Gameplay CVARs

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g_adrenaline

Description
Settings to customize the way adrenaline behaves.
Parameters
Type: bitmask
1 Spawn with no adrenaline needles, can only get them from ammo packs
2 Ammo packs do not contain adrenaline needles
4 Can only carry one needle at a time
8 Adrenaline only boosts stamina, not health
16 Adrenaline only boosts health, not stamina
32 Adrenaline causes player's eyes to glow red when used
64 Health packs cannot be picked up while on adrenaline
128 Enables adrenaline for soldiers (1.2.3 and higher)
256 Enables adrenaline for medics (1.2.3 and higher)
512 Enables adrenaline for engineers (1.2.3 and higher)
1024 Enables adrenaline for field ops (1.2.3 and higher)
2048 Enables adrenaline for covert ops (1.2.3 and higher)
Default: 0

g_asBlock

Description
Settings related to blocking air strike canisters.
Parameters
Type: bitmask
1 Make an announcement whenever an airstrike is blocked
2 A player may easily block an airstrike by crouching, standing, or proning over the enemy's canister before the planes arrive
4 Reserved
8 Lvl 3 Field Ops and higher cannot have the airstrikes blocked by players
Default: 0

g_bulletReflect

Description
Shooting at metal surfaces will reflect the bullets back at the appropriate angle.
Parameters
Type: [0|1|2]
0 Disable bullet reflection
1 Reflect weapons that are set to reflect bullets
2 Reflect all weapons
Default: 0

g_canisterKick

Description
Sets the scale of kicking grenades, airstike cans, and smoke cans. Set to 0 to disable. Value of around 60 - 80 is reasonable. Cans can be kicked with +kick command, no longer with +activate.
Parameters
Type: integer
Default: 0

g_canisterKickOwner

Description
If canister kicking is set to a positive integer and g_canisterKickOwner is enabled, ownership of a grenade or airstrike changes to the last kicker.
Parameters
Type: boolean
Default: 0

g_classChange

Description
Toggles class switching. This allows players to steal a teammate's uniform, to switch to their class, gaining their class specific tools and abilities.
Parameters
Type: boolean
Default: 0

g_constructibleXPsharing

Description
Building objectives gives XP to all engineers building an objective while you build it, rather than all at once when it is done. This is done to avoid that one engineer that spends a long time building something and then another engineer walks up and finishes it off gaining the XP for it.
Parameters
Type: boolean
Default: 0

g_doubleJump

Description
Toggles double jumping.
Parameters
Type: [0|1|2]
0 Disable double jump
1 Enable double jump
2 Jaymod style double jump (1.2.0 and higher)
Default: 0

g_doubleJumpHeight

Description
Height boost gained by double jumping.
Parameters
Type: float
Default: 1.4

g_dragCorpse

Description
Toggles corpse dragging. When enabled, players can drag wounded teammates to safety by holding the activate key grab the corpse, then move it to where you want using your movement keys.
Parameters
Type: boolean
Default: 0

g_dropObj

Description
Sets the number of times a player can drop/toss the objective per life. Objectives can be dropped by switching to the knife pressing the activate key.
Parameters
Type: integer
Default: 0

g_falloff

Description
Toggles bullet falloff damage.
Parameters
Type: boolean
Default: 1

g_fastBackStab

Description
Backstabs insta-gibs players into limbo, making them unrevivable. Will play a unique animation on the stabbed player.
Parameters
Type: boolean
Default: 0

g_fear

Description
Credit given to a player when and opponent uses /kill within g_fear milliseconds. Set to 0 to disable.
Parameters
Type: integer
Default: 2000(2 seconds)

g_forceLimboHealth

Description
Sets the amount of health a wounded player has before they are forced into limbo (gibbed). WARNING: this CVAR behaves differently from ETPub. ETPub uses this as a boolean, so using your ETPub config without changing this, will cause wounded players to have 0 or 1 HP, meaning they will not be very revivable and often be insta-gibbed.
Parameters
Type: integer
Default: 75

g_friendlyFire (Changed in 1.2.0)

