, Admin, cvar

    Description:
        Auto kick a player after this many team kills. 0 = no limit.
       

g_autoKickKillSpammers 0

    OJP, Asteroids, Multiplayer, Admin, cvar

    Description:
        Auto kick a player after this many suicides (/kill). 0 = no limit.  This cvar is overriden by g_autoBanKillSpammers (if set).


g_autoKickTKSpammers 0

    OJP, Asteroids, Multiplayer, Admin, cvar

    Description:
        Auto IP bans TKs after this many team kills. 0 = no limit.
       

g_corpseRemovalTime

    Single Player, (Multiplayer OJP)

    Description:
        Controls the time before dead bodies disappear in SP.  Setting this to 0 will result in dead bodies remaining on the map until you load a game, die, or finish the map.


g_duelWeaponDisable 0

    Multiplayer, Weapons

    Description:
        Controls which weapons are useable in duel gametypes.  (See g_WeaponDisable).  To set this you must use the numberical sum of the weapons you want disabled (0 = All weapons enabled).

    Numberical Value for Weapons
    ----------------------------------
    Stun Baton        2
    Melee Mode        4
    Saber            8
    Pistol            16
    Blaster         32
    Disruptor        64
    Bowcaster        128
    Repeater        256
    Demp 2            512
    Flechette        1024
    Rocket Launcher        2048
    Thermal            4096
    Trip Mine        8192
    Det Pack        16384
    Concussion Rifle    32768
    Bryar Pistol        65536
    Emplaced Guns        131072
    Turrets            262144


g_doWarmup 0

    Multiplayer, Server, OJP

    Description:
        Toggles the warm up period before a non-duel gametype match. Use g_warmup to set the warm up time period.


g_forcePowerDisable

    Multiplayer, Force Powers, Server, Latched

    Description:
        Controls which Force Powers are useable in the match.  To set this you must use the numberical sum of the Force Powers you want disabled (0 = All powers enabled; 262143 = All powers disabled).

    Numberical Value for Force Powers
    ----------------------------------
    Heal        1
    Jump        2
    Speed        4
    Push        8
    Pull        16
    Mind Trick    32
    Grip        64
    Lightning    128
    Rage        256
    Protect        512
    Absorb        1024
    Team Heal    2048
    Team Energize    4096
    Drain        8192
    Seeing        16384
    Saber Offense    32768
    Saber Defense    65536
    Saberthrow    131072


g_maxExpLevel 200

    Multiplayer
    Description:
         Now sets the maximum number of skill points that a player can earn.

g_minExpLevel 3

    Multiplayer, OJP, Enhanced
    Description:
        Sets the initial number of skill points that players have.

g_minForceRank 16

    Multiplayer
    Description:
        Sets the force rank of all players.  

        Enhanced:  This cvar isn't in OJP+ and is basically replaced by g_minExpLevel.

g_mishapRegenTime 3000

    Multiplayer, OJP, Enhanced  

    Description:
        This cvar controls the speed at which the new the mishap meter regenerates.


g_saberanimspeed 1

    Single Player, Scaler, Razor Ace

    Description:
        Controls the saber animation speeds in single player.  This effects all saber moves.  If you're interested in more "movielike"/controllable saber battles, set this to a lower value.  I recommend .5 (50% normal speed).

        Slows down the saber attack animations by 50%. Trust me, this makes the saber duels MUCH, MUCH better. I'm surprised Raven didn't do this in the first place. There are some downsides however:

        1. The yellow single saber special doesn't really work correctly. The animation goes too slow and the camera flips out when you try it.

        2. The saberlock kills often doesn't work. The loser regains control before you can complete the animation and kill him. On the plus side, it's not a big deal and it looks cool when your opponent dives out of the way of a fatal strike.

        3. The saber staff wielders in the last few levels are tuff to beat. Unfortunately, it looks like Raven made the last level dual/staff dark jedi have faster saber swings than the earlier levels. That coupled with the way the later level AI spams the saber twirls makes them very tricky to beat.

        Anyway, if you decide to go thru the game with the saber animation speed turned down, I suggest you use the single saber thru the whole game for the full experience. It's totally worth it.

        FYI, I've found that the Blue Stance works best on Red single saberers and dual saberers. The Red Stance works best on double saberers and Yellow Stance works on everything else. 


g_saberAutoAim 1

    Single Player, Toggle

    Description:
        This disables SP's saber "auto aim". Basically, it tries to pick the right attack swing to hit nearby opponents. I don't like it because it ends up giving you weird swings instead of the swing you were trying for.


g_saberBladeFaces 1

    Multplayer, Sabers

    Description:
        Determines if you want to do more advanced saber on saber hit detections.  This only applies to the kind of blade on blade detection used with d_saberSPStyleDamage turned off.


g_saberRestrictForce 0

    Multiplayer, Server, cvar, Cheat

    Description:
        Toggles the use of offensive powers while hands are using two handed/dual sabers.


g_spSkill 2

    Multiplayer, Bots, cvar, integer
   
    Description:
        Determines the skill level of bots that are automatically added to the game with minimum players system.  1 = lowest level 5 = max level.


g_teamForceBalance 0

    OJP, Multiplayer, Admin, cvar

    Description:
        Enabling this will make it so players can only join the team with the least number of players.

