Size:
Medium
Type:
Fey
Form:
winged biped
Temper:
# App:
± 1
Lair:
Diet:
Combat Dice:
0
Hit Points:
0
Attack Rank:
0
Passive Defense:
0
Active Defense:
Damage Reduction:
0
Role:
skirmisher
Ground:
± 60'
Climb/Arboreal:
Flight:
± Fly'
Swim:
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: Basic Fantasy
Actions/Abilities/Traits: Basic Fantasy
Special
Weather Immunity
A sylph is immune to the effects of even the most extreme normal weather conditions, ignoring heat, cold, icy rain, and even lightning. However, magical forms of these conditions have normal effect on them.
Special
Magical Abilities
While sylphs do not fight, they have the magical abilities of a 7th-level Magic-user, and in addition can become invisible at will.
Special
Summon Air Elemental
One can also summon an air elemental (as the spell conjure elemental) once per week, with the added benefit that the elemental will never attack the sylph if she loses control of it; rather, it will simply return to its own plane of existence. Elementals summoned by a sylph using a normal spell or even a magic item behave in the same way.
Offense
1 bite or buffet or 1 weapon
Circumstance: Combat
1 bite or buffet or 1 weapon
Environments
mountains
A feminine fey creature of an aerial nature, appearing as a beautiful woman with dragonfly-like wings and faintly bluish skin
A Sylph is a feminine fey creature of an aerial nature, appearing as a beautiful woman with dragonfly-like wings and faintly bluish skin. They live in high places, typically mountainous regions, and so rarely have company; still, most speak both the Common tongue and the language of the fey.
Basic Fantasy Field Guide Omnibus
Actions/Abilities/Traits: Basic Fantasy
Actions/Abilities/Traits: D&D 5e
Actions/Abilities/Traits: D&D 5e
Special
1/day
conjure minor elementals (air)
Special
At will
invisibility
Special
Innate Spellcasting
The sylph's innate spellcasting ability is Wisdom (spell save DC 13). The sylph can innately cast the following spells, requiring no components.
Special
Magic Resistance
The sylph has advantage on saving throws against spells and other magical effects.
Action
Beat Wings
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) force damage and target must make a DC 13 Strength saving throw or fall prone.
Sylphs are very beautiful winged creatures that dwell in aerial places.
They enjoy wandering and aren't often encountered in their lairs. These lairs are small caves on the sides of mountains, or high atop the tallest trees. Sylphs are solitary and are rarely found in groups.
Greater Good. Sylphs will often aid other creatures of good alignment. They have been known to assist adventuring parties.
Flighty Fey. These fey can walk but prefer to remain airborne. Sylphs are closely allied with air elementals and can call on their aid.
5e SRD
Actions/Abilities/Traits: D&D 5e
Actions/Abilities/Traits: OSRIC
Actions/Abilities/Traits: OSRIC
Special
Spellcasting
Able to cast spells as if they are a 7th level magic user (4—1st level, 3—2nd level, 2—3rd level, 1—4th level).
Special
Invisibility
Can cast invisibility at will.
Special
Conjure Air Elemental
Can conjure air elemental once per week.
Resistance
Magic Resistance
Circumstance: innate
50%
Defense
Special Defenses
Circumstance: Combat
See below
Offense
None Attacks
Circumstance: Combat
None
Offense
Special Attacks
Circumstance: Combat
See below
Environments
Frequency:
Very rare
mountains
A feminine fey creature of an aerial nature, appearing as a beautiful woman with dragonfly-like wings and faintly bluish skin
Sylphs are aerial creatures thought to be closely related to nymphs. She spends most of her time fluttering around. Because a sylph's territory is so vast it is unlikely they will be encountered anywhere near their lair.
Sylphs have their own language and can also understand common.
OSRIC
Actions/Abilities/Traits: OSRIC
Actions/Abilities/Traits: Pathfinder 1e
Actions/Abilities/Traits: Pathfinder 1e
Special
1/day
feather fall
Special
Air Affinity (Ex)
Sylph sorcerers with the elemental (air) bloodline treat their Charisma score as 2 points higher for all sorcerer spells and class abilities. Sylph clerics with the Air domain cast their domain powers and spells at +1 caster level.
Action
Feat 1
Dodge
Action
Melee 1
dagger -1 (1d4-1/19-20)
Action
Ranged 1
dagger +3 (1d4-1/19-20)
Treasure: NPC gear (leather armor, two daggers, other treasure)
Environments
any land
Actions/Abilities/Traits: Pathfinder 1e
Sylphs are very beautiful winged creatures that dwell in aerial places.
They enjoy wandering and aren't often encountered in their lairs. These lairs are small caves on the sides of mountains, or high atop the tallest trees. Sylphs are solitary and are rarely found in groups.
Greater Good. Sylphs will often aid other creatures of good alignment. They have been known to assist adventuring parties.
Flighty Fey. These fey can walk but prefer to remain airborne. Sylphs are closely allied with air elementals and can call on their aid.
5e SRD
A feminine fey creature of an aerial nature, appearing as a beautiful woman with dragonfly-like wings and faintly bluish skin
A Sylph is a feminine fey creature of an aerial nature, appearing as a beautiful woman with dragonfly-like wings and faintly bluish skin. They live in high places, typically mountainous regions, and so rarely have company; still, most speak both the Common tongue and the language of the fey.
Basic Fantasy Field Guide Omnibus
A feminine fey creature of an aerial nature, appearing as a beautiful woman with dragonfly-like wings and faintly bluish skin
Sylphs are aerial creatures thought to be closely related to nymphs. She spends most of her time fluttering around. Because a sylph's territory is so vast it is unlikely they will be encountered anywhere near their lair.
Sylphs have their own language and can also understand common.
OSRIC