Size:
Type:
Form:
Temper:
# App:
Lair:
Diet:
Combat Dice:
Hit Points:
Attack Rank:
Passive Defense:
Active Defense:
Damage Reduction:
Role:
Ground:
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: D&D 5e (Black Abishai)
Actions/Abilities/Traits: D&D 5e (Black Abishai)
Attributes
Strength: 14
Dexterity: 17
Constitution: 14
Intelligence: 13
Wisdon: 16
Charisma: 11
Saving Throws
Saving Throw Bonuses
Dexterity: +6
Wisdom: +6
Skills
perception: +6
stealth: +6
Offense
Bite
Circumstance: Melee
6 to hit, reach 5 ft., one target. (1d10 + 3) piercing damage plus 9 (2d8) acid damage.
Offense
Scimitar
Circumstance: Melee
6 to hit, reach 5 ft., one target. (1d6 + 3) slashing damage.
Offense
Bite
Circumstance: Melee
6 to hit, reach 5 ft., one target. (1d10 + 3) piercing damage plus 9 (2d8) acid damage.
Offense
Scimitar
Circumstance: Melee
6 to hit, reach 5 ft., one target. (1d6 + 3) force damage.
Action
Multiattack
The abishai makes one Bite attack and two Scimitar attacks.
Action
Creeping Darkness {@recharge}
The abishai casts darkness at a point within 120 feet of it, requiring no components. Wisdom is its spellcasting ability for this spell. While the spell persists, the abishai can move the area of darkness up to 60 feet as a bonus action.
Bonus Action
Shadow Stealth
While in dim light or darkness, the abishai takes the Hide action.
Trait
Devil's Sight
Magical darkness doesn't impede the abishai's darkvision.
Trait
Magic Resistance
The abishai has advantage on saving throws against spells and other magical effects.
Trait
Magic Weapons
The abishai's weapon attacks are magical.
Trait
Shadow Stealth
While in dim light or darkness, the abishai can take the Hide action as a bonus action.
Trait
Passive Perception
16
Items
scimitar
Immunities
Damage Immunities
acid
fire
poison
Immunities
Condition Immunities
poisoned
Resistances
cold
bludgeoning (from nonmagical attacks that aren't silvered)
piercing (from nonmagical attacks that aren't silvered)
slashing (from nonmagical attacks that aren't silvered)
Senses
darkvision 120 ft.
Languages
Draconic
Infernal
telepathy 120 ft.
Environments
urban
Expert assassins and infiltrators, black abishais can weave shadows to mask their presence, allowing them to reach a location where they can deliver a fatal strike to their targets.
Black Abishai
Expert assassins and infiltrators, black abishais can weave shadows to mask their presence, allowing them to reach a location from where they can deliver a fatal strike to their targets.
Abishai
Each abishai was once a mortal who somehow won Tiamat's favor before death and, as a reward, found its soul transformed into a hideous devil to serve at her pleasure in the Nine Hells.
Emissaries of Doom
Tiamat deploys abishais as emissaries, sending them to represent her interests in the Hells and across the multiverse. Some have simple tasks, such as delivering a message to cultists or taking charge of worshipers to carry out a sensitive mission. Others have greater responsibilities, such as leading large groups, assassinating targets, and serving in armies. In all cases, abishais are fanatically loyal to Tiamat, ready to lay down their lives if needed.
Outsiders in Hell
Abishais stand outside the normal hierarchy of the Nine Hells, having their own chain of command and ultimately answering to Tiamat (and Asmodeus, when the dark lord chooses to use them). Other archdevils can command abishais to work for them, but most archdevils do so rarely, since it is never clear whether an abishai follows Tiamat's orders or Asmodeus's.
There is inherent risk in countermanding an order given by Tiamat, but interfering with Asmodeus's plans invites certain destruction.
Tiamat is a force of Chaos bound to a place of Law. Are abishai her servants or her jailers?
5e Tools
Actions/Abilities/Traits: D&D 5e (Black Abishai)
Actions/Abilities/Traits: D&D 5e (Blue Abishai)
Actions/Abilities/Traits: D&D 5e (Blue Abishai)
Attributes
Strength: 15
Dexterity: 14
Constitution: 17
Intelligence: 22
Wisdon: 23
Charisma: 18
Saving Throws
Saving Throw Bonuses
Intelligence: +12
Wisdom: +12
Skills
arcana: +12
Offense
Bite
Circumstance: Melee
8 to hit, reach 5 ft., one target. (2d10 + 2) piercing damage plus 14 (4d6) lightning damage.
