Gameplay CVARs
From No Quarter Wiki
g_adrenaline
- Description
- Settings to customize the way adrenaline behaves.
- Parameters
- Type: bitmask
1 Spawn with no adrenaline needles, can only get them from ammo packs 2 Ammo packs do not contain adrenaline needles 4 Can only carry one needle at a time 8 Adrenaline only boosts stamina, not health 16 Adrenaline only boosts health, not stamina 32 Adrenaline causes player's eyes to glow red when used 64 Health packs cannot be picked up while on adrenaline 128 Enables adrenaline for soldiers (1.2.3 and higher) 256 Enables adrenaline for medics (1.2.3 and higher) 512 Enables adrenaline for engineers (1.2.3 and higher) 1024 Enables adrenaline for field ops (1.2.3 and higher) 2048 Enables adrenaline for covert ops (1.2.3 and higher)
- Default: 0
g_asBlock
- Description
- Settings related to blocking air strike canisters.
- Parameters
- Type: bitmask
1 Make an announcement whenever an airstrike is blocked 2 A player may easily block an airstrike by crouching, standing, or proning over the enemy's canister before the planes arrive 4 Reserved 8 Lvl 3 Field Ops and higher cannot have the airstrikes blocked by players
- Default: 0
g_bulletReflect
- Description
- Shooting at metal surfaces will reflect the bullets back at the appropriate angle.
- Parameters
- Type: [0|1|2]
0 Disable bullet reflection 1 Reflect weapons that are set to reflect bullets 2 Reflect all weapons
- Default: 0
g_canisterKick
- Description
- Sets the scale of kicking grenades, airstike cans, and smoke cans. Set to 0 to disable. Value of around 60 - 80 is reasonable. Cans can be kicked with +kick command, no longer with +activate.
- Parameters
- Type: integer
- Default: 0
g_canisterKickOwner
- Description
- If canister kicking is set to a positive integer and g_canisterKickOwner is enabled, ownership of a grenade or airstrike changes to the last kicker.
- Parameters
- Type: boolean
- Default: 0
g_classChange
- Description
- Toggles class switching. This allows players to steal a teammate's uniform, to switch to their class, gaining their class specific tools and abilities.
- Parameters
- Type: boolean
- Default: 0
g_constructibleXPsharing
- Description
- Building objectives gives XP to all engineers building an objective while you build it, rather than all at once when it is done. This is done to avoid that one engineer that spends a long time building something and then another engineer walks up and finishes it off gaining the XP for it.
- Parameters
- Type: boolean
- Default: 0
g_doubleJump
- Description
- Toggles double jumping.
- Parameters
- Type: [0|1|2]
0 Disable double jump 1 Enable double jump 2 Jaymod style double jump (1.2.0 and higher)
- Default: 0
g_doubleJumpHeight
- Description
- Height boost gained by double jumping.
- Parameters
- Type: float
- Default: 1.4
g_dragCorpse
- Description
- Toggles corpse dragging. When enabled, players can drag wounded teammates to safety by holding the activate key grab the corpse, then move it to where you want using your movement keys.
- Parameters
- Type: boolean
- Default: 0
g_dropObj
- Description
- Sets the number of times a player can drop/toss the objective per life. Objectives can be dropped by switching to the knife pressing the activate key.
- Parameters
- Type: integer
- Default: 0
g_falloff
- Description
- Toggles bullet falloff damage.
- Parameters
- Type: boolean
- Default: 1
g_fastBackStab
- Description
- Backstabs insta-gibs players into limbo, making them unrevivable. Will play a unique animation on the stabbed player.
- Parameters
- Type: boolean
- Default: 0
g_fear
- Description
- Credit given to a player when and opponent uses /kill within g_fear milliseconds. Set to 0 to disable.
- Parameters
- Type: integer
- Default: 2000(2 seconds)
g_forceLimboHealth
- Description
- Sets the amount of health a wounded player has before they are forced into limbo (gibbed). WARNING: this CVAR behaves differently from ETPub. ETPub uses this as a boolean, so using your ETPub config without changing this, will cause wounded players to have 0 or 1 HP, meaning they will not be very revivable and often be insta-gibbed.
- Parameters
- Type: integer
- Default: 75
g_friendlyFire (Changed in 1.2.0)
- Description
- Options for friendly fire. As of 1.1.1, to enable friendly fire, flag 1 is required. Previously, friendly fire was assumed to be on if the values were greater than 0. This is no longer the case, as flag 32 has been added, which is an option that doesn't actually need friendly fire on.
