Miscellaneous CVARs

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g_announcer

Description
Killing spree announcer can be disabled by setting this to 0.
Parameters
Type: bitmask
0 Disable announcer
1 Announce killing sprees
2 Announce death sprees
4 Announce multikills
Default: 7

g_antiwarp (New in 1.2.0)

Description
Enable or disable AntiWarp technology.
Parameters
Type: boolean
Default: 1

g_debugHitboxes

Description
Turn on visual hitboxes. NOT RECOMMENDED for server play as you'll kill everyone's ping. These are NOT bitflags!
Parameters
Type: interger
1 Display player hitboxes
2 Display player hitboxes
3 Display player and corpse hitboxes
4 Display missile hitboxes
5 Display destructible item hitboxes
6 Display item hitboxes
7 Display mover hitboxes
8 Display static weapon hitboxes (Crew-served MGs)
9 Display constructible hitboxes
10 Display trigger hitboxes
11 Display health/ammo cabinet hitboxes
12 Display miscellaneous hitboxes
13 Display gamemodel nhitboxes
Default: 0

g_dropAmmo

Description
Sets the amount of ammo packs a Field Ops drops when killed.
Parameters
Type: integer
Default: 0

g_dropHealth

Description
Sets the amount of medpacks a Medic drops when killed.
Parameters
Type: integer
Default: 0

g_ammoCabinetTime

Description
The amount of time, in milliseconds seconds, that it takes for the ammo pack stand to recharge one pack
Parameters
Type: integer
Default: 60000

g_healthCabinetTime

Description
The amount of time, in milliseconds seconds, that it takes for the health pack stand to recharge one pack
Parameters
Type: integer
Default: 10000

team_artyTime

Description
The amount of time, in seconds, that must pass between artillery strikes per team.
Parameters
Type: integer
Default: 10

team_airstrikeTime

Description
The amount of time, in seconds, that must pass between airstrikes per team.
Parameters
Type: integer
Default: 10

g_weaponItems

Description
Customize how weapons are dropped upon limbo death
Parameters
Type: bitmask
0 Drop no weapons upon limbo death
1 Drop primary weapon upon limbo death (default ET)
2 Drops secondary weapons (pistols) upon limbo death
4 Extra clips are included when you pickup a dropped weapon
8 Pick up ammo you need from dropped weapons, but leave the gun and what ammo is left on the ground
16 Do not pickup dropped weapons you don't need, empty guns that you already have, or if you have full ammo
32 Do not pick up ammo clips from dropped Garands
Default: 1

g_flushItems

Description
Allows dropped items to lay flush with the angle of the ground they are on. May cause items to turn when they hit the ground.
Parameters
Type: boolean
Default: 1


g_painAnims (Changed to g_realism 4 in 1.1.1)

Description
Shows pain animations. This is a serverside CVAR because the pain animations effect where the head hitbox is, when coupled with g_realHead
Parameters
Type: integer
0 No pain anims.
1 Play pain anims.
2 Play pain anims, when playing it block player movement.
Default: 0

g_painChance (Removed in 1.1.1)

Description
If g_painAnims is set to 1, this sets the percentage that a pain animation will be played when hurt. Accepts values from 0 to 100.
Parameters
Type: integer
Default: 25


g_throwDistance

Description
The distance from the player that ammo and health packs are tossed.
Parameters
Type: integer
Default: 75

g_spawnInvul

Description
The number of seconds players will be invincible after they spawn.
Parameters
Type: integer
Default: 3

g_alliedSpawnInvul

Description
The number of seconds Allied players will be invincible after they spawn. This will override g_spawnInvul if not 0
Parameters
Type: integer
Default: 0

g_axisSpawnInvul

Description
The number of seconds Axis players will be invincible after they spawn. This will override g_spawnInvul if not 0
Parameters
Type: integer
Default: 0

team_maxSoldiers

team_maxMedics

team_maxEngineers

team_maxFieldOps

team_maxCovertOps

Description
These are to cap the maximum ammount of respective classes per team. Value -1 means no limit, value 0 disables specific class.
Parameters
Type: integer
Default: -1


g_mapConfigs

Description
g_mapConfigs allows you to execute a custom config file for each map : when set, it specifies the folder where your map config files are relative to the server's noquarter directory ([path to noquarter dir]/<your directory>). The config file for a map has to be named the same as the map with the extension .cfg, for instance oasis.cfg. You should also create a default.cfg file which will be read before the map-specific config files.
Parameters
Type: string
Default: ""
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