Offense
Quarterstaff
Circumstance: Melee
8 to hit, reach 5 ft., one target. (1d6 + 2) bludgeoning damage, or 6 (1d8 + 2) bludgeoning damage if used with two hands.
Offense
Bite
Circumstance: Melee
8 to hit, reach 5 ft., one target. (2d10 + 2) piercing damage plus 14 (4d6) lightning damage.
Offense
Lightning Strike
Circumstance: Ranged
12 to hit, range 120 ft., one target. (8d8) lightning damage.
Action
Multiattack
The abishai makes three Bite or Lightning Strike attacks.
Bonus Action
Teleport
The abishai teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space that it can see.
Spellcasting
Frequency:
At Will
Attribute: int
The abishai casts one of the following spells, using Intelligence as the spellcasting ability (spell save 20):
disguise self
mage hand
minor illusion
Spellcasting
Frequency:
Daily
Attribute: int
The abishai casts one of the following spells, using Intelligence as the spellcasting ability (spell save 20):
charm person
dispel magic
greater invisibility
wall of force
Slotted Spellcasting
Frequency:
Spell slots per level: L1: 4 L2: 3 L3: 3 L4: 3 L5: 2 L6: 1 L7: 1
Attribute: int
The abishai is a 13th-level spellcaster. Its spellcasting ability is Intelligence (spell save 20, 12 to hit with spell attacks). The abishai has the following wizard spells prepared:
Cantrip: friends
Cantrip: mage hand
Cantrip: message
Cantrip: minor illusion
Cantrip: shocking grasp
Level 1: chromatic orb
Level 1: disguise self
Level 1: expeditious retreat
Level 1: magic missile
Level 1: charm person
Level 1: thunderwave
Level 2: darkness
Level 2: mirror image
Level 2: misty step
Level 3: dispel magic
Level 3: fear
Level 3: lightning bolt
Level 4: dimension door
Level 4: greater invisibility
Level 4: ice storm
Level 5: cone of cold
Level 5: wall of force
Level 6: chain lightning
Level 7: teleport
Trait
Devil's Sight
Magical darkness doesn't impede the abishai's darkvision.
Trait
Magic Resistance
The abishai has advantage on saving throws against spells and other magical effects.
Trait
Magic Weapons
The abishai's weapon attacks are magical.
Trait
Passive Perception
16
Items
quarterstaff
Immunities
Damage Immunities
fire
lightning
poison
Immunities
Condition Immunities
poisoned
Resistances
cold
bludgeoning (from nonmagical attacks that aren't silvered)
piercing (from nonmagical attacks that aren't silvered)
slashing (from nonmagical attacks that aren't silvered)
Senses
darkvision 120 ft.
Languages
Draconic
Infernal
telepathy 120 ft.
Environments
coastal
urban
Seekers of forgotten lore and lost relics, blue abishais are the most cunning and learned of their kind. Their research into occult subjects gleaned from tomes plundered from across the multiverse enables them to become accomplished spellcasters. They use their magic to devastate Tiamat's enemies.
Blue Abishai
Seekers of forgotten lore and lost relics, blue abishais are the most cunning and learned of their kind. Their research into occult subjects gleaned from tomes and grimoires plundered from across the multiverse enables them to become accomplished spellcasters. They use their magic to devastate their mistress's enemies.
Abishai
Each abishai was once a mortal who somehow won Tiamat's favor before death and, as a reward, found its soul transformed into a hideous devil to serve at her pleasure in the Nine Hells.
Emissaries of Doom
Tiamat deploys abishais as emissaries, sending them to represent her interests in the Hells and across the multiverse. Some have simple tasks, such as delivering a message to cultists or taking charge of worshipers to carry out a sensitive mission. Others have greater responsibilities, such as leading large groups, assassinating targets, and serving in armies. In all cases, abishais are fanatically loyal to Tiamat, ready to lay down their lives if needed.
Outsiders in Hell
Abishais stand outside the normal hierarchy of the Nine Hells, having their own chain of command and ultimately answering to Tiamat (and Asmodeus, when the dark lord chooses to use them). Other archdevils can command abishais to work for them, but most archdevils do so rarely, since it is never clear whether an abishai follows Tiamat's orders or Asmodeus's.
There is inherent risk in countermanding an order given by Tiamat, but interfering with Asmodeus's plans invites certain destruction.
Tiamat is a force of Chaos bound to a place of Law. Are abishai her servants or her jailers?
