Size:
Gargantuan
Type:
Magical Beast
Form:
Temper:
# App:
1
Lair:
Diet:
Combat Dice:
0
Hit Points:
0
Attack Rank:
0
Passive Defense:
0
Active Defense:
Damage Reduction:
0
Role:
controller
Ground:
± 40 ft.
Climb/Arboreal:
± 30 ft.
Flight:
± 120 ft. (good)
Swim:
± 40 ft.; 30 ft.
Benthic:
Burrow:
Ethereal:
Aliases: Senmurv
Actions/Abilities/Traits: Pathfinder 1e
Aura
peace (50 ft.)
Special
3/day
flame strike (DC 21), mass cure critical wounds
Special
At will
daylight, zone of truth (DC 18)
Special
Aura of Peace (Su)
Creatures within a 50-foot spread from a simurgh feel a sensation of peace wash over them, as if affected by calm emotions, except the simurgh can choose which creatures are affected. A DC 28 Will save negates the effects of this aura for 1 round, but a new save must be made each round to continue to resist the effects. The saving throw is Charisma-based.
Special
Banishing Swipe (Su)
A simurgh can use its radiant tail to return creatures to their native planes. In addition to taking damage, any extraplanar creature touched by a simurgh's tail must succeed at a DC 28 Will save or be affected as if by banishment. A creature that makes this save cannot be affected by the same simurgh's banishing swipe for the next 24 hours. The save DC is Charisma-based.
Special
Constant
detect evil, detect magic, tongues
Special
Glaring Ray (Su)
A simurgh can blast a fiery ray of brilliant light from its eyes as a standard action to a range of 100 feet.
Special
Radiant Feathers (Su)
Once per day as a standard action, a simurgh can fan out its glimmering tail feathers and blast its foes with a 100-foot cone of radiant light from its tail. Aside from its size, this attack is identical to a prismatic spray (DC 28). The save is Charisma-based.
Action
Feat 1
Combat Expertise
Action
Feat 10
Multiattack
Action
Feat 11
Snatch
Action
Feat 12
Wingover
Action
Feat 2
Combat Reflexes
Action
Feat 3
Dodge
Action
Feat 4
Flyby Attack
Action
Feat 5
Hover
Action
Feat 6
Improved Disarm
Action
Feat 7
Improved Initiative
Action
Feat 8
Iron Will
Action
Feat 9
Mobility
Action
Melee 1
bite +32 (2d8+12 plus 2d6 fire)
Action
Melee 2
2 claws +32 (2d8+12 plus 2d6 fire)
Action
Melee 3
tail slap +30 (1d4+6 plus banishing swipe)
Action
Ranged 1
glaring ray +23 touch (20d6 fire)
Treasure
standard
Environments
warm deserts or mountains
Actions/Abilities/Traits: Pathfinder 1e