Venice | ||||||||||||||||||||||||
written by Amish Sniper (with pointers from USAGump and InThrees) | ||||||||||||||||||||||||
TOC | ||||||||||||||||||||||||
Credits | Command
Map | Objectives
| Constructibles
| Vehicles
| Travel Routes | Strategies | ||||||||||||||||||||||||
Credits | ||||||||||||||||||||||||
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Command Map | ||||||||||||||||||||||||
Venice is a fairly large and complex map: The Allies must escort a tank out of the range of an AT gun and into position near the Axis spawn to destroy an outpost to cross the river. Then they must escort the tank into a position where it can blow a hole in the library where the objective is stored. Then they must cross the river, get into the library, get the objective and deliver it to a boat. THEN they must escort the boat down the river to an awaiting truck! The map is spread out and is built as one great big battleground: this map has places for snipers, mgs, great airstrike locations and plenty of things for engineers to build and destroy. This means that you will need all classes to win this map for either side. Of course, a one-on-one would probably have to be two engineers, at least at the beginning. Spawn Locations:
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Objectives | ||||||||||||||||||||||||
Allied Objectives:
Axis Objectives:
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Constructibles | ||||||||||||||||||||||||
Allied Constructibles:
Axis Constructibles:
Axis MinesThere are not many places on this map where mines can be planted. The two possibly successful places are:
Allied MinesThere are even fewer opportunities for Allied mines. You can try the same two spots mentioned above, but you may be inviting some team kills unless the axis are pushing you back. | ||||||||||||||||||||||||
Vehicles | ||||||||||||||||||||||||
TankThe Allies start with a Churchill Tank in their spawn and must perform a 4-part task:
Escape BoatThe Allies also have an escape boat awaiting the relic
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Travel Routes |
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Since the Allies are on the offensive in this map, I've included the main travel routes for the Allies. The two sets of routes are: From Spawn A (in Yellow)The 4 main routes for the Allies are drawn in yellow above.
From Spawn B (in Red and Purple)After reaching the second spawn point the Allies have 5 main ways to get to enemy territory.
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Strategies | ||||||||||||||||||||||||
Allies: Protect the TankThe Allies must get the tank through the outpost, past the tank barrier, and into position to open the library, or they cannot win. Engineers will be needed to repair the tank and the rest of the crew will have to stop those pesky panzers and airstrikes from taking out the tank. Don't waste time destroying the boat barriers, repairing the boat, or even destroying the tank barrier if you're not moving the tank. It won't matter and you will lose. Don't forget that the tank has a pretty good weapon on top of it too. Allies: Exiting the LibraryWhen you get into the library and steal the relic, remember that there are two exits; enter through one, exit the other, or just watch both of them before you leave. The trip to the boat is very short and all you have to do is get to it to load the objective. A covert that enters the library and drops a satchel by the side entrance (without firing it) can give himself some extra firepower if the Axis try to jump in when they hear that the relic has been stolen. Allies: Keep the Boat MovingWhen the relic is in the boat, the boat won't move unless it has an escort. The escort does not have to sit in the boat, swimming along side or underneath works as well. Keeping engineers in the water with the boat will help keep the boat going. This makes for more effective airstrikes for your enemy, so don't stay TOO close. Axis: Stop the TankTake out the tank and you win! Keep your airpower on the tank and stop the engineers from repairing it. There are many places where the tank can be stopped for a long time. With a combination of airstrikes, snipers, and well-placed grenades, even a smaller force can stop that thing. Be careful if you commit too many soldiers to the tank because you might let the Allies sneak around you. Both Sides: Various TipsLearn to fight in water. A river runs through this map and the escape boat runs almost the entire length.
Artillery/Airstrikes will make a big difference in this map. Most of the gameplay is outdoors, so watch the skies! Mortars can also be very useful on this map if you have a lot of players. Both sides can find points where they can do a lot of damage. Remember to ask your coverts to keep using their binocs to show the enemy on your map. Use the boxes laying about for cover. Panzers make a great "opening door" moment for your opponent. This is a common strategy when the boat is moving past the two Axis doors to the river. Use smoke for cover. This seems to be a neglected skill. It will help engineers get the tank moving and build contructibles, it will provide great cover for taking the relic to the boat, etc. Sniper locations are all over this map. Take advantage of them, but don't stand still for too long or you will get caught in someone else's sights. |