Role Playing Game Elements
System Shock 2 will
be a true RPG, with character classes, stats, and the whole shebang.
Before you leap into the game, you have to create your character!
Character creation is a far cry from the standard D&D style
dice-roll ordeal. Rather SS2 offers something closer related to the pen
& paper RPG "Traveller".
Character gen takes place
totally in the game engine. You start off four years before the game
begins, with a totally stats-less generic person-like thing. As you
wander about the city-streets, you eventually find your way to the military recruitment office,
where you being to create your character. The first thing you encounter
is a Basic Training area, in which you can practice things like picking
up objects and pushing buttons, and an Advanced Training area, which
has separate sections for weapons training, psi training, and tech
training. None of these have any effect on your character skills. After
you've finished playing with the training areas, or if you skip them,
you go down the hall to a place where you choose which branch of the
military you're going to enter. After this choice, you go to a space
station where you get a choice of three different missions, which grant
you different skills. Then you get a debriefing screen telling you what
really happened on the mission. Iterate this twice more. (The mission
choices are different for each branch of the military, in case that
wasn't clear).
There are three character classes:
Marine: This is
the ‘fighter’ class. This is your weapons expert, who will be naturally
better at handling weapons, and using brute-force. He will be the most
skilled at weapon maintenance and modification, and all other combat
oriented skills.
Navy: This is the
‘thief’ class. This class has an emphasis on technology skills, mainly
hacking and modification. I say ‘thief,’ because this is the guy who
you want to be if you plan on getting through the game by sneaking and
trickery rather then guns blazing. The hacker type can, of course,
infiltrate computer security systems, take control of remote
gun-turrets, and also research alien technologies and figure out how to
use alien weapons more quickly.
OSA Officer: This
is the ‘mage’ class. This character is basically a professional
psionic. This character is given powerful spell-like abilities whereby
he can turn monsters against one another, shut down electrical
machinery, and even preform all-out assaults with powerful psionic
blasts. However, if you screw up while using your psi powers you can
hurt yourself by "overloading." Fans of Babylon 5’s Psi-cops should be
drooling now.
The psi-power (OSA)
character is probably the most advanced character to play. Second would
be the hacker-tech guy (Navy), followed by the weapons specialist
(Marine). All are challenging, but playing as an OSA or Navy requires
more thought.
In Shock2, you're not
locked into any monolithic character path. (anyone who played the
Underworld will know exactly how this works) A player who begins the
game as a marine is free to develop as a hacker after his initial
vector is chosen. SS2 doesn’t stick to a hard-line class system like
some other RPGs *cough*D&D*cough* do.
Character development
happens in one of two ways. The first is via hardware upgrades. As the
player goes through the game, he or she will find various add-ons that
you can plug into yourself to grant you new abilities. However the
player only has room for a limited amount of these upgrades, so you
must pick and choose which ones you want to keep and which you leave
behind. Your choices determine what kind of character you are. The
other way is via cyber-modules. These are gained from Dr. Polito, who
transmits them to your personal computer as a reward whenever you
complete a certain sub-quest, or they can be found throughout the
ships. You can then take these modules to terminals at key places on
the ship, and the terminals will ‘teach’ you skills. (Just like in the
Matrix!) Again, there are more skills to gain then there are
cyber-modules, so the player much pick and choose which skills he or
she will want to learn. A player may be tempted to form a "jack of all
trades" character. Though this is possible, remember, a jack of all
trades is also a master at none. |