Size:
Type:
± Construct
Form:
Temper:
# App:
± 1
Lair:
Diet:
Combat Dice:
± 0
Hit Points:
± 0
Attack Rank:
± 0
Passive Defense:
± 0
Active Defense:
Damage Reduction:
± 0
Role:
Ground:
± 40'
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: Basic Fantasy
Actions/Abilities/Traits: Basic Fantasy
Offense
1 stone club or 1 thrown rock
Circumstance: Combat
1 stone club or 1 thrown rock
Special
Berserk
When a bone golem enters combat, there is a cumulative 1% chance each round that its elemental spirit breaks free and the golem goes berserk. The uncontrolled golem goes on a rampage, attacking the nearest living creature or smashing some object smaller than itself if no creature is within reach, then moving on to spread more destruction. The golem's creator, if within 60 feet, can try to regain control by speaking firmly and persuasively to the golem; he or she must make a save vs. Spells to succeed at this, and at least 1 round of time is required for each check. It takes 1 round of inactivity by the golem to reset the golem's berserk chance to 0%.
Environments
any
Huge four-armed monsters created from the skeletons of at least two dead humanoids
Bone golems are huge four-armed monsters created from the skeletons of at least two dead humanoids. Though made of bone, they are not undead and cannot be turned.
Instead of four one-handed weapons, a bone golem can be armed with two two-handed weapons, giving 2 attacks per round and a damage figure of 1d10/1d10 or by weapon.
Basic Fantasy Role-Playing Game
Actions/Abilities/Traits: Basic Fantasy
Actions/Abilities/Traits: BECMI
Actions/Abilities/Traits: BECMI
Action
4
By weapon
Actions/Abilities/Traits: BECMI
Actions/Abilities/Traits: OSE
Actions/Abilities/Traits: OSE
Environments
any
Action
weapon
2 or 4 * weapon (1d6 or by weapon)
Special
Mundane damage immunity
Can only be harmed by magical attacks.
Special
Immunity
Unharmed by gas; unaffected by charm, hold, and sleep spells.
Special
Other materials
Golems formed of other materials are also possible.
Special
Constructing
A very complex, expensive, and time-consuming process.
Special
Mundane damage immunity; Immunity
See main entry.
Special
Weapons
4*1-handed or 2*2-handed.
Special
Attack multiple opponents
Up to 2 per round.
Special
Energy immunity
Unharmed by fire, cold, and electricity.
Actions/Abilities/Traits: OSE
Huge four-armed monsters created from the skeletons of at least two dead humanoids
Bone golems are huge four-armed monsters created from the skeletons of at least two dead humanoids. Though made of bone, they are not undead and cannot be turned.
Instead of four one-handed weapons, a bone golem can be armed with two two-handed weapons, giving 2 attacks per round and a damage figure of 1d10/1d10 or by weapon.
Basic Fantasy Role-Playing Game
Artificial beings constructed from different materials by mighty clerics or wizards.
OSE