Size:
± Huge
Type:
± Animal
Form:
Temper:
# App:
± solitary, pair, or pack (3-12)
Lair:
Diet:
Combat Dice:
± 0
Hit Points:
± 85
Attack Rank:
± 0
Passive Defense:
± 0
Active Defense:
Damage Reduction:
± 0
Role:
Ground:
± 30 ft.
Climb/Arboreal:
Flight:
Swim:
± 30 ft.
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: Pathfinder 2e
Ability
Megalania Venom
(poison) Saving Throw DC 25 Fortitude; Maximum Duration 6 rounds; Stage 1 1d6 poison damage and clumsy 1 (1 round); Stage 2 2d6 poison damage, clumsy 2, and flat-footed (1 round); Stage 3 2d6 poison damage, clumsy 3, and flat-footed (1 round)
Offense
Melee
Circumstance: combat round (melee)
jaws +18 [+13/+8] (reach 10 feet), Damage 2d10+9 piercing plus Grab and megalania venom
Offense
Swallow Whole
Large, 2d10+7 bludgeoning, Rupture 16
Trait
Animal
An animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence ability modifier over -4, can't speak languages, and can't be trained in Intelligence-based skills.
Perception
low-light vision
scent (imprecise) 60 feet
Actions/Abilities/Traits: Pathfinder 2e