5e Tools
Actions/Abilities/Traits: D&D 5e (Blue Abishai)
Actions/Abilities/Traits: D&D 5e (Green Abishai)
Actions/Abilities/Traits: D&D 5e (Green Abishai)
Attributes
Strength: 12
Dexterity: 17
Constitution: 16
Intelligence: 17
Wisdon: 12
Charisma: 19
Saving Throws
Saving Throw Bonuses
Intelligence: +8
Constitution: +9
Skills
deception: +9
insight: +6
perception: +6
persuasion: +9
Offense
Fiendish Claw
Circumstance: Melee
8 to hit, reach 5 ft., one target. (2d8 + 3) force damage. If the target is a creature, it must succeed on a 16 Constitution saving throw or take 16 (3d10) poison damage and become poisoned for 1 minute. The poisoned target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Offense
Longsword
Circumstance: Melee
6 to hit, reach 5 ft., one target. (1d8 + 1) slashing damage, or 6 (1d10 + 1) slashing damage if used with two hands.
Offense
Claws
Circumstance: Melee
8 to hit, reach 5 ft., one target. (2d8 + 3) piercing damage. If the target is a creature, it must succeed on a 16 Constitution saving throw or take 11 (2d10) poison damage and become poisoned for 1 minute. The poisoned target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Action
Multiattack
The abishai makes two Fiendish Claw attacks, or it makes one Fiendish Claw attack and uses Spellcasting.
Innate Spellcasting
Frequency:
At Will
Attribute: cha
The abishai's innate spellcasting ability is Charisma (spell save 17). It can innately cast the following spells, requiring no material components:
alter self
major image
Spellcasting
Frequency:
At Will
Attribute: cha
The abishai casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save 17):
alter self
major image
Innate Spellcasting
Frequency:
Daily
Attribute: cha
The abishai's innate spellcasting ability is Charisma (spell save 17). It can innately cast the following spells, requiring no material components:
charm person
detect thoughts
fear
confusion
dominate person
mass suggestion
Spellcasting
Frequency:
Daily
Attribute: cha
The abishai casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save 17):
charm person
detect thoughts
fear
confusion
dominate person
mass suggestion
Trait
Devil's Sight
Magical darkness doesn't impede the abishai's darkvision.
Trait
Magic Resistance
The abishai has advantage on saving throws against spells and other magical effects.
Trait
Magic Weapons
The abishai's weapon attacks are magical.
Trait
Passive Perception
16
Items
longsword
Immunities
Damage Immunities
fire
poison
Immunities
Condition Immunities
poisoned
Resistances
cold
bludgeoning (from nonmagical attacks that aren't silvered)
piercing (from nonmagical attacks that aren't silvered)
slashing (from nonmagical attacks that aren't silvered)
Senses
darkvision 120 ft.
Languages
Draconic
Infernal
telepathy 120 ft.
Environments
urban
Green abishais are adept at discovering secrets and other sensitive information, while their diplomatic skills and their magic ensure they can manipulate even the shrewdest opponents.
Green Abishai
The envoys of Tiamat's armies, green abishais represent the god's interests in the Nine Hells and beyond. Their keen senses make them adept at discovering secrets and other sensitive information, while their diplomatic skills and their magic ensure that they can manipulate even the shrewdest opponents.
Abishai
Each abishai was once a mortal who somehow won Tiamat's favor before death and, as a reward, found its soul transformed into a hideous devil to serve at her pleasure in the Nine Hells.
Emissaries of Doom
Tiamat deploys abishais as emissaries, sending them to represent her interests in the Hells and across the multiverse. Some have simple tasks, such as delivering a message to cultists or taking charge of worshipers to carry out a sensitive mission. Others have greater responsibilities, such as leading large groups, assassinating targets, and serving in armies. In all cases, abishais are fanatically loyal to Tiamat, ready to lay down their lives if needed.
Outsiders in Hell
Abishais stand outside the normal hierarchy of the Nine Hells, having their own chain of command and ultimately answering to Tiamat (and Asmodeus, when the dark lord chooses to use them). Other archdevils can command abishais to work for them, but most archdevils do so rarely, since it is never clear whether an abishai follows Tiamat's orders or Asmodeus's.
There is inherent risk in countermanding an order given by Tiamat, but interfering with Asmodeus's plans invites certain destruction.
Tiamat is a force of Chaos bound to a place of Law. Are abishai her servants or her jailers?
5e Tools
Actions/Abilities/Traits: D&D 5e (Green Abishai)
Actions/Abilities/Traits: D&D 5e (Red Abishai)
Actions/Abilities/Traits: D&D 5e (Red Abishai)
Attributes
Strength: 23
Dexterity: 16
Constitution: 19
Intelligence: 14
Wisdon: 15
Charisma: 19
Saving Throws
Saving Throw Bonuses
Strength: +12
Consitution: +10
Wisdom: +8
Skills
intimidation: +10
perception: +8
Offense
Bite
Circumstance: Melee
12 to hit, reach 5 ft., one target. (3d10 + 6) piercing damage plus 38 (7d10) fire damage.
