Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Eternal Damnation
(divine, necromancy) As long as its soul chain remains intact, the accursed forge-spurned can't be truly destroyed and rises again fully healed at the next sundown, even if its physical body was destroyed. Information about soul chains appears here.
Ability
Forge Breath
(divine, evocation, fire) The accursed forge-spurned breathes a cloud of stinging soot, ash, and glowing embers. This can affect either a 30-foot cone or a 20-foot burst centered on the accursed forge-spurned and persists for 1d4 rounds. Creatures that move into or start their turn in the area take 12d6 fire damage (DC 36 basic Reflex save). A creature that fails its save is also blinded for 1 minute. Creatures within the cloud are concealed, though not from the accursed forge-spurned. The accursed forge-spurned can't use Forge Breath again until it has used Inflate Bellows.
Ability
Inflate Bellows
Circumstance: The accursed forge-spurned has used Forge Breath.
The accursed forge-spurned re-inflates its flaccid lungs, enabling it to use Forge Breath again.
Ability
Searing Heat
(fire) A creature that touches the accursed forge-spurned (including grappling it or hitting it with an unarmed attack) takes 4d6 fire damage (DC 33 basic Reflex save).
Ability
Soul Chain
(divine, fire, necromancy) If a creature is slain by an attack from the soul chain and the accursed forge-spurned is able to retain the creature's corpse, it can bind the creature's soul into the soul chain (as bind soul) with a day of work at a forge and a DC 20 Crafting check. An individual whose soul is bound in this way can't be resurrected unless the soul chain is destroyed (Hardness 10, 40 HP, BT 20).
Ability
Soul Siphon
(divine, necromancy) When the accursed forge-spurned critically hits a target with its soul chain, the chain leeches away a portion of the target's soul. The target must attempt a DC 36 Fortitude save. Critical Success The target is unaffected. Success The target is drained 1. Failure The target is drained 2. Critical Failure The target is drained 2 and stunned 2 from the pain.
Offense
Melee
Circumstance: combat round (melee)
soul chain +31 [+26/+21] (disarm, finesse, reach, trip), Damage 3d8+14 slashing plus 1d6 fire and soul siphon
Trait
Fire
Effects with the fire trait deal fire damage or either conjure or manipulate fire. Those that manipulate fire have no effect in an area without fire. Creatures with this trait consist primarily of fire or have a magical connection to that element. Planes with this trait are composed of flames that continually burn with no fuel source. Fire planes are extremely hostile to non-fire creatures.
Trait
Undead
Once living, these creatures were infused after death with negative energy and soul-corrupting evil magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by positive energy, are healed by negative energy, and don't benefit from healing effects.
Immunity
death effects
disease
paralyzed
poison
unconscious
Item
+2 resilient full plate
+2 striking adamantine warhammer
soul chain (+2 greater striking flaming adamantine spiked chain; 11th level)
Language
Common
Dwarven
Perception
darkvision
Weakness
cold 10