    OJP Changes (see Auto Team Balancer):
        0 = disabled
        1 = basejka g_teamForceBalance   
        2 = standard Auto Team Balancer scans. 
        3 = Auto Team Balancer scans with additional team balancing for score.
        4 = Like 3 plus it balances the human/bot ratio on the teams.


g_useWhileThrowing 1

    Multiplayer, Toggle, Force Powers

    Description:
        Controls weither or not you can use Force Push/Pull while using Saber Throw.   


g_vehAutoAimLead 0

    OJP, Asteroids, Multiplayer, Vehicles, Archived

    Description:
        Toggles auto weapon lead when you're pointing directly at another vehicle.
   

g_warmup 20

    Multiplayer, Server, OJP
    Minimum:  5
    Maximum:  120
   
    Description:
        Sets the warm up time (in seconds).  See g_Dowarmup to toggle the warmup period.


g_weaponDisable 0

    Multiplayer, Weapons

    Description:
        Controls which weapons are useable in non-duel gametypes.  (See g_duelWeaponDisable).  To set this you must use the numberical sum of the weapons you want disabled (0 = All weapons enabled).

    Numberical Value for Weapons
    ----------------------------------
    Stun Baton        2
    Melee Mode        4
    Saber            8
    Pistol            16
    Blaster         32
    Disruptor        64
    Bowcaster        128
    Repeater        256
    Demp 2            512
    Flechette        1024
    Rocket Launcher        2048
    Thermal            4096
    Trip Mine        8192
    Det Pack        16384
    Concussion Rifle    32768
    Bryar Pistol        65536
    Emplaced Guns        131072
    Turrets            262144

   

mapURL ""

    OJP, Multiplayer, Admin, cvar
    Description:
        Setting this cvar to a map's download URL will display this URL to players that don't have the map.  This feature only works for players who are running OJP on their machines.


/listip

    OJP, Multiplayer, Admin, Command
    Description:
        Adds a IP to the IP ban list.  You can use incomplete IPs (IE 192.246.40) to ban entire subnets.  The IP ban list is stored in a text file called banip.txt in your mod dir.

ojp_allowBodyDodge 1

    OJP, Multiplayer
    Description:
         Toggles the use of Body Dodges by players.


ojp_chatProtectTime 1000

    OJP, Multiplayer, Admin, cvar

    Description:
        Sets how often a player can send text messages.  Time is in milliseconds. 0 = no limit.


ojp_holsterdebug 0

    OJP, Multiplayer, Client, cvar, Holster

    Description:
        Controls the debugging of the holster system.  Value sets which type of holstered weapon is being debugged.
        0 = debug off
        1 = HLR_SINGLESABER_1,    //first single saber
        2 = HLR_SINGLESABER_2,    //second single saber
        3 = HLR_STAFFSABER,        //staff saber
        4 = HLR_PISTOL_L,        //left hip blaster pistol
        5 = HLR_PISTOL_R,        //right hip blaster pistol
        6 = HLR_BLASTER_L,        //left hip blaster rifle
        7 = HLR_BLASTER_R,        //right hip blaster rifle
        8 = HLR_BRYERPISTOL_L,    //left hip bryer pistol
        9 = HLR_BRYERPISTOL_R,    //right hip bryer pistol
        10 = HLR_BOWCASTER,        //bowcaster
        11 = HLR_ROCKET_LAUNCHER,//rocket launcher
        12 = HLR_DEMP2,            //demp2
        13 = HLR_CONCUSSION,        //concussion
        14 = HLR_REPEATER,        //repeater
        15 = HLR_FLECHETTE,        //flechette
        16 = HLR_DISRUPTOR,        //disruptor


ojp_holsterdebug_angoffset "0.0 0.0 0.0"

    OJP, Multiplayer, Client, cvar, Holster

    Description:
        Controls the angular offset for the current debug holsterType.


ojp_holsterdebug_boneindex 0

    OJP, Multiplayer, Client, cvar, Holster

    Description:
        Controls which bone that the current debug holsterType is based off of.


ojp_holsterdebug_posoffset "0.0 0.0 0.0"

    OJP, Multiplayer, Client, cvar, Holster

    Description:
        Controls the positional offset for the current debug holsterType.  e the directions are dictated in terms of the current orientation of the body part that the holsterType is currently based off of.


ojp_holsteredweapons 2

    OJP, Multiplayer, Client, cvar, Holster

    Description:
        Controls how holstered weapons are rendered.
            0 = Off
            1 = Only show on your player
            2 = Show on all players


ojp_clientMOTD

    OJP, Multiplayer, Admin, cvar

    Description:
        This cvar contains a MOTD that is displayed in the center of the screen on every client that IS running the mod (or the correct version of it).