Offense
Morningstar
Circumstance: Melee
12 to hit, reach 5 ft., one target. (1d8 + 6) piercing damage.
Offense
Claw
Circumstance: Melee
12 to hit, reach 5 ft., one target. (2d10 + 6) force damage plus 11 (2d10) fire damage.
Offense
Bite
Circumstance: Melee
12 to hit, reach 5 ft., one target. (3d10 + 6) piercing damage plus 38 (7d10) fire damage.
Action
Multiattack
The abishai makes one Bite attack and one Claw attack, and it can use Frightful Presence or Incite Fanaticism.
Action
Frightful Presence
Each creature of the abishai's choice that is within 120 feet and aware of the abishai must succeed on a 18 Wisdom saving throw or become frightened of it for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the abishai's Frightful Presence for the next 24 hours.
Action
Frightful Presence
Each creature of the abishai's choice that is within 120 feet and aware of it must succeed on a 18 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the abishai's Frightful Presence for the next 24 hours.
Action
Incite Fanaticism
The abishai chooses up to four other creatures within 60 feet of it that can see it. Until the start of the abishai's next turn, each of those creatures makes attack rolls with advantage and can't be frightened.
Action
Incite Fanaticism
The abishai chooses up to four of its allies within 60 feet of it that can see it. For 1 minute, each of those allies makes attack rolls with advantage and can't be frightened.
Action
Power of the Dragon Queen
The abishai targets one Dragon it can see within 120 feet of it. The Dragon must make a 18 Charisma saving throw. A chromatic dragon makes this save with disadvantage. On a successful save, the target is immune to the abishai's Power of the Dragon Queen for 1 hour. On a failed save, the target is charmed by the abishai for 1 hour. While charmed in this way, the target regards the abishai as a trusted friend to be heeded and protected. This effect ends if the abishai or its companions deal damage to the target.
Action
Power of the Dragon Queen
The abishai targets one dragon it can see within 120 feet of it. The dragon must make a 18 Charisma saving throw. A chromatic dragon makes this save with disadvantage. On a successful save, the target is immune to the abishai's Power of the Dragon Queen for 1 hour. On a failed save, the target is charmed by the abishai for 1 hour. While charmed in this way, the target regards the abishai as a trusted friend to be heeded and protected. This effect ends if the abishai or its companions deal damage to the target.
Trait
Devil's Sight
Magical darkness doesn't impede the abishai's darkvision.
Trait
Magic Resistance
The abishai has advantage on saving throws against spells and other magical effects.
Trait
Magic Weapons
The abishai's weapon attacks are magical.
Trait
Passive Perception
18
Items
morningstar
Immunities
Damage Immunities
fire
poison
Immunities
Condition Immunities
frightened
poisoned
Resistances
cold
bludgeoning (from nonmagical attacks that aren't silvered)
piercing (from nonmagical attacks that aren't silvered)
slashing (from nonmagical attacks that aren't silvered)
Senses
darkvision 120 ft.
Languages
Draconic
Infernal
telepathy 120 ft.
Environments
mountain
urban
Red abishais have no equals among the abishais when it comes to leadership ability and raw power. Red abishais lead other devils into battle or take charge of troublesome cults to ensure that they continue to carry out Tiamat's commands. A red abishai cuts a fearsome figure, and that sight can be inspiring to the abishai's allies, filling them with a fanatical willingness to fight.
Red Abishai
Red abishais have no equals among the abishais when it comes to leadership ability and raw power. They can invoke Tiamat's authority to bend even dragons to their will. Red abishais lead other devils into battle or take charge of troublesome cults to ensure that they continue to carry out Tiamat's commands. A red abishai cuts a fearsome figure, and that sight can be inspiring to the abishai's allies, filling them with a fanatical willingness to fight.
Abishai
Each abishai was once a mortal who somehow won Tiamat's favor before death and, as a reward, found its soul transformed into a hideous devil to serve at her pleasure in the Nine Hells.
Emissaries of Doom
Tiamat deploys abishais as emissaries, sending them to represent her interests in the Hells and across the multiverse. Some have simple tasks, such as delivering a message to cultists or taking charge of worshipers to carry out a sensitive mission. Others have greater responsibilities, such as leading large groups, assassinating targets, and serving in armies. In all cases, abishais are fanatically loyal to Tiamat, ready to lay down their lives if needed.
