ALUDRAN REPTILOID, HIGHLANDER
Size: 45 ft
Weapons: Magic Homing Missiles
Reward: 25000 FC
Threat: High
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BIO-MECHANOID. MAJOR
Size: 30 ft Standing
Weapons: Rocket Launchers
Reward: 7500 FC
Threat: High
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ALUDRAN REPTILOID, COMMON
Size: 15 ft
Weapons: Magic Homing Missiles
Reward: 5000 FC
Threat: Medium
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ADULT ARACHNOID
Size: 20-25 ft
Weapons: Chain-Gun, Tail Sting
Reward: 5000 FC
Threat: High
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BEHEADED KAMIKAZE
Size: 6 ft
Weapons: Hand Grenades
Reward: 2500 FC
Threat: High
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BIO-MECHANOID, MINOR
Size: 15 ft standing
Weapons: Pulse Lasers
Reward: 2000 FC
Threat: Medium
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JUVENILE ARACHNOID
Size: 10 ft
Weapons: Chain-Gun, Tail Sting
Reward: 1000 FC
Threat: High
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SIRIAN WEREBULL
Size: 9 ft
Weapons: Horns
Reward: 2000 FC
Threat: Medium
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KLEER SKELETON
Size: 9 ft
Weapons: Two-Ball Projectiles
Reward: 1000 FC
Threat: Medium
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FEMALE GNARR
Size: 5 ft
Weapons: Bites, Punches
Reward: 1000 FC
Threat: Low
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SCYTHIAN WITCH-HARPY
Size: 5 ft Standing
Weapons: magic Projectiles, Claws
Reward: 1000 FC
Threat: Low
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LAVA GOLEM
Size: 10 to 100 ft
Weapons: Fireballs
Reward: 500 to 50000 FC
Threat: Low to Extreme
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MALE GNARR
Size: 4 ft
Weapons: Bites, Punches
Reward: 500 FC
Threat: Very Low
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REEBAN ELECTRO-FISH
Size: 11 ft in length
Weapons: Electric Discharges
Reward: 500 FC
Threat: Medium
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MARSH-HOPPER FROM RIGIL KENTAURUS
Size: 3 ft
Weapons: Toxic Slime Splash
Reward: 500 FC
Threat: very low
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BEHEADED BOMBER
Size: 6 ft
Weapons: Hand Grenades
Reward: 500 FC
Threat: Low
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BEHEADED ROCKETEER
Size: 6 ft
Weapons: Hand Grenades
Reward: 200 FC
Threat: None
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BEHEADED FIRECRACKER
Size: 6 ft
Weapons: Magic-Missile Launcher
Reward: 200 FC
Threat: None
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Weapons
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Military Knife
Ammo: N/A
Rate of Fire: N/A
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Schofield .45 w/ TMAR
Ammo: .45 Colt
Rate of Fire: Single Action; Manual Reloading
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12 Gauge Pump Action Shotgun
Ammo: 12 Gauge Shells (10 per Pack)
Rate of Fire: One Shell; Pump Reloading
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Double Barrel Coach Gun
Ammo: 12 Gauge Shells (10 per Pack)
Rate of Fire: Two shells; manual reloading
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XM214-A Minigun
Ammo: 5.56 mm Bullets (50 per Box)
Rate of Fire: 1200 Rounds Per Minute
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M1-A2 Thompson Submachine Gun
Ammo: 5.56mm bullets (50 per Box)
Rate of Fire: 600 Rounds Per Minute
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XPML21 Rocket Launcher
Ammo: 150 mm Inferno Missile (5 per Pack)
Rate of Fire: 85 Missiles Per Minute
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MKIII Grenade Launcher
Ammo: 40mm High Explosive Rounds (5 per Box)
Rate of Fire: Variable
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XL2 Lasergun
Ammo: X7 Power Cells (50 Units per Pack)
Rate of Fire: 600 Rounds Per Minute
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SBC Cannon
Ammo: HP Uranium-filled Cannonballs (4 per Pack)
Rate of Fire: Variable
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Armor
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Shards
Shards add 1 point to your armor, over and above maximum points.
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Exoskeleton
Exoskeletons add 25 points to your armor, up to the maximum.
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Vest
These green, bulletproof vests increase armor by 50 points, up to the maximum.
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Heavy Plating
Heavy Plating adds 100 points to your armor, up to the maximum.
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Heavy Armor Suit
Heavy Armor Suit adds an instant 200 points to your armor.
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Health
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Pill
These yellow pills add 1 point of Health, above and beyond the maximum.
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Small Health
These potions increase Health by 10 points, up to the maximum.
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Medium Health
These green bottles increase Health by 25 points, up to the maximum.
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Large Health
These white Medikit boxes increase Health by 50 points, up to the maximum.
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Super Health
These red hearts add an instant 100 points to your Health.
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Power-Ups
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Backpack
Backpacks are scattered across levels and, when picked up, are a great way to feed your weapons
with a different ammo type.
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SeriousPack
SeriousPacks, also found scattered across levels, charge your weapon to its maximum.
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