New Weapons

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  • Displaying the Rate of Fire here rather than "nextshottime" is to compare with real world weapons, which have specifications displayed with Rate of Fire.
  • Quick note about the Rate of Fire (ROF) calculation. That is displayed here in rounds per minute. To convert the value for No Quarter's weapon scripting there is "nextshottime" (NST) which ET uses:
ROF = 60000/NST
  • And for those who want to convert these existing Rates of Fire or Rates of Fire you find from another weapon's specs online to ET's "nextshottime"
NST = 60000/ROF
  • Example is the BAR's rate of fire below at 385. To find make another weapon the same speed in ET with weapon scripting, you do 60000/385 =~ 155. Then just put "nextshottime 155" in the script. Pretty simple, eh?


Contents

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Allied Weapons

image:icon_bar.gif
Browning Automatic Rifle (BAR)
Class: Allied Covert Ops and Soldier
Damage: 19
Rate of Fire: 385
Recoil: 10%
Spread: 600
Spread Scale: 15 + 20% Random
Clip Size: 20
Max Ammo: 80
Alternate Function: Bipod Deployment
Browning Automatic Rifle (BAR) With Bipod Deployed
Class: Allied Covert Ops and Soldier
Damage: 19
Rate of Fire: 410
Recoil: 5%
Spread: 400
Spread Scale: 10 + 10% Random
Clip Size: 20
Max Ammo: 80
image:icon_bazooka.gif
Bazooka
Class: Allied Soldier
Damage: 300
Splash Radius: 300
Max Ammo: 5
image:icon_browning.gif
Mobile Browning .30cal
Class: Allied Soldier
Damage: 20
Rate of Fire: 910
Heat: 1400
Recoil: 75% + 20% Random
Spread: 2500
Spread Scale: 20
Belt Size: 150
Max Ammo: 450
Alternate Function: Bipod Deployment
image:icon_browning.gif
Mobile Browning .30cal with Bipod Deployed
Class: Allied Soldier
Damage: 20
Rate of Fire: 910
Heat: 1400
Recoil: 0
Spread: 2500
Spread Scale: 20
Belt Size: 150
Max Ammo: 450
image:iconw_knife_kbar_1_select.gif
Knife
Class: Any
Damage: 10 + Bonuses
Max Ammo: 4

Axis Weapons

image:icon_stg44.gif
Sturmgewehr 44 (StG44/MP44/)
Class: Axis Soldier
Damage: 19
Rate of Fire: 375
Recoil: 15%
Spread: 500
Spread Scale: 15 with 25% Random
Clip Size: 30
Max Ammo: 90
Tip: StG44 ignores any damage absorbtion provided by helmet or even helmet armor just like Sniper rifles do.
image:icon_mp34.gif
Steyr-Solothurn S1-100 (MP34)
Class: Axis Covert Ops
Damage: 16
Rate of Fire: 400
Heat: 1100
Spread: 375
Spread Scale: 15 with 10% Random
Clip Size: 32
Max Ammo: 96

Shared Weapons

image:icon_shotgun.gif
Winchester Model 1897 Shotgun
Class: Engineer and Field Ops
Damage: 10
Pellets: 10
Rate of Fire: 70
Recoil: 60%
Spread: 600
Clip Size: 6
Max Ammo: 32


Tip: The shotgun reloads accurately to its real life counterpart. It can hold 5 shells in its tube and one in the firing chamber. This way, to have 6 shells in the gun, one must be pumped into the chamber. If you empty the gun, you will load one shell, then pump it into the chamber to have room for 5 more. The strategy to the shotgun is to not let it go completely empty. As long as you have one shell left in it, you won't have to pump it in there, as it was already pumped in after your last shot. This saves time, as just loading a shell is much quicker than loading the first AND pumping it.
Tip: While the shotgun is reloading, you can interrupt the reload process by hitting fire. This will finish loading your current shell, and the gun will be ready to fire again.
Tip: The shotgun is useless at range, the spread on the pellets won't hit anything the farther away you get, as it is a close range weapon. Up close, a direct hit with all the pellets can usually take down a player in 1 or 2 shots, as it can deal over 100 damage. Another pointer for this is if you see someone with a shotgun coming at you, run backwards and shoot at him. You want to keep as far away as you can from him, so he doesn't hit you or do much damage from the spread.

