Size:
Large
Type:
Animal
Form:
Temper:
# App:
1, 2, 3d4
Lair:
Diet:
herbivore
Combat Dice:
0
Hit Points:
0
Attack Rank:
0
Passive Defense:
0
Active Defense:
Damage Reduction:
0
Role:
soldier
Ground:
± 120
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: BECMI
Actions/Abilities/Traits: BECMI
Action
1 butt or trample
2-8 or 2-16
Actions/Abilities/Traits: BECMI
Actions/Abilities/Traits: D&D 5e
Actions/Abilities/Traits: D&D 5e
Attributes
Strength: 21
Dexterity: 8
Constitution: 15
Intelligence: 2
Wisdon: 12
Charisma: 6
Offense
Gore
Circumstance: Melee
7 to hit, reach 5 ft., one target. (2d8 + 5) bludgeoning damage.
Trait
Charge
If the rhinoceros moves at least 20 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) bludgeoning damage. If the target is a creature, it must succeed on a 15 Strength saving throw or be knocked prone.
Trait
Passive Perception
11
Environments
grassland
Actions/Abilities/Traits: D&D 5e
Actions/Abilities/Traits: OSE
Actions/Abilities/Traits: OSE
Environments
plains
Action
horn
1 * horn (2d4)
Special
Charge
If disturbed or threatened, will charge in a random direction. Requires a clear run of at least 20 yards. Make a horn attack on all in the path: inflicts double damage.
Action
trample
1 * trample (2d12)
Special
Charge; Trample
See main entry.
Special
Charge; Trample
See main entry.
Actions/Abilities/Traits: OSE
Actions/Abilities/Traits: OSRIC
Actions/Abilities/Traits: OSRIC
Environments
Frequency:
Common
plains
Offense
1 Attack
Circumstance: Combat
2d4
Offense
Special Attacks
Circumstance: Combat
Charge
Special
Charge
In combat a rhino will charge, doing double damage on a successful attack.
Special
Trample
Any opponent on the ground or low to the ground will be trampled for 2d4 damage for each successful foreleg attack.
Dim, armoured, herbivorous mammals
Rhinoceroses are aggressive quadrupedal herbivores that will charge any creature they can detect. Rhinos have poor eyesight but have a very good sense of smell and excellent hearing. There are 2 common types of rhinos, single horn and double horned. Double horned rhinos are larger, having 9 HD and doing 2d6 damage. The single horn variety has 8 HD and does 2d4 damage.
In combat a rhino will charge, doing double damage on a successful attack. Any opponent on the ground or low to the ground will be trampled for 2d4 damage for each successful foreleg attack.
A woolly rhinoceros is a larger version of the rhino that roams Arctic areas of "lost world" settings, though they can also be encountered in the wild.
OSRIC
Actions/Abilities/Traits: OSRIC
Actions/Abilities/Traits: Pathfinder 2e
Actions/Abilities/Traits: Pathfinder 2e
Ability
Rhinoceros Charge
The rhinoceros Strides twice, then makes a horn Strike. As long as the rhinoceros moved at least 20 feet, the Strike's damage increases to 3d8+6. A Medium or smaller creature struck by this attack must succeed at a DC 21 Reflex save or be automatically Shoved back 5 feet and knocked prone by the force of the blow.
Ability
Trample
Medium or smaller, foot, DC 18
Offense
Melee
Circumstance: combat round (melee)
horn +14 [+9/+4], Damage 2d8+6 piercing
Trait
Animal
An animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence ability modifier over -4, can't speak languages, and can't be trained in Intelligence-based skills.
Perception
scent (imprecise) 30 feet
Actions/Abilities/Traits: Pathfinder 2e
Dim, armoured, herbivorous mammals.
OSE
Dim, armoured, herbivorous mammals
Rhinoceroses are aggressive quadrupedal herbivores that will charge any creature they can detect. Rhinos have poor eyesight but have a very good sense of smell and excellent hearing. There are 2 common types of rhinos, single horn and double horned. Double horned rhinos are larger, having 9 HD and doing 2d6 damage. The single horn variety has 8 HD and does 2d4 damage.
In combat a rhino will charge, doing double damage on a successful attack. Any opponent on the ground or low to the ground will be trampled for 2d4 damage for each successful foreleg attack.
A woolly rhinoceros is a larger version of the rhino that roams Arctic areas of "lost world" settings, though they can also be encountered in the wild.
OSRIC