Hills, desert
Chaos level = Wild  (12 : 9 : 3 : 1)
Select A Habitat
First, select an environment (or keep the current one):

Then select a habitat within the environment:
Cullings

Crater Drake

Chromadon

Rock-hopper

Rampager

Leonin

Rock Reptile Wazooey

Dunewinder Sandling Sandwyrm

Azza

Igneous Strider

Criosphinx Hieracosphinx

Intro

Welcome to the Valor Habitat encounter tables. If this is your first time here, this page defaulted to showing you the Desert environment, Desert habitat.
Any other time you visit this page by clicking on the island-looking icon in the top yellow ribbon, the last habitat you visited will be displayed here.
(it is currently framed in blue in the ribbon to represent that this is the page you are on)

Too much text

Yes, there's a lot of text here. Once you're comfortable to do so, you can remove all of the explanatory text on this page
by toggling the display for the settings section in the top right settings icon (looks like a checklist) and selecting "Laconic habitat pages"
You can always turn the explanatory text back on by going back to the settings and selecting "Verbose habitat pages"

The Two Navigation Rows

The top yellow ribbon contains links to other pages for this project. For an overview of these pages, click on the icon which is a blue griffon.
From most of these other pages, you can return to this page by clicking on the island-looking icon near the right end of the ribbon.

I divide environments into habitats, and all encounter tables are for a single habitat. This page is for a single habitat.

The row of 15 environmental pictures across the top of this page, directly under the yellow navigaion ribbon, are links to the pages for those environments.
As environments are collections of habitats, those pages have from 5 to 15+ habitats. Because of the calculations used to generate the encounter tables,
some of these environment pages can take a few seconds to load, so be patient whenever you click a link to an environment page.

On the environment pages, the encounter tables for the habitats are structured differently from the d1000 table on this page.
- the Environment encounter tables are broken down into two rolls: one roll to determine the frequency category, and a second roll under the table for that frequency.
Despite the different encounter table structures, both the Habitat d1000 table and the Environment pages' two-table approach incoporate the same odds-related settings you have selected.

Configure Encounter Ratios / Change Settings

Click on the settings icon on the top right of this page to expand the settings section, where you may change the odds for creatures based on their frequency.

The Habitat Section

Under the two navigation rows is a section with some habitat info and settings.

On the far left of this section is a labeled image of the currunt habitat. The image links to this habitat within the Environment page which contains this habitat.
You will want to follow this link if you want to see the two-rolls encounter table for this habitat (in contrast to the d1000 table on this page),
or if you want to see this habitat in the context of its environment (that is, on the same page with its sister habitats).
On the environment page, you will see the same image for this habitat. Clicking on the image from the environment page brings you to this habitat page.

Next to the image of the habitat is the section for switching to another habitat. The options in the dropdown for changing the environment correspond to the environment pages
linked-to in the environment links across the top of this page. Selecting an environment here changes the options available in the habitat dropdown.
Selecting a habitat in the habitat dropdown will load it onto this page.

Cullings

The Cullings section displays any cullings which are assigned to any creature for the current habitat. The cullings buttons toggle them on and off.
Click on the "Cullings" link which heads this section to learn more about cullings.

Nearly all settings are stored as cookies, so they will stay with you. Cullings are an exception. They are stored in a database,
and since this site does not yet support multiple users, somebody else toggling a culling on or off will affect anybody using this site.
I don't think that's a big deal for now. I'm just demoing the usage of the enncounter tables for now.

d1000 Encounter Table for  Hills, desert
common 0 - 43 )Giant Centipede 44 - 87 )Jarbo uncommon 88 - 119 )Armand 120 - 152 )Baazrag 153 - 184 )Barbed Scorpion 185 - 217 )Dallisad 218 - 250 )Gorgonopsid 251 - 283 )Hawk 284 - 315 )Lirr 316 - 348 )Rock Reptile 349 - 381 )Sand Cat 382 - 414 )Sand Howler 415 - 447 )Serpopard 448 - 480 )Shocker Lizard 481 - 513 )Thri-Kreen 514 - 546 )Wasteland Troll 547 - 579 )Xerichou rare 580 - 590 )Anpur 591 - 601 )Anubian 602 - 612 )Apceros 613 - 623 )Aqrabuamelu 624 - 634 )Azza 635 - 645 )Beast Giant 646 - 656 )Crater Drake 657 - 667 )Desert Drake 668 - 678 )Desert Falcon 679 - 689 )Dhinnabarrada 690 - 700 )Dune Reaper 701 - 711 )Fastling 712 - 722 )Fordorran 723 - 733 )Giant Scorpion 734 - 744 )Hieracosphinx 745 - 755 )Itzamti 756 - 766 )Kezai 767 - 776 )Leonin 777 - 787 )Marble Snake 788 - 798 )Neogi 799 - 809 )Owl Harpy 810 - 820 )Rock-hopper 821 - 831 )Saguaroi 832 - 842 )Sandling 843 - 853 )Shasalqu 854 - 864 )Siabrie 865 - 875 )Varag 876 - 886 )Wazooey 887 - 897 )Yroometji very rare 898 - 900 )Blue Dragon 901 - 903 )Braxat 904 - 907 )Canisphinx 908 - 911 )Chromadon 912 - 914 )Cloud Ray 915 - 918 )Criosphinx 919 - 922 )Desert Giant 923 - 926 )Dracosphinx 927 - 930 )Dragonne 931 - 934 )Drakkin 935 - 938 )Dunewinder 939 - 942 )Gold Dragon 943 - 945 )Greater Pterotus 946 - 948 )Igneous Strider 949 - 951 )Megapede 952 - 955 )Nagpa 956 - 959 )Opinicus 960 - 963 )Phoenix 964 - 967 )Quil 968 - 970 )Rampager 971 - 974 )Rukanyr 975 - 978 )Sand Hunter 979 - 981 )Sandwyrm 982 - 984 )Simurgh 985 - 988 )Thunderbird 989 - 992 )Xhkarsh 993 - 996 )Yaotome 997 - 999 )Zezir
d1000 Spoor Table for   Hills, desert