Description
Options for friendly fire. As of 1.1.1, to enable friendly fire, flag 1 is required. Previously, friendly fire was assumed to be on if the values were greater than 0. This is no longer the case, as flag 32 has been added, which is an option that doesn't actually need friendly fire on.
Parameters
Type: bitmask
1 Enable friendly fire
2 Friendly fire does only half damage to teammates
4 Friendly fire does an equal amount of damage to the inflictor
8 Friendly fires affects movers (tanks, trucks, etc)
16 Friendly fire delivers knockback (useful for kicking teammates or grenade boosting)
32 Landmines cannot be tripped by teammates
64 Landmines hurt teammates when friendly fire is disabled (1.2.0 and higher)
Default: 0

g_goomba

Description
Players can damage each other by landing on each other. The value of g_goomba is a multiplier of how much damage is given.
Setting this to 0 disables goombas.
Parameters
Type: integer
Default: 0

g_goombaFlags

Description
This is a bitflag cvar that controls the way g_goomba is handled
Parameters
Type: bitmask
1 Cannot goomba teammates
2 Hopping on another player does no damage.
4 Hopping on a teammate does no damage.
8 Falling player recieves no damage when landing on any other player.
16 Insta-gib goomba damage.
Default: 25

g_headshot

Description
Enables headshot mode. Only headshots from weapons that can make headshots will hurt players. Explosions, MGs, shotgun, knives, goombas, etc. will cause no damage.
Parameters
Type: boolean
Default: 0

g_hitsounds

Description
Toggles hitsounds regardless of client settings.
Parameters
Type: boolean
Default: 1

g_medics

Description
Sets various flags to customize medic behaviour and abilities.
Parameters
Type: bitmask
1 Medics can't pick up their own health packs to heal themselves while poisoned (will not cure poison anyway)
2 Medics can't pick up their own health packs at all
4 Medics regenerate at 2/1 instead of 3/2
8 Medics regenerate at 1/0 instead of 3/2
16 Medics do not spawn with akimbo pistols, regardless of their light weapons skill
32 Medics spawn with pistol only, and can't pick up SMG of either team However, any class can steal a medics uni, if g_classChange is set to 1, and receive the medic benefits while retaining their current weapons, including akimbos and SMG
64 Medics can use syringes to heal living teammates if the teammate's health is < 25% of their total HP, as an alternative to the tk/revive cycle
128 Level 4 medics cannot adrenaline self (1.1.0 - 1.2.0 only, see g_adrenaline)
Default: 0

g_noAttackInvul

Description
Removes a player's spawn shield if they start to attack before it wears off.
Parameters
Type: boolean
Default: 0

g_playDead

Description
Allows players to use /playdead command.
Parameters
Type: boolean
Default: 0

g_privateMessages

Description
Allows players to send each other messages using /m playername message or /pm playername message
Parameters
Type: boolean
Default: 1

g_realHead

Description
Head hitbox will follow the animation that is played, just like ETPro. This is HIGHLY recommended.
Parameters
Type: boolean
Default: 1

g_realism

Description
A few flags to add a bit of realism to the gameplay.
Parameters
Type: bitmask
1 Play transition animations when going prone and standing up from prone, overall it slows standing up from proning drastically.
2 Cannot use weapons while holding onto ladders
4 A player can be stunned when he is hit, resulting in screen darken, sluggish movement, pain animation, and no shooting for a moment (formerly g_painAnims)
4 If a player is poisoned through syringe or admin command, he drops his primary and secondary weapons (NQ 1.2.3 only)
Default: 0

g_shove

Description
This sets the distance players can shove each other by going up to another player and hitting the activate key (f by default). 80 is a decent value. Set to 0 to disable shoving.
Parameters
Type: integer
Default: 0

g_shoveNoZ

Description
Toggle shoving in vertical direction.
Parameters
Type: integer
Default: 0

g_slashkill (Changed in 1.2.0)

Description
This is a bitflag cvar that controls how your charge bar is filled after a suicide by /kill.
Parameters
Type: bitmask
1 Player spawns with half charge bar after /kill.
2 Player spawns with 0 charge bar after /kill.
4 Restores the charge bar to the same state it was in at the moment the player issued /kill (regardless of how long they were in limbo), (sticky charge).
8 Disables /kill command.
16 Disable /kill when player is poisoned.
32 While in limbo after a /kill, charge bar fills normally (1.2.0 and higher).
64 Disables /kill while in a fight (1.2.0 and higher).
128 Disables /kill while player is frozen (1.2.4 and higher).
Default: 0

jp_insanity

Description
No Quarter fun modes are controlled by this bitmask CVAR.
Parameters
Type: bitmask
1 Instant Spawn
2 Unlimited Ammo
4 Mortar Cam
8 Rocket Cam
16 Unlimited Charge
32 Guided Rockets
64 Homing Rockets
128 Unlocked Weapons
256 Venom Mode
512 Shows attackers HP left message (since 1.2.3)
1024 Shows attackers HP left message & distance (since 1.2.5)
Default: 0
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