Hills, desert
Chaos level = Wild  (12 : 9 : 3 : 1)
Select A Habitat
First, select an environment (or keep the current one):

Then select a habitat within the environment:
Cullings

Crater Drake

Chromadon

Rock-hopper

Rampager

Leonin

Rock Reptile Wazooey

Dunewinder Sandling Sandwyrm

Azza

Igneous Strider

Criosphinx Hieracosphinx

Intro

Welcome to the Valor Habitat encounter tables. If this is your first time here, this page defaulted to showing you the Desert environment, Desert habitat.
Any other time you visit this page by clicking on the island-looking icon in the top yellow ribbon, the last habitat you visited will be displayed here.
(it is currently framed in blue in the ribbon to represent that this is the page you are on)

Too much text

Yes, there's a lot of text here. Once you're comfortable to do so, you can remove all of the explanatory text on this page
by toggling the display for the settings section in the top right settings icon (looks like a checklist) and selecting "Laconic habitat pages"
You can always turn the explanatory text back on by going back to the settings and selecting "Verbose habitat pages"

The Two Navigation Rows

The top yellow ribbon contains links to other pages for this project. For an overview of these pages, click on the icon which is a blue griffon.
From most of these other pages, you can return to this page by clicking on the island-looking icon near the right end of the ribbon.

I divide environments into habitats, and all encounter tables are for a single habitat. This page is for a single habitat.

The row of 15 environmental pictures across the top of this page, directly under the yellow navigaion ribbon, are links to the pages for those environments.
As environments are collections of habitats, those pages have from 5 to 15+ habitats. Because of the calculations used to generate the encounter tables,
some of these environment pages can take a few seconds to load, so be patient whenever you click a link to an environment page.

On the environment pages, the encounter tables for the habitats are structured differently from the d1000 table on this page.
- the Environment encounter tables are broken down into two rolls: one roll to determine the frequency category, and a second roll under the table for that frequency.
Despite the different encounter table structures, both the Habitat d1000 table and the Environment pages' two-table approach incoporate the same odds-related settings you have selected.

Configure Encounter Ratios / Change Settings

Click on the settings icon on the top right of this page to expand the settings section, where you may change the odds for creatures based on their frequency.

The Habitat Section

Under the two navigation rows is a section with some habitat info and settings.

On the far left of this section is a labeled image of the currunt habitat. The image links to this habitat within the Environment page which contains this habitat.
You will want to follow this link if you want to see the two-rolls encounter table for this habitat (in contrast to the d1000 table on this page),
or if you want to see this habitat in the context of its environment (that is, on the same page with its sister habitats).
On the environment page, you will see the same image for this habitat. Clicking on the image from the environment page brings you to this habitat page.

Next to the image of the habitat is the section for switching to another habitat. The options in the dropdown for changing the environment correspond to the environment pages
linked-to in the environment links across the top of this page. Selecting an environment here changes the options available in the habitat dropdown.
Selecting a habitat in the habitat dropdown will load it onto this page.

Cullings

The Cullings section displays any cullings which are assigned to any creature for the current habitat. The cullings buttons toggle them on and off.
Click on the "Cullings" link which heads this section to learn more about cullings.

Nearly all settings are stored as cookies, so they will stay with you. Cullings are an exception. They are stored in a database,
and since this site does not yet support multiple users, somebody else toggling a culling on or off will affect anybody using this site.
I don't think that's a big deal for now. I'm just demoing the usage of the enncounter tables for now.

d1000 Encounter Table for  Hills, desert
common 0 - 43 )Giant Centipede 44 - 87 )Jarbo uncommon 88 - 120 )Armand 121 - 153 )Baazrag 154 - 186 )Barbed Scorpion 187 - 219 )Dallisad 220 - 251 )Gorgonopsid 252 - 284 )Hawk 285 - 317 )Lirr 318 - 350 )Rock Reptile 351 - 383 )Sand Cat 384 - 416 )Sand Howler 417 - 449 )Serpopard 450 - 482 )Shocker Lizard 483 - 515 )Thri-Kreen 516 - 548 )Wasteland Troll 549 - 581 )Xerichou rare 582 - 592 )Anpur 593 - 603 )Anubian 604 - 614 )Apceros 615 - 625 )Aqrabuamelu 626 - 636 )Azza 637 - 647 )Beast Giant 648 - 658 )Crater Drake 659 - 669 )Desert Drake 670 - 680 )Desert Falcon 681 - 691 )Dhinnabarrada 692 - 702 )Dune Reaper 703 - 713 )Fastling 714 - 724 )Fordorran 725 - 735 )Giant Scorpion 736 - 746 )Hieracosphinx 747 - 757 )Itzamti 758 - 768 )Kezai 769 - 779 )Leonin 780 - 790 )Marble Snake 791 - 801 )Neogi 802 - 812 )Owl Harpy 813 - 823 )Rock-hopper 824 - 834 )Saguaroi 835 - 845 )Sandling 846 - 856 )Shasalqu 857 - 867 )Siabrie 868 - 878 )Varag 879 - 889 )Wazooey 890 - 900 )Yroometji very rare 901 - 903 )Blue Dragon 904 - 906 )Braxat 907 - 910 )Canisphinx 911 - 913 )Chromadon 914 - 917 )Cloud Ray 918 - 921 )Criosphinx 922 - 924 )Desert Giant 925 - 927 )Dracosphinx 928 - 931 )Dragonne 932 - 934 )Drakkin 935 - 938 )Dunewinder 939 - 942 )Gold Dragon 943 - 946 )Greater Pterotus 947 - 950 )Igneous Strider 951 - 954 )Megapede 955 - 957 )Nagpa 958 - 961 )Opinicus 962 - 965 )Phoenix 966 - 969 )Quil 970 - 972 )Rampager 973 - 976 )Rukanyr 977 - 980 )Sand Hunter 981 - 984 )Sandwyrm 985 - 988 )Simurgh 989 - 992 )Thunderbird 993 - 995 )Xhkarsh 996 - 999 )Yaotome 1000 - 999 )Zezir
d1000 Spoor Table for   Hills, desert