Outsiders in Hell
Abishais stand outside the normal hierarchy of the Nine Hells, having their own chain of command and ultimately answering to Tiamat (and Asmodeus, when the dark lord chooses to use them). Other archdevils can command abishais to work for them, but most archdevils do so rarely, since it is never clear whether an abishai follows Tiamat's orders or Asmodeus's.
There is inherent risk in countermanding an order given by Tiamat, but interfering with Asmodeus's plans invites certain destruction.
Tiamat is a force of Chaos bound to a place of Law. Are abishai her servants or her jailers?
5e Tools
Actions/Abilities/Traits: D&D 5e (Red Abishai)
Actions/Abilities/Traits: D&D 5e (White Abishai)
Actions/Abilities/Traits: D&D 5e (White Abishai)
Attributes
Strength: 16
Dexterity: 11
Constitution: 18
Intelligence: 11
Wisdon: 12
Charisma: 13
Saving Throws
Saving Throw Bonuses
Strength: +6
Consitution: +7
Offense
Bite
Circumstance: Melee
6 to hit, reach 5 ft., one target. (1d4 + 3) piercing damage plus 3 (1d6) cold damage.
Offense
Longsword
Circumstance: Melee
6 to hit, reach 5 ft., one target. (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.
Offense
Claw
Circumstance: Melee
6 to hit, reach 5 ft., one target. (1d10 + 3) slashing damage.
Offense
Bite
Circumstance: Melee
6 to hit, reach 5 ft., one target. (1d4 + 3) piercing damage plus 3 (1d6) cold damage.
Offense
Longsword
Circumstance: Melee
6 to hit, reach 5 ft., one target. (1d8 + 3) force damage, or 8 (1d10 + 3) force damage if used with two hands.
Action
Multiattack
The abishai makes one Bite attack, one Claw attack, and one Longsword attack.
Reaction
Vicious Reprisal
In response to taking damage, the abishai makes one Bite attack against a random creature within 5 feet of it. If no creature is within reach, the abishai moves up to half its speed toward an enemy it can see, without provoking opportunity attack||opportunity attacks.
Trait
Devil's Sight
Magical darkness doesn't impede the abishai's darkvision.
Trait
Magic Resistance
The abishai has advantage on saving throws against spells and other magical effects.
Trait
Magic Weapons
The abishai's weapon attacks are magical.
Trait
Reckless
At the start of its turn, the abishai can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.
Trait
Reckless
At the start of its turn, the abishai can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.
Trait
Passive Perception
11
Items
longsword
Immunities
Damage Immunities
cold
fire
poison
Immunities
Condition Immunities
poisoned
Resistances
bludgeoning (from nonmagical attacks that aren't silvered)
piercing (from nonmagical attacks that aren't silvered)
slashing (from nonmagical attacks that aren't silvered)
Senses
darkvision 120 ft.
Languages
Draconic
Infernal
telepathy 120 ft.
Environments
urban
White abishais fight with a reckless fury, making them ideally suited for bolstering the ranks of Tiamat's armies. White abishais fight without fear, becoming whirlwinds of destruction on the battlefield.
White Abishai
Though they are the least of their kind, white abishais fight with a reckless fury, making them ideally suited for bolstering the ranks of Tiamat's armies. White abishais fight without fear, becoming whirlwinds of destruction on the battlefield.
Abishai
Each abishai was once a mortal who somehow won Tiamat's favor before death and, as a reward, found its soul transformed into a hideous devil to serve at her pleasure in the Nine Hells.
Emissaries of Doom
Tiamat deploys abishais as emissaries, sending them to represent her interests in the Hells and across the multiverse. Some have simple tasks, such as delivering a message to cultists or taking charge of worshipers to carry out a sensitive mission. Others have greater responsibilities, such as leading large groups, assassinating targets, and serving in armies. In all cases, abishais are fanatically loyal to Tiamat, ready to lay down their lives if needed.
Outsiders in Hell
Abishais stand outside the normal hierarchy of the Nine Hells, having their own chain of command and ultimately answering to Tiamat (and Asmodeus, when the dark lord chooses to use them). Other archdevils can command abishais to work for them, but most archdevils do so rarely, since it is never clear whether an abishai follows Tiamat's orders or Asmodeus's.
There is inherent risk in countermanding an order given by Tiamat, but interfering with Asmodeus's plans invites certain destruction.
Tiamat is a force of Chaos bound to a place of Law. Are abishai her servants or her jailers?
5e Tools
Actions/Abilities/Traits: D&D 5e (White Abishai)