General Information
System Shock 2 is the sequel to Looking Glass Studios / Origin System
1994 PC and Macintosh title, System Shock. Like System Shock 1, there
will be persistent levels (i.e., drop an item on one level, and you
could go back later to retrieve it), gameplay elements like logs,
inventory, skills, persistent world, leaning, hacking, rpg elements,
multiple weapons and enemies, and a compelling storyline. Unlike most
other first person shooters, the purpose of System Shock was not to
kill everything in sight; nor was it a "find the key to move onto the
next level" game. The plot was always present, but not so confining as
in traditional shooters—there was almost always more than one task to
accomplish. Levels were realistically designed and had logical reasons
behind them. It is the principle of System Shock 2 to continue this
game design.
Release date: August 12th, 1999
System Specs: Minimum:
200Mhz Pentium, 32 Megs of RAM, 4 MB D3D hardware accelerator, about
250 Megs of hard-drive space, 4x CD-ROM. Recommended: 266Mhz P2, 64
Megs of RAM, 8 MB D3D hardware accelerator, about 250 Megs of
hard-drive space, 8x CD-ROM
System Shock 2 is being co-developed by Irrational Games and Looking Glass Studios, and co-produced by Looking Glass Studios and Electronic Arts.
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