Size:
± Gargantuan
Type:
± Monstrosity
Form:
Temper:
# App:
Lair:
Diet:
Combat Dice:
± 0
Hit Points:
± 198
Attack Rank:
± 0
Passive Defense:
± 0
Active Defense:
Damage Reduction:
± 0
Role:
Ground:
± 40
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: D&D 5e
Actions/Abilities/Traits: D&D 5e
Attributes
Strength: 28
Dexterity: 6
Constitution: 23
Intelligence: 3
Wisdon: 12
Charisma: 7
Skills
perception: +11
Offense
Stomp
Circumstance: Melee
14 to hit, reach 10 ft., one target. (7d6 + 9) bludgeoning damage. If the target is a Huge or smaller creature, it must succeed on a 22 Strength saving throw or have the prone condition.
Offense
Tail
Circumstance: Melee
14 to hit, reach 20 ft., one target. (8d8 + 9) bludgeoning damage, and the target is pushed up to 20 feet horizontally from the altisaur.
Action
Multiattack
The altisaur makes one Stomp attack and one Tail attack. The altisaur can't make both attacks against the same target.
Trait
Magic Resistance
The altisaur has advantage on saving throws against spells and other magical effects.
Trait
Passive Perception
21
The altisaur is a titanic sauropod often likened to a walking mountain, with craggy spines, patterns of elemental energy that glow in its hide like streams of lava, and eight massive legs the size of ancient trees. It creates gullies where its tail drags along the ground. Clouds often seem to gather around its head, which can reach as high as 150 feet off the ground.
5e Tools
Actions/Abilities/Traits: D&D 5e
The altisaur is a titanic sauropod often likened to a walking mountain, with craggy spines, patterns of elemental energy that glow in its hide like streams of lava, and eight massive legs the size of ancient trees. It creates gullies where its tail drags along the ground. Clouds often seem to gather around its head, which can reach as high as 150 feet off the ground.
5e Tools