Size:
± Large
Type:
± Monstrosity
Form:
Temper:
# App:
Lair:
Diet:
Combat Dice:
± 0
Hit Points:
± 189
Attack Rank:
± 0
Passive Defense:
± 0
Active Defense:
Damage Reduction:
± 0
Role:
Ground:
± 30
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: D&D 5e
Actions/Abilities/Traits: D&D 5e
Attributes
Strength: 24
Dexterity: 17
Constitution: 21
Intelligence: 3
Wisdon: 13
Charisma: 16
Saving Throws
Saving Throw Bonuses
Strength: +11
Constitution: +7
Skills
perception: +5
Offense
Bite
Circumstance: Melee
11 to hit, reach 5 ft., one target. (2d12 + 7) piercing damage plus 11 (2d10) force damage.
Action
Multiattack
The blazebear makes two Bite attacks. It can replace one attack with Stunning Gaze if available.
Action
Stunning Gaze {@recharge 5}
The blazebear targets two creatures it can see within 120 feet of itself. Each target must succeed on a 15 Wisdom saving throw or have the stunned condition until the start of the blazebear's next turn.
Reaction
Antimagic Swipe
mw 11 to hit, reach 10 ft., one creature casting a spell of 3rd level or lower. (4d10) force damage, and the target must succeed on a 15 Intelligence saving throw or the spell fails and has no effect.
Trait
Magic Resistance
The blazebear has advantage on saving throws against spells and other magical effects.
Trait
Mist Sight
The blazebear can see normally through heavily obscured areas created by mist or fog, including areas created by spells such as Fog Cloud.
Trait
Passive Perception
15
Senses
darkvision 120 ft.
Even the animals in the Mournland are warped by magic. You should see the bears—terrifying!
On the world of Eberron, many strange, magic-warped monsters have emerged from the depths of the war-wracked Mournland. The blazebear is one such monster, so named for its hulking, ursine figure and the glow of its eyes. This glow is magical energy that saturates the blazebear's entire body. Swipes from a blazebear's claws dole out painful wounds and can end spells, and its gaze can stun prey.
5e Tools
Actions/Abilities/Traits: D&D 5e
Even the animals in the Mournland are warped by magic. You should see the bears—terrifying!
On the world of Eberron, many strange, magic-warped monsters have emerged from the depths of the war-wracked Mournland. The blazebear is one such monster, so named for its hulking, ursine figure and the glow of its eyes. This glow is magical energy that saturates the blazebear's entire body. Swipes from a blazebear's claws dole out painful wounds and can end spells, and its gaze can stun prey.
5e Tools