Other Weapons

  • This section is mainly a reference section for weapon scripters. Default values for stock Enemy Territory weapons are listed here.
image:iconw_thompson_1_select.gif
Thompson
Class: Allied Medic, Allied Engineer, Allied Field Ops
Damage: 18
Rate of Fire: 400
Spread: 400
Spread Scale: 15 + 10% Random
Clip Size: 30
Max Ammo: 90
image:iconw_MP40_1_select.gif
MP40
Class: Axis Medic, Axis Engineer, Axis Field Ops
Damage: 18
Rate of Fire: 400
Spread: 400
Spread Scale: 15 + 10% Random
Clip Size: 30
Max Ammo: 90
image:iconw_sten_1_select.gif
Sten
Class: Allied Covert Ops
Damage: 14
Rate of Fire: 400
Heat: 1200
Spread: 200
Spread Scale: 15 + 10% Random
Clip Size: 30
Max Ammo: 90
image:iconw_colt_1_select.gif
Colt
Class: Allied Any
Damage: 18
Rate of Fire: 400
Recoil: 45% + 15% Random
Spread: 600
Spread Scale: 20
Clip Size: 8
Max Ammo: 24
Alternate Function: Attach or Detach Silencer for Covert Ops
image:iconw_luger_1_select.gif
Luger
Class: Axis Any
Damage: 18
Rate of Fire: 400
Recoil: 45% + 15% Random
Spread: 600
Spread Scale: 20
Clip Size: 8
Max Ammo: 24
Alternate Function: Attach or Detach Silencer for Covert Ops
image:iconw_m1_garand_1_select.gif
M1 Garand
Class: Allied Engineer, Allied Covert Ops
Damage: 34
Rate of Fire: 150
Spread: 250
Spread Scale: 50
Clip Size: 10
Max Ammo: 30
Alternate Function: Load Rifle Grenade for Engineers or Sniper Scope for Covert Ops
image:iconw_mauser_1_select.gif
M1 Garand Scoped
Class: Allied Engineer, Allied Covert Ops
Damage: 50
Rate of Fire: 150
Spread: 700
Spread Scale: 200
Clip Size: 10
Max Ammo: 30
image:iconw_m1_garand_gren_1_sele.gif
M7 Rifle Grenade
Class: Allied Engineer
Damage: 250
Splash Damage: 250
Max Ammo: 4
image:iconw_kar98_1_select.gif
K43
Class: Axis Engineer, Axis Covert Ops
Damage: 34
Rate of Fire: 150
Spread: 250
Spread Scale: 50
Clip Size: 10
Max Ammo: 30
Alternate Function: Load Rifle Grenade for Engineers or Sniper Scope for Covert Ops
image:iconw_mauser_1_select.gif
K43 Scoped
Class: Allied Engineer, Allied Covert Ops
Damage: 50
Rate of Fire: 150
Spread: 700
Spread Scale: 200
Clip Size: 10
Max Ammo: 30
image:iconw_kar98_gren_1_select.gif
GPG40 Rifle Grenade
Class: Axis Engineer
Damage: 250
Splash Damage: 250
Max Ammo: 4
image:iconw_fg42_1_select.gif
FG42 Paratroop Rifle
Class: Axis Covert Ops
Damage: 15
Rate of Fire: 600
Spread: 500
Spread Scale: 100
Clip Size: 20
Max Ammo: 60
Alternate Function: 2x Zoomed Scope
FG42 Paratroop Rifle Scoped
Class: Axis Covert Ops
Damage: 30
Rate of Fire: 400
Recoil: 45% + 15% Random
Spread: 200
Spread Scale: 100
Clip Size: 20
Max Ammo: 60
image:iconw_mg42_1_select.gif
Mobile MG42
Class: Axis Soldier
Damage: 18
Rate of Fire: 910
Heat: 1500
Recoil: 75% + 20% Random
Spread: 2500
Spread Scale: 20
Belt Size: 150
Max Ammo: 450
Alternate Function: Bipod Deployment
Mobile MG42 With Bipod Deployed
Class: Axis Soldier
Damage: 18
Rate of Fire: 910
Heat: 1500
Recoil: 0%
Spread: 2500
Spread Scale: 20
Belt Size: 150
Max Ammo: 450
image:iconw_panzerfaust_1_select.gif
Panzerfaust
Class: Axis Soldier
Damage: 400
Splash Damage: 400
Max Ammo: 4
image:iconw_pineapple_1_select.gif
Pineapple Frag Grenade
Class: AlliedAny
Damage: 250
Splash Damage: 250
Max Ammo: 2
image:iconw_grenade_1_select.gif
Stielhandgranate
Class: Axis Any
Damage: 250
Splash Damage: 250
Max Ammo: 2
image:iconw_satchel_1_select.gif
Satchel Charge
Class: Axis Covert Ops
Damage: 250
Splash Damage: 250
image:iconw_knife_1_select.gif
Knife
Class: Axis Any
Damage: 10 + Bonuses
Max Ammo: 4
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