Size:
± Tiny
Type:
± Fey
Form:
Temper:
# App:
Lair:
Diet:
Combat Dice:
± 0
Hit Points:
± 15 (6d4)
Attack Rank:
± 0
Passive Defense:
± 0
Active Defense:
Damage Reduction:
± 0
Role:
Ground:
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: D&D 5e
Actions/Abilities/Traits: D&D 5e
Action
The alux magically turns invisible until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). Any equipment the alux wears or carries is invisible with it.
Action
Club
Melee Weapon Attack: +7 to hit, reach 0 ft., one target. Hit: 1 bludgeoning damage.
Special
1/day each
goodberry (creates magical corn instead of berries), pass without trace, plant growth
Special
druidcraft
3/day each
Special
Innate Spellcasting
The alux's innate spellcasting ability is Charisma (spell save DC 11). The alux can innately cast the following spells, requiring no material components:
Special
Little House
As an action, the alux can use its cave or stone house lair to travel to or from its corresponding location in the Feywild. If the lair is destroyed, the alux will have to find a new suitable location and spend an hour preparing its new lair.
Special
Magic Resistance
The alux has advantage on saving throws against spells and other magical effects.
An alux is a creature of field, stone, and cave. Aluxes are helpful to their friends, but suspicious, mischievous, and even dangerous to strangers. Farmers value their assistance in growing maize and performing various helpful chores. Aluxes look like tiny people with wide staring eyes, dressed in ordinary rustic clothing.
Little Houses. Farmers sometimes attract aluxes intentionally, by building little stone houses with appropriate offerings. If an alux is pleased, it will cross over from the Feywild and serve a tenancy of seven years. Farmers sometimes seal or destroy the little houses after seven years, as an unbound alux is unpredictable.
Tiny But Proud. An alux is generally benign and secretive. However, they can be offended by destruction of nature, trespassing, being talked about by name, or unsuitable offerings. An offended alux may engage in pranks or sabotage.
Subtle. Aluxes rarely make themselves visible, and do not like the attention of strangers (who may be dangerous). Although rarely seen, an alux has potent nature magic.
5e SRD
Actions/Abilities/Traits: D&D 5e
An alux is a creature of field, stone, and cave. Aluxes are helpful to their friends, but suspicious, mischievous, and even dangerous to strangers. Farmers value their assistance in growing maize and performing various helpful chores. Aluxes look like tiny people with wide staring eyes, dressed in ordinary rustic clothing.
Little Houses. Farmers sometimes attract aluxes intentionally, by building little stone houses with appropriate offerings. If an alux is pleased, it will cross over from the Feywild and serve a tenancy of seven years. Farmers sometimes seal or destroy the little houses after seven years, as an unbound alux is unpredictable.
Tiny But Proud. An alux is generally benign and secretive. However, they can be offended by destruction of nature, trespassing, being talked about by name, or unsuitable offerings. An offended alux may engage in pranks or sabotage.
Subtle. Aluxes rarely make themselves visible, and do not like the attention of strangers (who may be dangerous). Although rarely seen, an alux has potent nature magic.
5e SRD