Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Arcane Innate Spells
DC 40; Constant (9th) air walk, water walk
Ability
Flawless Hearing
An aolaz has an incredible sense of hearing. It can hear any sound made within 1,000 feet as though it were only 5 feet away from the source of the sound, and any sound within 1 mile as though it were only 30 feet away from the source of the sound. An aolaz's hearing is a precise sense.
Ability
Roll
The aolaz tucks its head down and rolls up into an armored sphere. While Rolling, an aolaz has AC 44, Fort +37, Ref +29, Will +33, and Speed 100 feet, but it can't use its trunk Strikes or its Ultrasonic Blast. It can make foot Strikes while rolling, but only as part of a Trample. The aolaz can use this action again to unroll and resume its standing form.
Ability
Trample
Huge or smaller, foot, DC 40
Ability
Ultrasonic Blast
(arcane, evocation, sonic) The aolaz releases a tremendous blast of sonic energy from its trunk in a 150-foot line, dealing 12d10 sonic damage. The frequency of this sound is such that it is completely imperceptible to humanoids, but the damage it wreaks is all too evident. Each creature in the area must attempt a DC 40 Fortitude save. The aolaz can't use Ultrasonic Blast again for 1d4 rounds. Critical Success The creature is unaffected. Success The creature takes half damage and is stunned 1. Failure The creature takes full damage and is stunned 2. Critical Failure The creature takes double damage and is stunned 3.
Offense
Melee
Circumstance: combat round (melee)
trunk +35 [+30/+25] (magical, reach 20 feet, sweep, trip), Damage 5d10+17 bludgeoning plus Grab
Trait
Construct
A construct is an artificial creature empowered by a force other than necromancy. Constructs are often mindless; they are immune to bleed damage, death effects, disease, healing, necromancy, nonlethal attacks, poison, and the doomed, drained, fatigued, paralyzed, sickened, and unconscious conditions; and they may have Hardness based on the materials used to construct their bodies. Constructs are not living creatures, nor are they undead. When reduced to 0 Hit Points, a construct creature is destroyed.
Immunity
bleed
death effects
disease
doomed
drained
fatigued
healing
necromancy
nonlethal attacks
paralyzed
poison
sickened
sonic
unconscious
Perception
flawless hearing
low-light vision
Resistance
physical 15 (except adamantine)