Size:
Large
Type:
Fiend
Form:
Temper:
# App:
1d6
Lair:
Diet:
Combat Dice:
0
Hit Points:
25 + 1d10
Attack Rank:
0
Passive Defense:
0
Active Defense:
Damage Reduction:
0
Role:
lurker
Ground:
± 180'
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: OSRIC
Actions/Abilities/Traits: OSRIC
Treasure: Treasure: 1d10×1,000 cp (5%), 1d12×1,000 sp (25%), 1d6×1,000 ep (25%), 1d8×1,000 gp (25%), 1d12 gems (15%), 1d8 jewellery (10%) and 3 magic items and 1 scroll (25%)
Special
Attack as 9 HD monster
They attack as 9 hit dice monsters.
Special
Height-dependent combat
Bite attack (1d10 damage) is usable only against foes they can reach—typically those flying or over 8-ft tall. Against smaller creatures they have only two attacks with their talons.
Special
Armour Class variation
Creatures under 8-ft tall may hit the creature's body (AC 8) only with missile weapons, spears or polearms (such as pikes). If armed with a hand weapon, they must attack the achaierai's legs (AC -1).
Special
Poison cloud
If seriously wounded, such as losing more than two legs, the achaierai can emit a cloud of poison in a 20-ft diameter sphere. This cloud causes insanity (as the druidic spell feeblemind) for three hours unless a saving throw vs poison is made, inflicts 2d6 hp damage regardless of the save, and blocks line of sight.
Resistance
Magic Resistance
Circumstance: innate
35%
Defense
Special Defenses
Circumstance: Combat
Poison cloud
Offense
3 Attacks
Circumstance: Combat
1d8/1d8/1d10
Environments
Frequency:
Very rare
planar
Giant four-legged bird from the Abyss, resembling an ostrich with a short neck
Though not demons, achaierai are native to the Abyss. They are giant birds, somewhat like ostriches with short necks and four legs each. They attack as 9 hit dice monsters. Their bite attack (1d10 damage) is usable only against foes they can reach—typically those flying or over 8-ft tall. Against smaller creatures they have only two attacks with their talons.
Creatures under 8-ft tall, however, are at an equal disadvantage against achaierai. They may hit the creature's body (AC 8) only with missile weapons, spears or polearms (such as pikes). If armed with a hand weapon, they must attack the achaierai's legs (AC -1).
OSRIC
Actions/Abilities/Traits: OSRIC
Actions/Abilities/Traits: Pathfinder 1e
Actions/Abilities/Traits: Pathfinder 1e
Special
Black Cloud (Su)
An achaierai can exhale a cloud of choking, toxic smoke three times per day. All creatures within 10 feet of the achaierai immediately take 2d6 points of damage as their flesh melts and rots away. The cloud erodes sanity as well as flesh, and anyone who takes damage from the black cloud must also make a DC 15 Fortitude save or become confused. Every round, the victim may attempt another DC 15 Fortitude save to recover from the confusion; otherwise it persists, lasting indefinitely until the condition is removed or the victim eventually makes her saving throw. The confusion element of a black cloud is a mind-affecting effect. The save DC is Constitution-based. This is a poison effect. Achaierais are immune to this ability.
Action
Feat 1
Combat Reflexes
Action
Feat 2
Dodge
Action
Feat 3
Mobility
Action
Feat 4
Spring Attack
Action
Melee 1
bite +10 (2d6+4)
Action
Melee 2
2 claws +10 (1d6+4)
Treasure: standard
Environments
any land (Hell)
Actions/Abilities/Traits: Pathfinder 1e
Giant four-legged bird from the Abyss, resembling an ostrich with a short neck
Though not demons, achaierai are native to the Abyss. They are giant birds, somewhat like ostriches with short necks and four legs each. They attack as 9 hit dice monsters. Their bite attack (1d10 damage) is usable only against foes they can reach—typically those flying or over 8-ft tall. Against smaller creatures they have only two attacks with their talons.
Creatures under 8-ft tall, however, are at an equal disadvantage against achaierai. They may hit the creature's body (AC 8) only with missile weapons, spears or polearms (such as pikes). If armed with a hand weapon, they must attack the achaierai's legs (AC -1).
OSRIC