Size:
Type:
± Undead
Form:
Temper:
# App:
± 1, Lair 1
Lair:
Diet:
Combat Dice:
± 0
Hit Points:
± 0
Attack Rank:
± 0
Passive Defense:
± 0
Active Defense:
Damage Reduction:
± 0
Role:
Ground:
± 40'
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: Basic Fantasy
Actions/Abilities/Traits: Basic Fantasy
Offense
1 bite
Circumstance: Combat
1d8 bite + paralysis
Special
Invisibility
Can turn invisible at-will but when doing so will produce a rattling chain noise as it moves and leaves no traces.
Special
Paralysis
Bite paralyses as the touch of a ghoul.
Special
Undead
Silver or magical weapons required to hit. Can be Turned by a Cleric as a wraith. Immune to sleep, charm, and hold spells.
Special
Door Opening
Can open a door as if using a knock spell.
Special
Dwelling Restriction
Unable to enter a dwelling if its owner is within.
Special
Running Water
Cannot cross a running river, but can walk over a bridge.
Environments
any
Spirit of a person killed by a dog, appearing as a large black dog with fiery red eyes
A Barkgheist looks like a large black dog with fiery red eyes, but is actually the spirit of a person killed by a dog who is haunting the site of his death.
A barkgheist can turn invisible at-will but when doing so will produce a rattling chain noise as it moves and leaves no traces. It is a cunning creature, and will only attack when it senses favorable odds or to protect its treasure, which is usually in a hidden location it knew from its former life. It will hunt for isolated creatures it can kill and rob to add to its hoard.
The bite of a barkgheist paralyses as the touch of a ghoul, and silver or magical weapons are required to inflict damage on the fiend. As undead, it can be Turned by a Cleric as a wraith, and is immune to sleep, charm, and hold spells. It is unable to enter a dwelling if its owner is within, but can otherwise open a door as if using a knock spell. It cannot cross a running river, but it can walk over a bridge.
A barkgheist is a solitary creature and it is believed that two barkgheists in the same town would seek each other out and fight until death.
Basic Fantasy Field Guide Omnibus
Actions/Abilities/Traits: Basic Fantasy
Spirit of a person killed by a dog, appearing as a large black dog with fiery red eyes
A Barkgheist looks like a large black dog with fiery red eyes, but is actually the spirit of a person killed by a dog who is haunting the site of his death.
A barkgheist can turn invisible at-will but when doing so will produce a rattling chain noise as it moves and leaves no traces. It is a cunning creature, and will only attack when it senses favorable odds or to protect its treasure, which is usually in a hidden location it knew from its former life. It will hunt for isolated creatures it can kill and rob to add to its hoard.
The bite of a barkgheist paralyses as the touch of a ghoul, and silver or magical weapons are required to inflict damage on the fiend. As undead, it can be Turned by a Cleric as a wraith, and is immune to sleep, charm, and hold spells. It is unable to enter a dwelling if its owner is within, but can otherwise open a door as if using a knock spell. It cannot cross a running river, but it can walk over a bridge.
A barkgheist is a solitary creature and it is believed that two barkgheists in the same town would seek each other out and fight until death.
Basic Fantasy Field Guide Omnibus