New Weapons
From No Quarter Wiki
- Displaying the Rate of Fire here rather than "nextshottime" is to compare with real world weapons, which have specifications displayed with Rate of Fire.
- Quick note about the Rate of Fire (ROF) calculation. That is displayed here in rounds per minute. To convert the value for No Quarter's weapon scripting there is "nextshottime" (NST) which ET uses:
- ROF = 60000/NST
- And for those who want to convert these existing Rates of Fire or Rates of Fire you find from another weapon's specs online to ET's "nextshottime"
- NST = 60000/ROF
- Example is the BAR's rate of fire below at 385. To find make another weapon the same speed in ET with weapon scripting, you do 60000/385 =~ 155. Then just put "nextshottime 155" in the script. Pretty simple, eh?
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Allied Weapons
- Browning Automatic Rifle (BAR)
- Class: Allied Covert Ops and Soldier
- Damage: 19
- Rate of Fire: 385
- Recoil: 10%
- Spread: 600
- Spread Scale: 15 + 20% Random
- Clip Size: 20
- Max Ammo: 80
- Alternate Function: Bipod Deployment
- Browning Automatic Rifle (BAR)
- Browning Automatic Rifle (BAR) With Bipod Deployed
- Class: Allied Covert Ops and Soldier
- Damage: 19
- Rate of Fire: 410
- Recoil: 5%
- Spread: 400
- Spread Scale: 10 + 10% Random
- Clip Size: 20
- Max Ammo: 80
- Browning Automatic Rifle (BAR) With Bipod Deployed
- Bazooka
- Class: Allied Soldier
- Damage: 300
- Splash Radius: 300
- Max Ammo: 5
- Bazooka
- Mobile Browning .30cal
- Class: Allied Soldier
- Damage: 20
- Rate of Fire: 910
- Heat: 1400
- Recoil: 75% + 20% Random
- Spread: 2500
- Spread Scale: 20
- Belt Size: 150
- Max Ammo: 450
- Alternate Function: Bipod Deployment
- Mobile Browning .30cal
- Mobile Browning .30cal with Bipod Deployed
- Class: Allied Soldier
- Damage: 20
- Rate of Fire: 910
- Heat: 1400
- Recoil: 0
- Spread: 2500
- Spread Scale: 20
- Belt Size: 150
- Max Ammo: 450
- Mobile Browning .30cal with Bipod Deployed
- Knife
- Class: Any
- Damage: 10 + Bonuses
- Max Ammo: 4
- Knife
Axis Weapons
- Sturmgewehr 44 (StG44/MP44/)
- Class: Axis Soldier
- Damage: 19
- Rate of Fire: 375
- Recoil: 15%
- Spread: 500
- Spread Scale: 15 with 25% Random
- Clip Size: 30
- Max Ammo: 90
- Sturmgewehr 44 (StG44/MP44/)
- Tip: StG44 ignores any damage absorbtion provided by helmet or even helmet armor just like Sniper rifles do.
- Steyr-Solothurn S1-100 (MP34)
- Class: Axis Covert Ops
- Damage: 16
- Rate of Fire: 400
- Heat: 1100
- Spread: 375
- Spread Scale: 15 with 10% Random
- Clip Size: 32
- Max Ammo: 96
- Steyr-Solothurn S1-100 (MP34)
Shared Weapons
- Tip: The shotgun reloads accurately to its real life counterpart. It can hold 5 shells in its tube and one in the firing chamber. This way, to have 6 shells in the gun, one must be pumped into the chamber. If you empty the gun, you will load one shell, then pump it into the chamber to have room for 5 more. The strategy to the shotgun is to not let it go completely empty. As long as you have one shell left in it, you won't have to pump it in there, as it was already pumped in after your last shot. This saves time, as just loading a shell is much quicker than loading the first AND pumping it.
- Tip: While the shotgun is reloading, you can interrupt the reload process by hitting fire. This will finish loading your current shell, and the gun will be ready to fire again.
- Tip: The shotgun is useless at range, the spread on the pellets won't hit anything the farther away you get, as it is a close range weapon. Up close, a direct hit with all the pellets can usually take down a player in 1 or 2 shots, as it can deal over 100 damage. Another pointer for this is if you see someone with a shotgun coming at you, run backwards and shoot at him. You want to keep as far away as you can from him, so he doesn't hit you or do much damage from the spread.
Other Weapons
- This section is mainly a reference section for weapon scripters. Default values for stock Enemy Territory weapons are listed here.
