A group of cultist nut-jobs calling themselves the Taronnians intend to blow up their house sky high taking a chunk of the neighborhood with them. You soon discover the entire tenement is littered with explosives, which means one stray shot could be your last.
Objectives: Bring order to chaos. Rescue all of the civilians. Neutralize Andrew Taronne.
Loadout: None of the suspects are armored so use a non-lethal setup. Take some pepper spray for dealing with uncooperative suspects. Load up on CS gas grenades and a couple flashbangs and sting grenades but primarily gas grenades. Take a door wedge or two to protect your rear flank. Equip each team with an optiwand.
There are two possible entry points for the mission: the front door at side 1, level 1 and an upper level fire escape at side 2, level 2. The upper floor entry allows you to work down through the first floor and basement level. Use the fire escape for the purposes of this walkthrough.
Stack up the door on the fire escape. It's likely locked. Pick the lock and enter the long hallway. It could be deserted or it could contain suspects or hostages. If you make noise, suspects from the rooms along the hallway could enter and fire. Be prepared to subdue them or even use a gas grenade or stinger as encouragement.
The first door on the right leads to a stairwell. Order one team to stack up on the door while a second team mirrors the first door on the left. This left door leads into a storage room with back kitchen. Even if the team reports no suspects inside (or even just one hostage) there could be a suspect on the right side of the room that's hard to detect. Consider gassing the room.
There are doors to the left and right inside the room. The door on the left leads to a large stairwell. Consider wedging the door to prevent surprises. Order a team to check under the right door. It leads to a room under construction with another kitchen area to the left. Gas the room if necessary and clear the kitchen. The door to the right in this room returns to the hallway.
The kitchen leads to another door. Order a team to stack up on the door and check with the optiwand. The next room is a church; it runs far to the right and fleeing suspects will exit into the mail room covered by Sierra 1. Gas the church and quickly order suspects to subdue if any are attempting to flee into the mail room. Encourage them with some non-lethal projectiles to their back or weapon arm.
Cover the mail room door while you restrain suspects and hostages within the church. The mail room can be extremely dangerous. There are a couple alcoves to the left and right of the door where suspects can hide and ambush your team. Also, the room runs around a corner to the right providing another hiding spot for armed threats. Listen to Sierra 1 to see if any suspects are spotted; though even if Sierra 1 doesn't see a suspect, there could be several inside the room.
Deploy a flashbang into the mail room. Check the alcoves to the left and right of the entry door immediately. Consider tossing a gas grenade around the corner to the right. The doors inside the mail room lead into the same storage room. Order each team on each door and use the optiwand. Gas the room if there are any threats inside. Beware of a small closet on the left side; there's no door so use the wand to peek around the wall and into the closet. The door at the room's rear leads to a final storage room on this level.
You have a couple choices in descending to the first floor. You can use the balcony staircase bypassed earlier. The danger is that there could be suspects on the upper balcony and the lower room--and they all can have line of fire on your team. You should gas both levels before charging into the room and attempting to subdue all the suspects in the area.
Alternatively you could return to the second floor main hallway and use the staircase at its end to descend to the first floor entry point. There are two doors at the entry point. While facing away from the entry point, check the door on the right. Gas the storage room and enter. Each of these storage areas contains the back kitchen area. There's another storage room on the right side that needs clearing. Return to the hall and check the next door on the right. Gas and clear this storage area and kitchen. A door on the left in this room leads to the balcony staircase. Wedge the door for now.
Return to the entry point and clear the rooms on the left side of the first floor. A storage room and kitchen is first. Gas the room if there are threats inside. The door on the left leads to some sleeping quarters. Check the room and bang it if necessary.
The door on the right side of the storage room leads to more sleeping quarters, though it's a bit more dangerous than the other room. This room contains a bathroom on the left side. The commotion could alert a suspect inside the bathroom. Consider tossing a flashbang into the room then after a few seconds a gas grenade. This should take care of anyone who came out of the bathroom to investigate the flashbang. Secure the room.
Continue down the next hallway to find a stairwell. Descend the stairs toward the basement. Check the door with an optiwand and use a couple grenades to help subdue anyone in the basement and the laundry area. Watch for suspects entering from the doorway ahead. The final room is the balcony staircase. Enter from either floor and use remaining grenades to subdue the suspects inside.