The usage for this table is not implemented yet, but it will be to include "spoor" as a possibility in your encounter roll. To keep things simple to begin with, the spoor would be a clue as to what "type" of creature you found spoor for ("type" in the sense of the term-of-art used in D&D: aberration, undead, animal, giant, etc...). This finding would then increase the odds of that type of creature being encountered in your next encounter roll.

The d4 Caltrops site has neat-o tables for spoor by creature type.

The table in this section is calculated with the same odds defined for the regular encounter table above.

0 - 43 )(undefined) 44 - 80 )Aberration 81 - 474 )Animal 475 - 507 )Beast 508 - 542 )Dragon 543 - 564 )Elemental 565 - 590 )Fey 591 - 638 )Giant 639 - 740 )Humanoid 741 - 876 )Magical Beast 877 - 938 )Monstrosity 939 - 977 )Monstrous Humanoid 978 - 988 )Plant 989 - 999 )Vermin

Profile for  Hills, desert

This section is not a table to roll on for anything. It's meant to be a way to view the population of this habitat.

Creatures are grouped by type, and then sorted by size within the types.

The first image of a row represents the creature's size. Most of the bars in the size charts encompass two size categories.

The colored circle represents the creature's frequency.

Following the creature's name are the words for the creature's size and frequency.

The final column is the creature's form. This refers to the general shape and morphology of the creature. Most creatures do not have this data populated yet.

(undefined)
Criosphinx
very rare
Phoenix
very rare
Shocker Lizard
uncommon
Simurgh
very rare
 
Aberration
Neogi
Small
rare
centauroid
Dune Reaper
Medium
rare
Quil
Medium
very rare
crawling insect
Rampager
Large
very rare
centauroid
Xhkarsh
Large
very rare
leaping insect
Rukanyr
Huge
very rare
scorpion
 
Animal
Giant Centipede
Tiny
common
crawling insect
Jarbo
Tiny
common
marsupial hopper
Baazrag
Small
uncommon
Dallisad
Small
uncommon
ungulate
Hawk
Small
uncommon
avian
Rock-hopper
Small
rare
dino biped
Sand Cat
Small
uncommon
feline
Barbed Scorpion
Medium
uncommon
arachnid
Gorgonopsid
Medium
uncommon
quadruped
Lirr
Medium
uncommon
quadruped
Sand Howler
Medium
uncommon
quadruped
Apceros
Large
rare
Desert Falcon
Large
rare
avian
Itzamti
Large
rare
lizard
 
Beast
Serpopard
Large
uncommon
quadruped
 
Dragon
Crater Drake
Small
rare
drake
Desert Drake
Large
rare
drake
Gold Dragon
Large
very rare
draconic
Sandwyrm
Large
very rare
Blue Dragon
Huge
very rare
draconic
Greater Pterotus
Huge
very rare
winged serpentine
 
Elemental
Anubian
Medium
rare
Sandling
Large
rare
amorphous
 
Fey
Azza
Small
rare
biped
Siabrie
Medium
rare
biped
Yaotome
Medium
very rare
... that walks like a man
 
Giant
Beast Giant
Large
rare
biped
Wasteland Troll
Large
uncommon
biped
Desert Giant
Huge
very rare
biped
 
Humanoid
Fastling
Small
rare
biped
Anpur
Medium
rare
... that walks like a man
Dhinnabarrada
Medium
rare
biped
Leonin
Medium
rare
... that walks like a man
Varag
Medium
rare
biped
Yroometji
Medium
rare
biped
Drakkin
Large
very rare
winged biped
Thri-Kreen
Large
uncommon
... that walks like a man
 
Magical Beast
Shasalqu
Small
rare
reptilian
Xerichou
Small
uncommon
Dragonne
Medium
very rare
leonine
Rock Reptile
Medium
uncommon
lizard
Sand Hunter
Medium
very rare
Zezir
Medium
very rare
dino biped
Canisphinx
Large
very rare
winged leonine
Fordorran
Large
rare
Marble Snake
Large
rare
serpentine
Wazooey
Large
rare
Dracosphinx
Huge
very rare
winged leonine
Chromadon
Gargantuan
very rare
Cloud Ray
Gargantuan
very rare
ray
 
Monstrosity
Igneous Strider
Medium
very rare
dino biped
Kezai
Medium
rare
crawling insect
Owl Harpy
Medium
rare
winged biped
Aqrabuamelu
Large
rare
centauroid
Hieracosphinx
Large
rare
winged leonine
Megapede
Large
very rare
insectoid myriapod
Opinicus
Large
very rare
winged ungulate
Dunewinder
Huge
very rare
vermian
Thunderbird
Gargantuan
very rare
 
Monstrous Humanoid
Armand
Small
uncommon
biped
Nagpa
Medium
very rare
biped
Braxat
Huge
very rare
biped
 
Plant
Saguaroi
Large
rare
... that walks like a man
 
Vermin
Giant Scorpion
Large
rare
arachnid