- Thompson
- Class: Allied Medic, Allied Engineer, Allied Field Ops
- Damage: 18
- Rate of Fire: 400
- Spread: 400
- Spread Scale: 15 + 10% Random
- Clip Size: 30
- Max Ammo: 90
- Thompson
- MP40
- Class: Axis Medic, Axis Engineer, Axis Field Ops
- Damage: 18
- Rate of Fire: 400
- Spread: 400
- Spread Scale: 15 + 10% Random
- Clip Size: 30
- Max Ammo: 90
- MP40
- Sten
- Class: Allied Covert Ops
- Damage: 14
- Rate of Fire: 400
- Heat: 1200
- Spread: 200
- Spread Scale: 15 + 10% Random
- Clip Size: 30
- Max Ammo: 90
- Sten
- Colt
- Class: Allied Any
- Damage: 18
- Rate of Fire: 400
- Recoil: 45% + 15% Random
- Spread: 600
- Spread Scale: 20
- Clip Size: 8
- Max Ammo: 24
- Alternate Function: Attach or Detach Silencer for Covert Ops
- Colt
- Luger
- Class: Axis Any
- Damage: 18
- Rate of Fire: 400
- Recoil: 45% + 15% Random
- Spread: 600
- Spread Scale: 20
- Clip Size: 8
- Max Ammo: 24
- Alternate Function: Attach or Detach Silencer for Covert Ops
- Luger
- M1 Garand
- Class: Allied Engineer, Allied Covert Ops
- Damage: 34
- Rate of Fire: 150
- Spread: 250
- Spread Scale: 50
- Clip Size: 10
- Max Ammo: 30
- Alternate Function: Load Rifle Grenade for Engineers or Sniper Scope for Covert Ops
- M1 Garand
- M1 Garand Scoped
- Class: Allied Engineer, Allied Covert Ops
- Damage: 50
- Rate of Fire: 150
- Spread: 700
- Spread Scale: 200
- Clip Size: 10
- Max Ammo: 30
- M1 Garand Scoped
- M7 Rifle Grenade
- Class: Allied Engineer
- Damage: 250
- Splash Damage: 250
- Max Ammo: 4
- M7 Rifle Grenade
- K43
- Class: Axis Engineer, Axis Covert Ops
- Damage: 34
- Rate of Fire: 150
- Spread: 250
- Spread Scale: 50
- Clip Size: 10
- Max Ammo: 30
- Alternate Function: Load Rifle Grenade for Engineers or Sniper Scope for Covert Ops
- K43
- K43 Scoped
- Class: Allied Engineer, Allied Covert Ops
- Damage: 50
- Rate of Fire: 150
- Spread: 700
- Spread Scale: 200
- Clip Size: 10
- Max Ammo: 30
- K43 Scoped
- GPG40 Rifle Grenade
- Class: Axis Engineer
- Damage: 250
- Splash Damage: 250
- Max Ammo: 4
- GPG40 Rifle Grenade
- FG42 Paratroop Rifle
- Class: Axis Covert Ops
- Damage: 15
- Rate of Fire: 600
- Spread: 500
- Spread Scale: 100
- Clip Size: 20
- Max Ammo: 60
- Alternate Function: 2x Zoomed Scope
- FG42 Paratroop Rifle
- FG42 Paratroop Rifle Scoped
- Class: Axis Covert Ops
- Damage: 30
- Rate of Fire: 400
- Recoil: 45% + 15% Random
- Spread: 200
- Spread Scale: 100
- Clip Size: 20
- Max Ammo: 60
- FG42 Paratroop Rifle Scoped
- Mobile MG42
- Class: Axis Soldier
- Damage: 18
- Rate of Fire: 910
- Heat: 1500
- Recoil: 75% + 20% Random
- Spread: 2500
- Spread Scale: 20
- Belt Size: 150
- Max Ammo: 450
- Alternate Function: Bipod Deployment
- Mobile MG42
- Mobile MG42 With Bipod Deployed
- Class: Axis Soldier
- Damage: 18
- Rate of Fire: 910
- Heat: 1500
- Recoil: 0%
- Spread: 2500
- Spread Scale: 20
- Belt Size: 150
- Max Ammo: 450
- Mobile MG42 With Bipod Deployed
- Panzerfaust
- Class: Axis Soldier
- Damage: 400
- Splash Damage: 400
- Max Ammo: 4
- Panzerfaust
- Pineapple Frag Grenade
- Class: AlliedAny
- Damage: 250
- Splash Damage: 250
- Max Ammo: 2
- Pineapple Frag Grenade
- Stielhandgranate
- Class: Axis Any
- Damage: 250
- Splash Damage: 250
- Max Ammo: 2
- Stielhandgranate
- Satchel Charge
- Class: Axis Covert Ops
- Damage: 250
- Splash Damage: 250
- Satchel Charge
- Knife
- Class: Axis Any
- Damage: 10 + Bonuses
- Max Ammo: 4
- Knife