Size:
± Medium
Type:
± Undead
Form:
Temper:
# App:
± 1d4, Lair 1d6
Lair:
Diet:
Combat Dice:
± 0
Hit Points:
± 0
Attack Rank:
± 0
Passive Defense:
± 0
Active Defense:
Damage Reduction:
± 0
Role:
Ground:
± 40 ft.
Climb/Arboreal:
± 20 ft.
Flight:
± 30'
Swim:
± 60 ft.
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: Basic Fantasy
Actions/Abilities/Traits: Basic Fantasy
Offense
2 claws + hold (bipedal)
Circumstance: Combat
2 claws + hold (bipedal)
Special
Insane babbling
Causes all creatures within 60 feet to save vs. Paralysis or stop and stare blankly, unable to move, attack, or defend for one round. Anyone who saves successfully will be unaffected by the allip's babble for 24 hours.
Special
Energy drain touch
Touch does no direct physical damage, but instead drains one energy level; further, the allip regenerates 1d6 hit points for each level drained.
Special
Undead immunities
As with all undead, an allip can be Turned by a Cleric (as a mummy), and is immune to sleep, charm or hold spells.
Special
Mind-reading hazard
Anyone using mind-reading magic against one will suffer energy drain just as if touched.
Special
Fearless
An allip is insanely fearless and always fights until destroyed.
Environments
any
Spectral undead form left behind by a suicide, still afflicted by madness
An Allip is the spectral undead form left behind by a suicide, still afflicted by the madness that afflicted it in life. An allip is not entirely mindless, but it is quite insane.
Basic Fantasy Field Guide Omnibus
Actions/Abilities/Traits: Basic Fantasy
Spectral undead form left behind by a suicide, still afflicted by madness
An Allip is the spectral undead form left behind by a suicide, still afflicted by the madness that afflicted it in life. An allip is not entirely mindless, but it is quite insane.
Basic Fantasy Field Guide Omnibus