   

ojp_MOTD

    OJP, Multiplayer, Admin, cvar

    Description:
        This cvar contains a MOTD that is displayed in the center of the screen on every client that ISN'T running the mod (or the correct version of it).
   

ojp_teamrgbsabers 0

    OJP, Multiplayer, Client, cvar

    Description:
        Controls the saber blade colors during team games.
            0 = All sabers are based on team color
            1 = Player's saber is custom color, everyone else has team colors
            2 = Everyone has custom colors.


ojp_sabermelee 0

    Multiplayer, OJP, Enhanced

    Description:
        Controls the behavior of pressing the saber weapon button when the saber is already selected and turned on.  A setting of 1 makes it toggle between melee mode and an ignited saber.  A setting of 0 makes it toggle the saber on/off (default baseJKA behavior).
        Please note that you can also use /togglesaber to toggle the saber on/off reguardless of your ojp_sabermelee setting.


ojp_skipcutscenes 0

    Multiplayer, OJP, CoOp

    Description:
        Controls how cutscenes in CoOp mode are skipped.

        0 = not at all
        1 = automatically use skip scripts if possible.  Skip scripts exist for most of the major cutscenes.
        2 = automatically use skip scripts and time acceleration
        3 = toggleable use (player's use key) of skip scripts
        4 = toggleable use of skip scripts and time acceleration


ojp_lastmanstanding 0

    Multiplayer, Cvar, Latched, OJP+, Toggle, Server

    Description:
        Controls last man standing mode where player's have what 3(3 by default, see next cvar) lives,when those 3 lives are up they are put into Spectator mode untill next round.Does not work in duel, power duel, or siege.

        0 = off
        1 = on

ojp_lmslives 3

     Multiplayer, Cvar, Latched, OJP+, Server

     Description:
            Sets the amount of lives player have when last man standing (LMS) mode is enabled.
            Default is 3.
ojp_liveexp 5
   
Multiplayer, Cvar, Latched, OJP+, Server

     Description:
             Sets the amount of kills players need to gain a life. Requires ojp_lastmanstanding on, and gametype needs to be Coop.
             Default is 5.

r_fastsky 0

    Multiplayer, Singleplayer, Client, cvar

    Description:
        Enabling this option disables certain textures that can speed up the frames per second (FPS). This disables mainly skies but does disable other textures as well.


/removeip

    OJP, Multiplayer, Admin, Command
    Description:
        Removes a IP to the IP ban list.  You can use incomplete IPs (IE 192.246.40) to ban entire subnets.


sabercolor

    Single Player, Command

    Description:
    Sets the color of the blade on lightsaber(s).
    Use: /sabercolor 1 purple , where '1' is the saber blade number, and 'purple' is the saber color.


sfx_sabers 0

    Multiplayer, OJP+, Cvar

    Description:
    Toggles sfx style sabers.


sv_fps 20

    Single Player, Multiplayer, server

    Description:
        Controls the frame rate of the server's world updates.  This basically controls everything in the game world except player movement and client side effects.  Turning this up will result in better hit detection but might result in some communication difficults and minor gameplay issues (jiggling gibs and unstoppable AI in saberlocks).  In theory, the ideal setting for this as the fps of the client(s).  However, this does result in more system useage (and possibly lower frame rates).  use with caution.


/togglesaber

    OJP, Multiplayer

    Descriptions:
        Toggles your saber blade.  You must have your saber selected for this to work.


/voice_cmd

    Multiplayer, Command

    Description:
        Plays a given voice command in all team gametypes.

    Voice Commands Availible:
        att_attack
        att_primary
        att_second
        def_guns
        def_position
        def_primary
        def_second
        reply_coming
        reply_go
        reply_no
        reply_stay
        reply_yes
        req_assist
        req_demo
        req_hvy
        req_medic
        req_sup
        req_tech
        spot_air
        spot_defenses
        spot_emplaced
        spot_sniper
        spot_troops
        tac_cover
        tac_fallback
        tac_follow
        tac_hold
        tac_split
        tac_together

Glossary

(fps) Frames Per Second - A measurement of how many times something is processed per second.  This can also be referred to as the "frame rate".

Map Names

Map Name Description Gametype
t2_trip Meet Contact (Swoop Riding Level) Single Player
t3_rift (Jedi Tomb Level) Single Player
mp/duel3 Imperial Shaft Duel
mp/duel8 Abandoned City Duel
mp/ffa1 Vjun Sentinel FFA
mp/ffa5 Taspir FFA
mp/siege_hoth Hoth Siege

Bind Key Aliases

Bind Keyword Binded Key
KP_END Numpad 1
KP_DOWNARROW Numpad 2
KP_PGDN Numpad 3
KP_LEFTARROW Numpad 4
KP_5 Numpad 5
KP_RIGHTARROW Numpad 6
KP_HOME Numpad 7
KP_UPARROW Numpad 8
KP_PGUP Numpad 9
KP_INS Numpad 0
KP_DEL Numpad Delete
KP_ENTER Numpad Enter
KP_PLUS Numpad Plus
KP_MINUS Numpad Minus
KP_STAR Numpad Multiply
KP_SLASH Numpad Slash
KP_NUMLOCK Numpad NumLock

Cvar Attributes

The following is a listing of attributes that cvars use.  The letter in the ()'s is the ingame character used to represent that attribute in /cvarlist.