The usage for this table is not implemented yet, but it will be to include "spoor" as a possibility in your encounter roll. To keep things simple to begin with, the spoor would be a clue as to what "type" of creature you found spoor for ("type" in the sense of the term-of-art used in D&D: aberration, undead, animal, giant, etc...). This finding would then increase the odds of that type of creature being encountered in your next encounter roll.

The d4 Caltrops site has neat-o tables for spoor by creature type.

The table in this section is calculated with the same odds defined for the regular encounter table above.

0 - 44 )(undefined) 45 - 80 )Aberration 81 - 475 )Animal 476 - 508 )Beast 509 - 545 )Dragon 546 - 567 )Elemental 568 - 593 )Fey 594 - 640 )Giant 641 - 742 )Humanoid 743 - 874 )Magical Beast 875 - 938 )Monstrosity 939 - 977 )Monstrous Humanoid 978 - 988 )Plant 989 - 999 )Vermin

Profile for  Hills, desert

This section is not a table to roll on for anything. It's meant to be a way to view the population of this habitat.

Creatures are grouped by type, and then sorted by size within the types.

The first image of a row represents the creature's size. Most of the bars in the size charts encompass two size categories.

The colored circle represents the creature's frequency.

Following the creature's name are the words for the creature's size and frequency.

The final column is the creature's form. This refers to the general shape and morphology of the creature. Most creatures do not have this data populated yet.

(undefined)
Criosphinx
undefined
very rare
Phoenix
undefined
very rare
Shocker Lizard
undefined
uncommon
Simurgh
undefined
very rare
 
Aberration
Neogi
Small
rare
centauroid
Dune Reaper
Medium
rare
Quil
Medium
very rare
crawling insect
Rampager
Large
very rare
centauroid
Xhkarsh
Large
very rare
leaping insect
Rukanyr
Huge
very rare
scorpion
 
Animal
Giant Centipede
Tiny
common
crawling insect
Jarbo
Tiny
common
marsupial hopper
Baazrag
Small
uncommon
Dallisad
Small
uncommon
ungulate
Hawk
Small
uncommon
avian
Rock-hopper
Small
rare
dino biped
Sand Cat
Small
uncommon
feline
Barbed Scorpion
Medium
uncommon
arachnid
Gorgonopsid
Medium
uncommon
quadruped
Lirr
Medium
uncommon
quadruped
Sand Howler
Medium
uncommon
quadruped
Apceros
Large
rare
Desert Falcon
Large
rare
avian
Itzamti
Large
rare
lizard
 
Beast
Serpopard
Large
uncommon
quadruped
 
Dragon
Crater Drake
Small
rare
drake
Desert Drake
Large
rare
drake
Gold Dragon
Large
very rare
draconic
Sandwyrm
Large
very rare
Blue Dragon
Huge
very rare
draconic
Greater Pterotus
Huge
very rare
winged serpentine
 
Elemental
Anubian
Medium
rare
Sandling
Large
rare
amorphous
 
Fey
Azza
Small
rare
biped
Siabrie
Medium
rare
biped
Yaotome
Medium
very rare
... that walks like a man
 
Giant
Beast Giant
Large
rare
biped
Wasteland Troll
Large
uncommon
biped
Desert Giant
Huge
very rare
biped
 
Humanoid
Fastling
Small
rare
biped
Anpur
Medium
rare
... that walks like a man
Dhinnabarrada
Medium
rare
biped
Leonin
Medium
rare
... that walks like a man
Varag
Medium
rare
biped
Yroometji
Medium
rare
biped
Drakkin
Large
very rare
winged biped
Thri-Kreen
Large
uncommon
... that walks like a man
 
Magical Beast
Shasalqu
Small
rare
reptilian
Xerichou
Small
uncommon
Dragonne
Medium
very rare
leonine
Rock Reptile
Medium
uncommon
lizard
Sand Hunter
Medium
very rare
Zezir
Medium
very rare
dino biped
Canisphinx
Large
very rare
winged leonine
Fordorran
Large
rare
Marble Snake
Large
rare
serpentine
Wazooey
Large
rare
Dracosphinx
Huge
very rare
winged leonine
Chromadon
Gargantuan
very rare
Cloud Ray
Gargantuan
very rare
ray
 
Monstrosity
Igneous Strider
Medium
very rare
dino biped
Kezai
Medium
rare
crawling insect
Owl Harpy
Medium
rare
winged biped
Aqrabuamelu
Large
rare
centauroid
Hieracosphinx
Large
rare
winged leonine
Megapede
Large
very rare
insectoid myriapod
Opinicus
Large
very rare
winged ungulate
Dunewinder
Huge
very rare
vermian
Thunderbird
Gargantuan
very rare
 
Monstrous Humanoid
Armand
Small
uncommon
biped
Nagpa
Medium
very rare
biped
Braxat
Huge
very rare
biped
 
Plant
Saguaroi
Large
rare
... that walks like a man
 
Vermin
Giant Scorpion
Large
rare
arachnid