Actions/Abilities/Traits: Pathfinder 2e
Ability
+1 status bonus to all saves vs. magic
Ability
Attack of Opportunity
Ability
Aura of Peace
(divine, emotion, enchantment, incapacitation, mental) 50 feet. A creature that starts its turn in the aura must attempt a DC 37 Will save or be affected by calm emotions. Creatures that successfully save are unaffected, but must attempt another save each turn they start in the aura.
Ability
Banishing Swipe
If a creature hit by the simurgh's tail Strike is not currently on its home plane, it must succeed at a DC 42 Will save or be affected by banishment, except that if the creature critically succeeds its save the simurgh is not stunned.
Ability
Divine Innate Spells
DC 42; 9th flame strike, heal; 3rd zone of truth (at will); 2nd detect alignment (evil only; at will); 1st dazzling flash; Cantrips (9th) detect magic, light; Constant (5th) tongues
Offense
Melee
Circumstance: combat round (melee)
jaws +34 [+29/+24] (magical, reach 20 feet), Damage 4d12+12 piercing
Offense
Radiant Feathers
Frequency:
Once per day
Effect: The simurgh fans out its glimmering tail feathers and blasts its foes with a 100-foot cone of radiant light. Aside from the size of the cone, this effect is identical to prismatic spray (DC 42).
Offense
Ranged
Circumstance: combat round (ranged)
glaring ray +34 [+29/+24] (magical, range 100 feet), Effect: 10d6 fire
Trait
Beast
A creature similar to an animal but with an Intelligence modifier of -3 or higher is usually a beast. Unlike an animal, a beast might be able to speak and reason.
Immunity
disease
fire
negative energy
sleep
Language
Celestial
Common
Draconic
tongues
Perception
darkvision
Actions/Abilities/Traits: Pathfinder 2e