The Wolcott Projects

Organized Crime Control Bureau has been pursuing a flow of illegal arms into the city. An undercover officer has notified OCCB of a major deal going down.

Objectives: Bring order to chaos. Rescue all of the civilians. Neutralize Hadeon Koshka. Rendezvous with Jennings.

Loadout: Select and alter the less lethal specialist preset. There are no armored suspects so you can use the pepperball gun or the less lethal shotgun to subdue targets. Take two door wedges and an optiwand for each team. Mix your grenade selection to approximately two-thirds gas, one-third flashbang, and one-third stinger. Gas will prove most useful in general because of the structure's layout.

The back corner is missing its walls. Maneuver around carefully and note that Sierra 1 has eyes on both the upper and lower floor.

There are two entry points for the mission: the front entrance or a side entrance. Take the side entrance because it offers several additional entry points, including the front entrance if you wish. Check around the right corner. The wall along the right side isn't in great shape and there's actually an entrance into this first floor kitchen-in-disrepair. Continue down the alley.

Use Sierra 1's eyes to check out the building's corner. You can see both the upper and lower level. If the area is clear, move past. If not you can subdue a target with the shotguns or even use Sierra 1 to shoot an arm. Move carefully around the corner; there could be a suspect or more toward the building's other corner.

Walk halfway down this alley and find the basement door on the right. You can continue forward and search the front area of the building. You'll have another chance at this during the walkthrough or you can clear it now; there could be suspects or hostages among the debris near the front entrance.

Order a team to check under the basement door. You may not be able to see all or any of the suspects inside. Order the team to gas the room. Watch the far left and right corners of the room as suspects might avoid exposure if you enter the room quickly.

Check the door inside the basement. It leads into a stairwell connecting the basement and both floors. Ascend the first floor and wedge the first floor door so no surprises come through. Continue to the second floor door and have a team check under the door with the optiwand.

There's a lot of debris and obstructions in the projects. Make sure your grenades reach their mark.

The second floor is a very dangerous area. Many of the structure's walls are ruined and missing. There are a lot of obstructions for suspects to hide behind and avoid flashbangs and it can be difficult to assess the situation with the optiwand. You'll likely want to gas every new room regardless of what you see or don't see on the other side. Use the optiwand to look under the door as well as look around corners to spot shadows or the edges of suspect movements.

Gas the first area on the second floor. Beware of the obstructed area to the left. Toss another flashbang or gas grenade down the left hallway to be sure you've found all the suspects. Exploring the right side of the area is where Sierra 2 has eyes so zoom in and check out the area before exploring. Explore the upper right side to find the corner where Sierra 1 has eyes.

Start down the left hall. The door on the right leads to a stairwell. Wedge the door with your second door wedge. The second opening on the right lacks a door. Toss a gas grenade into the burnt room then move in to subdue any suspects inside. There's a kitchen on the far side of this room; toss another grenade inside to encourage suspects to surrender. Scan around the team continuously. It's so open that it's easy to get shot from any direction, particularly if you missed a suspect. Check the adjacent, cluttered room. Toss in a flashbang before to be sure. Report any incapacitated hostages inside.

Return to the first stairwell (the one you used to reach the second floor) and return to the wedged door. Remove the wedge. Check under the door with the wand though you may want to gas the hall beyond anyhow. If you cause a commotion, watch for suspects to emerge from the first door on the right. Toss a gas grenade inside that room before entering. Subdue anyone inside. The door on the other side of this room leads out to the corner where Sierra 1 has targeted.

This conveniently placed mirror can help you spot suspects around the corner.

The second door on the right is the other stairwell. The door at the top is wedged so subdue any suspects inside the stairwell. There's a mirror on the floor near the corner ahead; you can spot any suspects around the corner with careful observation. The door on the left leads to the front entrance, which should be checked if you didn't before.

Follow the hall around to the left side. Check the door then toss a gas grenade inside the room. Suspects inside may run for cover (like behind a bookcase) so subdue them quickly with your non-lethal weapon. The door on the right leads to the ruined kitchen that's exposed to the back alley. Check the door on the right side of the kitchen.

You can use the wand but you likely won't be able to see a suspect hiding in the room's right side. Toss in a flashbang and gas grenade toward that side. Beware of the bathroom door on the right side. Stack a team on the door while you order the other team to clear the room. Subdue the suspect inside this firing room (could very well be the main target, Hadeon Koshka. Check under the bathroom door and, if there's a suspect inside, toss in a flashbang.