- Parameters
- Type: bitmask
1 Enable friendly fire 2 Friendly fire does only half damage to teammates 4 Friendly fire does an equal amount of damage to the inflictor 8 Friendly fires affects movers (tanks, trucks, etc) 16 Friendly fire delivers knockback (useful for kicking teammates or grenade boosting) 32 Landmines cannot be tripped by teammates 64 Landmines hurt teammates when friendly fire is disabled (1.2.0 and higher)
- Default: 0
g_goomba
- Description
- Players can damage each other by landing on each other. The value of g_goomba is a multiplier of how much damage is given.
- Setting this to 0 disables goombas.
- Parameters
- Type: integer
- Default: 0
g_goombaFlags
- Description
- This is a bitflag cvar that controls the way g_goomba is handled
- Parameters
- Type: bitmask
1 Cannot goomba teammates 2 Hopping on another player does no damage. 4 Hopping on a teammate does no damage. 8 Falling player recieves no damage when landing on any other player. 16 Insta-gib goomba damage.
- Default: 25
g_headshot
- Description
- Enables headshot mode. Only headshots from weapons that can make headshots will hurt players. Explosions, MGs, shotgun, knives, goombas, etc. will cause no damage.
- Parameters
- Type: boolean
- Default: 0
g_hitsounds
- Description
- Toggles hitsounds regardless of client settings.
- Parameters
- Type: boolean
- Default: 1
g_medics
- Description
- Sets various flags to customize medic behaviour and abilities.
- Parameters
- Type: bitmask
1 Medics can't pick up their own health packs to heal themselves while poisoned (will not cure poison anyway) 2 Medics can't pick up their own health packs at all 4 Medics regenerate at 2/1 instead of 3/2 8 Medics regenerate at 1/0 instead of 3/2 16 Medics do not spawn with akimbo pistols, regardless of their light weapons skill 32 Medics spawn with pistol only, and can't pick up SMG of either team However, any class can steal a medics uni, if g_classChange is set to 1, and receive the medic benefits while retaining their current weapons, including akimbos and SMG 64 Medics can use syringes to heal living teammates if the teammate's health is < 25% of their total HP, as an alternative to the tk/revive cycle 128 Level 4 medics cannot adrenaline self (1.1.0 - 1.2.0 only, see g_adrenaline)
- Default: 0
g_noAttackInvul
- Description
- Removes a player's spawn shield if they start to attack before it wears off.
- Parameters
- Type: boolean
- Default: 0
g_playDead
- Description
- Allows players to use /playdead command.
- Parameters
- Type: boolean
- Default: 0
g_privateMessages
- Description
- Allows players to send each other messages using /m playername message or /pm playername message
- Parameters
- Type: boolean
- Default: 1
g_realHead
- Description
- Head hitbox will follow the animation that is played, just like ETPro. This is HIGHLY recommended.
- Parameters
- Type: boolean
- Default: 1
g_realism
- Description
- A few flags to add a bit of realism to the gameplay.
- Parameters
- Type: bitmask
1 Play transition animations when going prone and standing up from prone, overall it slows standing up from proning drastically. 2 Cannot use weapons while holding onto ladders 4A player can be stunned when he is hit, resulting in screen darken, sluggish movement, pain animation, and no shooting for a moment (formerly g_painAnims)4 If a player is poisoned through syringe or admin command, he drops his primary and secondary weapons (NQ 1.2.3 only)
- Default: 0
g_shove
- Description
- This sets the distance players can shove each other by going up to another player and hitting the activate key (f by default). 80 is a decent value. Set to 0 to disable shoving.
- Parameters
- Type: integer
- Default: 0
g_shoveNoZ
- Description
- Toggle shoving in vertical direction.
- Parameters
- Type: integer
- Default: 0
g_slashkill (Changed in 1.2.0)
- Description
- This is a bitflag cvar that controls how your charge bar is filled after a suicide by /kill.
- Parameters
- Type: bitmask
1 Player spawns with half charge bar after /kill. 2 Player spawns with 0 charge bar after /kill. 4 Restores the charge bar to the same state it was in at the moment the player issued /kill (regardless of how long they were in limbo), (sticky charge). 8 Disables /kill command. 16 Disable /kill when player is poisoned. 32 While in limbo after a /kill, charge bar fills normally (1.2.0 and higher). 64 Disables /kill while in a fight (1.2.0 and higher). 128 Disables /kill while player is frozen (1.2.4 and higher).
- Default: 0
jp_insanity
- Description
- No Quarter fun modes are controlled by this bitmask CVAR.
- Parameters
- Type: bitmask
1 Instant Spawn 2 Unlimited Ammo 4 Mortar Cam 8 Rocket Cam 16 Unlimited Charge 32 Guided Rockets 64 Homing Rockets 128 Unlocked Weapons 256 Venom Mode 512 Shows attackers HP left message (since 1.2.3) 1024 Shows attackers HP left message & distance (since 1.2.5)
- Default: 0